Workshop Guide: Prototype
Workshop Guide: Prototype
HCD WORKSHOP
1
4
PROTOTYPE
Workshop
Guide
TABLE OF CONTENTS
AN IMPORTANT NOTE ABOUT TIME
At this point, your design team should have found a nice workshop rhythm. Have you been completing
workshops faster than the estimated time? Slower? Perhaps your team completed some of the
workshop activities over two weeks? Our estimate for Week 4 is that the activities included in these
workshop materials will take about 2.5 hours, plus some additional time to test your prototypes in the
community. However, we encourage your team to be flexible and move at the pace that is right for you.
HOMEWORK
08 Prepare for Week 5
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CONSIDER
holding the workshop on a weekend and during the day. As part of Week 4 Prototype
activities, your team will be testing your ideas with the community. As such, it may be
easier to schedule a few hours of prototype testing after your workshop. Alternatively,
it might make more sense for your team to test your prototypes throughout the week
following the workshop.
PRINT
Week 4 Workshop Guide. To save paper, it is not required to print the Week 4 Readings.
Check with your team members and encourage them to print the Week 4 Workshop
Guide as well.
COORDINATE
with your team to bring supplies for the Week 4 workshop. This list is a starting point.
If you dont have all of these supplies, be creative and bring to class whatever you think
might work. Some examples could include:
- paper (white + colored) - X-acto knives - Post-it Notes
- tape - pipe cleaners - markers
- scissors - fabric - stickers
- a stapler - clay
- Foam Core boards - glue
LEAD
the workshop. This Guide will walk you through facilitating the activities, discussions
and assignments for Week 4. You will also want to keep track of time so that your
group makes it through the full workshop in approximately 2.5 hours. Make sure to read
the Week 4 Readings thoroughly so that you can effectively lead your team this week.
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Agenda
01 Questions, Comments & Takeaways 10 minutes
02 Evaluate Your Best Ideas 10 minutes
03 Gut Check 20 minutes
04 Create an Experience Map 20 minutes
05 Determine what to Prototype 20 minutes
Break 5 minutes
06 Start Prototyping 45 minutes
07 Test your Prototype To be determined by your team
08 Homework: Prepare for Week 5 5 minutes
Materials Needed
See the Weekly Leader's Guide on p. 3 for a list of
potential prototyping supplies. Coordinate with your
team to determine what you can collect as a team.
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ACTIVITY
01
QUESTIONS, COMMENTS & TAKEAWAYS
10 minutes
Congratulations! You've completed the Week 3 Ideate phase! Was it tough? Is everyone on your
design team still speaking with each other? You've also read all about the third phase of the design
process as part of the Week 4 Prototype Readings. Similar to the previous workshops, take a few
minutes during this Activity 01 to reflect on what you learned during the Ideate stage, ask questions,
and discuss a few of your "aha moments" from the last week.
Spend a few minutes reflecting on the questions below individually. Then discuss what you
are most excited about or interested in with your group.
- What would you most like to discuss with the group about your experiences during the Week 3 Ideate stage? What was most surprising?
What was the hardest part for you? Where did the team get stuck? Is everyone happy with the ideas you came up with during the brainstorm?
- Have you been keeping up with the Google+ Community? Are there teams around the world who are pursuing similar design solutions as
your team? Radically different solutions? Would you like to share something inspiring you saw?
- What were your big takeaways from the Week 4 Prototype Readings? Do you have questions?
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ACTIVITY
02
EVALUATE YOUR BEST IDEAS
10 minutes
Page 1 of 2
As part of the Week 3 Ideate workshop, your team generated many ideas during your brainstorm
session and then selected a handful of the most promising ideas at the end of workshop. This
activity will help your team evaluate those ideas and decide which ones to prototype this week.
1 3 (Optional steps)
Hang your team's most promising ideas Number or name each idea that you've hung
from last week on the wall or place them at on the wall so that you can easily track them
the center of the table. Try to limit the total on page 2 of this worksheet.
number to five or fewer. If you have more,
are there places where you can combine 4
similar ideas into a single concept? Working individually, rate each idea using
the scoresheet located on the next page.
2 Use a separate sheet of paper and create
As a group, consider the following questions your own scoresheet following our example
about each idea: if you run out of space.
- Instinctively, how excited is your design
team about this idea? 5
- How innovative and different from what's As a group, compare the scores that the
out there does this idea feel? members of your team have given to each
- How practical do you think this idea is? idea. Which idea received the highest
Does implementing it seem realistic? score? Where did you agree and where
did you disagree? Is there clear consensus
Has a clear consensus emerged about an about which idea to prototype now that
idea that your team would like to prototype? you've gone through this exercise?
