Lecture-02
Introduction
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What is an algorithm?
An algorithm is a sequence of unambiguous instructions
for solving a problem, i.e., for obtaining a required
output for any legitimate input in a finite amount of
time.
problem
algorithm
input “computer” output
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-2
Algorithm
An algorithm is a sequence of unambiguous
instructions for solving a problem, i.e., for
obtaining a required output for any legitimate
input in a finite amount of time.
• Can be represented various forms
• Unambiguity/clearness
• Effectiveness
• Finiteness/termination
• Correctness
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-3
Historical Perspective
Euclid’s algorithm for finding the greatest common divisor
Muhammad ibn Musa al-Khwarizmi – 9th century
mathematician
www.lib.virginia.edu/science/parshall/khwariz.html
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-4
Notion of algorithm and problem
problem
algorithm
input “computer” output
(or instance)
algorithmic solution
(different from a conventional solution)
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Example of computational problem: sorting
Statement of problem:
• Input: A sequence of n numbers <a1, a2, …, an>
• Output: A reordering of the input sequence <a´1, a´2, …, a´n> so that
a´i ≤ a´j whenever i < j
Instance: The sequence <5, 3, 2, 8, 3>
Algorithms:
• Selection sort
• Insertion sort
• Merge sort
• (many others)
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-6
Selection Sort
Input: array a[1],…,a[n]
Output: array a sorted in non-decreasing order
Algorithm:
for i=1 to n
swap a[i] with smallest of a[i],…,a[n]
• Is this unambiguous? Effective?
• See also pseudocode, section 3.1
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Some Well-known Computational Problems
Sorting
Searching
Shortest paths in a graph
Minimum spanning tree
Primality testing
Traveling salesman problem
Knapsack problem
Chess
Towers of Hanoi
Program termination
Some of these problems don’t have efficient algorithms,
or algorithms at all!
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-8
Basic Issues Related to Algorithms
How to design algorithms
How to express algorithms
Proving correctness
Efficiency (or complexity) analysis
• Theoretical analysis
• Empirical analysis
Optimality
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-9
Algorithm design strategies
Brute force Greedy approach
Divide and conquer Dynamic programming
Decrease and conquer
Backtracking and branch-and-bound
Transform and conquer
Space and time tradeoffs
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-10
Analysis of Algorithms
How good is the algorithm?
• Correctness
• Time efficiency
• Space efficiency
Does there exist a better algorithm?
• Lower bounds
• Optimality
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-11
What is an algorithm?
Recipe, process, method, technique, procedure, routine,…
with the following requirements:
1. Finiteness
terminates after a finite number of steps
2. Definiteness
rigorously and unambiguously specified
3. Clearly specified input
valid inputs are clearly specified
4. Clearly specified/expected output
can be proved to produce the correct output given a valid input
5. Effectiveness
steps are sufficiently simple and basic
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-12
Why study algorithms?
Theoretical importance
• the core of computer science
Practical importance
• A practitioner’s toolkit of known algorithms
• Framework for designing and analyzing algorithms for new
problems
Example: Google’s PageRank Technology
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-13
Euclid’s Algorithm
Problem: Find gcd(m,n), the greatest common divisor of two
nonnegative, not both zero integers m and n
Examples: gcd(60,24) = 12, gcd(60,0) = 60, gcd(0,0) = ?
Euclid’s algorithm is based on repeated application of equality
gcd(m,n) = gcd(n, m mod n)
until the second number becomes 0, which makes the problem
trivial.
Example: gcd(60,24) = gcd(24,12) = gcd(12,0) = 12
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Two descriptions of Euclid’s algorithm
Step 1 If n = 0, return m and stop; otherwise go to Step 2
Step 2 Divide m by n and assign the value of the remainder to r
Step 3 Assign the value of n to m and the value of r to n. Go to
Step 1.
while n ≠ 0 do
r ← m mod n
m← n
n←r
return m
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Other methods for computing gcd(m,n)
Consecutive integer checking algorithm
Step 1 Assign the value of min{m,n} to t
Step 2 Divide m by t. If the remainder is 0, go to Step 3;
otherwise, go to Step 4
Step 3 Divide n by t. If the remainder is 0, return t and stop;
otherwise, go to Step 4
Step 4 Decrease t by 1 and go to Step 2
Is this slower than Euclid’s algorithm?
How much slower?
O(n), if n <= m , vs O(log n)
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Other methods for gcd(m,n) [cont.]
Middle-school procedure
Step 1 Find the prime factorization of m
Step 2 Find the prime factorization of n
Step 3 Find all the common prime factors
Step 4 Compute the product of all the common prime factors
and return it as gcd(m,n)
Is this an algorithm?
