Decision tree learning
Inductive inference with decision trees
Inductive reasoning is a method of reasoning in which a body
of observations is considered to derive a general principle.
Decision Trees is one of the most widely used and practical
methods of inductive inference
Features
Method for approximating discrete-valued functions (including
boolean)
Learned functions are represented as decision trees (or if-then-else
rules)
Expressive hypotheses space, including disjunction
Decision tree representation (PlayTennis)
Outlook=Sunny, Temp=Hot, Humidity=High, Wind=Strong No
Decision trees expressivity
Decision trees represent a disjunction of conjunctions on
constraints on the value of attributes:
(Outlook = Sunny Humidity = Normal)
(Outlook = Overcast)
(Outlook = Rain Wind = Weak)
Decision trees representation
+
When to use Decision Trees
Problem characteristics:
Instances can be described by attribute value pairs
Target function is discrete valued
Disjunctive hypothesis may be required
Possibly noisy training data samples
Robust to errors in training data
Missing attribute values
Different classification problems:
Equipment or medical diagnosis
Credit risk analysis
Several tasks in natural language processing
Top-down induction of Decision Trees
ID3 (Quinlan, 1986) is a basic algorithm for learning DT's
Given a training set of examples, the algorithms for building DT
performs search in the space of decision trees
The construction of the tree is top-down. The algorithm is greedy.
The fundamental question is “which attribute should be tested next?
Which question gives us more information?”
Select the best attribute
A descendent node is then created for each possible value of this
attribute and examples are partitioned according to this value
The process is repeated for each successor node until all the
examples are classified correctly or there are no attributes left
Which attribute is the best classifier?
A statistical property called information gain, measures how
well a given attribute separates the training examples
Information gain uses the notion of entropy, commonly used
in information theory
Information gain = expected reduction of entropy
Entropy in binary classification
Entropy measures the impurity of a collection of examples. It
depends from the distribution of the random variable p.
S is a collection of training examples
p+ the proportion of positive examples in S
p– the proportion of negative examples in S
Entropy (S) – p+ log2 p+ – p–log2 p– [0 log20 = 0]
Entropy ([14+, 0–]) = – 14/14 log2 (14/14) – 0 log2 (0) = 0
Entropy ([9+, 5–]) = – 9/14 log2 (9/14) – 5/14 log2 (5/14) = 0.94
Entropy ([7+, 7– ]) = – 7/14 log2 (7/14) – 7/14 log2 (7/14) =
= 1/2 + 1/2 = 1 [log21/2 = – 1]
Note: the log of a number < 1 is negative, 0 p 1, 0 entropy 1
Entropy
Entropy in general
Entropy measures the amount of information in a random
variable
H(X) = – p+ log2 p+ – p– log2 p– X = {+, –}
for binary classification [two-valued random variable]
c c
H(X) = – pi log2 pi = pi log2 1/ pi X = {i, …, c}
i=1 i=1
for classification in c classes
Example: rolling a die with 8, equally probable, sides
8
H(X) = – 1/8 log2 1/8 = – log2 1/8 = log2 8 = 3
i=1
Entropy and information theory
Entropy specifies the number the average length (in bits) of the
message needed to transmit the outcome of a random variable.
This depends on the probability distribution.
Optimal length code assigns log2 p bits to messages with
probability p. Most probable messages get shorter codes.
Example: 8-sided [unbalanced] die
1 2 3 4 5 6 7 8
4/16 4/16 2/16 2/16 1/16 1/16 1/16 1/16
2 bits 2 bits 3 bits 3 bits 4bits 4bits 4bits 4bits
E = (1/4 log2 4) 2 + (1/8 log2 8) 2 + (1/16 log2 16) 4 = 1+3/4+1 = 2.75
Information gain as entropy reduction
Information gain is the expected reduction in entropy caused
by partitioning the examples on an attribute.
The higher the information gain the more effective the
attribute in classifying training data.
Expected reduction in entropy knowing A
Gain(S, A) = Entropy(S) − |Sv|
Entropy(Sv)
|S|
v Values(A)
Values(A): possible values for A
Sv: subset of S for which A has value v
Example: expected information gain
Let
Values(Wind) = {Weak, Strong}
S = [9+, 5−]
SWeak = [6+, 2−]
SStrong = [3+, 3−]
Information gain due to knowing Wind:
Gain(S, Wind) = Entropy(S) − 8/14 Entropy(SWeak) − 6/14 Entropy(SStrong)
= 0.94 − 8/14 0.811 − 6/14 1.00
= 0.048
Which attribute is the best classifier?
Example
First step: which attribute to test at the root?
Which attribute should be tested at the root?
