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Components and Architecture

The lecture covers the fundamentals of computer architecture, focusing on data representation, the processor, memory, and the machine cycle. It explains how digital computers use binary data, the significance of bits and bytes, and the role of the microprocessor in executing instructions. Additionally, it introduces concepts like primary and secondary memory, the machine cycle, and input/output processes in computing.

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0% found this document useful (0 votes)
11 views49 pages

Components and Architecture

The lecture covers the fundamentals of computer architecture, focusing on data representation, the processor, memory, and the machine cycle. It explains how digital computers use binary data, the significance of bits and bytes, and the role of the microprocessor in executing instructions. Additionally, it introduces concepts like primary and secondary memory, the machine cycle, and input/output processes in computing.

Uploaded by

alvinropk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Introduction to

Computing
Topic 2 : Computer Architecture
Summary of the Lecture

• Data representation
• What’s inside
• The processor
• Memory
• The machine cycle
• Input/output
Digital Computing
Nowadays all computers are digital

They deal with two-state, on-off data


0/1
yes/no
true/false

This simplifies how they are made

More reliable, cheaper, quicker


Digital Computers

Most information can be coded into


digital signals.
Text
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras risus.
Pellentesque et libero. Integer rhoncus lacinia tellus. Integer ac dui a
risus tristique ullamcorper. Sed suscipit dui vel elit. Vestibulum eros.
Nulla accumsan laoreet lectus. Integer metus. Cum sociis natoque
penatibus et magnis dis parturient montes, nascetur ridiculus mus.

Dates, numbers, contact details, email


addresses
Digital Computers

Most information can be coded into digital


signals.
Music

Images Program instructions


File Data Types

• If you look at the files on your storage medium, you will see
a wide range of different types of data:
Bits and Bytes
• A bit is the smallest unit of data

• It is 0 or 1 – nothing else

• Collections of bits can mean anything


e.g. “can you come out tonight?”
• 11=yes, 10=maybe, 01=if you pay, 00=no

• More bits and you can say more


Bits and Bytes

• With enough bits you can say anything but you might need a lot of bits, so
we usually group them

8 bits = 1 byte

• 1 byte is how much is stored in one location in most computers


Bits and Bytes

1 byte is not a lot


01101011

There are 256 (28) different ways of arranging the 8


bits in a byte:
00000000
to
11111111
Bits and Bytes

256 combinations can give you:


• 256 different whole numbers (0-255)
• 256 different characters:
• Enough for A-Z, a-z plus a few more)
• Not enough for all the languages in the world
• We need more bytes for that
• But with enough bytes, anything is possible
Lots of Bytes

• 1024 bytes is 1 kilobyte


• 1024 kilobytes is 1 megabyte
• 1024 megabytes is 1 gigabyte
• 1024 gigabytes is 1 terabyte
• 1024 terabytes is 1 petabyte

and so it goes on – we always want more!


Bytes are Versatile

Bytes can be integers:

00000001 =1
00000010=2
00000011=3
00000100=4
00000101=5
00000110=6
00000111=7
etc.
Bytes and Integers

128 64 32 16 8 4 2 1

Each column is worth twice the column to its right

128 64 32 16 8 4 2 1
0 0 0 0 0 0 1 0

Add up the values that have a 1 in them, in this case it is 2


128 64 32 16 8 4 2 1
1 0 0 0 1 1 1 1

In this case, it is 128+8+4+2+1=143


More Uses of Bytes
We can make codes
01000001=65
We can say that means “A”

1000010=66
That means “B”

We can now write text

This particular code is called ASCII – American Standard


Code for Information Interchange.
Bytes do not always mean the same
thing

So how do we know if 1000001 is 65 or “A”?

It all depends on the software.

We can say that it depends on where it is in memory


(the address). For example, it could be:

Address 0-100 101-200 201-300 301-400 401-500


Content instruction numbers letters other spare
s data
It all depends

The software determines what the bytes mean:


Integers
Fractional numbers
Text
Images
Sound
Program instructions
Number Systems

• We are used to thinking in tens but it doesn’t have to be like that.

• Binary is simpler.
• Only two digits 0 and 1
Number Systems

Decimal: based on 10. 10 digits 0-9. Each column is


worth 10 times the one on the right
1000 100 10 1

Binary: based on 2. 2 digits 0-1. Each column is worth


2 times the one on the right
8 4 2 1
Number Systems

• The trouble with binary is that you need a lot of digits for not a lot of
information

but

• It is convenient for computers


Number Systems

• There is a another way:


• Hexadecimal otherwise known as hex
• Based on the number 16
• 16 digits
• 0123456789ABCDEF
• Each column is worth 16x the one on the right

4096 256 16 1
Hexadecimal (Hex)

4096 256 16 1
0 0 1 1

(16 *1) + 1 = 17
4096 256 16 1
0 0 A 6

(A (that’s 10) * 16) + 6 = 166


4096 256 16 1
0 0 F F

(F * 16) + F = (15 * 16) + 15 = 255


Hexadecimal

• So…..
• hexadecimal is shorthand for binary
• 1 hex digit is worth 4 binary digits
• F = 1111 = 15
hex binary decimal
Arithmetic

• Adding binary numbers is easy.

• There are 4 rules:


•0 + 0 = 0
•0 + 1 = 1
• 1 + 1 = 0, carry 1
• 1 + 1 + 1 = 1, carry 1
Arithmetic

Add 0110 + 0011


That is 6 + 3 = 9 in decimal
0110
0011
1001
carry→ 1 1
Arithmetic

Subtraction is carried out by changing the number


being subtracted into a negative, then adding.
5 - 4 = 1 is the same as
5 + (-4) = 1

Negative numbers can be made in binary by using


one of the bits to represent a sign.
Integers and Floating Point

• Integers are whole numbers.

