SURE-FIRE BOMB DEFUSAL MANUALTM
English, Tablet & iPad 1.4
(multi-touch)
Them Bombs! Community
Sure-Fire Defusal Manual
English, Tablet & iPad 1.4 Name 2
(multi-touch)
IMPORTANT!
This manual is only suitable for the multi-touch versions of
Them Bombs (Android Tablet and iPad).
For all other platforms (PC, Mac, Linux, Android Phone,
iPhone, Nintendo Switch and Apple TV) please download the
appropriate manual from www.thembombs.com/manual.
Intro
A crazy scientist called Dr. TiNT plants deadly bombs
in various public spaces. Each time, minutes before the
explosion, a random person within the blast radius receives a
message from him. Only this person – the Unlikely Hero – can
defuse the bomb… given they get the right help.
Game rules
One of the players is the Unlikely Hero who tries to defuse
the bomb (within the Them Bombs! game). The other players
become the Expert Team and they have access to this manual.
The Experts cannot see what the Hero sees on the screen and
the Hero cannot see the contents of the manual.
Players can use verbal communication only, as if the Expert
Team and the Hero were talking through a radio.
The keys to success are cold-blooded, efficient communication
and… careful reading of the manual.
Good luck!
Defusing bombs on a tablet or iPad very often requires the
player to use multiple fingers at one time. Be sure to
disable any “multitasking” apps or settings on your device.
Dr. TiNT – modus operandi
Only one thing is known for sure, Dr. TiNT is a mad man… He
seems to enjoy all hell breaking loose.
Dr. TiNT’s devices share a common design. There is a small
bomb with an initiating explosive, connected to a large
container with the main charge. Where he gets his explosives
is unknown. How he transports the bombs is also a mystery.
Some things are certain though…
Try to move the container – the bomb will explode!
Try to detach the initiating bomb – the bomb will explode!
Try to remove the timer battery – the bomb will explode!
Try to remove the initiating explosive – the bomb will
explode!
These lessons were learned the hard way by many Unlikely
Heroes.
The only proven method so far seems to be the deactivation of
the bomb’s security modules. The modules seem to be elements
of Dr. TiNT’s sick game…
Typically, Dr. TiNT warns one of the potential victims with an
untraceable text message. He also leaves some basic necessary
tools behind (electric screwdriver, pliers, flashlight, etc.),
as if he wanted the Unlikely Hero to succeed and avoid
tragedy.
Analysis of previous incidents suggests that Dr. TiNT does not
target random people – indeed, his chosen Unlikely Heroes are
always uncommonly brave…
2
Dr. TiNT’s bomb defusal - fundamentals
To disarm a bomb, you need to deactivate all of the bomb’s
security modules. The instructions for disarming all known
types of modules can be found on the following pages of this
manual.
First, remove the cover of the bomb – unscrew the screws (not
to worry, the cover is not an armed element).
cover mounting screws
bomb cover
security modules
timer battery
timer timer serial initiating
number explosive
3
Module: Three blinking buttons
OVERVIEW: A one-letter display and a row of
3 colorful blinking buttons.
TO DISARM: Press each of the buttons at the
moment they blink with the right color and
hold.
The correct set of colors is determined by:
1. the letter showing on the display (the letter changes
periodically!)
2. the time left until the detonation.
Find the correct combination of the lights’ colors in the
table below.
HOW TO READ THE TABLE: The three letters divided by vertical
lines correspond to the colors of the three buttons. The
appearing colors are:
Y – yellow R – red B – blue
EXAMPLE: Y|R|B – press and hold each of the buttons at the
moment they blink: yellow, red, and blue (starting from the
left).
displayed letter
time until
detonation A B C D E F G
240 s < time Y|B|R Y|R|Y R|R|R B|Y|B B|B|B R|Y|R Y|Y|Y
120 s < time ≤ 240 s B|Y|B B|R|B B|B|Y Y|Y|R R|B|Y R|Y|Y Y|B|R
60 s < time ≤ 120 s Y|Y|Y B|B|B R|Y|Y Y|B|R B|B|Y B|R|B Y|Y|R
time ≤ 60 s R|R|R B|B|Y R|Y|R R|B|Y B|R|B Y|R|Y R|R|R
(240 s = 4 minutes, 120 s = 2 minutes, 60 s = 1 minute)
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
For the first two buttons, you can make mistakes when
pressing the right color. When pressing the third button
however, you need to be right or there will be unpleasant
consequences.