How efficient is it?
Time complexity: O(sqrt(n))
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Sieve of Eratosthenes
Input: Integer n ≥ 2
Output: List of primes less than or equal to n
for p ← 2 to n do A[p] ← p
for p ← 2 to n do
if A[p] 0 //p hasn’t been previously eliminated from the list
j ← p* p
while j ≤ n do
A[j] ← 0 //mark element as eliminated
j←j+p
Example: 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Time complexity: O(n)
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-18
Two main issues related to algorithms
How to design algorithms
How to analyze algorithm efficiency
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-19
Fundamentals Steps of Algorithmic Problem Solving
Understand the problem
Decide on computational means
Exact vs approximate solution
Data structures
Algorithm design technique
Design an algorithm
Prove correctness
Analyze the algorithm
Code the algorithm
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What does it mean to understand
the problem?
What are the problem objects?
What are the operations applied to the
objects?
Deciding on computational means
How the objects would be represented?
How the operations would be
implemented?
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Design an algorithm
• Build a computational model of the
solving process
Prove correctness
• Correct output for every legitimate
input in finite time
• Based on correct math formula
• By induction
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Analyze the algorithm
Efficiency: time and space
Simplicity
Generality: range of inputs, special cases
Optimality:
no other algorithm can do better
Coding
How the objects and operations in the
algorithm are represented in the chosen
programming language?
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Algorithm design techniques/strategies
Brute force Greedy approach
Divide and conquer Dynamic programming
Decrease and conquer Iterative improvement
Transform and conquer Backtracking
Space and time tradeoffs Branch and bound
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-24
Analysis of algorithms
How good is the algorithm?
• time efficiency
• space efficiency
• correctness
Does there exist a better algorithm?
• lower bounds
• optimality
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-25
Important problem types
sorting
searching
string processing
graph problems
combinatorial problems
geometric problems
numerical problems
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-26
Sorting (I)
Rearrange the items of a given list in ascending order.
• Input: A sequence of n numbers <a1, a2, …, an>
• Output: A reordering <a´1, a´2, …, a´n> of the input sequence such that a
1≤ a 2 ≤ … ≤ a n.
´ ´ ´
Why sorting?
• Help searching
• Algorithms often use sorting as a key subroutine.
Sorting key
• A specially chosen piece of information used to guide sorting. E.g., sort
student records by names.
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-27
Sorting (II)
Examples of sorting algorithms
• Selection sort
• Bubble sort
• Insertion sort
• Merge sort
• Heap sort …
Evaluate sorting algorithm complexity: the number of key comparisons.
Two properties
• Stability: A sorting algorithm is called stable if it preserves the relative order
of any two equal elements in its input.
• In place : A sorting algorithm is in place if it does not require extra memory,
except, possibly for a few memory units.
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-28
Selection Sort
Algorithm SelectionSort(A[0..n-1])
//The algorithm sorts a given array by selection sort
//Input: An array A[0..n-1] of orderable elements
//Output: Array A[0..n-1] sorted in ascending order
for i 0 to n – 2 do
min i
for j i + 1 to n – 1 do
if A[j] < A[min]
min j
swap A[i] and A[min]
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Searching
Find a given value, called a search key, in a given set.
Examples of searching algorithms
• Sequential search
• Binary search …
Input: sorted array a_i < … < a_j and key x;
m (i+j)/2;
while i < j and x != a_m do
if x < a_m then j m-1
else i m+1;
if x = a_m then output a_m;
Time: O(log n)
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-30
String Processing
A string is a sequence of characters from an alphabet.
Text strings: letters, numbers, and special characters.
String matching: searching for a given word/pattern in a
text.
Examples:
(i) searching for a word or phrase on WWW or in a
Word document
(ii) searching for a short read in the reference genomic
sequence
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-31
Graph Problems
Informal definition
• A graph is a collection of points called vertices, some of
which are connected by line segments called edges.
Modeling real-life problems
• Modeling WWW
• Communication networks
• Project scheduling …
Examples of graph algorithms
• Graph traversal algorithms
• Shortest-path algorithms
• Topological sorting
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Fundamental data structures
list graph
• array tree and binary tree
• linked list set and dictionary
• string
stack
queue
priority queue/heap
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-33
Linear Data Structures
Arrays Arrays
• A sequence of n items of the same fixed length (need preliminary
data type that are stored reservation of memory)
contiguously in computer memory contiguous memory locations
and made accessible by specifying a
value of the array’s index. direct access
Linked List Insert/delete
• A sequence of zero or more nodes Linked Lists
each containing two kinds of
information: some data and one or dynamic length
more links called pointers to other arbitrary memory locations
nodes of the linked list. access by following links
• Singly linked list (next pointer)
Insert/delete
• Doubly linked list (next + previous
pointers)
a1 a2 … an .