If yes, great! Move on to Activity 3. If no,
follow steps 3-5 located to your right.
ACTIVITY
02
EVALUATE YOUR BEST IDEAS
Page 2 of 2
#
Least Most
How innovative and different from what's out there does this idea feel? 1 2 3 4 5
How practical do you think this idea is? Does implementing it seem realistic? 1 2 3 4 5
Total =
#
Least Most
How innovative and different from what's out there does this idea feel? 1 2 3 4 5
How practical do you think this idea is? Does implementing it seem realistic? 1 2 3 4 5
Total =
#
Least Most
How innovative and different from what's out there does this idea feel? 1 2 3 4 5
How practical do you think this idea is? Does implementing it seem realistic? 1 2 3 4 5
Total =
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ACTIVITY
03
GUT CHECK
20 minutes
Page 1 of 4
Before we dive into prototyping, it's important to make sure that the idea you are excited to go
forward with relates back to the insights you identified in Week 3 and helps to solve your original
design challenge. Review our example on page two, then use the worksheets provided to complete
this activity as a team. If you are working in a larger group, you'll conduct this activity for the two
ideas that your team selected as part of Activity 02.
1
As a group, review the format that we've used in our A HELPFUL NOTE
example on the following page.
Since you likely only have one Post-it Note with
2 your selected idea for your f ull design team,
Now, working individually, answer these same questions consider redrawing the idea indiviudally on your
about your own idea on page three of this worksheet own Post-it Note and placing it in the place provided
( use page four if you have a large team and are on the worksheet. You might also choose to place
prototyping two ideas). Members of your team have the Post-it Note with the selected idea in a central
potentially interpreted the idea you plan to prototype location where everyone can see it.
differently or imagined the idea's benefits in a variety
of ways. Conversely, a team member might not believe
in the benefits of this idea and has an opinion on why
the idea should be modified or tweaked. This exercise
should help your team align around what the idea is that
you'll be prototyping, how it relates back to the design
challenge your team is trying to solve, and what the
potential benefits will be.
3
Come together as a group and discuss your answers.
If a majority of your team believes that the idea doesn't
help to solve the original design challenge, consider
going back to Activity 02 and selecting an alternative
idea to complete this exercise with until the team feels
like you've arrived at something that has potential to help
you resolve your design challenge.
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ACTIVITY
03
GUT CHECK
Page 2 of 4
E X A M P LE
Design challenge: How Might We question:
Increase demand for clean, low-cost toilets HMW create more flexible payment options for
they get paid and then budget use into their monthly
ACTIVITY
03
GUT CHECK
Page 3 of 4
ACTIVITY
03
GUT CHECK
Page 4 of 4
ACTIVITY
04
CREATE AN EXPERIENCE MAP
20 minutes
Page 1 of 7
Now that your design team has selected an idea to prototype, it's very important to break your
concept into bite-sized pieces that can be easily made and tested. A great way to do this is by
creating an experience map identifying the key moments over time when users will interact with
your idea. We've outlined step-by-step instructions below and completed our own worksheet on the
following pages. Review our examples, then use p. 57 of this worksheet to complete the activity
as a team.
2
Place Post-it Notes in each of the empty boxes in
the space provided. Now draw the key moments
that your team has just identified in the journey
for a user experiencing your product or service.
Rough sketches or cartoons are great. Stick figures
are fine tooyou dont need to be an artist. You
should limit these key moments to six or less.
3
As a group, discuss the experience map you've just
created. Do you need to rearrange the order of A HELPFUL TIP
the Post-it Notes? Are there key steps in the user
journey that you've missed? Add them now. Try hanging your user journey up in a place where the entire
team can see it. Quickly walk through the experience together.
4
For each moment you've sketched, give that
moment a title in the space above the Post-it and
write a brief description of what's happening in
the space provided below the Post-it.
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ACTIVITY
04
CREATE AN EXPERIENCE MAP
Page 2 of 7
E X A M P LE
Title AWArEnEss Title InITIAL PurcHAsE
AWArEnEss AWArEnEss
ACTIVITY
04
CREATE AN EXPERIENCE MAP
Page 3 of 7
E X A M P LE
Title fIrsT usE TitleTHE WHoLE fAMILy usEs THE sErvIcE
AWArEnEss
AWArEnEss
ACTIVITY
04
CREATE AN EXPERIENCE MAP
Page 4 of 7
E X A M P LE
Title rEfILL Title LoyALTy
AWArEnEss
AWArEnEss
ACTIVITY
04
CREATE AN EXPERIENCE MAP
Page 5 of 7
Title Title
ACTIVITY
04
CREATE AN EXPERIENCE MAP
Page 6 of 7
Title Title
ACTIVITY
04
CREATE AN EXPERIENCE MAP
Page 7 of 7
Title Title
ACTIVITY
05
DETERMINE WHAT TO PROTOTYPE
20 minutes
Page 1 of 5
Now that you've created an experience map, it's time to identify and prioritize the questions that
you'll need to answer with your prototype. Just like last exercise, we've outlined step-by-step
instructions below and completed our own worksheet on the following page. Review our examples,
then complete the activity yourself.