Does it seem like a very hard task? Try to memorize the
number of colors appearing between black and the color
you want to press.
4
Module: 15 tiles and a light
OVERVIEW: 15 tiles, a blinking light, and
an “OK” button.
TO DISARM: Press and light up the correct
tiles, then press OK.
The blinking light is transmitting a
signal of a letter or a number using the
Morse Code – see Appendix III. Press the tiles to recreate the
shape of this letter/number .
POSSIBLE COMBINATIONS OF THE TILES:
5
Module: 5-letter code
OVERVIEW: A plate with a number
sequence, 5-letter display (the letters
can be changed using the top and bottom
arrows) and an “OK” button.
TO DISARM: Input the correct 5-letter
code and press OK.
Starting from the left, add the
consecutive digits. When you get to an even digit, stop adding
(but add the even digit as well). Find the result in the table
below.
Repeat this process for the remaining digits.
Example:
1112 sums up to 5, which corresponds to letter A
1112330 becomes 5 and 6, corresponding to letters A and B
A - 5 J - 17 S - 2
B - 6 K - 21 T - 7
C - 27 L - 8 U - 25
D - 12 M - 14 V - 15
E - 0 N - 10 W - 16
F - 11 O - 3 X - 19
G - 26 P - 22 Y - 20
H - 13 Q - 18 Z - 24
I - 4 R - 9
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
There are exactly 5 even numbers in the number sequence.
“Zero” is also an even number!
6
Module: Pizza
OVERVIEW: 8 triangles. Some of the
triangles light up in a random sequence.
TO DISARM: Press the correct triangles
and hold them for around 3 seconds.
TRIANGLES TO PRESS AND HOLD:
If the bomb’s cover was mounted with
4 screws, press and hold only the triangles that lit up*.
If the bomb’s cover was mounted with 6 screws, press and
hold only the triangles that did not light up*.
*See exceptions below.
EXCEPTIONS:
If the timer battery has a lithium manganese dioxide cell
(see Appendix I), do not press the north triangle.
If there is an opposite terminals battery holder (see
Appendix I), do not press the south triangle.
If the timer serial number includes at least one even
number, do not press the east triangle.
If the timer serial number digits include even numbers
only, do not press the west triangle.
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
Zero is also an even number.
Press and hold the triangles until your combination is
accepted or rejected, which is at least 3 seconds.
If according to the above instructions no triangles
should be pressed, press one random triangle and release
it.
7
Module: Electric locks
OVERVIEW: 5 locks made up of paired blue and red connect
plates. There are also 5 aperture doors and 2 buttons (power
switch).
lock
insulator
power
switch
doors with
symbols
TO DISARM: Open the correct locks and pass current through the
module.
One by one, for each of the locks, perform the following:
1. Carefully open a lock (spreading the blue and red
plates) so that the aperture door below the lock opens.
2. Find the symbol in one of the lists on the next page.
3a. If the symbol indicates that the lock must be open
(break symbol), place an insulator between the lock’s
plates (press the circle between the plates) and move on
to the next lock.
3b. If the symbol indicates that the lock must be closed
(pass symbol), close the lock back and move on to the next
lock.
Lastly, switch the power on – press both power switch plates
simultaneously. If the correct locks are open and closed,
module will be disarmed.
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
Be careful not to cause a short circuit! It happens when
you spread a lock’s plates too far.
Be sure to closely look at the symbols – they can be
misleading…
If you make a mistake, you can remove an insulator by
pressing it again.
8
BREAK SYMBOLS – LOCK MUST BE OPEN, PLACE AN INSULATOR:
PASS SYMBOLS – THE LOCK MUST BE CLOSED:
9
Module: 4 rotating rings
OVERVIEW: 4 rotating rings. Each of the
rings is marked with an arrow indicating
the ring’s orientation.
TO DISARM: Press and hold each of the
rings to stop them so that they are
orientated towards the correct cardinal
direction, which are:
N – north W - west
S – south E – east
The direction points are marked on the outside border of the
rings.
