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ICT Lecture 3 (InputDevices)

The document provides an overview of input devices used in computers, focusing on the keyboard and mouse as primary tools for user interaction. It details the functionality, types, and ergonomic considerations of these devices, as well as additional input methods like touch screens and game controllers. The document also addresses the importance of ergonomics to prevent repetitive strain injuries associated with prolonged use of input devices.

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0% found this document useful (0 votes)
25 views68 pages

ICT Lecture 3 (InputDevices)

The document provides an overview of input devices used in computers, focusing on the keyboard and mouse as primary tools for user interaction. It details the functionality, types, and ergonomic considerations of these devices, as well as additional input methods like touch screens and game controllers. The document also addresses the importance of ergonomics to prevent repetitive strain injuries associated with prolonged use of input devices.

Uploaded by

rizwanalidayo754
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 68

INPUT DEVICES

Lecture 3
Last Lecture Summary
 Computer Hardware
 Processor, Memory, Motherboard
 Input Devices
 Output Devices
 Communication devices
 Storage Devices
 Magnetic storage devices, Floppy Hard disk
 Optical storage devices, CD, DVD, Blu Ray
 Computer Software
 System software and Application software
 Computer Users
2
Using the input devices
 CPU is computer brain the input
devices are its sensory organs
 From user point of view, input device
are important
 Enables user to enter information and
commands into the computer
 Two common input devices
 Keyboard
 Mouse

3
Input Devices
 Hardware used to enter data and
instructions

4
Two Common Input Devices

 Keyboard

 Mouse

5
The Keyboard
 First peripheral to be used with computers
 The most common input device for
inputting text and numbers
 About 100 keys
 Must be proficient with keyboard
 Skill is called keyboarding

6
Standard Keyboard
Layout
 IBM Enhanced Keyboard with 101 keys

7
Five Groups of Keys
 Alphanumeric Keys
 Modifier Keys
 Numeric Keypad
 Function Keys
 Cursor Movement keys

8
9
Alphanumeric Keys
 Area of computer that looks like
a typewriter
 Sometimes called QWERTY
 Keys having specific functions
 Tab
 Caps Lock
 Backspace
 Enter

10
Modifier Keys
 Shift
 Alt (Alternate)
 Ctrl (Control)
 Modify the input of other keys

11
Numeric Keypad
 usually located on the
right side of the
keyboard,
 Has 10 digits and
mathematical operators
(+, -, *, and /).
 also features a NumLock
key
 On - forces the numeric
keys to input numbers.
 Off - perform cursor
movement control and
other functions.
12
Function Keys
 labeled F l, F2, and so on
 in a row along the top of the keyboard.

 allow you to input commands without typing long


strings of characters or navigating menus or dialog
boxes.
 Each key's purpose depends on the program you are
using.
 Many programs use function keys along with modifier
keys to give the function keys more capabilities.

13
Cursor Movement Keys
 let you move around the
screen without using a
mouse.
 Cursor is a mark on the
screen indicates where the
characters you type will be
entered
 Arrow Keys
 Home and End
 PgUp and PgDn
14
Special Purpose Keys
 Esc (Escape)
 Insert
 Delete
 PrtSc (Print Screen)
 ScrLk (Scroll Lock)
 Pause
 Two special for Microsoft Windows
 Start
 Shortcut

15
Internet and Multimedia
Controls
One of the latest trends is
the addition of Internet and
multimedia controls.
 Microsoft's Internet
Keyboard and MultiMedia
Keyboard,
 e.g. you can use the buttons
to launch a Web browser,
check e-mail and start your
most frequently used
programs.
 Multimedia buttons
 control the computer’s CD-
ROM or DVD drive
 adjust the speaker volume
16
How Keyboard Works
 Key is pressed on keyboard
 Keyboard controller detects a key press
 Keeps the code in its memory, Keyboard
buffer
 Code represents the key pressed
 Controller notifies the operating system
via an interrupt
 Operating system responds the
interrupt by the reading the code from
buffer
 OS passes the code to CPU
17
QWERTY Keyboard
Layout

Latham Sholes' 1878 QWERTY


keyboard layout

18
Non-standard layout and special-use

 Chorded keyboard

 Software or virtual keyboard

 Foldable keyboard

 Projection (as by Laser)

19
Chorded Keyboard
 Associate actions with combinations of key
presses
 As many combinations available, chorded
keyboards can effectively produce more
actions on a board with fewer keys
 Court reporters mostly use them

20
Software or Virtual Keyboards
 is a software component that allows a
user to enter characters.
 usually be operated with multiple input
devices,
 Touch screen,
 Actual keyboard and
 Mouse.

21
Foldable Keyboards
 made of soft plastic or silicone
which can be rolled or folded
on itself for travel
 When in use, these keyboards
can conform to uneven
surfaces, and
 are more resistant to liquids
than standard keyboards.
 connected to portable devices
and smart phones.
22
Projection Keyboard
 project an image of keys, usually with a laser, onto a
flat surface.
 The device then uses a camera or infrared sensor to
"watch" where the user's fingers move
 Projection keyboards can simulate a full size
keyboard from a very small projector.

