KEMBAR78
Understanding C# in .NET
1. Introduction
2. .NET Basics
3. C# Basics
4. Code Elements
5. Organization
6. GUI
7. Demo
8. Conclusion
Contents
Introduction
This presentation is part of the requirements for
this (stated below) class.
Student Name: Adnan Reza
Class: Object Oriented Analysis and Design
Instructor: Ken Anderson
Semester: Fall 2011
School: University of Colorado at Boulder
1/8:Introduction
Introduction
Topic: .NET Framework and C#
Details: This presentation describes some
elementary features of .NET Framework and
C#.
Organization: The index that contains the
chapters of this document is found in the first
slide. On the top-left corner of every slide
show the name of the chapter, sub-chapter
etc. The titles are at top-right
1/8:Introduction
.NET Basics
•  The .NET Framework is a framework for
developing and implementing software for
personal computer, web etc.
•  It was designed and is maintained by
Microsoft Corporation.
•  It came out around the year 2000, even
though Microsoft started its development in
early 90s.
•  .NET has a rich collection of class library
(called the Base Class Library) to implement
GUI, query, database, web services etc.
2/8:.NET Basics
.NET Basics
•  Programs developed with .NET needs a
virtual machine to run on a host. This virtual
machine is called Common Language
Runtime (CLR).
•  Since the compiler doesn’t produce native
machine code, and its product is interpreted
by the CLR, there’s much security.
•  .NET allows using types defined by one .NET
language to be used by another under the
Common Language Infrastructure (CLI)
specification, for the conforming languages.
2/8:.NET Basics
.NET Basics
•  Any language that conforms to the Common
Language Infrastructure (CLI) specification of
the .NET, can run in the .NET run-time.
Followings are some .NET languages.
•  Visual Basic
•  C#
•  C++ (CLI version)
•  J# (CLI version of Java)
•  A# (CLI version of ADA)
•  L# (CLI version of LISP)
•  IronRuby (CLI version of RUBY)
2/8:.NET Basics
.NET Basics
Microsoft provides a comprehensive Integrated
Development Environment (IDE) for the
development and testing of software with .NET.
Some IDEs are as follows
•  Visual Studio
•  Visual Web Developer
•  Visual Basic
•  Visual C#
•  Visual Basic
2/8:.NET Basics
What is C#
C# is a general purpose object oriented
programming language developed by Microsoft
for program development in the .NET
Framework.
It’s supported by .NET’s huge class library that
makes development of modern Graphical User
Interface applications for personal computers
very easy.
It’s a C-like language and many features resemble
those of C++ and Java. For instance, like Java,
it too has automatic garbage collection.
3/8:C# Basics
1/3:What is C#
What is C#
It came out around the year 2000 for the .NET
platform. Microsoft’s Anders Hejlsberg is the
principal designer of C#.
The “#” comes from the musical notation
meaning C# is higher than C.
The current version (today’s date is Nov 2, 2011)
is 4.0 and was released on April, 2010
More information about C#, tutorial, references,
support and documentation can be found in
the Microsoft Developers Network website.
3/8:C# Basics
1/3:What is C#
Types of
Application
The product of the C# compiler is called the
“Assembly”. It’s either a “.dll” or a “.exe”
file. Both run on the Common Language
Runtime and are different from native code
that may also end with a “.exe” extension.
C# has two basic types of application.
•  Windows From Application
This is GUI based, runs in a window of some sort
•  Console Application
•  This application runs in the command prompt
3/8:C# Basics
2/3:Types of Application
A Typical and Trivial
Program in C#
using	
  System;	
  
namespace	
  typical_trivial{	
  
	
  	
  	
  	
  class	
  House{	
  
	
  	
  	
  	
  	
  	
  	
  	
  private	
  int	
  location;	
  
	
  	
  	
  	
  	
  	
  	
  	
  protected	
  string	
  name;	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  House(){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  name	
  =	
  "No	
  Name	
  Yet!";	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  //	
  every	
  class	
  inherits	
  ‘object’	
  that	
  has	
  ToString()	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  override	
  string	
  ToString(){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  string	
  disp	
  =	
  "Name	
  is	
  "	
  +	
  name	
  +	
  ",	
  location=	
  "	
  +	
  
location.ToString();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  return	
  disp;	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
Continues to the next slide …
3/8:C# Basics
3/3:Typical and Trivial
A Typical and Trivial
Program in C#
	
  	
  	
  	
  class	
  Program{	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  House	
  h	
  =	
  new	
  House();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  for	
  (int	
  i	
  =	
  0;	
  i	
  <	
  4;	
  i++){	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine("i={0},	
  house	
  says:	
  
{1}",	
  i,	
  h.ToString());	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.Read();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
}	
  
… continuing from the previous slide
3/8:C# Basics
3/3:Typical and Trivial
Types
1.  Value type
1.  Variable name contains the actual value
2.  int, double and other primitive types
3.  Structure, Enumeration, etc.
2.  Reference Type
1.  Variable name contains the reference or
pointer to the actual value in memory
2.  Array, derived from class Array
3.  Class, Interface, Delegate, String, etc.
4/8:Code Elements
1/12:Types
Types
•  The value types are derived from
System.ValueType
•  All types in C# are derived from
System.Object which is also accessed
by the alias keyword ‘object’
•  This type hierarchy is called Common
Type System (CTS)
4/8:Code Elements
1/12:Types
Types
The value types can’t be assigned a null. To
enable regular primitive value types to take a
null value, C# uses nullable types using ‘?’
with type name. Following example shows
how.
int?	
  a;	
  a	
  =	
  null;	
  int	
  b;	
  b	
  =	
  a	
  ??	
  -­‐99;	
  
//	
  the	
  ??	
  operator	
  picks	
  -­‐99	
  if	
  null	
  
System.Console.WriteLine("this	
  is	
  null.	
  {0}",b);	
  
a	
  =	
  23;	
  //	
  not	
  null	
  
System.Console.WriteLine("this	
  is	
  not	
  null.	
  {0}",	
  a	
  ??	
  -­‐99);	
  
Nullable
4/8:Code Elements
1/12:Types
Types
Variables can be defined without an explicit name
and to encapsulate a set of values. This is
useful for C#’s Language Integrated Query
(which will not be discussed in this
presentation)
var	
  a	
  =	
  3;	
  //	
  the	
  type	
  is	
  automatically	
  inferred	
  by	
  compiler	
  
var	
  b	
  =	
  new	
  {	
  id	
  =	
  21,	
  name	
  =	
  "Tito"	
  };	
  
System.Console.WriteLine("a={0},	
  b.id={1},	
  b.name={2}",	
  a,	
  
	
  b.id,	
  b.name);	
  
Anonymous
4/8:Code Elements
1/12:Types
Arrays
4/8:Code Elements
2/12:Array
Following is an example of declaring and
using a simple array.
	
