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Introduction to HCI | PPT
Introduction to HCI Kshitiz Anand
What  is HCI? Human Computer Interaction Definition captures more of the interaction. Which is not just limited to the interface. Human Computer Interface Incorrect definition: Capturing only the final interface. One line definition: HCI is the study of interaction between people (users) and computers.
 
Where  does it come from? HCI Cognitive  Psychology Computer Science Fine Arts Design
Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.  How about  this ?  ACM Definition
Brief History  of HCI Gained prominence in the early 1980s Research at Stanford Research Labs and MIT GUI research at Xerox PARC Apple Macintosh Windows 95 interface Research at Universities and Industrial research laboratories at the corporate level in Xerox, IBM, AT&T, and others Expansion from the desktop to environments to gestures
Waves  of HCI
First  Wave 1980s Rigid guidelines Focus on user and the user dimensions Anthropometry Human factors Work related to the desktop Machine centered notion Usability testing and experimental psychology Tasks based actions
Second  Wave 1990s Context Based Expansion of HCI research to workspaces Context where interactions happened Focus on the word ‘Humans’ from ‘Users’ Emphasis on trying to design for workspace and people around it Focus on newer Methods and Rational Thinking Participatory Design becomes famous
Third  Wave 2000s Expanding the reach of HCI to homes and larger environments Users are now called actors and participants Cultural differences takes prominence Solidified Design Processes being followed Non Rational Thinking adopted Thinking out of the box supported at large Research on non tangible factors like Emotions Design inputs from multiple mediators  Wider range of application of technology
* Philosophy  Phenomenology Structuralism * Psychology Human Memory Human Perception Sensory System * Sociology Social psychology Complex Networks * Human factors Product Ergonomics Visual Ergonomics Cognitive Ergonomics * Computer science Computer graphics Artificial intelligence Computer vision * Visualizations Information visualization Scientific visualization Knowledge visualization * Design Industrial design Graphic design and aesthetics Information design Interaction design * Library & Information science  Information Systems Information Management * Information Security HCI Security * Speech-language Pathology
Computer  Science Psychology Design Engineering Human Factors Semiotics Philosophy Ethnography User Research Sociology Language HCI Today
Let us  Simplify
http://www.cs.princeton.edu/courses/archive/fall08/cos436/Verplank/InteractionDesign.htm Can emotions be captured and expressed? How do you do? How do I know what you feel? Do you feel what I know? How does one translate feelings into words? Capturing and designing Interactions Interaction Design
http://www.conetrees.com/2008/12/blog/what-other-disciplines-does-interaction-design-overlap-with/
http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/
Simplify
I d e n t _ t y  Crisis
Who  really is  a  HCI  professional?
Where does one  fit  in?
Was Project  Team Developers Business  Analyst Managers Visual  Designers Consultants
Core  of HCI Professional HCI  Professional Criticism Teamwork Understanding of User Iterative Process Driven Creativity Usability Innovation User Experience Expressing Ideas Methods and Methodology Technological Knowhow Aesthetics  Business Strategy
Is Project  Team Developers Business  Analyst Managers Visual  Designers Consultants HCI  Professional
In the age of  specialization
Can HCI be  left behind ?
HCI Professional  Roles Interaction Designer  HCI Designer  User Interface Designer User Interaction Designer Usability Engineer Usability Consultant User Interface Developer Information Architect User Interface Researcher http://www.fundraw.com/clipart/clip-art/00003218/Male-Face---Cartoon---Glasses---Slightly-Surprised/
Core  of HCI Professional HCI  Professional Criticism Teamwork Understanding of User Iterative Process Driven Creativity Usability Innovation User Experience Expressing Ideas Methods and Methodology Technological Knowhow Aesthetics  Business Strategy
HCI Professional  Roles Interaction Designer  HCI Designer  User Interface Designer User Interaction Designer Usability Engineer Usability Consultant User Interface Developer Information Architect User Interface Researcher http://www.fundraw.com/clipart/clip-art/00003218/Male-Face---Cartoon---Human---Man/ User Experience User Experience Designer  User Experience Researcher
It’s all about the  Experience!
In April 2007 the 100 millionth copy of  it  had been sold. The company claims that  it  is the fastest-selling music player in history. What am I talking about?
Do you  love the iPod ? http://budgetlexicon.files.wordpress.com/2008/05/ipod_heart.jpg
Jodi Forlizzi, CMU.
The  Experience!
Some  Job roles  in HCI that would have gone into the making of the iPod experience
User Experience  Researcher Applies the different methods like ethnography, contextual inquiry, surveys etc  of research to get information about the potential users and existing users.
Information architecture is concerned with the structure of content: how to best structure and label content so that users find the information they need.  Information  Architect
Communication / Visual  Designer  Communication design is about creating a visual language to communicate content.  The fonts, colors, and layout of Web sites and printed materials like this book provide examples of communication design.
Industrial  Designer Industrial design is about form shaping objects in a way that communicates their use while also making them functional. Physical objects like mobile, chairs, tables, etc illustrate this.
Human Factors  Specialist Human factors makes sure those objects conform to the limitations of the human body, both physically and psychologically.
Interaction  Designer This is about how humans relate to each other. Looks into the interactions between humans-computer, computer-computer, computer-human and human-human in varying systems and contexts. Includes any area where technology is applicable.
Usability  Engineer Usability engineering is about testing products to make sure they make sense to users based on a certain set of rules and heuristics.
Thank You! [email_address]   twitter.com/kshitiz | slideshare.net/kshitiz

