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Everyone Can Code | PDF | Swift (Programming Language) | Curriculum
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Everyone Can Code

The document provides an overview of Apple's Everyone Can Code curriculum which includes resources to teach coding skills from no experience up to building apps. It outlines 6 programs ranging from 30-180 learning hours that teach coding concepts and skills through visual apps, games, and Swift code for students from kindergarten through college level. Each program includes lesson plans, curriculum guides, and support resources to teach coding on iPad and Mac devices.
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0% found this document useful (0 votes)
193 views1 page

Everyone Can Code

The document provides an overview of Apple's Everyone Can Code curriculum which includes resources to teach coding skills from no experience up to building apps. It outlines 6 programs ranging from 30-180 learning hours that teach coding concepts and skills through visual apps, games, and Swift code for students from kindergarten through college level. Each program includes lesson plans, curriculum guides, and support resources to teach coding on iPad and Mac devices.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Everyone Can Code Curriculum | Overview | Key Features | Course Outlines | Additional Information | Curriculum Alignment

Everyone Can Code Curriculum


The Everyone Can Code program includes a range of resources that take students all the way from no coding experience to building their first apps. The table
below provides an overview of all the free teaching and learning resources available.

Number of lesson
Curriculum Device Audience App Prerequisites Overview Learning materials Support resources hours included

Kindergarten None Begin to think like coders with 
 • codeSpark Academy app • Get Started with Code 1: 30 hours, including
through grade 2 hands-on explorations of coding lessons Teacher Guide Teacher Guide and 

concepts using visual-based apps. • Tynker Space Cadet course app lessons

Grades 3 
 None Explore fundamental coding • Tynker Dragon Spells course • Get Started with Code 2: 36 hours, including
through 5 concepts and practice thinking like Teacher Guide Teacher Guide and 

coders using visual-based apps. app lessons

Middle school 
 None Learn fundamental coding concepts • Swift Playgrounds app • Learn to Code 1 & 2: Up to 85 hours, including
and up using real Swift code. • Learn to Code 1 & 2 lessons Teacher Guide Teacher Guide and Learn
• iTunes U course • Apple Teacher Learning Center to Code 1 & 2 lessons
Swift Playgrounds badges

Middle school
 Learn to Code 
 Expand coding skills and start • Swift Playgrounds app • Learn to Code 3: Up to 45 hours, including
and up 1&2 thinking more like an app developer. • Learn to Code 3 lessons Teacher Guide Teacher Guide and Learn
to Code 3 lessons

High school 
 None Get practical experience with the Intro to App Development with • Intro to App Development with 90 hours
and college tools, techniques, and concepts Swift book and project files Swift: Teacher Guide
needed to build a basic iOS app 
 • MobileMakersEdu professional
from scratch. learning workshops

High school 
 None Build a foundation in Swift, UIKit and App Development with Swift • App Development with Swift: 180 hours
and college networking through hands-on labs book and project files Teacher Guide
and guided projects. Students can • MobileMakersEdu professional
build an app of their own design by learning workshops
the end of the course.

Get Started with Code Curriculum Guide | September 2017 3

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