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Stacks and Queues
Stacks
• A stack of plates
– insertion/deletion can be done only at the top.
– LIFO
• Two operations (push and pop)
Queues
• A queue of customers waiting for services
– Insertion/enqueue from the rear and deletion/dequeue from
the front.
– FIFO
• Two operations (enqueue and dequeue)
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-35
Priority Queue and Heap
Priority queues (implemented using heaps)
A data structure for maintaining a set of elements,
each associated with a key/priority, with the
following operations
Finding the element with the highest priority
Deleting the element with the highest priority
Inserting a new element 9
Scheduling jobs on a shared computer 6 8
5 2 3
9 6 8 5 2 3
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Graphs
Formal definition
• A graph G = <V, E> is defined by a pair of two sets: a
finite set V of items called vertices and a set E of vertex
pairs called edges.
Undirected and directed graphs (digraphs).
What’s the maximum number of edges in an undirected
graph with |V| vertices?
Complete, dense, and sparse graphs
• A graph with every pair of its vertices connected by an
edge is called complete, K|V|
1 2
3 4
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Graph Representation
Adjacency matrix
• n x n boolean matrix if |V| is n.
• The element on the ith row and jth column is 1 if there’s an
edge from ith vertex to the jth vertex; otherwise 0.
• The adjacency matrix of an undirected graph is symmetric.
Adjacency linked lists
• A collection of linked lists, one for each vertex, that contain all
the vertices adjacent to the list’s vertex.
Which data structure would you use if the graph is a 100-node
star shape?
0111 2 3 4
0001 4
0001 4
0000
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Weighted Graphs
Weighted graphs
• Graphs or digraphs with numbers assigned to the edges.
5
1 2
6 7
9
3 4
8
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Graph Properties -- Paths and Connectivity
Paths
• A path from vertex u to v of a graph G is defined as a sequence of
adjacent (connected by an edge) vertices that starts with u and ends
with v.
• Simple paths: All edges of a path are distinct.
• Path lengths: the number of edges, or the number of vertices – 1.
Connected graphs
• A graph is said to be connected if for every pair of its vertices u and
v there is a path from u to v.
Connected component
• The maximum connected subgraph of a given graph.
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-40
Graph Properties -- Acyclicity
Cycle
• A simple path of a positive length that starts and
ends a the same vertex.
Acyclic graph
• A graph without cycles
• DAG (Directed Acyclic Graph)
1 2
3 4
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Trees
Trees
• A tree (or free tree) is a connected acyclic graph.
• Forest: a graph that has no cycles but is not necessarily connected.
Properties of trees
• For every two vertices in a tree there always exists exactly one
simple path from one of these vertices to the other. Why?
– Rooted trees: The above property makes it possible to select an
arbitrary vertex in a free tree and consider it as the root of the
so called rooted tree.
– Levels in a rooted tree.
rooted
3
|E| = |V| - 1 1 3 5
4 1 5
2 4
2
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-42
Rooted Trees (I)
Ancestors
• For any vertex v in a tree T, all the vertices on the simple path
from the root to that vertex are called ancestors.
Descendants
• All the vertices for which a vertex v is an ancestor are said to
be descendants of v.
Parent, child and siblings
• If (u, v) is the last edge of the simple path from the root to
vertex v, u is said to be the parent of v and v is called a child
of u.
• Vertices that have the same parent are called siblings.
Leaves
• A vertex without children is called a leaf.
Subtree
• A vertex v with all its descendants is called the subtree of T
rooted at v.
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-43
Rooted Trees (II)
Depth of a vertex
• The length of the simple path from the root to the vertex.
Height of a tree
• The length of the longest simple path from the root to a leaf.
h=2
3
4 1 5
2
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Ordered Trees
Ordered trees
• An ordered tree is a rooted tree in which all the children of each
vertex are ordered.
Binary trees
• A binary tree is an ordered tree in which every vertex has no more
than two children and each children is designated s either a left child
or a right child of its parent.
Binary search trees
• Each vertex is assigned a number.
• A number assigned to each parental vertex is larger than all the
numbers in its left subtree and smaller than all the numbers in its
right subtree.
log2n h n – 1, where h is the height of a binary tree and n the size.
9 6
6 8 3 9
5 2 3 2 5 8
Copyright © 2007 Pearson Addison-Wesley. All rights reserved. A. Levitin “Introduction to the Design & Analysis of Algorithms,” 2nd ed., Ch. 1 1-45