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The document discusses the rise of virtual reality (VR) and its anticipated growth, with shipments of VR headsets projected to reach 30 million by 2020 and the AR/VR industry valued at $150 billion. It outlines key trends and predictions in VR, including new media experiences, immersive storytelling, and increased social interaction. The content highlights opportunities for various stakeholders such as entrepreneurs, developers, and brands in leveraging VR technology.
The presentation introduces Virtual Reality (VR), questioning its current relevance despite past presence.
Discusses essential hardware and software aspects of VR including head-mounted displays, software tools, cameras, peripherals, and content.
Highlights the VR market projections with 30 million headset shipments and a $150 billion industry forecast by 2020.
Identifies various opportunities within the VR ecosystem for entrepreneurs, developers, filmmakers, investors, and brands.
Explores six key trends in VR including new media perspectives, immersive experiences, and thematic storytelling.
Presents four predictions for the future of VR emphasizing social interaction, storytelling, serious applications, and physical engagement.
Encourages reflection on the immersive nature of VR and concludes the presentation with a thank you.