  	
  	
  	
  int[]	
  items	
  =	
  new	
  int[]{5,19,41,1,9};	
  
	
  	
  	
  	
  foreach	
  (int	
  i	
  in	
  items)	
  
	
  	
  	
  	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine("{0}n",	
  i-­‐1);	
  
	
  	
  	
  	
  }	
  
Array
The ‘foreach’ ,’in’ keywords are used to
provide read only (recommended)
access to members of an array or any
object implementing the IEnumerable
interface (more about this is discussed
in the section ‘Iterator’).
4/8:Code Elements
2/12:Array
Properties
4/8:Code Elements
3/12:Property
Properties are members of a class that
allows for easy and simplified getters
and setters implementation of its
private field variables.
The next slide has an example.
Properties
	
  	
  	
  	
  class	
  Client{	
  
	
  	
  	
  	
  	
  	
  	
  	
  private	
  string	
  name	
  ;	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  string	
  Name{	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  get{	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  return	
  name;	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  set{	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  name=value;	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  	
  	
  	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args)	
  
	
  	
  	
  	
  	
  	
  	
  	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Client	
  c	
  =	
  new	
  Client();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  c.Name	
  =	
  "Celia";	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine(c.Name);	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.ReadLine();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
4/8:Code Elements
3/12:Property
Properties
	
  	
  	
  	
  class	
  Client2{	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  string	
  Name	
  {	
  get;	
  set;	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Client2	
  c	
  =	
  new	
  Client2();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  c.Name	
  =	
  "Cruz";	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine(c.Name);	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.ReadLine();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
C# also has a feature to automatically implement the getters
and setter for you.
Users have direct access to the data members of the class.
Following example does the same thing as the previous
example, but using automatically implemented properties
Automatically Implemented
4/8:Code Elements
3/12:Property
Indexers
4/8:Code Elements
4/12:Indexer
Indexers allow a class to be used as an array. For
instance the “[]” operator can be used and the
‘foreach’, ‘in’ keywords can also be used on a
class that has indexers.
The internal representation of the items in that class
are managed by the developer.
Indexers are defined by the following expression.
public int this[int idx]{
get{/* your code*/}; set{/*code here*/};
}
Nested Classes
4/8:Code Elements
5/12:Nested Class
C# supports nested class which defaults
to private.
	
  	
  	
  	
  class	
  Program	
  
	
  	
  	
  	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  class	
  InsiderClass	
  
	
  	
  	
  	
  	
  	
  	
  	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  private	
  int	
  a;	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args)	
  
	
  	
  	
  	
  	
  	
  	
  	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
Inheritance and
Interface
4/8:Code Elements
6/12:Inheritance and Interface
A class can directly inherit from only one base class and
can implement multiple interfaces.
To override a method defined in the base class, the
keyword ‘override’ is used.
An abstract class can be declared with the keyword
‘abstract’.
A static class is a class that is declared with the ‘static’
keyword. It can not be instantiated and all
members must be static.
Inheritance and
Interface
class	
  BaseClass{	
  
	
  	
  	
  	
  public	
  virtual	
  void	
  show(){	
  
	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine("base	
  class");}	
  
}	
  
interface	
  Interface1{void	
  showMe();}	
  
interface	
  Interface2{void	
  showYou();}	
  
class	
  DerivedAndImplemented:	
  BaseClass,Interface1,Interface2{	
  
	
  	
  	
  	
  public	
  void	
  showMe()	
  {	
  System.Console.WriteLine("Me!");	
  }	
  
	
  	
  	
  	
  public	
  void	
  showYou()	
  {	
  System.Console.WriteLine("You!");	
  }	
  
	
  	
  	
  	
  public	
  override	
  void	
  show(){	
  
	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine("I'm	
  in	
  derived	
  Class");}	
  
	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  DerivedAndImplemented	
  de	
  =	
  new	
  DerivedAndImplemented();	
  
	
  	
  	
  	
  	
  de.show();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.Read();}	
  
}	
  
4/8:Code Elements
6/12:Inheritance and Interface
Class Access and
Partial
4/8:Code Elements
7/12:Class Access & Partial
The class access modifiers are public, private,
protected and internal. ‘internal’ is an
intermediate access level which only allows
access to classes in the same assembly.
The ‘partial’ keyword can be used to split up a
class definition in to multiple location (file
etc). Can be useful when multiple developers
are working on different parts of the same
class.
Delegates
4/8:Code Elements
8/12:Delegate
Delegates are types that describe a method
signature. This is similar to function pointer
in C.
At runtime, different actual methods of same
signature can be assigned to the delegate
enabling encapsulation of implementation.
These are extensively used to implement GUI
and event handling in the .net framework
(will be discussed later).
Delegates
	
  	
  	
  	
  class	
  Program	
  
	
  	
  	
  	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  delegate	
  int	
  mydel(int	
  aa);	
  
	
  	
  	
  	
  	
  	
  	
  	
  int	
  myfunc(int	
  a){	
  return	
  a*a;	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  int	
  myfunc2(int	
  a)	
  {	
  return	
  a	
  +	
  a;	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args)	
  
	
  	
  	
  	
