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Integrating Tech in Teaching

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Grace Poso
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100% found this document useful (1 vote)
402 views28 pages

Integrating Tech in Teaching

Uploaded by

Grace Poso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Enhancing Innovative Teaching Strategies to Boost Literacy, Numeracy, and Student

Progress

INTEGRATING
TECHNOLOGY IN
TEACHING
GRACE E. POSO
QUICK CHECK-IN: PRETES
T

INSTRUCTION: USE GOOGLE


FORMS/KAHOOT LINK TO
ANSWER A SHORT QUIZ.
OBJECTIVES:
UNDERSTAND THE ROLE OF

01 TECHNOLOGY IN ENHANCING
AND LEARNING

02
LEARN TO EFFECTIVELY USE
DIGITAL TOOLS FOR LITERACY
AND NUMERACY INSTRUCTION.
PROFESSIONAL STANDARDS:
Domain 1: Content Knowledge and Pedagogy
- Strand 1.5: Application of Teaching Strategies
That Integrate ICT;
Domain 4: Curriculum and Planning
- Strand 4.5: Teaching and Learning Resources,
Including ICT.
INTRODUCTION TO EDUCATIONAL
TECHNOLOGIES

WHAT ARE EDUCATIONAL


TECHNOLOGIES?
Educational technologies are tools and platforms
designed to enhance teaching and learning by
integrating digital resources into instructional
methods. These tools support interactive,
personalized, and engaging learning experiences.
INTRODUCTION TO EDUCATIONAL
TECHNOLOGIES

Purpose: A graphic design platform for creating visual


content like infographics, posters, lesson slides, and
social media posts.
Features:
Templates for infographics, slides, and posters.
Easy-to-use drag-and-drop tools.
INTRODUCTION TO EDUCATIONAL
TECHNOLOGIES

KAHOOT
Purpose: A game-based learning platform for creating
live quizzes, polls, and surveys to increase classroom
engagement.
Features:
■ Live quizzes and polls.
■ Gamified learning for student engagement.
.
INTRODUCTION TO EDUCATIONAL
TECHNOLOGIES

IZZ
Purpose: A platform for creating self-paced or live
quizzes with gamified elements like leaderboards and
memes.
Features:
■ Customizable quizzes with instant feedback.
■ Integrates multimedia elements.
INTRODUCTION TO EDUCATIONAL
TECHNOLOGIES

oogle
Purpose: A classroom management platform for
Clasroom
organizing assignments, materials, and communication.

Features:
■ Assignments and announcements.
■ Collaboration and integration with Google
tools.
BENEFITS OF EDUCATIONAL
TECHNOLOGY
WHY USE TECHNOLOGY IN
TEACHING?
• Enhances engagement through gamified
Enhances
Engagement
learning and interactive quizzes.
• Personalizes learning by providing tailored
assignments and fostering collaborative
Technolog
environments.
y
• Develops creativity by enabling Personalize
students to design visually appealing s Learning
Develop 21st-
infographics and materials.
century skilss
WHICH OF THESE
TOOLS DO YOU THINK
WILL WORK BEST IN
YOUR CLASSROOM?
STRATEGIES AND
CHALLENGES
"STRATEGIES FOR SEAMLESS INTEGRATION"
Align tools with
learning
objectives.

Start small and


gradually expand.

Provide clear
instructions to
students
STRATEGIES AND
CHALLENGES
"CHALLENGES IN USING TECHNOLOGY"

Limited resources (devices,


internet)
Technical difficulties (software or
connectivity).
Low student engagement.

Lack of training and familiarity.

Time constraints.
STRATEGIES AND
CHALLENGES
"LET US SOLVE THE CHALLENGE
TOGETHER"
“What challenges do you face when
using technology? How can we
overcome them?”

“What offline alternatives do you use


when internet access is limited?”
STRATEGIES AND
CHALLENGES
“PRACTICAL SOLUTIONS”

Use offline tools or downloadable


resources.
Provide training for teachers and
students.

Foster a tech-friendly mindset.


