Download to read offline



The document describes three sounds that were programmed into a game: a bfb sound, pew sound, and enemy destroyed sound. The bfb sound was for a larger area of effect attack using the ESLine String plugin. The pew sound was for a smaller attack using the Ambience plugin to add delay and reverb. The enemy destroyed sound used the dub delay plugin to add a noticeable delay effect. The sounds were added to the game's sound library and assigned to play at specific events, such as the pew sound playing when a rocket is shot using audio code.