Gain(S, Outlook) = 0.246
Gain(S, Humidity) = 0.151
Gain(S, Wind) = 0.084
Gain(S, Temperature) = 0.029
Outlook provides the best prediction for the target
Lets grow the tree:
add to the tree a successor for each possible value of Outlook
partition the training samples according to the value of Outlook
After first step
Second step
Working on Outlook=Sunny node:
Gain(SSunny, Humidity) = 0.970 3/5 0.0 2/5 0.0 = 0.970
Gain(SSunny, Wind) = 0.970 2/5 1.0 3.5 0.918 = 0 .019
Gain(SSunny, Temp.) = 0.970 2/5 0.0 2/5 1.0 1/5 0.0 = 0.570
Humidity provides the best prediction for the target
Lets grow the tree:
add to the tree a successor for each possible value of Humidity
partition the training samples according to the value of Humidity
Second and third steps
{D1, D2, D8} {D9, D11} {D4, D5, D10} {D6, D14}
No Yes Yes No
ID3: algorithm
ID3(X, T, Attrs) X: training examples:
T: target attribute (e.g. PlayTennis),
Attrs: other attributes, initially all attributes
Create Root node
If all X's are +, return Root with class +
If all X's are –, return Root with class –
If Attrs is empty return Root with class most common value of T in X
else
A best attribute; decision attribute for Root A
For each possible value vi of A:
- add a new branch below Root, for test A = vi
- Xi subset of X with A = vi
- If Xi is empty then add a new leaf with class the most common value of T in X
else add the subtree generated by ID3(Xi, T, Attrs {A})
return Root
Inductive bias in decision tree learning
The inductive bias (also known as learning bias) of a
learning algorithm is the set of assumptions that the learner
uses to predict outputs of given inputs that it has not
encountered.
What is the inductive bias of DT learning?
1. Shorter trees are preferred over longer trees
2. Prefer trees that place high information gain attributes close
to the root
Prefer shorter hypotheses: Occam's rasor
Why prefer shorter hypotheses?
Arguments in favor:
There are fewer short hypotheses than long ones
If a short hypothesis fits data unlikely to be a coincidence
Elegance and aesthetics
Arguments against:
Not every short hypothesis is a reasonable one.
Occam's razor:"The simplest explanation is usually the best
one."
Issues in decision trees learning
Overfitting
Extensions
Continuous valued attributes
Alternative measures for selecting attributes
Handling training examples with missing attribute values
Handling attributes with different costs
Improving computational efficiency
Most of these improvements in C4.5 (Quinlan, 1993)
Overfitting: definition
Building trees that “adapt too much” to the training examples
may lead to “overfitting”.
Consider error of hypothesis h over
training data: errorD(h) empirical error
entire distribution X of data: errorX(h) expected error
Hypothesis h overfits training data if there is an alternative
hypothesis h' H such that
errorD(h) < errorD(h’) and
errorX(h’) < errorX(h)
i.e. h’ behaves better over unseen data
Example
D15 Sunny Hot Normal Strong No
Overfitting in decision trees
Outlook=Sunny, Temp=Hot, Humidity=Normal, Wind=Strong, PlayTennis=No
New noisy example causes splitting of second leaf node.
Overfitting in decision tree learning
Avoid overfitting in Decision Trees
Two strategies:
1. Stop growing the tree earlier, before perfect classification
2. Allow the tree to overfit the data, and then post-prune the tree
Training and validation set
split the training in two parts (training and validation) and use
validation to assess the utility of post-pruning
Reduced error pruning
Rule pruning
Reduced-error pruning (Quinlan 1987)
Each node is a candidate for pruning
Pruning consists in removing a subtree rooted in a node: the
node becomes a leaf and is assigned the most common
classification
Nodes are removed only if the resulting tree performs no
worse on the validation set.
Nodes are pruned iteratively: at each iteration the node whose
removal most increases accuracy on the validation set is
pruned.
Pruning stops when no pruning increases accuracy
Effect of reduced error pruning
Rule post-pruning
1. Create the decision tree from the training set
2. Convert the tree into an equivalent set of rules
Each path corresponds to a rule
Each node along a path corresponds to a pre-condition
Each leaf classification to the post-condition
3. Prune (generalize) each rule by removing those preconditions
whose removal improves accuracy …
… over validation set
… over training with a pessimistic, statistically inspired, measure
4. Sort the rules in estimated order of accuracy, and consider
them in sequence when classifying new instances
Converting to rules
(Outlook=Sunny)(Humidity=High) ⇒ (PlayTennis=No)
Why converting to rules?
Each distinct path produces a different rule: a condition
removal may be based on a local (contextual) criterion. Node
pruning is global and affects all the rules
In rule form, tests are not ordered and there is no book-
keeping involved when conditions (nodes) are removed
Converting to rules improves readability for humans
Dealing with continuous-valued attributes
So far discrete values for attributes and for outcome.
Given a continuous-valued attribute A, dynamically create a new
attribute Ac
Ac = True if A < c, False otherwise
How to determine threshold value c ?