HOW TO READ DIRECTION POINTS: Check the crucial elements of
the bomb: the timer battery, the timer serial number and the
bomb’s cover. Then, find the correct cardinal directions in
the table below.
ring correct direction points
Check the timer battery voltage in Appendix I:
1 (the if total voltage is greater than 9 V – point N
biggest if total voltage is 8 V – point S
ring) if total voltage is 2.6 V – point W
all other cases – point E
Check the timer serial number (next to the timer):
if the first letter is Y – point N
2 if the first letter is T – point S
if the first letter is A – point W
all other cases – point E
Check the type of timer battery cell in Appendix I:
if the cell is silver-oxide – point N
3 if the cell is lithium manganese dioxide – point S
if the cell is zinc manganese dioxide – point W
all other cases – point E
The bomb’s cover (removed at the beginning) was:
4 (the green – point N
smallest red – point S
ring) blue – point W
all other cases – point E
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
The arrow on the ring will light up yellow when the ring
is stopped at one of the cardinal points.
10
Module: Trap
OVERVIEW: One big button with an inviting
text (e.g. Click me!, Press here!, Click
to defuse! etc.).
NOTE! Under no circumstance should you
press this button carelessly! It is a trap
– the bomb will explode that very moment.
TO DISARM: Always disarm this module as the last. Once all
other security modules are disarmed, press and hold the button
for at least 3 seconds… and then release.
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
Be careful! There is no room for error!
11
Module: Wires
OVERVIEW: 3 to 6 color-coded wires
mounted vertically. Each wire is
connected to a contact plate marked “+”
and “-”.
TO DISARM: Press and hold the right
contact plates (“+” and “-”) and then
cut the correct wires.
Check the type of initiating explosive used in this bomb – see
Appendix II.
If the initiating explosive is: C-4, Semtex or TNT, refer to
table A.
If the initiating explosive is: Dynamite, improvised explosive
or other, refer to table B.
TABLE A (C-4, Semtex, TNT)
- If there are 3 wires and all of them are the same color, HOLD [+] of the
wire on the left and [–] of the wire on the right. CUT the middle wire.
- If there are 3 or 4 wires and exactly two of them are blue, HOLD [+] of
the blue wire on the right and [-] of the blue wire on the left. CUT all
the wires.
- If there are 3 or 4 wires and exactly two of them are yellow, HOLD [+] of
both yellow wires and [-] of the wire between the yellow wires. CUT the
yellow wires only.
- If there are 5 wires and exactly three of them are the same color, HOLD
[+] of the first wire on the right and [-] of the first wire on the left.
CUT all the wires.
- If there are 5 wires and exactly two of them are red, HOLD [+] of both
red wires and [-] of the first wire on the right. CUT all the wires except
for the red ones.
- If there are 5 wires and exactly two of them are green, HOLD [+] of both
green wires and [-] of the first wire on the left. CUT all wires.
TABLE B (Dynamite, improvised explosive, other)
- If there are 3 wires and all of them are the same color, HOLD [+] of the
wire on the right and [–] of the wire on the left. CUT the middle wire.
- If there are 3 or 4 wires and exactly two of them are blue, HOLD [+] of
the blue wire on the left and [-] of the blue wire on the right. CUT all
wires.
- If there are 3 or 4 wires and exactly two of them are yellow, HOLD [-] of
both yellow wires and [+] of the wire between the yellow wires. CUT the
yellow wires only.
12
- If there are 5 wires and exactly three of them are the same color, HOLD
[+] of the first wire on the left and [-] of the first wire on the right.
CUT all wires.
- If there are 5 wires and exactly two of them are red, HOLD [+] of both
red wires and [-] of the first wire on the left. CUT all the wires except
for the red ones.
- If there are 5 wires and exactly two of them are green, HOLD [-] of both
green wires and [+] of the first wire on the left. CUT all wires.
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
The wires can only be colored red, blue, green, pink,
yellow or brown.
Cutting the wrong wire can lead to an immediate explosion
or can drastically shorten the countdown time!
To avoid a time penalty, when cutting the correct wires,
make sure to hold the correct contact plates (the correct
ones only!).
13
Module: Triple safe
OVERVIEW: 12 round color-coded buttons,
a roll up door with a letter from the Greek
alphabet, and the name of a famous
scientist.
TO DISARM: Open each of the two consecutive
safe doors and input the correct 4-digit
code.
A. THE FIRST SAFE DOOR: Press and hold the correct combination
of the color-coded buttons.
The combination is determined by:
1. the Greek letter visible on the door,
2. the name of the scientist.