• 1 byte can hold integers from 0 to 255.

• For larger numbers or fractions, we need another method – floating


point.
Floating Point Numbers

• The number is split into two parts:

• The mantissa is the fractional part.


• The exponent is a measure of the size of the number.

• Floating point numbers can represent very large and very


small numbers in a limited amount of memory.

• The numbers are usually approximated.


Floating point numbers

In decimal:
1.456 E4
mantissa exponent

This is a shorthand way of saying:


14560
(move the point 4 places to the right)

It’s the same process in binary.


The Microprocessor

• The microprocessor does the work

• It runs the programs


• It processes the data
The Microprocessor

The microprocessor is connected to the RAM

 RAM is just a data store. It holds:


 The data being processed
microprocessor  The program instructions

 These are “fetched” into the processor as


required

RAM
The Basic Plan of any Computer
primary storage (RAM)

ALU CU

Arithmetic Control Unit


Logic Unit
•carries out
performs program
•calculations instructions
•comparisons •fetches data
secondary storage
(disks, memory sticks etc)
Primary Memory

Otherwise known as RAM (random access memory) or


main storage or immediate access store

RAM stores:
program(s) currently being processed
data currently being processed
data on its way to output
data on its way from input

RAM loses its contents when the power is turned off.


Secondary Memory
• This is persistent memory.
• Used for keeping data between sessions.
• There are many examples:
magnetic solid state
hard disks sub notebook PCs
tapes flash memory
optical camera cards
cd SIM cards
dvd USB memory sticks
blu ray
The Registers
• The processor contains special memory cells called
registers
• 5 important examples are:

program counter holds the address of the next


instruction to be fetched

current instruction register holds a copy of the instruction


currently being processed

accumulator holds the data currently being worked on

memory address register holds the address that is currently active

memory data register holds the data brought from or being sent to RAM
The Machine Cycle

• Most modern computers are based on the same model, the


von Neumann architecture.

• Processing and data are separated.

• What happens:
The program instructions are loaded into RAM
The instructions are copied, one by one to the processor
The instructions are decoded and carried out by the processor.
This happens over and over until the program is terminated.
It is called the machine cycle or the fetch-decode-execute cycle.
The Machine Cycle
The program counter is set to the start address of the program

Remember:
MAR=memory address register
MDR=memory data register
CIR=current instruction register

repeat
the address of the instruction is placed in the MAR
the program counter is incremented by 1
the data in the memory location pointed to by the MAR is copied into the
MDR
the instruction in the MDR is copied into the CIR
the instruction in the CIR is decoded
the instruction is executed
until program terminates
The Machine Cycle

• Sometimes this cycle is interrupted


• The program may require a jump
• Another program might be given control of the processor
The Little Man Computer

•This is a simulation of a working computer.

•It has all the basic features of a real computer but in


a cut-down form.
The Little Man Computer (LMC)

100 RAM
locations

registers
LMC: The Instruction Set
A list of all the possible instructions
There are 11 possible instructions. A real PC has about 100.
Each instruction has a code number (machine code) and a
mnemonic (assembly language).
LOAD SUBTRACT BRANCH IF ZERO DATA LOCATION

Code:5 Code: 2 Code: 7 Code : not


mnemonic: LDA mnemonic: SUB mnemonic: BRZ applicable
mnemonic: DAT
STORE INPUT BRANCH IF ZERO END
OR POSITIVE
Code: 3 Code: 901 Code: 000
mnemonic: STA mnemonic: INP Code: 8 mnemonic: HLT
mnemonic: BRP
ADD OUTPUT BRANCH ALWAYS

Code: 1 Code: 902 Code: 6


mnemonic: ADD mnemonic: OUT mnemonic: BRA
LMC: What the opcodes mean - 1

LOAD
Load the content of the address specified into the accumulator

STORE
Store the contents of the accumulator in the address specified

ADD
Add the contents of the specified address to the accumulator
LMC: What the opcodes mean - 2

SUBTRACT
Subtract the content of the address specified from the accumulator.

INPUT
Copy the value from the In box to the accumulator.

OUTPUT
Copy the value from the accumulator to the Out box.
LMC: What the opcodes mean - 3

BRANCH IF ZERO
If the contents of the accumulator are 0, the program counter will be
set to the given address.

BRANCH IF ZERO OR POSITIVE


If the contents of the accumulator are 0 or positive, the program
counter will be set to the given address.

BRANCH ALWAYS
Set the contents of the program counter to the given address.
LMC: What the opcodes mean - 4

• END
• Stop the program.

• DATA LOCATION
• This reserves the next available address for data storage.
LMC: Example program
Instructi meaning opcode operand what happens
on
901 INPUT 901 none data goes from the In-box into the
accumulator
320 STORE 3 20 copy data in the accumulator into
memory address 20
901 INPUT 901 none another data item is taken from the
In-box and it overwrites what is in the
accumulator
120 ADD 1 20 the value in address 20 is added to
the number in the accumulator
902 OUTPUT 902 none the value in the accumulator is
copied to the Out-box
0 END 0 none program ends
LMC: Example Program

• It adds 2 numbers together.

• With real assembly language, it takes even more instructions.

• Assembly language takes a lot of effort to do not very much.


Input and Output

• The Little Man computer receives input from the In-box and sends
output to the Out-box.

• Real computers have input and output devices.

• Input and output devices are slower than the processor.

• The data streams to and from the devices have to be stored so that
the processor is working to full capacity and not kept waiting.
Input and Output

• The data is queued up in a special part of memory (RAM) called a buffer.

• The buffer is emptied when the hardware is ready for the data.

• This is part of device management – another job for the operating system.
Input and Output

input input
buffer device

processor
output output
buffer device

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