Example. Temperature in the PlayTennis example
Sort the examples according to Temperature
Temperature 40 48 | 60 72 80 | 90
PlayTennis No No 54 Yes Yes Yes 85 No
Determine candidate thresholds by averaging consecutive values where
there is a change in classification: (48+60)/2=54 and (80+90)/2=85
Evaluate candidate thresholds (attributes) according to information gain.
The best is Temperature>54.The new attribute competes with the other
ones
Problems with information gain
Natural bias of information gain: it favours attributes with
many possible values.
Consider the attribute Date in the PlayTennis example.
Date would have the highest information gain since it perfectly
separates the training data.
It would be selected at the root resulting in a very broad tree
Very good on the training, this tree would perform poorly in predicting
unknown instances. Overfitting.
The problem is that the partition is too specific, too many
small classes are generated.
We need to look at alternative measures …
An alternative measure: gain ratio
c |Si | |Si |
SplitInformation(S, A) − log2
|S |
i=1 |S |
S are the sets obtained by partitioning on value i of A
i
SplitInformation measures the entropy of S with respect to the values of A. The
more uniformly dispersed the data the higher it is.
Gain(S, A)
GainRatio(S, A)
SplitInformation(S, A)
GainRatio penalizes attributes that split examples in many small classes such
as Date. Let |S |=n, Date splits examples in n classes
SplitInformation(S, Date)= −[(1/n log2 1/n)+…+ (1/n log2 1/n)]= −log21/n =log2n
Compare with A, which splits data in two even classes:
SplitInformation(S, A)= − [(1/2 log21/2)+ (1/2 log21/2) ]= − [− 1/2 −1/2]=1
Adjusting gain-ratio
Problem: SplitInformation(S, A) can be zero or very small
when |Si | ≈ |S | for some value i
To mitigate this effect, the following heuristics has been
used:
1. compute Gain for each attribute
2. apply GainRatio only to attributes with Gain above average
Handling incomplete training data
How to cope with the problem that the value of some
attribute may be missing?
Example: Blood-Test-Result in a medical diagnosis problem
The strategy: use other examples to guess attribute
1. Assign the value that is most common among the training examples at
the node
2. Assign a probability to each value, based on frequencies, and assign
values to missing attribute, according to this probability distribution
Missing values in new instances to be classified are treated
accordingly, and the most probable classification is chosen
(C4.5)
Handling attributes with different costs
Instance attributes may have an associated cost: we would
prefer decision trees that use low-cost attributes
ID3 can be modified to take into account costs:
1. Tan and Schlimmer (1990)
Gain2(S, A)
Cost(S, A)
2. Nunez (1988)
2Gain(S, A) 1
(Cost(A) + 1)w w ∈ [0,1]
Gini (impurity) Index
The Gini index is a measure of diversity in a dataset. In other
words, if we have a set in which all the elements are similar,
this set has a low Gini index, and if all the elements are
different, it has a large Gini index.
For clarity, consider the following two sets of 10 colored balls
(where any two balls of the same color are indistinguishable):
• Set 1: eight red balls, two blue balls
• Set 2: four red balls, three blue balls, two yellow balls, one green ball
Set 1 looks more pure than set 2, because set 1 contains mostly
red balls and a couple of blue ones, whereas set 2 has many
different colors. Next, we devise a measure of impurity that
assigns a low value to set 1 and a high value to set 2.
Gini (impurity) Index
If we pick two random elements of the set, what is the
probability that they have a different color ? The two elements
don’t need to be distinct; we are allowed to pick the same
element twice.
P(picking two balls of different color) = 1 – P(picking two balls
of the same color)
P(picking two balls of the same color) = P(both balls are color
1) + P(both balls are color 2) + … + P(both balls are color n)
P(both balls are color i) = pi2
P(picking two balls of different colors) = 1 – p12 – p22 – … – pn2
Gini (impurity) Index
Gini impurity index:
In a set with m elements and n classes, with ai elements belonging
to the i-th class, the Gini impurity index is
Gini = 1 – p12 – p22 – … – pn2 , where pi = ai / m
Gini (impurity) Index
Split on Gender: Split on Class:
1.Female Gini = 1- (0.2)2-(0.8)2=0.32 1.IX Gini = 1- (0.43)2-(0.57)2=0.49
2.Male Gini= 1- (0.65)2-(0.35)2=0.45 2.X Gini= 1- (0.56)2-(0.44)2=0.49
3.Ginigender = (10/30)*0.32+(20/30)*0.45 3.Giniclass = (14/30)*0.49+(16/30)*0.49
= 0.406 = 0.49
The Attribute producing least Gini impurity index is selected for
split.
References
Machine Learning, Tom Mitchell, Mc Graw-Hill International
Editions, 1997 (Cap 3).