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Chapter 5 - Data Types

Chapter 6 of the document covers various data types in programming, including primitive data types, character string types, enumeration types, and array types. It discusses the definitions, characteristics, and design issues related to these data types, as well as their implementations in different programming languages. The chapter emphasizes the importance of type checking, strong typing, and the evaluation of data types in programming languages.

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0% found this document useful (0 votes)
22 views82 pages

Chapter 5 - Data Types

Chapter 6 of the document covers various data types in programming, including primitive data types, character string types, enumeration types, and array types. It discusses the definitions, characteristics, and design issues related to these data types, as well as their implementations in different programming languages. The chapter emphasizes the importance of type checking, strong typing, and the evaluation of data types in programming languages.

Uploaded by

roqia shorman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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You are on page 1/ 82

TWELFTH EDITION

GLOBAL EDITION

Chapter 6

Data Types

Copyright © 2023 Pearson Education Ltd. All Rights Reserved.


Chapter 6 Topics
• Introduction
• Primitive Data Types
• Character String Types
• Enumeration Types
• Array Types
• Associative Arrays
• Record Types
• Tuple Types
• List Types
• Union Types
• Pointer and Reference Types
• Optional Types
• Type Checking
• Strong Typing
• Type Equivalence
• Theory and Data Types

Copyright © 2023 Pearson Education Ltd. All Rights Reserved. 1-2


Introduction

• A data type defines a collection of data


objects and a set of predefined
operations on those objects
• A descriptor is the collection of the
attributes of a variable
• An object represents an instance of a
user-defined (abstract data) type
• One design issue for all data types: What
operations are defined and how are they
specified?

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Primitive Data Types

• Almost all programming languages


provide a set of primitive data types
• Primitive data types: Those not defined in
terms of other data types
• Some primitive data types are merely
reflections of the hardware
• Others require only a little non-hardware
support for their implementation

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Primitive Data Types: Integer

• Almost always an exact reflection of the


hardware so the mapping is trivial
• There may be as many as eight different
integer types in a language
• Java’s signed integer sizes: byte, short,
int, long

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Primitive Data Types: Floating
Point
• Model real numbers, but only as
approximations
• Languages for scientific use support at
least two floating-point types (e.g., float
and double; sometimes more
• Usually exactly like the hardware, but not
always
• IEEE Floating-Point
Standard 754

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Primitive Data Types: Complex

• Some languages support a complex type,


e.g., C99, Fortran, and Python
• Each value consists of two floats, the real
part and the imaginary part
• Literal form (in Python):
(7 + 3j), where 7 is the real part and 3 is
the imaginary part

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Primitive Data Types: Decimal

• For business applications (money)


– Essential to COBOL
– C# offers a decimal data type
• Store a fixed number of decimal digits, in
coded form (BCD)
• Advantage: accuracy
• Disadvantages: limited range, wastes
memory

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Primitive Data Types: Boolean

• Simplest of all
• Range of values: two elements, one for
“true” and one for “false”
• Could be implemented as bits, but often
as bytes
– Advantage: readability

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Primitive Data Types: Character

• Stored as numeric codings


• Most commonly used coding: ASCII
• An alternative, 16-bit coding: Unicode
(UCS-2)
– Includes characters from most natural
languages
– Originally used in Java
– Now supported by many languages
• 32-bit Unicode (UCS-4)
– Supported by Fortran, starting with 2003

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Character String Types

• Values are sequences of characters


• Design issues:
– Is it a primitive type or just a special kind of
array?
– Should the length of strings be static or
dynamic?

