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Using Augmented Reality for Teaching Physics. | PDF
Using Augmented Reality
for Teaching Physics
Somsak Techakosita, Assoc. Prof. Dr. Prachaynun Nilsookb
aKasetsart University Laboratory School Center for Educational Research and Development
bFaculty of Technical Education King Mongkut’s University of Technology North Bangkok.
http://light.ifmo.ru/en/public_lectures/
Physics gives us powerful tools to help us to
express our creativity, to see the world in
new ways and then to change it.
(Cornell University, 2011)
There is a significant gap between the learning
obtained by students and what teachers
expect.
(Zuza and Guisasola,2014)
http://www.queensu.ca/gazette/taxonomy/term/10?page=2
http://web.mit.edu/8.02t/www/802TEAL3D/visualizations/faraday/SolenoidUp/SolenoidUp.htm
Students experience difficulties in learning
physics because they must fully understand
concepts and principles of the physical world
that are sometimes impossible to see.
(Dori et. al.,2003)
http://www.globalspec.com/FeaturedProducts/Detail/CSTComputerSimulationT
echnology/UserFriendly_Design_Environment_for_EM_Simulation/253746/0
Computer simulations may be used as an
alternative instructional tool, in order to help
students confront their cognitive constraints
and develop functional understanding of
physics.
(Jimoyiannis and Komis, 2001)
Virtual Reality
(Ronald T. Azuma, 1997)
http://www.neatorama.com/2007/05/28/the-holodeck-is-here-cave-virtual-reality/
Augmented Reality: AR
(Ronald T. Azuma, 1997)
http://sukunya055.files.wordpress.com/2013/09/ar-04.jpg
(a) engage, stimulate, and motivate students to explore class materials
from different angles
(b) help teach subjects where students could not feasibly gain real-world
first-hand experience (e.g. astronomy and geography)
(c) enhance collaboration between students and instructors and among
students
(d) foster student creativity and imagination
(e) help students take control of their learning at their own pace and
on their own path
(f) create an authentic learning environment suitable to various
learning styles
The potential of Augmented Reality for Education:
Yuen, Yaoyuneyong and Johnson (2011)
Research Objectives
ïķTo study the outcome of using learning and
teaching materials based on AR on the topic of
Electromagnetism.
Research Methodology
ïķThe developed prototype of learning and
teaching materials based on Augmented Reality
on the topic of Electromagnetism is Marker
based AR.
Research Methodology
ïķThe 15 participants consisted of 4 lecturers of
the Department of Science Education, Faculty of
Education and 11 senior high school teachers
who teach Physics.
ïķThe researcher describes the process of
Augmented Reality and introduces prototype to
the participants. Then, the participants tried
using the prototype.
Research Methodology
ïķThe participants assessed the prototype of learning
and teaching materials based on Augmented Reality
on the topic of Electromagnetism with the developed
assessment form of Sumadio and Rambli (2010);
Kerawalla, Luckin, Seljeflot and Woolard (2006).
ïķThe outcomes of implementing the prototype of
learning and teaching materials based on
Augmented Reality on the topic of Electromagnetism
were analyzed by mean ( ) and standard deviation
(SD), which is based on five-point Likert rating
scale.
X
Research Result
The experience in using Augmented Reality of the participants.
9 participants
6 participants
Research Result
Issues SD Propriety
1. Simplicity to use 4.20 0.75 high
2. Convenience to use anywhere 4.07 0.68 high
3 Convenience to use anytime 3.93 0.68 high
4. Propriety for learning and teaching 4.60 0.49 highest
5. Taking shorter time to understand 4.27 0.68 highest
6. Understanding better about studies 4.40 0.49 highest
7. Encouraging to learn and learn more 4.60 0.49 highest
8. Being able to show scientific principles correctly. 4.67 0.60 highest
9. Having flexibility that can be applied in any
context. 4.33 0.79 highest
10. Users can interact with a prototype. 4.40 0.95 highest
11. Being able to use for learning and teaching 4.33 0.70 highest
X
Discussion
Kerawalla, Luckin, Seljeflot and Woolard (2006) mentioned
four design requirements that need to be considered if AR
is to be successfully adopted into classroom practice.
(a) Flexible content that teachers can adapt to the needs
of their children,
(b) guided exploration so learning opportunities can be
maximised,
(c) in a limited time,
(d) attention to the needs of institutional and curricular
requirements.
Discussion
â€Ē Scientificity: The content of AR based experiment must obey
the scientific principles, reflect the scientific facts, and AR
applications must take into account the nature and constraints
of the institutional context into which it is to be introduced;
â€Ē Flexibility: The content of AR based experiment must be
flexible so that teachers can adapt it to the needs of different
curriculum and individual students;
â€Ē Interactivity: It should be possible to control the
process of AR based experiment and to add or remove
elements, so that the result of experiment will be different
according to different operation.
Pengcheng, Mingquan and Xuesong (2011) suggested that
successful learning and teaching materials based on AR as
follows:
Discussion
â€Ē Scientificity: The content of AR based experiment must obey
the scientific principles, reflect the scientific facts, and AR
applications must take into account the nature and constraints
of the institutional context into which it is to be introduced;
â€Ē Flexibility: The content of AR based experiment must be
flexible so that teachers can adapt it to the needs of different
curriculum and individual students;
â€Ē Interactivity: It should be possible to control the
process of AR based experiment and to add or remove
elements, so that the result of experiment will be different
according to different operation.
Pengcheng, Mingquan and Xuesong (2011) suggested that
successful learning and teaching materials based on AR as
follows:
e-mail: techakosit@gmail.com

Using Augmented Reality for Teaching Physics.