RECAP
“KEY CHALLENGES AND SOLUTION”
Solutions to Common Challenges:
✅ Limited Resources: Use offline tools like downloadable Canva designs or group
activities to share devices.
✅ Technical Difficulties: Have backup plans, such as printable materials or an
alternative activity.
✅ Low Student Engagement: Use gamified tools like Kahoot or Quizizz to make
lessons interactive.
✅ Lack of Training: Start with user-friendly tools and explore online tutorials or peer
support.
✅ Time Constraints: Reuse templates and pre-designed resources to save time.
RECAP
“KEY CHALLENGES AND SOLUTION”
Strategies for Seamless Integration:
✅ Align tools with learning objectives.
✅ Start with one tool and expand gradually.
✅ Provide clear instructions and expectations to students.
✅ Test the tools before introducing them to ensure they work
smoothly.
✅ Choose tools that fit your teaching style and classroom needs.
HANDS-ON TIME

EXPLORE THE
TOOLS...
HANDS-ON TIME

EXPLORE THE TOOLS...


• Canva: Create an infographic.
• Quizizz: Design a short quiz (3–5 questions).
• Google Classroom: Set up a mock class and post an
assignment.
• Kahoot: Create a live quiz with 3–5 questions.
HANDS-ON
EXPLORATION:
STEP BY STEP GUIDE
Canva: Creating an Infographic
Steps:
1.Log in to Canva (www.canva.com).
2.Click "Create a Design" and choose "Infographic" from
the options.
3.Select a template that fits your topic.
4.Add text, images, icons, or graphs by dragging
elements onto the template.
5.Customize colors, fonts, and layouts as needed.
6.Save your design by clicking "Download" and choosing
the format.
HANDS-ON
EXPLORATION:
STEP BY STEP GUIDE
Quizizz: Designing a Quiz
• Steps
1.Go to Quizizz (www.quizizz.com) and log in.
2.Click "Create a Quiz."
3.Enter the quiz title and choose a subject.
4.Add questions by typing the text and selecting the answer type
(multiple choice, true/false).
5.Mark the correct answer for each question and add images if
needed.
6.Save the quiz and preview it to ensure it works.
7.Assign the quiz as homework or launch it live for classroom use.
HANDS-ON
EXPLORATION:
STEP BY STEP GUIDE
Google Classroom: Setting Up a Mock
Class
• Steps:
1.Log in to Google Classroom (classroom.google.com).
2.Click the "+" icon and choose "Create Class."
3.Fill in class details (name, section, subject) and click
"Create."
4.Post a mock assignment by clicking "Classwork" and
selecting "Create -> Assignment."
5.Add instructions, due dates, and attachments (e.g., PDFs
or links).
6.Save and preview the assignment.
HANDS-ON
EXPLORATION:
STEP BY STEP GUIDE
Kahoot: Creating a Quiz Game
• Steps:
1.Log in to Kahoot (www.kahoot.com).
2.Click "Create", then choose "New Kahoot."
3.Add a title and description for your quiz.
4.Enter a question, type answer choices, and mark the correct
answer.
5.Set time limits for each question and adjust point values if
desired.
6.Add multimedia (images, videos) to questions for
engagement.
7.Save the quiz and launch it by sharing the game PIN with
participants.
SHARING AND
REFLECTION:

"WHAT DID YOU CREATE USING


YOUR ASSIGNED TOOL?"
WHAT WENT WELL? WHAT
CHALLENGES DID YOU FACE? HOW
CAN YOU USE THIS TOOL IN YOUR
CLASSROOM?
LESSON PLAN
INTEGRATION:
DRAFT A PLAN: INSTRUCTIONS:
THINK OF A SPECIFIC SUBJECT OR TOPIC YOU TEACH.
USE THE PROVIDED LESSON PLAN FRAMEWORK TO OUTLINE YOUR LESSON.
CHOOSE AT LEAST ONE DIGITAL TOOL (CANVA, QUIZIZZ, KAHOOT, OR GOOGLE
CLASSROOM) AND INTEGRATE IT INTO YOUR LESSON PLAN.

(LEARNING ACTIVITY
SECTION)
Draft the Learning Activity
Instructions:
1.Now that you’ve seen an example, focus on drafting just the
Learning Activity section of your lesson plan.
2.Use one digital tool from the session (Canva, Quizizz, Kahoot,
or Google Classroom) to enhance your lesson’s learning
activities.
3.Consider the Learning Activity part where you use the tool to
engage students, support learning, or assess their knowledge.
REFLECT AND
EVALUATE:
POST -
TEST
INSTRUCTION: “PLEASE
COMPLETE THE POST-SESSION
QUIZ VIA QUIZIZZ.”

• QR CODE OR LINK FOR EASY


ACCESS TO THE POST-TEST
WILL BE PROVIDED.
THANK
YOU!

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