  	
  	
  	
  	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Program	
  p=new	
  Program();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  mydel	
  d=p.myfunc;	
  System.Console.WriteLine(d(5));	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  d	
  =	
  p.myfunc2;	
  System.Console.WriteLine(d(5));	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.Read();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
	
  
4/8:Code Elements
8/12:Delegate
Delegates
In C#, implementors (functions) that are targeted by a
delegate, can be created anonymously, inline and on
the fly by using the lambda operator “=>”.
Lambda Expression
	
  	
  	
  	
  class	
  Program	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  delegate	
  int	
  mydel(int	
  aa,	
  int	
  bb);	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args)	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  mydel	
  d	
  =	
  (a,	
  b)	
  =>	
  a	
  +	
  2	
  *	
  b;	
  
	
  	
  	
  	
  	
  //	
  in	
  above	
  line,	
  read	
  a,b	
  go	
  to	
  a+b*2	
  to	
  evaluate	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine(d(2,3));	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.Read();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
4/8:Code Elements
8/12:Delegate
Generics
4/8:Code Elements
9/12:Generic
Generics are a powerful feature of C#. These
enable defining classes and methods without
specifying a type to use at coding time. A
placeholder for type <T> is used and when
these methods or classes are used, the client
just simply has to plug in the appropriate
type.
Used commonly in lists, maps etc.
Generics
	
  	
  	
  	
  class	
  Genclass<T>{	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  void	
  genfunc(int	
  a,	
  T	
  b){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  for	
  (int	
  i	
  =	
  0;	
  i	
  <	
  a;	
  i++){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine(b);	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
	
  	
  	
  	
  class	
  Program{	
  	
  	
  	
  	
  	
  	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Genclass<float>	
  p	
  =	
  new	
  Genclass<float>();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  p.genfunc(3,(float)5.7);	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.Read();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
4/8:Code Elements
9/12:Generic
Object Initializer
4/8:Code Elements
10/12:Object Initializer
Using automatically implemented properties
(discussed earlier), object initializers allow for
initializing an object at creation time without
explicit constructors. It can also be used with
anonymous types (discussed earlier).
The following slide has an example.
Object Initializer
	
  	
  	
  	
  class	
  Client2	
  
	
  	
  	
  	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  string	
  Name	
  {	
  get;	
  set;	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args)	
  
	
  	
  	
  	
  	
  	
  	
  	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Client2	
  c	
  =	
  new	
  Client2	
  {Name="Adalbarto"};	
  
	
  	
  	
  	
  	
  //	
  above	
  is	
  the	
  object	
  initializer	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine(c.Name);	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.ReadLine();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
4/8:Code Elements
10/12:Object Initializer
Iterator
4/8:Code Elements
11/12:Iterator
Any class implementing the interface
IEnumerable can be invoked by client code
using the ‘foreach’, ‘in’ statements. The
code loops through the elements of the class
and provides access to its elements. This
class defines the GetEnumerator method,
where, individual elements are returned by
the ‘yield’ keyword.
Iterator
	
  	
  	
  	
  public	
  class	
  MyBooks	
  :	
  System.Collections.IEnumerable	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  string[]	
  books	
  =	
  {	
  "Linear	
  Systems",	
  "Design	
  Patterns	
  
Explained",	
  "The	
  Now	
  Habbit",	
  "The	
  DeVinci	
  Code"	
  };	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  System.Collections.IEnumerator	
  GetEnumerator()	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  for	
  (int	
  i	
  =	
  0;	
  i	
  <	
  books.Length;	
  i++)	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  yield	
  return	
  books[i];	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  }	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
	
  	
  	
  	
  class	
  Program	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args)	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  MyBooks	
  b	
  =	
  new	
  MyBooks();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  foreach	
  (string	
  s	
  in	
  b)	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.Write(s	
  +	
  "	
  ");	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.Read();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  	
  	
  
4/8:Code Elements
11/12:Iterator
Structure
4/8:Code Elements
12/12:Sturcture
Structures are value types that can in some
respect act similar to a class.
It has fields, methods, constructors (no
argument constructors are not allowed) like a
class.
Structures can’t take part in inheritance,
meaning that they can’t inherit from a type
and be a base from which other types can
inherit.
Structure
	
  	
  	
  	
  struct	
  Rectangle{	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  int	
  length;	
  public	
  int	
  width;	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  Rectangle(int	
  length,int	
  width){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  this.length=length;	
  this.width=width;	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  int	
  getArea(){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  return	
  length*width;	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
	
  	
  	
  	
  class	
  Program{	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Rectangle	
  r=new	
  Rectangle(2,5);	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine("The	
  area	
  is:	
  {0}",r.getArea());	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.Read();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
4/8:Code Elements
12/12:Sturcture
Namespace
5/8:Organization
1/4:Namespaces
Names in C# belong to namespaces. They
prevent name collision and offers a
manageable code and libraries.
In the previous examples, ‘System’ is a
namespace. System.Console.Write() is a
method of a class defined in that namespace.
So, the name of the namespace is put in
front to fully qualify a name.
With the statement “using System;”, we can skip
the System part and just write
Console.Write().
Namespace
using	
  System;	
  
namespace	
  space1{	
  
	
  	
  	
  	
  class	
  MyClass1{	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  void	
  show(){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine("MyClass1");	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
}	
  
namespace	
  space2{	
  
	
  	
  	
  	
  class	
  Program{	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args){	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  space1.MyClass1	
  c=new	
  space1.MyClass1();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  c.show();	
  Console.Read();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
}	
  
5/8:Organization
1/4:Namespaces
Attribute
5/8:Organization
2/4:Attribute
Attributes add metadata to the code entities such
as assembly, class, method, return value etc
about the type.
This metadata describes the type and it’s
members
This metadata is used by the Common Runtime
Environment or can also be used by client
code.
Attributes are declared in square brackets above
the class name, method name etc.
Attribute
	
  	
  	
  	
  [Obsolete("Do	
  not	
  use	
  this")]	
  
