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Allow camera to have initial position and look-at vectors. by podlipensky · Pull Request #5452 · tensorflow/tensorboard · GitHub
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Currently in mesh plugin camera is positioned automatically which may not be convenient for applications where the model predicts both scene mesh/point cloud as well as camera position and orientation. This PR will allow to specify initial camera position and orientation as following:

const plugin_config = {
  'camera': {
    'position': [0, 0, 0],
    'look_at': [1, 1, 1]
  }
}

@stephanwlee stephanwlee merged commit 014aa80 into tensorflow:master Dec 7, 2021
yatbear pushed a commit to yatbear/tensorboard that referenced this pull request Mar 27, 2023
…w#5452)

Currently in mesh plugin camera is positioned automatically which may not be convenient for applications where the model predicts both scene mesh/point cloud as well as camera position and orientation. This PR will allow to specify initial camera position and orientation as following:

```
const plugin_config = {
  'camera': {
    'position': [0, 0, 0],
    'look_at': [1, 1, 1]
  }
}
```

Co-authored-by: Stephan Lee <stephanwlee@gmail.com>
dna2github pushed a commit to dna2fork/tensorboard that referenced this pull request May 1, 2023
…w#5452)

Currently in mesh plugin camera is positioned automatically which may not be convenient for applications where the model predicts both scene mesh/point cloud as well as camera position and orientation. This PR will allow to specify initial camera position and orientation as following:

```
const plugin_config = {
  'camera': {
    'position': [0, 0, 0],
    'look_at': [1, 1, 1]
  }
}
```

Co-authored-by: Stephan Lee <stephanwlee@gmail.com>
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2 participants