23
Wireless Keyboard
 provides increased user freedom
 includes a required combination transmitter
and receiver unit that attaches to the
computer's keyboard port.
 The wireless aspect is achieved either by
radio frequency (RF) or by infrared (IR)
signals sent and received from both the
keyboard and the unit attached to the
computer.
 A wireless keyboard may use an industry
standard RF, called Bluetooth.
24
The Mouse
 All modern computers have a variant
 Allows users to select objects
 Pointer moved by the mouse
 Mechanical mouse
 Rubber ball determines direction and speed
 The ball often requires cleaning
 Optical mouse
 Light shown onto mouse pad
 Reflection determines speed and direction
 Requires little maintenance

25
The Mouse
mouse buttons
wheel
button

ball

26
Optical Mouse

27
Benefits of Using Mouse
 Pointer positioning is fast
 Menu interaction is easy
 Users can draw electronically

Mouse Button
Configuration
 Configured for a right-handed user
 Can be reconfigured for left handed
 Between 1 and 6 buttons
 Extra buttons are configurable

28
Interacting With a Mouse
 Actions involve pointing to an object
 Clicking selects the object
 Double clicking the object
 Clicking and holding drags the object
 Releasing an object is a drop
 Right clicking activates the shortcut
menu
 Modern mice include a scroll wheel

29
Variants of the Mouse
 Trackballs
 Upside down mouse
 Hand rests on the ball
 User moves the ball
 Uses little desk space
 Mostly two buttons
 Can be configured for both
 right-handed and
 Left-handed use

30
Track Pads
 Stationary pointing device
 Small plastic rectangle
 Finger moves across the pad
 Pointer moves with the pointer
 Popular on laptops

31
Track Point
 Track point
 Little joystick on the
keyboard between
G, H & B keys
 Move pointer by
moving the joystick
 Two buttons
beneath Spacebar
same as mouse
 Save great of time
and effort

32
Ergonomics and Input
Devices
 Ergonomics
 which is the study of the physical relationship
between people and their tools—such as
computers— addresses these issues.
 People recognize the importance of having
ergonomically correct computer furniture
 Ergonomically correct
 means that a tool or a workplace is designed to
work properly with the human body, and
 thus reduces the risk of strain and injuries.

33
Repetitive Strain Injury
 (RSI)
an injury of the musculoskeletal and
nervous systems that may be caused by
 repetitive tasks,
 forceful exertions,
 vibrations,
 mechanical compression (pressing against hard
surfaces),
 sustained, or
 awkward positions
 Caused by continuous misuse of the body
in ways it was not designed to work
 Many professions suffer from RSI 34
Carpel Tunnel Syndrome
 Carpal tunnel is a passage way in the wrist
through which nerves pass
 Holds nerves and tendons
 Prolonged keyboarding swells tendons
 Median nerve is compressed at wrist
 Resulting in numbness or pain or the
inability to use the hands
 victims can miss weeks or months of work.
 In extreme cases, surgery is required.

35
Carpal Tunnel Syndrome

http://kids.britannica.com/comptons/article-9318834/carpal-tunnel-syndrome
36
Avoiding Keyboard Related Injuries

 To avoid RSIs set the workspace in an ergonomically


friendly way
 Choose comfortable office furniture
 Office chair should:
 Allow you to adjust its height.

 Provide good lower-back support.

 Have adjustable armrests

 The desk should


 hold your keyboard and mouse at the proper height,

 your hands are at the same height as your elbows (or a

few inches lower) when you hold them over the


keyboard.

37
Avoiding Keyboard Related Injuries

38
How To Sit At a
Computer

39
How To Sit At a
Computer

40
Techniques to Avoid RSI
 Use an ergonomic keyboard
 Sit up straight
 Have a padded wrist support
 Keep your arms straight
 Keyboard properly
 Take frequent breaks

41
Keep Your Wrists Straight

42
Alternate Input Devices

43
Few Basics: Other Input
Devices  Joystick
 Scanner
 Barcode readers
 Q-R code readers
 Camera
 Microphone
 Digital Camera
 Interactive
whiteboards
 Sensors
44
Touch Screens
 accept input by allowing
the user to place a
fingertip directly on the
computer screen
 Use sensors to detect
touch
 Well suited for simple
applications
 ATM
 Public information kiosk
 Smartphones
45
Touch Screens
 work well in environments where dirt or
weather would render keyboards and
pointing devices useless, and
 where a simple, intuitive interface is
important.
 Touch screens have become common in
 fast-food restaurants,
 department stores,
 drugstores, and supermarkets,
 where they are used for all kinds of purposes,
from creating personalized greeting cards to
selling lottery tickets.
46
Types of Touch Screens

47
Types of Touch Screens

48
Game Controllers
 Enhances gaming experience
 Provide custom input to the game
 Modern controllers offer feedback
 Two broad Categories
 Joystick
 Game pad