	
  	
  	
  	
  public	
  class	
  Myclass	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  public	
  void	
  disp()	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.WriteLine("..");	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
	
  	
  	
  	
  class	
  Program	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  [STAThread]	
  //	
  means	
  thread	
  safe	
  for	
  COM	
  
	
  	
  	
  	
  	
  	
  	
  	
  static	
  void	
  Main(string[]	
  args)	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Myclass	
  mc	
  =	
  new	
  Myclass();	
  mc.disp();	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  System.Console.Read();	
  
	
  	
  	
  	
  	
  	
  	
  	
  }	
  
	
  	
  	
  	
  }	
  
5/8:Organization
2/4:Attribute
The IDE
5/8:Organization
3/4:The IDE
Microsoft provides Visual Studio for the
development of applications, web services etc
using the .NET Framework with it’s
supported languages.
Microsoft Visual C# Express is a free Microsoft
product that can be used to develop C#
applications for evaluation purposes.
The examples provided in this presentation were
developed using this software.
Other Miscellaneous
Items
5/8:Organization
4/4:Other Misc
•  Use of pointers: C# can be configured to allow pointer
declaration and arithmetic.
•  XML comments: It’s possible to follow the XML
comments syntax in code and the compiler will
generate a documentation for you based of those
comments and their location.
•  Threading: It’s possible to write multi-threaded
programs using the System.Threading class library.
•  C# allows easy integration to unmanaged code (outside
of .NET) such as Win32Api, COM,C++ programs etc to
it’s own.
Other Miscellaneous
Items
•  C# allows editing the file system and the Windows
System Registry.
•  Exception: Exceptions can be handled using C#’s try,
throw, catch.
•  Collection Classes: These provide support for various
data structures such as list, queue, hash table etc.
•  Application Domain: The context in which the assembly
is run is known as the application domain and is usually
determined by the Common Language Runtime (it is
also possible to handle this in code). This isolates
individual programs and provides security.
5/8:Organization
4/4:Other Misc
GUI:
Introduction
6/8:GUI
1/3:Introduction
The .NET framework provides a class library of
various graphical user interface tools such as
frame, text box, buttons etc. that C# can use
to implement a GUI very easily and fast.
The .NET framework also equips these classes
with events and event handlers to perform
action upon interacting with these visual
items by the user.
Visual Items
6/8:GUI
2/3:Visual Items
The following are some of the visual items.
•  Form: displays as a window.
•  Button: displays a clickable button
•  Label: displays a label
•  TextBox: displays an area to edit
•  RadioButton: displays a selectable button
Visual Items
The containing
window is
called the
“Frame”.
Inside are
some other
GUI
elements,
such as
Button,
TextBox etc
6/8:GUI
2/3:Visual Items
Events
6/8:GUI
3/3:Events
1/4:Intro
When anything of interest occurs, it’s called an
event such as a button click, mouse pointer
movement, edit in a textbox etc.
An event is raised by a class. This is called
publishing an event.
It can be arranged that when an event is raised,
a class will be notified to handle this event,
i.e. perform required tasks. This is called
subscribing to the event. This is done via:
•  Delegates or
•  Anonymous function or
•  Lambda expression.
These will be discussed shortly
Events
The .NET Framework has many built-in events
and delegates for easily subscribing to these
events by various classes.
For example, for Button class, the click event is
called “Click” and the delegate for handler is
called “System.EventHandler”. These are
already defined in the .NET class library.
To tie the event with the handler, the operator
“+=” is used. (Will be discussed shortly)
Then, when the Button object is clicked, that
function will execute.
6/8:GUI
3/3:Events
1/4:Intro
With Delegates
6/8:GUI
3/3:Events
2/4:With Delegates
The following code segment shows the
subscription of the event Button.Click by the
method button_Click(…) which matches the
System.EventHandler delegate signature.
Class	
  Form1:Form{	
  
	
  	
  	
  private	
  System.Windows.Forms.Button	
  button1;	
  
	
  	
  	
  ///...	
  
	
  	
  	
  Void	
  init(){	
  
	
  	
  	
  	
  	
  	
  this.button1.Click	
  +=	
  new	
  System.EventHandler(this.button1_Click);	
  
	
  	
  	
  }	
  
	
  	
  	
  private	
  void	
  button1_Click(object	
  sender,	
  EventArgs	
  e){	
  
	
  	
  	
  	
  	
  	
  button1.Text	
  =	
  "clicked1";	
  
	
  	
  	
  }	
  
}	
  
With Lambda
Expression
6/8:GUI
3/3:Events
3/4:With Lambda
The following code segment shows the
subscription of the event Button.Click by
inline code which is defined using the lambda
operator.
This program does the same thing as the last.
Class	
  Form1:Form{	
  
	
  	
  	
  private	
  System.Windows.Forms.Button	
  button1;	
  
	
  	
  	
  ///...	
  
	
  	
  	
  Void	
  init(){	
  
	
  	
  	
  	
  	
  	
  //	
  the	
  arguments	
  a,b	
  are	
  just	
  to	
  satisfy	
  the	
  delegate	
  signature.	
  
	
  	
  	
  	
  	
  	
  //	
  they	
  do	
  nothing	
  useful	
  in	
  this	
  simple	
  example.	
  
	
  	
  	
  	
  	
  	
  this.button1.Click	
  +=	
  (a,b)	
  =>	
  {	
  this.button1.Text	
  =	
  "clicked1";	
  };	
  
	
  	
  	
  }	
  
}	
  
With Anonymous
Methods
6/8:GUI
3/3:Events
4/4:With Anonymous Method
An anonymous method is declared with the
keyword “delegate”. It has no name in
source code level.
After the delegate keyword, the arguments need
to be put in parenthesis and the function
body needs to be put in braces.
It is defined in-line exactly where it’s instance is
needed.
Anonymous methods are very useful in event
programming in C# with .NET Framework.
With Anonymous
Methods
The following example does the same thing as
the previous two examples but uses
anonymous methods to handle that event.
Class	
  Form1:Form{	
  
	
  	
  	
  private	
  System.Windows.Forms.Button	
  button1;	
  
	
  	
  	
  ///...	
  