Introduction to HCI

  • 1.
    Introduction to HCIKshitiz Anand
  • 2.
    What isHCI? Human Computer Interaction Definition captures more of the interaction. Which is not just limited to the interface. Human Computer Interface Incorrect definition: Capturing only the final interface. One line definition: HCI is the study of interaction between people (users) and computers.
  • 3.
  • 4.
    Where doesit come from? HCI Cognitive Psychology Computer Science Fine Arts Design
  • 5.
    Human-computer interaction isa discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. How about this ? ACM Definition
  • 6.
    Brief History of HCI Gained prominence in the early 1980s Research at Stanford Research Labs and MIT GUI research at Xerox PARC Apple Macintosh Windows 95 interface Research at Universities and Industrial research laboratories at the corporate level in Xerox, IBM, AT&T, and others Expansion from the desktop to environments to gestures
  • 7.
  • 8.
    First Wave1980s Rigid guidelines Focus on user and the user dimensions Anthropometry Human factors Work related to the desktop Machine centered notion Usability testing and experimental psychology Tasks based actions
  • 9.
    Second Wave1990s Context Based Expansion of HCI research to workspaces Context where interactions happened Focus on the word ‘Humans’ from ‘Users’ Emphasis on trying to design for workspace and people around it Focus on newer Methods and Rational Thinking Participatory Design becomes famous
  • 10.
    Third Wave2000s Expanding the reach of HCI to homes and larger environments Users are now called actors and participants Cultural differences takes prominence Solidified Design Processes being followed Non Rational Thinking adopted Thinking out of the box supported at large Research on non tangible factors like Emotions Design inputs from multiple mediators Wider range of application of technology
  • 11.
    * Philosophy Phenomenology Structuralism * Psychology Human Memory Human Perception Sensory System * Sociology Social psychology Complex Networks * Human factors Product Ergonomics Visual Ergonomics Cognitive Ergonomics * Computer science Computer graphics Artificial intelligence Computer vision * Visualizations Information visualization Scientific visualization Knowledge visualization * Design Industrial design Graphic design and aesthetics Information design Interaction design * Library & Information science Information Systems Information Management * Information Security HCI Security * Speech-language Pathology
  • 12.
    Computer SciencePsychology Design Engineering Human Factors Semiotics Philosophy Ethnography User Research Sociology Language HCI Today
  • 13.
    Let us Simplify
  • 14.
    http://www.cs.princeton.edu/courses/archive/fall08/cos436/Verplank/InteractionDesign.htm Can emotionsbe captured and expressed? How do you do? How do I know what you feel? Do you feel what I know? How does one translate feelings into words? Capturing and designing Interactions Interaction Design
  • 15.
  • 16.
  • 17.
  • 18.
    I d en t _ t y Crisis
  • 19.
    Who reallyis a HCI professional?
  • 20.
  • 21.
    Was Project Team Developers Business Analyst Managers Visual Designers Consultants
  • 22.
    Core ofHCI Professional HCI Professional Criticism Teamwork Understanding of User Iterative Process Driven Creativity Usability Innovation User Experience Expressing Ideas Methods and Methodology Technological Knowhow Aesthetics Business Strategy
  • 23.