1 3 5
Transfer the Post-It Notes on which you Now that you've identified questions Be sure to review our examples on the
sketched your final experience map you need to answer, work as a group next page. We did not show you all of
from Activity 04 to the blank spaces on to brainstorm different types of the moments in our user experience.
this Activity 05 worksheet. Re-title the prototypes that will help get answers Instead, we chose an example we
headlines for each key moment. to each question. It will be helpful thought was best to test first, and a
to review the various prototyping moment we felt made sense to test
2 methods contained in Activity 06 much later on.
For each moment in the user (p.22) of this Workshop Guide. You
experience you've identified, there is can also refer back to your Week
at least one question that you'll need 4 Readings.
to answer in order to understand if
your idea resonates with people. Write 4
at least one question for each moment As a group, decide which questions
in the space provided. it makes sense to answer first. For
example, you wouldn't worry about
a smaller feature related to your idea
or service, if you haven't yet tested if
there is demand for your idea in the
community. Prioritize your prototypes
by numbering them from 1X in the
space provided on the worksheet,
with "1" being the most important
to prototpe first.
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ACTIVITY
05
DETERMINE WHAT TO PROTOTYPE
Page 2 of 5
E X A M P LE
Title InITIAL PurcHAsE Title rEfILL
place
place post-it
post-it or
or
drawing
drawing here
here
What is the most important question to answer? What is the most important question to answer?
Will people be willing and able to make up front paryments Is transfering money to a pre-paid account via mobile phone a
for this toilet service? feature consumers want or need?
ACTIVITY
05
DETERMINE WHAT TO PROTOTYPE
Page 3 of 5
Title Title
What is the most important question to answer? What is the most important question to answer?
ACTIVITY
05
DETERMINE WHAT TO PROTOTYPE
Page 4 of 5
Title Title
What is the most important question to answer? What is the most important question to answer?
ACTIVITY
05
DETERMINE WHAT TO PROTOTYPE
Page 5 of 5
Title Title
What is the most important question to answer? What is the most important question to answer?
ACTIVITY
06
START PROTOTYPING
45 minutes
Page 1 of 2
It's time to start making! You've selected an idea to prototype and identified the most important
elements to test first. Fingers crossed, your team also has a good sense of how to go about building
your first prototype. Just in case, we've listed some of our favorite prototyping methods below.
ACTIVITY
06
START PROTOTYPING
45 minutes
Page 2 of 2
- Be creative
- Have fun
- Design to get
answers
This part of the workshop is up to you. Remember, the goal of prototyping is
to be as creative as possible. Don't feel restricted by the methods listed on
the previous page, but do construct prototypes that will help you get real
feedback from the community and help your team answer the most important
questions that you identified as part of Activity 05.
ACTIVITY
07
TEST YOUR PROTOTYPE
There is no set time for this activity.
Page 1 of 2
It's time to test the prototype or prototypes that you've created. We've captured a few guidelines
below for getting the most out of this activity, and then provided you with a format for capturing
feedback on p. 2 of this worksheet.
ACTIVITY
07
TEST YOUR PROTOTYPE
Page 2 of 2
ACTIVITY
HOMEWORK
03
08
PLAN
PREPARE
YOURFOR
RESEARCH
WEEK 5
xx5minutes
minutestotal
Page 1 of 2
CHOOSE
the Weekly Leader for next week.
COORDINATE
with your team to bring supplies for the Week 5 workshop.
Post-it Notes, felt pens or Sharpies, and blank sheets of paper
(notebook size or larger) should be sufficient. Don't forget to
bring your Week 4 prototypes and your field notes from your
prototype testing.
FINISH
conducting your Week 4 prototype testing. Make sure your
team has established a plan for testing your prototype(s)
adequately before moving on to Week 5. If necessary, consider
taking an extra week to complete your prototype testing.
SHARE
your prototypes, pictures, "ahas" and questions on the
Google+ Community under your respective Design Challenge
discussion categories. By sharing your learnings and insights
on this platform, people all over the world can better
understand how each design challenge varies depending on
context. You can also get inspiration from each other's projects.
READ
Week 5 Readings in advance of the Week 5 workshop.