	
  	
  	
  Void	
  init(){	
  
	
  	
  	
  	
  	
  	
  this.button1.Click	
  +=	
  delegate(object	
  oo,	
  System.EventArgs	
  ee)	
  {	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  this.button1.Text	
  =	
  "clicked1";	
  
	
  	
  	
  	
  	
  	
  };	
  
	
  	
  	
  }	
  
}	
  
6/8:GUI
3/3:Events
4/4:With Anonymous Method
Demo
7/8:Demo
For this section, please see the attached video
demonstration of the following.
•  Basic use of Visual C# IDE
•  Showing of how easily GUI can be created
•  Creation of a simple web browser
Conclusion
8/8:Conclusion
This presentation described in short some
interesting and important features of
the .NET and C#.
However, the .NET and C# are not without their
trade offs such as the followings.
•  The .NET currently doesn’t support optimized
Single Instruction Multiple Data (SIMD) support for
parallel data processing.
•  Since it’s run in a virtual machine, the demands on
system resources are higher than native code of
comparable functionality.
Conclusion
8/8:Conclusion
Overall, .NET and C# are very robust, flexible,
object oriented, with large library support,
secure means of software design and
development.
Some of the features that were discussed in this
presentation, are as follows
•  Virtual Machine provides security and isolation
•  Common Runtime Infrastructure enables any
language to adapt to the run time
Conclusion
0/0:Conclusion
•  The Common Language Infrastructure and Common
Type System makes it possible for multiple
languages to use each others defined types and
libraries.
•  It has extensive class library for easily developing
GUI and web application.
•  C# has many very nice and flexible features such
as partial class/method, nullable type, anonymous
method, indexers, generics, iterators, properties
etc.
The End

