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[5321981] fix: Fix the Llama3.1 405B hanging issue. #5698
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/bot run --disable-fail-fast --add-multi-gpu-test |
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PR_Github #10770 [ run ] triggered by Bot |
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PR_Github #10770 [ run ] completed with state |
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/bot run --disable-fail-fast --add-multi-gpu-test |
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PR_Github #10827 [ run ] triggered by Bot |
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PR_Github #10827 [ run ] completed with state |
Signed-off-by: Yukun He <23156053+hyukn@users.noreply.github.com>
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/bot run |
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PR_Github #10887 [ run ] triggered by Bot |
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PR_Github #10887 [ run ] completed with state |
Correct the output shape of the fusedLayerNormPlugin. Signed-off-by: Yukun He <23156053+hyukn@users.noreply.github.com>
Correct the output shape of the fusedLayerNormPlugin. Signed-off-by: Yukun He <23156053+hyukn@users.noreply.github.com>
Correct the output shape of the fusedLayerNormPlugin. Signed-off-by: Yukun He <23156053+hyukn@users.noreply.github.com>
…NVIDIA#5698) (NVIDIA#5925) Signed-off-by: Yukun He <23156053+hyukn@users.noreply.github.com> Co-authored-by: Yukun He <23156053+hyukn@users.noreply.github.com> Signed-off-by: Yuxin <yuxinz@nvidia.com>
The output shapes of the
fusedLayerNormpluginfor nvFP4 are mismatched. This pollutes the barrier buffer for the one-shot allreduce kernel, which causes the hanging issue.This can also be the root cause of the accuracy issue as @zihaok recently mentioned. Because other data buffers are also messed up due to the out-of-range memory write.