    Is Project Team Developers Business Analyst Managers Visual Designers Consultants HCI Professional
  • 24.
    In the ageof specialization
  • 25.
    Can HCI be left behind ?
  • 26.
    HCI Professional Roles Interaction Designer HCI Designer User Interface Designer User Interaction Designer Usability Engineer Usability Consultant User Interface Developer Information Architect User Interface Researcher http://www.fundraw.com/clipart/clip-art/00003218/Male-Face---Cartoon---Glasses---Slightly-Surprised/
  • 27.
    Core ofHCI Professional HCI Professional Criticism Teamwork Understanding of User Iterative Process Driven Creativity Usability Innovation User Experience Expressing Ideas Methods and Methodology Technological Knowhow Aesthetics Business Strategy
  • 28.
    HCI Professional Roles Interaction Designer HCI Designer User Interface Designer User Interaction Designer Usability Engineer Usability Consultant User Interface Developer Information Architect User Interface Researcher http://www.fundraw.com/clipart/clip-art/00003218/Male-Face---Cartoon---Human---Man/ User Experience User Experience Designer User Experience Researcher
  • 29.
    It’s all aboutthe Experience!
  • 30.
    In April 2007the 100 millionth copy of it had been sold. The company claims that it is the fastest-selling music player in history. What am I talking about?
  • 31.
    Do you love the iPod ? http://budgetlexicon.files.wordpress.com/2008/05/ipod_heart.jpg
  • 32.
  • 33.
  • 34.
    Some Jobroles in HCI that would have gone into the making of the iPod experience
  • 35.
    User Experience Researcher Applies the different methods like ethnography, contextual inquiry, surveys etc of research to get information about the potential users and existing users.
  • 36.
    Information architecture isconcerned with the structure of content: how to best structure and label content so that users find the information they need. Information Architect
  • 37.
    Communication / Visual Designer Communication design is about creating a visual language to communicate content. The fonts, colors, and layout of Web sites and printed materials like this book provide examples of communication design.
  • 38.
    Industrial DesignerIndustrial design is about form shaping objects in a way that communicates their use while also making them functional. Physical objects like mobile, chairs, tables, etc illustrate this.
  • 39.
    Human Factors Specialist Human factors makes sure those objects conform to the limitations of the human body, both physically and psychologically.
  • 40.
    Interaction DesignerThis is about how humans relate to each other. Looks into the interactions between humans-computer, computer-computer, computer-human and human-human in varying systems and contexts. Includes any area where technology is applicable.
  • 41.
    Usability EngineerUsability engineering is about testing products to make sure they make sense to users based on a certain set of rules and heuristics.
  • 42.
    Thank You! [email_address] twitter.com/kshitiz | slideshare.net/kshitiz

Editor's Notes

  • #15 # How do you do? What sort of ways do you affect the world: poke it, manipulate it, sit on it? # How do you feel? What do you sense of the world and what are the sensory qualities that shape media? # How do you know? What are the ways that you learn and plan (or perhaps, how we want you to think)?
  • #24 HCI Professionals as MEDIATORS. Their ability to be the bridge to help people in the team understand better.