You will find the possible combinations in the below table.
You can press any of the buttons as long as their number and
colors are correct.
Greek letter on the door
scientist
a
Albert Einstein 1Y 2G 1Y 1G
2Y 2G 1G 3R 3Y 1R 4G 4R 4Y
1879-1955 1R 2R
Isaac Newton 1Y 2G
4G 4R 2Y 2R 1G 3R 2G 2R 3Y 1G 3Y 1R
1643-1727 1R
Marie Curie 2Y 1G
2Y 2G 1Y 3R 1Y 3G 3Y 1R 2G 2R 4R 3G 1R
1867-1934 1R
Louis Pasteur 1Y 2G 2Y 1G
2Y 2R 4R 3Y 1G 1G 3R 2Y 2G 4Y
1822-1895 1R 1R
Nikola Tesla 2Y 1G 1Y 1G
2G 2R 3Y 1R 4Y 1Y 3G 3G 1R 4G
1856-1943 1R 2R
Thomas Edison
4R 4Y 4G 1Y 3R 2Y 2G 3G 1R 2Y 2R 1G 3R
1847-1931
Blaise Pascal 1Y 1G 1Y 1G
1G 3R 2G 2R 2Y 2R 3Y 1G 1Y 3R 1Y 3G
1623-1662 2R 2R
Galileo Galilei 2Y 1G 1Y 2G
3Y 1G 2Y 2G 1Y 3G 4G 3Y 1R 1Y 3R
1564-1642 1R 1R
Y –yellow G – green R – red
EXAMPLE: With a 1Y 2G 1R combination, press the following
buttons: 1 yellow button, 2 green buttons and 1 red one.
14
B. THE SECOND SAFE DOOR: Press three of the six square buttons
with Greek letters on them. The correct combination is
determined by:
1. the color of the second door (the door below the six
square buttons),
2. the set of available Greek letters.
Only one of the possible combinations below will match the
combination in the bomb module.
possible letter combinations
door color
combination combination combination combination
blue
grey
violet
brown
orange
C. 4-DIGIT CODE: Use the arrows to change the digits. The
correct code is the year of the scientist’s death.
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
You need flexible fingers. Luckily, it is a
characteristic of a good bomb defuser.
Does it seem like you don’t have enough fingers? You can
always use your nose… or your tongue…
15
Module: Musical symbols
OVERVIEW: 5 boxes with musical symbols
and a piece of paper with Morse code on
it. The symbols can be changed using the
top and bottom arrows.
TO DISARM: Set each of the boxes to the
correct musical symbol.
Convert the Morse code over each of the
boxes into a letter or a number – see Appendix III. Next, find
this letter or number below and set the corresponding symbol
in the box.
The module will be disarmed 3 seconds after you set the
correct symbols in all five boxes.
16
Module: 24 Dots
OVERVIEW: 24 dots, a one-letter display
and 4 color-coded round plates.
TO DISARM: Using the right color, light up
9 dots according to the diagram below.
Starting from the question mark, follow
the arrows to the successive pattern
boxes.
The letter on the display indicates:
1. the arrow to follow to find the correct pattern box,
2. the color to use to light up the dots (refer to the
table)
letter color
A E blue
B F yellow
C G red
D H green
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
To color a dot, hold a color plate and press a dot you
want to light up.
You can change the color by overwriting it with another.
To remove a color completely, press a dot without holding
any of the color plates. If it is not possible to change
the color of a dot, it means that this color has already
been verified as correct.
17
Module: Three knobs
OVERVIEW: 3 knobs marked as A, B and C, a
one-letter display and an “OK” button.
TO DISARM: Set each of the knobs to the
correct value and press OK.
Knob A – rotate the knob and observe at
which values a sound signal is played and
at which values the letter display shows ‘X’.
KNOB A
values with sound values at which letter the correct value of
signal ‘X’ appears the knob A
2 5 1
2 3 2
2 6 3
4 8 4
4 7 5
6 0 6
6 1 7
7 3 8
7 6 9
7 1 0
1 3 1
1 7 2
1 9 3
3 1 4
3 5 5
5 8 6
5 2 7
8 4 8
8 0 9
9 7 0
Knob B – rotate the knob and observe at which values the
letter display shows ‘X’ and at which – ‘Z’.