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Character String Types Operations

• Typical operations:
– Assignment and copying
– Comparison (=, >, etc.)
– Catenation
– Substring reference
– Pattern matching

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Character String Type in Certain
Languages
• C and C++
– Not primitive
– Use char arrays and a library of functions that provide
operations
• SNOBOL4 (a string manipulation language)
– Primitive
– Many operations, including elaborate pattern matching
• Fortran and Python
– Primitive type with assignment and several operations
• Java (and C#, Ruby, and Swift)
– Primitive via the String class
• Perl, JavaScript, Ruby, and PHP
- Provide built-in pattern matching, using regular
expressions

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Character String Length Options

• Static: COBOL, Java’s String class


• Limited Dynamic Length: C and C++
– In these languages, a special character is used
to indicate the end of a string’s characters,
rather than maintaining the length
• Dynamic (no maximum): SNOBOL4, Perl,
JavaScript

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Character String Type Evaluation

• Aid to writability
• As a primitive type with static length, they
are inexpensive to provide--why not have
them?
• Dynamic length is nice, but is it worth the
expense?

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Character String Implementation

• Static length: compile-time descriptor


• Limited dynamic length: may need a run-
time descriptor for length (but not in C
and C++)
• Dynamic length: need run-time descriptor;
allocation/deallocation is the biggest
implementation problem

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Compile- and Run-Time Descriptors

Compile-time Run-time
descriptor for descriptor for
static strings limited dynamic
strings
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User-Defined Ordinal Types

• An ordinal type is one in which the range


of possible values can be easily
associated with the set of positive
integers
• Examples of primitive ordinal types in Java
– integer
– char
– boolean

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Enumeration Types

• All possible values, which are named


constants, are provided in the definition
• C# example
enum days {mon, tue, wed, thu, fri, sat, sun};
• Design issues
– Is an enumeration constant allowed to appear
in more than one type definition, and if so,
how is the type of an occurrence of that
constant checked?
– Are enumeration values coerced to integer?
– Any other type coerced to an enumeration
type?
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Evaluation of Enumerated Type

• Aid to readability, e.g., no need to code a


color as a number
• Aid to reliability, e.g., compiler can check:
– operations (don’t allow colors to be added)
– No enumeration variable can be assigned a
value outside its defined range
– C#, F#, Swift, and Java 5.0 provide better
support for enumeration than C++ because
enumeration type variables in these languages
are not coerced into integer types

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Array Types

• An array is a homogeneous aggregate of


data elements in which an individual
element is identified by its position in the
aggregate, relative to the first element.

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Array Design Issues
• What types are legal for subscripts?
• Are subscripting expressions in element
references range checked?
• When are subscript ranges bound?
• When does allocation take place?
• Are ragged or rectangular multidimensional
arrays allowed, or both?
• What is the maximum number of subscripts?
• Can array objects be initialized?
• Are any kind of slices supported?

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Array Indexing

• Indexing (or subscripting) is a mapping


from indices to elements
array_name (index_value_list)  an element
• Index Syntax
– Fortran and Ada use parentheses
• Ada explicitly uses parentheses to show uniformity
between array references and function calls
because both are mappings
– Most other languages use brackets

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Arrays Index (Subscript) Types

• FORTRAN, C: integer only


• Java: integer types only
• Index range checking
- C, C++, Perl, and Fortran do not specify
range checking
- Java, ML, C# specify range checking

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Subscript Binding and Array
Categories
• Static: subscript ranges are statically
bound and storage allocation is static
(before run-time)
– Advantage: efficiency (no dynamic allocation)
• Fixed stack-dynamic: subscript ranges are
statically bound, but the allocation is done
at declaration time
– Advantage: space efficiency

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Subscript Binding and Array
Categories (continued)
• Fixed heap-dynamic: similar to fixed
stack-dynamic: storage binding is
dynamic but fixed after allocation (i.e.,
binding is done when requested and
storage is allocated from heap, not stack)

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Subscript Binding and Array
Categories (continued)

• Heap-dynamic: binding of subscript


ranges and storage allocation is dynamic
and can change any number of times
– Advantage: flexibility (arrays can grow or
shrink during program execution)

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Subscript Binding and Array
Categories (continued)
• C and C++ arrays that include static
modifier are static
• C and C++ arrays without static modifier
are fixed stack-dynamic
• C and C++ provide fixed heap-dynamic
arrays
• C# includes a second array class ArrayList
that provides fixed heap-dynamic
• Perl, JavaScript, Python, and Ruby support
heap-dynamic arrays
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Array Initialization

• Some language allow initialization at the


time of storage allocation
– C, C++, Java, Swift, and C#
– C# example:
int list [] = {4, 5, 7, 83}
– Character strings in C and C++
char name [] = ″freddie″;
– Arrays of strings in C and C++
char *names [] = {″Bob″, ″Jake″, ″Joe″];
– Java initialization of String objects
String[] names = {″Bob″, ″Jake″, ″Joe″};

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Heterogeneous Arrays

• A heterogeneous array is one in which the


elements need not be of the same type
• Supported by Perl, Python, JavaScript, and
Ruby

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Array Initialization

• C-based languages
– int list [] = {1, 3, 5, 7}
– char *names [] = {″Mike″, ″Fred″, ″Mary Lou″};
• Python
– List comprehensions
list = [x ** 2 for x in range(12) if x % 3 == 0]
puts [0, 9, 36, 81] in list

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Arrays Operations
• APL provides the most powerful array processing
operations for vectors and matrixes as well as
unary operators (for example, to reverse column
elements)
• Python’s array assignments, but they are only
reference changes. Python also supports array
catenation and element membership operations
• Ruby also provides array catenation

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Rectangular and Jagged Arrays

• A rectangular array is a multi-dimensioned


array in which all of the rows have the
same number of elements and all columns
have the same number of elements
• A jagged matrix has rows with varying
number of elements
– Possible when multi-dimensioned arrays
actually appear as arrays of arrays
• C, C++, and Java support jagged arrays
• F# and C# support rectangular arrays and
jagged arrays
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Slices

• A slice is some substructure of an array;


nothing more than a referencing
mechanism
• Slices are only useful in languages that
have array operations

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Slice Examples

• Python
vector = [2, 4, 6, 8, 10, 12, 14, 16]
mat = [[1, 2, 3], [4, 5, 6], [7, 8, 9]]

vector (3:6) is a three-element array


mat[0][0:2] is the first and second element of the
first row of mat
• Ruby supports slices with the slice method
list.slice(2, 2) returns the third and fourth
elements of list

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Implementation of Arrays
• Access function maps subscript expressions
to an address in the array
• Access function for single-dimensioned
arrays:
address(list[k]) = address
(list[lower_bound])
+ ((k-lower_bound) * element_size)

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Accessing Multi-dimensioned Arrays

• Two common ways:


– Row major order (by rows) – used in most
languages
– Column major order (by columns) – used in
Fortran
– A compile-time descriptor
for a multidimensional
array

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Locating an Element in a Multi-
dimensioned Array
• General format
Location (a[I,j]) = address of a [row_lb,col_lb]
+ (((I - row_lb) * n) + (j - col_lb)) *
element_size

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Compile-Time Descriptors

Single-dimensioned array Multidimensional array

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Associative Arrays

• An associative array is an unordered


collection of data elements that are
indexed by an equal number of values
called keys
– User-defined keys must be stored
• Design issues:
- What is the form of references to elements?
- Is the size static or dynamic?
• Built-in type in Perl, Python, Ruby, and
Swift
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Associative Arrays in Perl

• Names begin with %; literals are


delimited by parentheses
%hi_temps = ("Mon" => 77, "Tue" => 79, "Wed" =>
65, …);
• Subscripting is done using braces and
keys
$hi_temps{"Wed"} = 83;
– Elements can be removed with delete
delete $hi_temps{"Tue"};

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Record Types
• A record is a possibly heterogeneous
aggregate of data elements in which the
individual elements are identified by
names
• Design issues:
– What is the syntactic form of references to the
field?
– Are elliptical references allowed

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Definition of Records in COBOL

• COBOL uses level numbers to show


nested records; others use recursive
definition
01 EMP-REC.
02 EMP-NAME.
05 FIRST PIC X(20).
05 MID PIC X(10).
05 LAST PIC X(20).
02 HOURLY-RATE PIC 99V99.

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Evaluation and Comparison to
Arrays
• Records are used when collection of data
values is heterogeneous
• Access to array elements is much slower
than access to record fields, because
subscripts are dynamic (field names are
static)
• Dynamic subscripts could be used with
record field access, but it would disallow
type checking and it would be much
slower

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Implementation of Record Type

Offset address relative to


the beginning of the
records is associated with
each field

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Tuple Types

• A tuple is a data type that is similar to a


record, except that the elements are not
named
• Used in Python, ML, and F# to allow
functions to return multiple values
– Python
• Closely related to its lists, but immutable
• Create with a tuple literal
myTuple = (3, 5.8, ′apple′)
Referenced with subscripts (begin at 1)
Catenation with + and deleted with del

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Tuple Types (continued)

• ML
val myTuple = (3, 5.8, ′apple′);
- Access as follows:
#1(myTuple) is the first element
- A new tuple type can be defined
type intReal = int * real;
(The asterisk is just a separator)
• F#
let tup = (3, 5, 7)
let a, b, c = tup
This assigns a tuple to a tuple pattern (a, b, c)

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List Types
• Lists in Lisp and Scheme are delimited by
parentheses and use no commas
(A B C D) and (A (B C) D)
• Data and code have the same form
As data, (A B C) is literally what it is
As code, (A B C) is the function A applied to the
parameters B and C
• The interpreter needs to know which a list
is, so if it is data, we quote it with an
apostrophe
′(A B C) is data
Copyright © 2023 Pearson Education Ltd. All Rights Reserved. 1-48
List Types (continued)

• List Operations in Scheme


– CAR returns the first element of its list
parameter
(CAR ′(A B C)) returns A
– CDR returns the remainder of its list parameter
after the first element has been removed
(CDR ′(A B C)) returns (B C)
- CONS puts its first parameter into its second
parameter, a list, to make a new list
(CONS ′A (B C)) returns (A B C)
- LIST returns a new list of its parameters
(LIST ′A ′B ′(C D)) returns (A B (C D))
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List Types (continued)

• List Operations in ML
– Lists are written in brackets and the elements
are separated by commas
– List elements must be of the same type
– The Scheme CONS function is a binary operator
in ML, ::
3 :: [5, 7, 9] evaluates to [3, 5, 7, 9]
– The Scheme CAR and CDR functions are named
hd and tl, respectively

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List Types (continued)

• F# Lists
– Like those of ML, except elements are
separated by semicolons and hd and tl are
methods of the List class
• Python Lists
– The list data type also serves as Python’s
arrays
– Unlike Scheme, Common Lisp, ML, and F#,
Python’s lists are mutable
– Elements can be of any type
– Create a list with an assignment
myList = [3, 5.8, "grape"]
Copyright © 2023 Pearson Education Ltd. All Rights Reserved. 1-51
List Types (continued)

• Python Lists (continued)


– List elements are referenced with subscripting,
with indices beginning at zero
x = myList[1] Sets x to 5.8
– List elements can be deleted with del
del myList[1]
– List Comprehensions – derived from set
notation
[x * x for x in range(6) if x % 3 == 0]
range(12) creates [0, 1, 2, 3, 4, 5, 6]
Constructed list: [0, 9, 36]

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List Types (continued)

• Haskell’s List Comprehensions


– The original
[n * n | n <- [1..10]]
• F#’s List Comprehensions
let myArray = [|for i in 1 .. 5 -> [i * i) |]
• Both C# and Java supports lists through
their generic heap-dynamic collection
classes, List and ArrayList, respectively

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Unions Types
• A union is a type whose variables are
allowed to store different type values at
different times during execution
• Design issue
– Should type checking be required?

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Discriminated vs. Free Unions

• C and C++ provide union constructs in


which there is no language support for
type checking; the union in these
languages is called free union
• Type checking of unions require that each
union include a type indicator called a
discriminant
– Supported by ML, Haskell, and F#

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Unions in F#

• Defined with a type statement using OR


type intReal =
| IntValue of int
| RealValue of float;;
intReal is the new type
IntValue and RealValue are constructors

To create a value of type intReal:


let ir1 = IntValue 17;;
let ir2 = RealValue 3.4;;

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Unions in F# (continued)

• Accessing the value of a union is done


with
pattern matching
match pattern with
| expression_list1 -> expression1

| …
| expression_listn -> expressionn

- Pattern can be any data type


- The expression list can have wild cards
Copyright © 2023 Pearson Education Ltd. All Rights Reserved. 1-57
Unions in F# (continued)

Example:
let a = 7;;
let b = ″grape″;;
let x = match (a, b) with
| 4, ″apple″ -> apple
| _, ″grape″ -> grape
| _ -> fruit;;

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Unions in F# (continued)

To display the type of the intReal union:


let printType value =
match value with
| IntVale value -> printfn ″int″
| RealValue value -> printfn ″float″;;

If ir1 and ir2 are defined as previously,


printType ir1 returns int
printType ir2 returns float

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Evaluation of Unions

• Free unions are unsafe


– Do not allow type checking

• Java and C# do not support unions


– Reflective of growing concerns for safety in
programming language

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Pointer and Reference Types

• A pointer type variable has a range of


values that consists of memory addresses
and a special value, nil
• Provide the power of indirect addressing
• Provide a way to manage dynamic
memory
• A pointer can be used to access a location
in the area where storage is dynamically
created (usually called a heap)

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Design Issues of Pointers

• What are the scope of and lifetime of a


pointer variable?
• What is the lifetime of a heap-dynamic
variable?
• Are pointers restricted as to the type of
value to which they can point?
• Are pointers used for dynamic storage
management, indirect addressing, or
both?
• Should the language support pointer
types, reference types, or both?
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Pointer Operations

• Two fundamental operations: assignment


and dereferencing
• Assignment is used to set a pointer
variable’s value to some useful address
• Dereferencing yields the value stored at
the location represented by the pointer’s
value
– Dereferencing can be explicit or implicit
– C++ uses an explicit operation via *
j = *ptr
sets j to the value located at ptr

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Pointer Assignment Illustrated

The assignment operation j = *ptr

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Problems with Pointers
• Dangling pointers (dangerous)
– A pointer points to a heap-dynamic variable that has
been deallocated
• Lost heap-dynamic variable
– An allocated heap-dynamic variable that is no longer
accessible to the user program (often called garbage)
• Pointer p1 is set to point to a newly created heap-
dynamic variable
• Pointer p1 is later set to point to another newly created
heap-dynamic variable
• The process of losing heap-dynamic variables is called
memory leakage

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Pointers in C and C++

• Extremely flexible but must be used with care


• Pointers can point at any variable regardless of
when or where it was allocated
• Used for dynamic storage management and
addressing
• Pointer arithmetic is possible
• Explicit dereferencing and address-of operators
• Domain type need not be fixed (void *)
void * can point to any type and can be type
checked (cannot be de-referenced)

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Pointer Arithmetic in C and C++

float stuff[100];
float *p;
p = stuff;

*(p+5) is equivalent to stuff[5] and p[5]


*(p+i) is equivalent to stuff[i] and p[i]

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Reference Types

• C++ includes a special kind of pointer


type called a reference type that is used
primarily for formal parameters
– Advantages of both pass-by-reference and
pass-by-value
• Java extends C++’s reference variables
and allows them to replace pointers
entirely
– References are references to objects, rather
than being addresses
• C# includes both the references of Java
and the pointers of C++
Copyright © 2023 Pearson Education Ltd. All Rights Reserved. 1-68
Evaluation of Pointers

• Dangling pointers and dangling objects


are problems as is heap management
• Pointers are like goto's--they widen the
range of cells that can be accessed by a
variable
• Pointers or references are necessary for
dynamic data structures--so we can't
design a language without them

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Representations of Pointers
• Large computers use single values
• Intel microprocessors use segment and
offset

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Dangling Pointer Problem

• Tombstone: extra heap cell that is a pointer to


the heap-dynamic variable
– The actual pointer variable points only at tombstones
– When heap-dynamic variable de-allocated, tombstone
remains but set to nil
– Costly in time and space
. Locks-and-keys: Pointer values are represented as
(key, address) pairs
– Heap-dynamic variables are represented as variable
plus cell for integer lock value
– When heap-dynamic variable allocated, lock value is
created and placed in lock cell and key cell of pointer

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Heap Management

• A very complex run-time process


• Single-size cells vs. variable-size cells
• Two approaches to reclaim garbage
– Reference counters (eager approach):
reclamation is gradual
– Mark-sweep (lazy approach): reclamation
occurs when the list of variable space
becomes empty

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Reference Counter
• Reference counters: maintain a counter in
every cell that store the number of
pointers currently pointing at the cell
– Disadvantages: space required, execution time
required, complications for cells connected
circularly
– Advantage: it is intrinsically incremental, so
significant delays in the application execution
are avoided

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Mark-Sweep
• The run-time system allocates storage cells as
requested and disconnects pointers from cells
as necessary; mark-sweep then begins
– Every heap cell has an extra bit used by collection
algorithm
– All cells initially set to garbage
– All pointers traced into heap, and reachable cells
marked as not garbage
– All garbage cells returned to list of available cells
– Disadvantages: in its original form, it was done too
infrequently. When done, it caused significant delays
in application execution. Contemporary mark-sweep
algorithms avoid this by doing it more often—called
incremental mark-sweep
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Marking Algorithm

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Variable-Size Cells

• All the difficulties of single-size cells plus


more
• Required by most programming languages
• If mark-sweep is used, additional
problems occur
– The initial setting of the indicators of all cells
in the heap is difficult
– The marking process in nontrivial
– Maintaining the list of available space is
another source of overhead

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Optional Types
- Optional types are useful when there is a need for a variable to
indicate that it currently has no value

- C#, F#, and Swift, among others, have optional types

- Reference types in C# are already optional types (use null for no


value)

- Value types in C# (struct types) can be declared to be optional by


attaching a question mark to the type name in their declaration

int? x;

- The no-value is null, which can be assigned to x and x can be


tested for it

- In Swift, nil is used instead of null


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Type Checking

• Generalize the concept of operands and operators to


include subprograms and assignments

• Type checking is the activity of ensuring that the operands


of an operator are of compatible types

• A compatible type is one that is either legal for the


operator, or is allowed under language rules to be implicitly
converted, by compiler- generated code, to a legal type
– This automatic conversion is called a coercion.

• A type error is the application of an operator to an operand


of an inappropriate type

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Type Checking (continued)

• If all type bindings are static, nearly all


type checking can be static
• If type bindings are dynamic, type
checking must be dynamic
• A programming language is strongly typed
if type errors are always detected
• Advantage of strong typing: allows the
detection of the misuses of variables that
result in type errors

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Strong Typing

Language examples:
– C and C++ are not: parameter type checking
can be avoided; unions are not type checked
– Java and C# are, almost (because of explicit
type casting)
- ML and F# are

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Strong Typing (continued)

• Coercion rules strongly affect strong


typing--they can weaken it considerably
(C++ versus ML and F#)

• Although Java has just half the assignment


coercions of C++, its strong typing is still
far less effective than that of Ada

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Summary

• The data types of a language are a large part of


what determines that language’s style and
usefulness
• The primitive data types of most imperative
languages include numeric, character, and
Boolean types
• The user-defined enumeration and subrange
types are convenient and add to the readability
and reliability of programs
• Arrays and records are included in most
languages
• Pointers are used for addressing flexibility and to
control dynamic storage management
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