KEMBAR78
Programming sounds into my game | DOCX
CristianGalliano
The three soundswhichI programmedintomygame were the bfb_sound,the pew_soundandmy
enemydestroyedsound_1.The Pewsoundwasfor mysmallerattack,the bfb soundwas for my
largerarea of effectattack andthe enemydestroyedsoundwasforwhenIkill andenemy.Toedit
these Itook the original soundsintoreaperandaddedeffectanddifferentpansandinstrumentsto
each soundgivingititsownunique sound.
BFB Sound
These are the settingwhichthe ESLine Stringpluginwassettoo formy bfbsound,as youcan see I
had the tune,bassvolume andvolume turnedall the wayup,Ihad all the instrumentsturnedonand
alsothe release athalf way.This createdmybfbsound.
I alsousedthe KTGranulatorpluginonhissound.For thisI had the settingsetasfollows;
CristianGalliano
PewSound
For thissoundI usedthe Ambience plugin.Asyoucansee these settingsgave mysoundadelayand
alsomade it soundfar awayso it gave ita slightreverbeffect,alsoafterrunningthe originalsound
throughthispluginitcame out a lot louderaswell.
Enemy DestroyedSound
To create thissoundI had to use the dub delaypluginwhichaddsaverynoticeable delayeffectto
my sound.Ihad the resonance anddampeningturnedupwhichalsoaddedtothe dub delayeffect.
CristianGalliano
Here I addedmy soundsintothe
game make soundlibraryand then
nextI hadto assignthat specific
soundto playwhenitshould.Sofor
example the pew soundshouldplay
whena rocketis shot.
Thisis the create eventwhichI
programmedthe soundsinto.ForthisI
wouldhave touse the code
“audio_play_sound(pew_sound_,1,
false);”whichtellsthe systemtoplay
the audioas soonas I activate the laser.

Programming sounds into my game

  • 1.
    CristianGalliano The three soundswhichIprogrammedintomygame were the bfb_sound,the pew_soundandmy enemydestroyedsound_1.The Pewsoundwasfor mysmallerattack,the bfb soundwas for my largerarea of effectattack andthe enemydestroyedsoundwasforwhenIkill andenemy.Toedit these Itook the original soundsintoreaperandaddedeffectanddifferentpansandinstrumentsto each soundgivingititsownunique sound. BFB Sound These are the settingwhichthe ESLine Stringpluginwassettoo formy bfbsound,as youcan see I had the tune,bassvolume andvolume turnedall the wayup,Ihad all the instrumentsturnedonand alsothe release athalf way.This createdmybfbsound. I alsousedthe KTGranulatorpluginonhissound.For thisI had the settingsetasfollows;
  • 2.
    CristianGalliano PewSound For thissoundI usedtheAmbience plugin.Asyoucansee these settingsgave mysoundadelayand alsomade it soundfar awayso it gave ita slightreverbeffect,alsoafterrunningthe originalsound throughthispluginitcame out a lot louderaswell. Enemy DestroyedSound To create thissoundI had to use the dub delaypluginwhichaddsaverynoticeable delayeffectto my sound.Ihad the resonance anddampeningturnedupwhichalsoaddedtothe dub delayeffect.
  • 3.
    CristianGalliano Here I addedmysoundsintothe game make soundlibraryand then nextI hadto assignthat specific soundto playwhenitshould.Sofor example the pew soundshouldplay whena rocketis shot. Thisis the create eventwhichI programmedthe soundsinto.ForthisI wouldhave touse the code “audio_play_sound(pew_sound_,1, false);”whichtellsthe systemtoplay the audioas soonas I activate the laser.