CHAPTER 2: PROCESSES AND
PROCESS MANAGEMENT
CHAPTER 2: PROCESSES
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
Examples of IPC Systems
Communication in Client-Server Systems
OBJECTIVES
To introduce the notion of a process -- a program in execution,
which forms the basis of all computation
To describe the various features of processes, including
scheduling, creation and termination, and communication
To explore interprocess communication using shared memory
and message passing
To describe communication in client-server systems
PROCESS CONCEPT
An operating system executes a variety of programs:
Batch system – jobs
Time-shared systems – user programs or tasks
Textbook uses the terms job and process almost
interchangeably
Process – a program in execution; process execution must
progress in sequential fashion
Multiple parts
The program code, also called text section
Current activity including program counter, processor registers
Stack containing temporary data
Function parameters, return addresses, local variables
Data section containing global variables
Heap containing memory dynamically allocated during run time
PROCESS CONCEPT
(CONT.)
Program is passive entity stored on disk (executable
file), process is active
Program becomes process when executable file loaded into memory
Execution of program started via GUI mouse clicks,
command line entry of its name, etc
One program can be several processes
Consider multiple users executing the same program
PROCESS IN MEMORY
PROCESS STATE
As a process executes, it changes state
new: The process is being created
running: Instructions are being executed
waiting: The process is waiting for some event to occur
ready: The process is waiting to be assigned to a processor
terminated: The process has finished execution
DIAGRAM OF PROCESS STATE
PROCESS CONTROL BLOCK
(PCB)
Information associated with each process
(also called task control block)
Process state – running, waiting, etc
Program counter – location of instruction
to next execute
CPU registers – contents of all process-
centric registers
CPU scheduling information- priorities,
scheduling queue pointers
Memory-management information –
memory allocated to the process
Accounting information – CPU used,
clock time elapsed since start, time limits
I/O status information – I/O devices
allocated to process, list of open files
CPU SWITCH FROM PROCESS TO
PROCESS
THREADS
So far, process has a single thread of execution
Consider having multiple program counters per
process
Multiple locations can execute at once
Multiple threads of control -> threads
Must then have storage for thread details,
multiple program counters in PCB
See next chapter
PROCESS REPRESENTATION IN
LINUX
Represented by the C structure task_struct
pid t_pid; /* process identifier */
long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent; /* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files; /* list of open files */
struct mm_struct *mm; /* address space of this process */
PROCESS SCHEDULING
Maximize CPU use, quickly switch processes
onto CPU for time sharing
Process scheduler selects among available
processes for next execution on CPU
Maintains scheduling queues of processes
Job queue – set of all processes in the system
Ready queue – set of all processes residing in main memory,
ready and waiting to execute
Device queues – set of processes waiting for an I/O device
Processes migrate among the various queues
READY QUEUE AND VARIOUS I/O DEVICE QUEUES
REPRESENTATION OF PROCESS SCHEDULING
Queueing diagram represents queues, resources,
flows
SCHEDULERS
Short-term scheduler (or CPU scheduler) – selects which process
should be executed next and allocates CPU
Sometimes the only scheduler in a system
Short-term scheduler is invoked frequently (milliseconds) (must be
fast)
Long-term scheduler (or job scheduler) – selects which processes
should be brought into the ready queue
Long-term scheduler is invoked infrequently (seconds, minutes) (may
be slow)
The long-term scheduler controls the degree of multiprogramming
Processes can be described as either:
I/O-bound process – spends more time doing I/O than computations,
many short CPU bursts
CPU-bound process – spends more time doing computations; few very
long CPU bursts
Long-term scheduler strives for good process mix
ADDITION OF MEDIUM TERM
SCHEDULING
Medium-term scheduler can be added if degree of
multiple programming needs to decrease
Remove process from memory, store on disk,
bring back in from disk to continue execution:
swapping
MULTITASKING IN MOBILE
SYSTEMS
Some mobile systems (e.g., early version of iOS) allow
only one process to run, others suspended
Due to screen real estate, user interface limits iOS provides
for a
Single foreground process- controlled via user interface
Multiple background processes– in memory, running, but not on the display,
and with limits
Limits include single, short task, receiving notification of events, specific long-
running tasks like audio playback
Android runs foreground and background, with fewer
limits
Background process uses a service to perform tasks
Service can keep running even if background process is suspended
Service has no user interface, small memory use
CONTEXT SWITCH
When CPU switches to another process, the system
must save the state of the old process and load the
saved state for the new process via a context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does no
useful work while switching
The more complex the OS and the PCB the longer the context
switch
Time dependent on hardware support
Some hardware provides multiple sets of registers per CPU multiple
contexts loaded at once
OPERATIONS ON PROCESSES
System must provide mechanisms for:
process creation,
process termination,
and so on as detailed next
PROCESS CREATION
Parent process create children processes,
which, in turn create other processes, forming
a tree of processes
Generally, process identified and managed via
a process identifier (pid)
Resource sharing options
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
Execution options
Parent and children execute concurrently
Parent waits until children terminate
A TREE OF PROCESSES IN LINUX
PROCESS CREATION (CONT.)
Address space
Child duplicate of parent
Child has a program loaded into it
UNIX examples
fork() system call creates new process
exec() system call used after a fork() to replace the process’ memory space
with a new program
PROCESS TERMINATION
Process executes last statement and then asks the
operating system to delete it using the exit()
system call.