49
Joystick
 Around for long time
 Can be used other than games
 enable the user to “ fly” or “ drive”
through a game, directing a vehicle or
character
 popular in racing and flying games
 One variant is the racing game controller,
which includes an actual steering wheel
 some racing game controllers even
include foot pedals and gearshifts
50
Game Pad
 is a small, flat device that usually provides two sets of
controls— one for each hand.
 extremely flexible and are used to control many kinds of
games
 If you do not have a joystick, you can use a game pad to
control most racing and flying games.
 Many computer games still provide support for a mouse
or keyboard, so a dedicated game controller is not always
required

51
Optical Input Devices
 Allows the computer to see
input
 Bar code readers
 Converts bar codes to
numbers
 UPC Universal Product Code
 Works by reflecting light
 Amount of reflected light
indicates number

52
Bar Code Reading
Process
reader emits a beam of that is reflected by the
bar code image
 light-sensitive detector identifies the bar code
image by recognizing special bars at both
ends of the image
 special bars are different, so the reader can
tell whether the bar code has been read right-
side up or upside down
 After detector has identified the bar code, it
converts the individual bar patterns into
numeric digits code the computer can
understand
 reader then feeds the data into the computer
53
Image Scanners
 Converts printed media into electronic
 Reflects light on the image
 Sensors read the intensity
 Filters determine color depths

54
How an Image is
Scanned
 A light source is moved across a printed
page
 The light bounces off the page and is
passed through a lens
 And onto the light sensitive diodes
which converts light to electricity. There
are usually 300-600 diodes per inch.
 A circuit board converts the electricity to
numbers and send the information to
the computers
55
Optical Character Recognition (OCR)

 Converts scanned image into editable


text
 Image is stored in the computer’s
memory as a bitmap.
 Bitmap is a grid of dots, each dot
represented by one or more bits
 translate that array of dots into text that
the computer can interpret as letters
and numbers

56
Optical Character Recognition (OCR)

 Each letter is scanned


 Letters are compared to known letters
 Best match is entered into document
 Rarely 100% accurate

57
Scanner types
 Handheld scanners
 more portable but typically
require multiple passes to
scan a single page
 Flatbed scanners
 offer higher-quality
reproduction than do
handheld scanners and
 can scan a page in a single
pass

58
Audiovisual Input Devices
 Microphones
 Used to record speech
 Speech recognition
 “Understands” human speech
 Allows dictation or control of computer
 Matches spoken sound to known phonemes
 Enters best match into document

59
Speech Recognition
 demand for translating spoken words
into text
 Translating voice to text is a capability
known as speech recognition (or
voice recognition).
 With it, you can dictate to the computer
instead of typing, and you can control
the computer with simple commands
 translates Phonemes into text or
commands
60
Other type of Audio
 Input
Computers can accept many kinds of
audio input
 Sound card with the appropriate plugs
 a compact disc
 a tape player
 a radio or
 even a record player
 If the audio source outputs sounds in the
form of analog, sound card must convert
the analog signals into digital code so
the computer can store and use it.
61
Musical Instrument Digital
Interface (MIDI)
 Connects musical instruments to
computer
 Digital recording or playback of music
 Musicians can produce professional
results

62
Video Input
 With growth of multimedia and the
Internet, computer users are adding
video input capabilities to their systems
in great numbers
 Applications such as video
conferencing enable people to use full-
motion video images
 Videos are commonly used in
presentations and on Web pages

63
Video Camera and Webcam
 video cameras used with computers
digitize images by breaking them into
individual pixels
 pixel is one or more dots that express a
portion of an image
 Each pixel’s color and other
characteristics are stored as digital code
 With Webcam the user can “capture”
images of himself or herself while
working at the computer (mostly in
Laptops etc.)
64
Digital Cameras
 portable, handheld devices
that capture still images
 digitizes the image
 compresses it, and
 stores it on a special memory card.
 user can then copy the information to
a PC, where the image can be edited,
copied, printed, embedded in a
document, or transmitted to another
user
65
Interactive Whiteboards
 About Interactive
Whiteboards. Interactive
whiteboards are large
writable display screens
(usually in white color) that
can be connected to a
computer, allowing its
screen to be displayed on
the board through a
projector. They are also
sometimes referred to
as electronic interactive
whiteboards.
66
Sensors
A sensor is a device that detects and responds to some type of input from
the physical environment. ... An oxygen sensor in a car's emission control
system detects the gasoline/oxygen ratio, usually through a chemical
reaction that generates a voltage.

67
Summary
 Standard input devices
 Standard Keyboard, Five groups of Keys
 How Keyboard works? Dvorak Keyboard
 The Mouse
 Variants of Mouse
 Ergonomics and input devices
 Repetitive Stress Injuries
 Carpel Tunnel Syndrome
 Avoiding Keyboard related injuries
 How to sit at a computer
 Techniques to avoid RSI
 Alternate Input devices
 Devices for the hand (Touch Screens, types of touch screens)
 Game controllers
 Joystick Game pad
 Optical Input Devices (Scanners, Barcodes, Q-R code)
 Audio Input devices (Microphone)
 Video input devices (Digital Camera)
 Sensors

68

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