Understanding C# in .NET

  • 1.
    1. Introduction 2. .NETBasics 3. C# Basics 4. Code Elements 5. Organization 6. GUI 7. Demo 8. Conclusion Contents
  • 2.
    Introduction This presentation ispart of the requirements for this (stated below) class. Student Name: Adnan Reza Class: Object Oriented Analysis and Design Instructor: Ken Anderson Semester: Fall 2011 School: University of Colorado at Boulder 1/8:Introduction
  • 3.
    Introduction Topic: .NET Frameworkand C# Details: This presentation describes some elementary features of .NET Framework and C#. Organization: The index that contains the chapters of this document is found in the first slide. On the top-left corner of every slide show the name of the chapter, sub-chapter etc. The titles are at top-right 1/8:Introduction
  • 4.
    .NET Basics •  The.NET Framework is a framework for developing and implementing software for personal computer, web etc. •  It was designed and is maintained by Microsoft Corporation. •  It came out around the year 2000, even though Microsoft started its development in early 90s. •  .NET has a rich collection of class library (called the Base Class Library) to implement GUI, query, database, web services etc. 2/8:.NET Basics
  • 5.
    .NET Basics •  Programsdeveloped with .NET needs a virtual machine to run on a host. This virtual machine is called Common Language Runtime (CLR). •  Since the compiler doesn’t produce native machine code, and its product is interpreted by the CLR, there’s much security. •  .NET allows using types defined by one .NET language to be used by another under the Common Language Infrastructure (CLI) specification, for the conforming languages. 2/8:.NET Basics
  • 6.
    .NET Basics •  Anylanguage that conforms to the Common Language Infrastructure (CLI) specification of the .NET, can run in the .NET run-time. Followings are some .NET languages. •  Visual Basic •  C# •  C++ (CLI version) •  J# (CLI version of Java) •  A# (CLI version of ADA) •  L# (CLI version of LISP) •  IronRuby (CLI version of RUBY) 2/8:.NET Basics
  • 7.
    .NET Basics Microsoft providesa comprehensive Integrated Development Environment (IDE) for the development and testing of software with .NET. Some IDEs are as follows •  Visual Studio •  Visual Web Developer •  Visual Basic •  Visual C# •  Visual Basic 2/8:.NET Basics
  • 8.
    What is C# C#is a general purpose object oriented programming language developed by Microsoft for program development in the .NET Framework. It’s supported by .NET’s huge class library that makes development of modern Graphical User Interface applications for personal computers very easy. It’s a C-like language and many features resemble those of C++ and Java. For instance, like Java, it too has automatic garbage collection. 3/8:C# Basics 1/3:What is C#
  • 9.
    What is C# Itcame out around the year 2000 for the .NET platform. Microsoft’s Anders Hejlsberg is the principal designer of C#. The “#” comes from the musical notation meaning C# is higher than C. The current version (today’s date is Nov 2, 2011) is 4.0 and was released on April, 2010 More information about C#, tutorial, references, support and documentation can be found in the Microsoft Developers Network website. 3/8:C# Basics 1/3:What is C#
  • 10.
    Types of Application The productof the C# compiler is called the “Assembly”. It’s either a “.dll” or a “.exe” file. Both run on the Common Language Runtime and are different from native code that may also end with a “.exe” extension. C# has two basic types of application. •  Windows From Application This is GUI based, runs in a window of some sort •  Console Application •  This application runs in the command prompt 3/8:C# Basics 2/3:Types of Application
  • 11.
    A Typical andTrivial Program in C# using  System;   namespace  typical_trivial{          class  House{                  private  int  location;                  protected  string  name;                  public  House(){                          name  =  "No  Name  Yet!";                  }                  //  every  class  inherits  ‘object’  that  has  ToString()                  public  override  string  ToString(){                          string  disp  =  "Name  is  "  +  name  +  ",  location=  "  +   location.ToString();                          return  disp;                  }          }   Continues to the next slide … 3/8:C# Basics 3/3:Typical and Trivial
  • 12.
    A Typical andTrivial Program in C#        class  Program{                  static  void  Main(string[]  args){                          House  h  =  new  House();                          for  (int  i  =  0;  i  <  4;  i++){                                                          System.Console.WriteLine("i={0},  house  says:   {1}",  i,  h.ToString());                          }                          System.Console.Read();                  }          }   }   … continuing from the previous slide 3/8:C# Basics 3/3:Typical and Trivial
  • 13.
    Types 1.  Value type 1. Variable name contains the actual value 2.  int, double and other primitive types 3.  Structure, Enumeration, etc. 2.  Reference Type 1.  Variable name contains the reference or pointer to the actual value in memory 2.  Array, derived from class Array 3.  Class, Interface, Delegate, String, etc. 4/8:Code Elements 1/12:Types
  • 14.
    Types •  The valuetypes are derived from System.ValueType •  All types in C# are derived from System.Object which is also accessed by the alias keyword ‘object’ •  This type hierarchy is called Common Type System (CTS) 4/8:Code Elements 1/12:Types
  • 15.
    Types The value typescan’t be assigned a null. To enable regular primitive value types to take a null value, C# uses nullable types using ‘?’ with type name. Following example shows how. int?  a;  a  =  null;  int  b;  b  =  a  ??  -­‐99;   //  the  ??  operator  picks  -­‐99  if  null   System.Console.WriteLine("this  is  null.  {0}",b);   a  =  23;  //  not  null   System.Console.WriteLine("this  is  not  null.  {0}",  a  ??  -­‐99);   Nullable 4/8:Code Elements 1/12:Types
  • 16.
    Types Variables can bedefined without an explicit name and to encapsulate a set of values. This is useful for C#’s Language Integrated Query (which will not be discussed in this presentation) var  a  =  3;  //  the  type  is  automatically  inferred  by  compiler   var  b  =  new  {  id  =  21,  name  =  "Tito"  };   System.Console.WriteLine("a={0},  b.id={1},  b.name={2}",  a,    b.id,  b.name);   Anonymous 4/8:Code Elements 1/12:Types
  • 17.
    Arrays 4/8:Code Elements 2/12:Array Following isan example of declaring and using a simple array.        int[]  items  =  new  int[]{5,19,41,1,9};          foreach  (int  i  in  items)          {                  System.Console.WriteLine("{0}n",  i-­‐1);          }  
  • 18.
    Array The ‘foreach’ ,’in’keywords are used to provide read only (recommended) access to members of an array or any object implementing the IEnumerable interface (more about this is discussed in the section ‘Iterator’). 4/8:Code Elements 2/12:Array
  • 19.
    Properties 4/8:Code Elements 3/12:Property Properties aremembers of a class that allows for easy and simplified getters and setters implementation of its private field variables. The next slide has an example.
  • 20.
    Properties        class  Client{                  private  string  name  ;                  public  string  Name{                          get{                                  return  name;                          }                          set{                                  name=value;                          }                  }                          static  void  Main(string[]  args)                  {                          Client  c  =  new  Client();                          c.Name  =  "Celia";                          System.Console.WriteLine(c.Name);                          System.Console.ReadLine();                  }          }   4/8:Code Elements 3/12:Property
  • 21.
    Properties        class  Client2{                  public  string  Name  {  get;  set;  }                  static  void  Main(string[]  args){                          Client2  c  =  new  Client2();                          c.Name  =  "Cruz";                          System.Console.WriteLine(c.Name);                          System.Console.ReadLine();                  }          }   C# also has a feature to automatically implement the getters and setter for you. Users have direct access to the data members of the class. Following example does the same thing as the previous example, but using automatically implemented properties Automatically Implemented 4/8:Code Elements 3/12:Property
  • 22.
    Indexers 4/8:Code Elements 4/12:Indexer Indexers allowa class to be used as an array. For instance the “[]” operator can be used and the ‘foreach’, ‘in’ keywords can also be used on a class that has indexers. The internal representation of the items in that class are managed by the developer. Indexers are defined by the following expression. public int this[int idx]{ get{/* your code*/}; set{/*code here*/}; }
  • 23.
    Nested Classes 4/8:Code Elements 5/12:NestedClass C# supports nested class which defaults to private.        class  Program          {                  public  class  InsiderClass                  {                          private  int  a;                  }                  static  void  Main(string[]  args)                  {                  }          }  
  • 24.
    Inheritance and Interface 4/8:Code Elements 6/12:Inheritanceand Interface A class can directly inherit from only one base class and can implement multiple interfaces. To override a method defined in the base class, the keyword ‘override’ is used. An abstract class can be declared with the keyword ‘abstract’. A static class is a class that is declared with the ‘static’ keyword. It can not be instantiated and all members must be static.
  • 25.
    Inheritance and Interface class  BaseClass{          public  virtual  void  show(){                  System.Console.WriteLine("base  class");}   }   interface  Interface1{void  showMe();}   interface  Interface2{void  showYou();}   class  DerivedAndImplemented:  BaseClass,Interface1,Interface2{          public  void  showMe()  {  System.Console.WriteLine("Me!");  }          public  void  showYou()  {  System.Console.WriteLine("You!");  }          public  override  void  show(){                  System.Console.WriteLine("I'm  in  derived  Class");}          static  void  Main(string[]  args){                          DerivedAndImplemented  de  =  new  DerivedAndImplemented();            de.show();                          System.Console.Read();}   }   4/8:Code Elements 6/12:Inheritance and Interface
  • 26.
    Class Access and Partial 4/8:CodeElements 7/12:Class Access & Partial The class access modifiers are public, private, protected and internal. ‘internal’ is an intermediate access level which only allows access to classes in the same assembly. The ‘partial’ keyword can be used to split up a class definition in to multiple location (file etc). Can be useful when multiple developers are working on different parts of the same class.
  • 27.
    Delegates 4/8:Code Elements 8/12:Delegate Delegates aretypes that describe a method signature. This is similar to function pointer in C. At runtime, different actual methods of same signature can be assigned to the delegate enabling encapsulation of implementation. These are extensively used to implement GUI and event handling in the .net framework (will be discussed later).
  • 28.
    Delegates        class  Program          {                  delegate  int  mydel(int  aa);                  int  myfunc(int  a){  return  a*a;  }                  int  myfunc2(int  a)  {  return  a  +  a;  }                  static  void  Main(string[]  args)                  {                          Program  p=new  Program();                          mydel  d=p.myfunc;  System.Console.WriteLine(d(5));                          d  =  p.myfunc2;  System.Console.WriteLine(d(5));                          System.Console.Read();                  }          }     4/8:Code Elements 8/12:Delegate
  • 29.
    Delegates In C#, implementors(functions) that are targeted by a delegate, can be created anonymously, inline and on the fly by using the lambda operator “=>”. Lambda Expression        class  Program  {                  delegate  int  mydel(int  aa,  int  bb);                  static  void  Main(string[]  args)  {                          mydel  d  =  (a,  b)  =>  a  +  2  *  b;            //  in  above  line,  read  a,b  go  to  a+b*2  to  evaluate                          System.Console.WriteLine(d(2,3));                          System.Console.Read();                  }          }   4/8:Code Elements 8/12:Delegate
  • 30.
    Generics 4/8:Code Elements 9/12:Generic Generics area powerful feature of C#. These enable defining classes and methods without specifying a type to use at coding time. A placeholder for type <T> is used and when these methods or classes are used, the client just simply has to plug in the appropriate type. Used commonly in lists, maps etc.
  • 31.
    Generics        class  Genclass<T>{                  public  void  genfunc(int  a,  T  b){                          for  (int  i  =  0;  i  <  a;  i++){                                  System.Console.WriteLine(b);                          }                  }          }          class  Program{                                static  void  Main(string[]  args){                          Genclass<float>  p  =  new  Genclass<float>();                          p.genfunc(3,(float)5.7);                          System.Console.Read();                  }          }   4/8:Code Elements 9/12:Generic
  • 32.
    Object Initializer 4/8:Code Elements 10/12:ObjectInitializer Using automatically implemented properties (discussed earlier), object initializers allow for initializing an object at creation time without explicit constructors. It can also be used with anonymous types (discussed earlier). The following slide has an example.
  • 33.
    Object Initializer        class  Client2          {                  public  string  Name  {  get;  set;  }                  static  void  Main(string[]  args)                  {                          Client2  c  =  new  Client2  {Name="Adalbarto"};            //  above  is  the  object  initializer                          System.Console.WriteLine(c.Name);                          System.Console.ReadLine();                  }          }   4/8:Code Elements 10/12:Object Initializer
  • 34.
    Iterator 4/8:Code Elements 11/12:Iterator Any classimplementing the interface IEnumerable can be invoked by client code using the ‘foreach’, ‘in’ statements. The code loops through the elements of the class and provides access to its elements. This class defines the GetEnumerator method, where, individual elements are returned by the ‘yield’ keyword.
  • 35.
    Iterator        public  class  MyBooks  :  System.Collections.IEnumerable  {                  string[]  books  =  {  "Linear  Systems",  "Design  Patterns   Explained",  "The  Now  Habbit",  "The  DeVinci  Code"  };                  public  System.Collections.IEnumerator  GetEnumerator()  {                          for  (int  i  =  0;  i  <  books.Length;  i++)  {                                  yield  return  books[i];                          }                                          }          }          class  Program  {                  static  void  Main(string[]  args)  {                          MyBooks  b  =  new  MyBooks();                          foreach  (string  s  in  b)  {                                  System.Console.Write(s  +  "  ");                          }                          System.Console.Read();                  }          }       4/8:Code Elements 11/12:Iterator
  • 36.
    Structure 4/8:Code Elements 12/12:Sturcture Structures arevalue types that can in some respect act similar to a class. It has fields, methods, constructors (no argument constructors are not allowed) like a class. Structures can’t take part in inheritance, meaning that they can’t inherit from a type and be a base from which other types can inherit.
  • 37.
    Structure        struct  Rectangle{                  public  int  length;  public  int  width;                  public  Rectangle(int  length,int  width){                          this.length=length;  this.width=width;                  }                  public  int  getArea(){                          return  length*width;                  }          }          class  Program{                  static  void  Main(string[]  args){                          Rectangle  r=new  Rectangle(2,5);                          System.Console.WriteLine("The  area  is:  {0}",r.getArea());                          System.Console.Read();                  }          }   4/8:Code Elements 12/12:Sturcture
  • 38.