Returns status data from child to parent (via wait())
Process’ resources are deallocated by operating system
Parent may terminate the execution of children
processes using the abort() system call.
Some reasons for doing so:
Child has exceeded allocated resources
Task assigned to child is no longer required
The parent is exiting and the operating systems does not allow a
child to continue if its parent terminates
PROCESS TERMINATION
Some operating systems do not allow child to exists if its parent
has terminated. If a process terminates, then all its children must
also be terminated.
cascading termination. All children, grandchildren, etc. are terminated.
The termination is initiated by the operating system.
The parent process may wait for termination of a child process by
using the wait()system call. The call returns status
information and the pid of the terminated process
pid = wait(&status);
If no parent waiting (did not invoke wait()) process is a zombie
If parent terminated without invoking wait , process is an
orphan
MULTIPROCESS ARCHITECTURE – CHROME
BROWSER
Many web browsers ran as single process (some still do)
If one web site causes trouble, entire browser can hang or crash
Google Chrome Browser is multiprocess with 3 different
types of processes:
Browser process manages user interface, disk and network I/O
Renderer process renders web pages, deals with HTML, Javascript. A new
renderer created for each website opened
Runs in sandbox restricting disk and network I/O, minimizing effect of security exploits
Plug-in process for each type of plug-in
INTERPROCESS
COMMUNICATION
Processes within a system may be independent or cooperating
Cooperating process can affect or be affected by other
processes, including sharing data
Reasons for cooperating processes:
Information sharing
Computation speedup
Modularity
Convenience
Cooperating processes need interprocess communication
(IPC)
Two models of IPC
Shared memory
Message passing
COMMUNICATIONS MODELS
(a) Message passing. (b) shared memory.
COOPERATING PROCESSES
Independent process cannot affect or be affected
by the execution of another process
Cooperating process can affect or be affected by
the execution of another process
Advantages of process cooperation
Information sharing
Computation speed-up
Modularity
Convenience
PRODUCER-CONSUMER
PROBLEM
Paradigm for cooperating processes,
producer process produces information that
is consumed by a consumer process
unbounded-buffer places no practical limit on the size of the
buffer
bounded-buffer assumes that there is a fixed buffer size
BOUNDED-BUFFER – SHARED-MEMORY
SOLUTION
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1 elements
BOUNDED-BUFFER –
PRODUCER
item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
BOUNDED BUFFER – CONSUMER
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
/* consume the item in next consumed */
}
INTERPROCESS COMMUNICATION – SHARED
MEMORY
An area of memory shared among the processes that
wish to communicate
The communication is under the control of the users
processes not the operating system.
Major issues is to provide mechanism that will
allow the user processes to synchronize their actions
when they access shared memory.
Synchronization is discussed in great details in
Chapter 5.
INTERPROCESS COMMUNICATION – MESSAGE
PASSING
Mechanism for processes to communicate and to
synchronize their actions
Message system – processes communicate with each
other without resorting to shared variables
IPC facility provides two operations:
send(message)
receive(message)
The message size is either fixed or variable
MESSAGE PASSING (CONT.)
If processes P and Q wish to communicate, they need
to:
Establish a communication link between them
Exchange messages via send/receive
Implementation issues:
How are links established?
Can a link be associated with more than two processes?
How many links can there be between every pair of communicating
processes?
What is the capacity of a link?
Is the size of a message that the link can accommodate fixed or variable?
Is a link unidirectional or bi-directional?
MESSAGE PASSING (CONT.)
Implementation of communication link
Physical:
Shared memory
Hardware bus
Network
Logical:
Direct or indirect
Synchronous or asynchronous
Automatic or explicit buffering
DIRECT COMMUNICATION
Processes must name each other explicitly:
send (P, message) – send a message to process P
receive(Q, message) – receive a message from process Q
Properties of communication link
Links are established automatically
A link is associated with exactly one pair of communicating processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-directional
INDIRECT COMMUNICATION
Messages are directed and received from
mailboxes (also referred to as ports)
Each mailbox has a unique id
Processes can communicate only if they share a mailbox
Properties of communication link
Link established only if processes share a common mailbox
A link may be associated with many processes
Each pair of processes may share several communication links
Link may be unidirectional or bi-directional
INDIRECT COMMUNICATION
Operations
create a new mailbox (port)
send and receive messages through mailbox
destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox
A
INDIRECT COMMUNICATION
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive
operation
Allow the system to select arbitrarily the receiver. Sender is
notified who the receiver was.
SYNCHRONIZATION
Message passing may be either blocking or non-
blocking
Blocking is considered synchronous
Blocking send -- the sender is blocked until the message is received
Blocking receive -- the receiver is blocked until a message is
available
Non-blocking is considered asynchronous
Non-blocking send -- the sender sends the message and continue
Non-blocking receive -- the receiver receives:
A valid message, or
Null message
Different combinations possible
If both send and receive are blocking, we have a rendezvous
SYNCHRONIZATION (CONT.)
Producer-consumer becomes trivial
message next_produced;
while (true) {
/* produce an item in next produced */
send(next_produced);
}
message next_consumed;
while (true) {
receive(next_consumed);
/* consume the item in next consumed */
}
BUFFERING
Queue of messages attached to the link.
implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits