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Augmented Field Trips - 2009 TTIX Presentation | PPT
Location-based Game:  A Case Study Marion Jensen Tom Caswell
Games  +  Location
Why Games?
Transmitting content
   Games   
Ideological Worlds
Rules System
Representations
Roles
Immersive
Interactive
Both Games and the world are places to “enter, perform, inhabit” Kurt Squire, 2007
Why Location?
Web 1.0
Web 2.0
Organize?
Words
World of Information
Information about World
Information is gone when we go out into the world
Organization  Words  <  Location
 
Why are the rocks red?
What kind of plants are in the area?
What kind of animals are in the area?
Who owns the land?
Can I camp here?
Can I have a fire?
What is the temperature? How hot/cold will it get here?
Relevant information based on location
So, what did we do?
American West  Heritage Center
* 275 acres * Living farm/museum * 60,000 visitors * educate and entertain
Paid staff + volunteer
That is where we come in
Pathways of the West:  3 location-based instructional games
Pathways of the West http:// www.youtube.com/watch?v =fkeWMeubcJg#1m24s
Introduction to WhereIGo
Location + Information = Augmented Reality
Future Directions for Augmented Reality Field Trips
Questions? Coming in Part II: Getting Started with WhereIGo
Bibliography http://en.wikipedia.org/wiki/South_Idaho_Press http://www.youtube.com/watch?v=fkeWMeubcJg

Augmented Field Trips - 2009 TTIX Presentation

Editor's Notes

  • #2 “ A Case Study” Hopefully that is the most boring thing in our presentation.