KNOB B
values at which letter values at which letter the correct value
‘X’ appears ‘Z’ appears of the knob B
0 9 7
0 8 1
0 4 9
1 3 0
1 2 0
1 6 8
2 1 5
2 3 3
2 8 8
3 5 1
3 4 6
3 0 1
4 3 5
18
4 2 5
4 5 1
5 7 1
5 6 4
5 9 1
6 5 4
6 8 1
6 1 4
7 1 8
7 4 1
7 3 0
8 4 6
8 2 8
8 7 9
9 0 5
9 7 5
9 5 3
Knob C – set knobs A and B to correct values, then look at the
timer and check the last two digits (seconds value).
KNOB C
last two digits on
sum of the values of the correct value of
the timer (seconds
knobs A and B the knob C
value)
is an even number 0-15 seconds 1
is an even number 16-30 seconds 2
is an even number 31-45 seconds 3
is an even number 46-59 seconds 4
is an odd number 0-15 seconds 5
is an odd number 16-30 seconds 6
is an odd number 31-45 seconds 7
is an odd number 46-59 seconds 8
TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:
You can “take your time” with setting the A and B
knobs. With the knob C however, do it as quickly as
possible and press “OK”.
Set the right combination but the module is still
armed? Make sure the dials are set precisely at the
correct values.
19
Appendix I – Types of batteries
Knowing which timer battery type the bomb uses is very
important when defusing several of the security modules. The
timer battery is usually placed next to the timer.
Pictorial view Battery parameters
TYPE: 6LR61
VOLTAGE: 9.0 V
CELL: zinc manganese dioxide
HOLDER: 1 piece
TYPE: 6LS05
VOLTAGE: 9.2 V
CELL: zinc manganese dioxide
HOLDER: 1 piece
TYPE: CR61
VOLTAGE: 2 × 1.3 V
CELL: lithium manganese dioxide
HOLDER: 2-piece, same-side terminals
TYPE: CR61
VOLTAGE: 2 × 1.3 V
CELL: lithium manganese dioxide
HOLDER: 2-piece, opposite terminals
TYPE: 2SF11
VOLTAGE: 4 × 2.0 V
CELL: silver-oxide
HOLDER: 4-piece, opposite terminals
TYPE: 2SF11
VOLTAGE: 4 × 2.0 V
CELL: silver-oxide
HOLDER: 4-piece, same-side terminals
Appendix II – Types of initiating explosives
Dr. TiNT uses relatively small initiating explosives placed
inside the bomb case. The initiating explosive detonates the
main charge.
The most common initiating explosives are:
Name Characteristics
MAIN COMPONENT: RDX
CHEMICAL FORMULA: C3H6N6O6
C-4 COMPOUND CLASS: aliphatic
R.E. FACTOR: 1.6*
DETONATION VELOCITY: 8750 m/s
MAIN COMPONENT: PETN
CHEMICAL FORMULA: C5H8N4O12
Semtex COMPOUND CLASS: aliphatic
R.E. FACTOR: 1.66*
DETONATION VELOCITY: 8400 m/s
MAIN COMPONENT: nitroglycerin
CHEMICAL FORMULA: C3H5N3O6
Dynamite COMPOUND CLASS: aliphatic
R.E. FACTOR: 1.5*
DETONATION VELOCITY: 7700 m/s
MAIN COMPONENT: trinitrotoluene
CHEMICAL FORMULA: C7H5N3O6
TNT COMPOUND CLASS: aromatic
R.E. FACTOR: 1.0*
DETONATION VELOCITY: 6900 m/s
MAIN COMPONENT: TATP
CHEMICAL FORMULA: C9H18O6
Improvised COMPOUND CLASS: aliphatic
explosive R.E. FACTOR: 0.83*
DETONATION VELOCITY: 5300 m/s
* in relation to 1 kg of TNT
Appendix III – The Morse alphabet
Many of the bomb’s security modules are based on Morse code.
A dot refers to a short light (or sound) signal. A dash refers
to a long signal. The long signal is three times longer than
the short signal.
A − M −− Y −−−
B − N − Z −−
C −− O −−− 1 −−−−
D − P −− 2 −−−
E Q −−− 3 −−
F − R − 4 −
G −− S 5
H T − 6 −
I U − 7 −−
J −−− V − 8 −−−
K −− W −− 9 −−−−
L − X −− 0 −−−−−