    Namespace 5/8:Organization 1/4:Namespaces Names in C#belong to namespaces. They prevent name collision and offers a manageable code and libraries. In the previous examples, ‘System’ is a namespace. System.Console.Write() is a method of a class defined in that namespace. So, the name of the namespace is put in front to fully qualify a name. With the statement “using System;”, we can skip the System part and just write Console.Write().
  • 39.
    Namespace using  System;   namespace  space1{          class  MyClass1{                  public  void  show(){                          System.Console.WriteLine("MyClass1");                  }          }   }   namespace  space2{          class  Program{                  static  void  Main(string[]  args){                          space1.MyClass1  c=new  space1.MyClass1();                          c.show();  Console.Read();                  }          }   }   5/8:Organization 1/4:Namespaces
  • 40.
    Attribute 5/8:Organization 2/4:Attribute Attributes add metadatato the code entities such as assembly, class, method, return value etc about the type. This metadata describes the type and it’s members This metadata is used by the Common Runtime Environment or can also be used by client code. Attributes are declared in square brackets above the class name, method name etc.
  • 41.
    Attribute        [Obsolete("Do  not  use  this")]          public  class  Myclass  {                  public  void  disp()  {                          System.Console.WriteLine("..");                  }          }          class  Program  {                  [STAThread]  //  means  thread  safe  for  COM                  static  void  Main(string[]  args)  {                          Myclass  mc  =  new  Myclass();  mc.disp();                          System.Console.Read();                  }          }   5/8:Organization 2/4:Attribute
  • 42.
    The IDE 5/8:Organization 3/4:The IDE Microsoftprovides Visual Studio for the development of applications, web services etc using the .NET Framework with it’s supported languages. Microsoft Visual C# Express is a free Microsoft product that can be used to develop C# applications for evaluation purposes. The examples provided in this presentation were developed using this software.
  • 43.
    Other Miscellaneous Items 5/8:Organization 4/4:Other Misc • Use of pointers: C# can be configured to allow pointer declaration and arithmetic. •  XML comments: It’s possible to follow the XML comments syntax in code and the compiler will generate a documentation for you based of those comments and their location. •  Threading: It’s possible to write multi-threaded programs using the System.Threading class library. •  C# allows easy integration to unmanaged code (outside of .NET) such as Win32Api, COM,C++ programs etc to it’s own.
  • 44.
    Other Miscellaneous Items •  C#allows editing the file system and the Windows System Registry. •  Exception: Exceptions can be handled using C#’s try, throw, catch. •  Collection Classes: These provide support for various data structures such as list, queue, hash table etc. •  Application Domain: The context in which the assembly is run is known as the application domain and is usually determined by the Common Language Runtime (it is also possible to handle this in code). This isolates individual programs and provides security. 5/8:Organization 4/4:Other Misc
  • 45.
    GUI: Introduction 6/8:GUI 1/3:Introduction The .NET frameworkprovides a class library of various graphical user interface tools such as frame, text box, buttons etc. that C# can use to implement a GUI very easily and fast. The .NET framework also equips these classes with events and event handlers to perform action upon interacting with these visual items by the user.
  • 46.
    Visual Items 6/8:GUI 2/3:Visual Items Thefollowing are some of the visual items. •  Form: displays as a window. •  Button: displays a clickable button •  Label: displays a label •  TextBox: displays an area to edit •  RadioButton: displays a selectable button
  • 47.
    Visual Items The containing windowis called the “Frame”. Inside are some other GUI elements, such as Button, TextBox etc 6/8:GUI 2/3:Visual Items
  • 48.
    Events 6/8:GUI 3/3:Events 1/4:Intro When anything ofinterest occurs, it’s called an event such as a button click, mouse pointer movement, edit in a textbox etc. An event is raised by a class. This is called publishing an event. It can be arranged that when an event is raised, a class will be notified to handle this event, i.e. perform required tasks. This is called subscribing to the event. This is done via: •  Delegates or •  Anonymous function or •  Lambda expression. These will be discussed shortly
  • 49.
    Events The .NET Frameworkhas many built-in events and delegates for easily subscribing to these events by various classes. For example, for Button class, the click event is called “Click” and the delegate for handler is called “System.EventHandler”. These are already defined in the .NET class library. To tie the event with the handler, the operator “+=” is used. (Will be discussed shortly) Then, when the Button object is clicked, that function will execute. 6/8:GUI 3/3:Events 1/4:Intro
  • 50.
    With Delegates 6/8:GUI 3/3:Events 2/4:With Delegates Thefollowing code segment shows the subscription of the event Button.Click by the method button_Click(…) which matches the System.EventHandler delegate signature. Class  Form1:Form{        private  System.Windows.Forms.Button  button1;        ///...        Void  init(){              this.button1.Click  +=  new  System.EventHandler(this.button1_Click);        }        private  void  button1_Click(object  sender,  EventArgs  e){              button1.Text  =  "clicked1";        }   }  
  • 51.
    With Lambda Expression 6/8:GUI 3/3:Events 3/4:With Lambda Thefollowing code segment shows the subscription of the event Button.Click by inline code which is defined using the lambda operator. This program does the same thing as the last. Class  Form1:Form{        private  System.Windows.Forms.Button  button1;        ///...        Void  init(){              //  the  arguments  a,b  are  just  to  satisfy  the  delegate  signature.              //  they  do  nothing  useful  in  this  simple  example.              this.button1.Click  +=  (a,b)  =>  {  this.button1.Text  =  "clicked1";  };        }   }  
  • 52.
    With Anonymous Methods 6/8:GUI 3/3:Events 4/4:With AnonymousMethod An anonymous method is declared with the keyword “delegate”. It has no name in source code level. After the delegate keyword, the arguments need to be put in parenthesis and the function body needs to be put in braces. It is defined in-line exactly where it’s instance is needed. Anonymous methods are very useful in event programming in C# with .NET Framework.
  • 53.
    With Anonymous Methods The followingexample does the same thing as the previous two examples but uses anonymous methods to handle that event. Class  Form1:Form{        private  System.Windows.Forms.Button  button1;        ///...        Void  init(){              this.button1.Click  +=  delegate(object  oo,  System.EventArgs  ee)  {                    this.button1.Text  =  "clicked1";              };        }   }   6/8:GUI 3/3:Events 4/4:With Anonymous Method
  • 54.
    Demo 7/8:Demo For this section,please see the attached video demonstration of the following. •  Basic use of Visual C# IDE •  Showing of how easily GUI can be created •  Creation of a simple web browser
  • 55.
    Conclusion 8/8:Conclusion This presentation describedin short some interesting and important features of the .NET and C#. However, the .NET and C# are not without their trade offs such as the followings. •  The .NET currently doesn’t support optimized Single Instruction Multiple Data (SIMD) support for parallel data processing. •  Since it’s run in a virtual machine, the demands on system resources are higher than native code of comparable functionality.
  • 56.
    Conclusion 8/8:Conclusion Overall, .NET andC# are very robust, flexible, object oriented, with large library support, secure means of software design and development. Some of the features that were discussed in this presentation, are as follows •  Virtual Machine provides security and isolation •  Common Runtime Infrastructure enables any language to adapt to the run time
  • 57.
    Conclusion 0/0:Conclusion •  The CommonLanguage Infrastructure and Common Type System makes it possible for multiple languages to use each others defined types and libraries. •  It has extensive class library for easily developing GUI and web application. •  C# has many very nice and flexible features such as partial class/method, nullable type, anonymous method, indexers, generics, iterators, properties etc.
  • 58.