  • 1.
    Using Augmented Reality forTeaching Physics Somsak Techakosita, Assoc. Prof. Dr. Prachaynun Nilsookb aKasetsart University Laboratory School Center for Educational Research and Development bFaculty of Technical Education King Mongkut’s University of Technology North Bangkok.
  • 2.
    http://light.ifmo.ru/en/public_lectures/ Physics gives uspowerful tools to help us to express our creativity, to see the world in new ways and then to change it. (Cornell University, 2011)
  • 3.
    There is asignificant gap between the learning obtained by students and what teachers expect. (Zuza and Guisasola,2014) http://www.queensu.ca/gazette/taxonomy/term/10?page=2
  • 4.
    http://web.mit.edu/8.02t/www/802TEAL3D/visualizations/faraday/SolenoidUp/SolenoidUp.htm Students experience difficultiesin learning physics because they must fully understand concepts and principles of the physical world that are sometimes impossible to see. (Dori et. al.,2003)
  • 5.
    http://www.globalspec.com/FeaturedProducts/Detail/CSTComputerSimulationT echnology/UserFriendly_Design_Environment_for_EM_Simulation/253746/0 Computer simulations maybe used as an alternative instructional tool, in order to help students confront their cognitive constraints and develop functional understanding of physics. (Jimoyiannis and Komis, 2001)
  • 6.
    Virtual Reality (Ronald T.Azuma, 1997) http://www.neatorama.com/2007/05/28/the-holodeck-is-here-cave-virtual-reality/
  • 7.
    Augmented Reality: AR (RonaldT. Azuma, 1997) http://sukunya055.files.wordpress.com/2013/09/ar-04.jpg
  • 8.
    (a) engage, stimulate,and motivate students to explore class materials from different angles (b) help teach subjects where students could not feasibly gain real-world first-hand experience (e.g. astronomy and geography) (c) enhance collaboration between students and instructors and among students (d) foster student creativity and imagination (e) help students take control of their learning at their own pace and on their own path (f) create an authentic learning environment suitable to various learning styles The potential of Augmented Reality for Education: Yuen, Yaoyuneyong and Johnson (2011)
  • 9.
    Research Objectives ïķTo studythe outcome of using learning and teaching materials based on AR on the topic of Electromagnetism.
  • 10.
    Research Methodology ïķThe developedprototype of learning and teaching materials based on Augmented Reality on the topic of Electromagnetism is Marker based AR.
  • 11.
    Research Methodology ïķThe 15participants consisted of 4 lecturers of the Department of Science Education, Faculty of Education and 11 senior high school teachers who teach Physics. ïķThe researcher describes the process of Augmented Reality and introduces prototype to the participants. Then, the participants tried using the prototype.
  • 12.
    Research Methodology ïķThe participantsassessed the prototype of learning and teaching materials based on Augmented Reality on the topic of Electromagnetism with the developed assessment form of Sumadio and Rambli (2010); Kerawalla, Luckin, Seljeflot and Woolard (2006). ïķThe outcomes of implementing the prototype of learning and teaching materials based on Augmented Reality on the topic of Electromagnetism were analyzed by mean ( ) and standard deviation (SD), which is based on five-point Likert rating scale. X
  • 13.
    Research Result The experiencein using Augmented Reality of the participants. 9 participants 6 participants
  • 14.
    Research Result Issues SDPropriety 1. Simplicity to use 4.20 0.75 high 2. Convenience to use anywhere 4.07 0.68 high 3 Convenience to use anytime 3.93 0.68 high 4. Propriety for learning and teaching 4.60 0.49 highest 5. Taking shorter time to understand 4.27 0.68 highest 6. Understanding better about studies 4.40 0.49 highest 7. Encouraging to learn and learn more 4.60 0.49 highest 8. Being able to show scientific principles correctly. 4.67 0.60 highest 9. Having flexibility that can be applied in any context. 4.33 0.79 highest 10. Users can interact with a prototype. 4.40 0.95 highest 11. Being able to use for learning and teaching 4.33 0.70 highest X
  • 15.
    Discussion Kerawalla, Luckin, Seljeflotand Woolard (2006) mentioned four design requirements that need to be considered if AR is to be successfully adopted into classroom practice. (a) Flexible content that teachers can adapt to the needs of their children, (b) guided exploration so learning opportunities can be maximised, (c) in a limited time, (d) attention to the needs of institutional and curricular requirements.
  • 16.
    Discussion â€Ē Scientificity: Thecontent of AR based experiment must obey the scientific principles, reflect the scientific facts, and AR applications must take into account the nature and constraints of the institutional context into which it is to be introduced; â€Ē Flexibility: The content of AR based experiment must be flexible so that teachers can adapt it to the needs of different curriculum and individual students; â€Ē Interactivity: It should be possible to control the process of AR based experiment and to add or remove elements, so that the result of experiment will be different according to different operation. Pengcheng, Mingquan and Xuesong (2011) suggested that successful learning and teaching materials based on AR as follows:
  • 17.
    Discussion â€Ē Scientificity: Thecontent of AR based experiment must obey the scientific principles, reflect the scientific facts, and AR applications must take into account the nature and constraints of the institutional context into which it is to be introduced; â€Ē Flexibility: The content of AR based experiment must be flexible so that teachers can adapt it to the needs of different curriculum and individual students; â€Ē Interactivity: It should be possible to control the process of AR based experiment and to add or remove elements, so that the result of experiment will be different according to different operation. Pengcheng, Mingquan and Xuesong (2011) suggested that successful learning and teaching materials based on AR as follows:
  • 18.