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EDITED Introduction To Human Computer Interaction | PDF | Human–Computer Interaction | Usability
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EDITED Introduction To Human Computer Interaction

This document contains a preliminary quiz consisting of multiple choice questions about human-computer interaction and human-computer interface design. There are two sections with 10 questions each. The questions cover topics like the benefits of usable software systems, categories of users, interaction occurring at the user interface, goals of interaction design, and components of human-computer interaction. All questions are multiple choice and ask the reader to select the best answer.

Uploaded by

charl calderon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
229 views127 pages

EDITED Introduction To Human Computer Interaction

This document contains a preliminary quiz consisting of multiple choice questions about human-computer interaction and human-computer interface design. There are two sections with 10 questions each. The questions cover topics like the benefits of usable software systems, categories of users, interaction occurring at the user interface, goals of interaction design, and components of human-computer interaction. All questions are multiple choice and ask the reader to select the best answer.

Uploaded by

charl calderon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 127

Introduction to Human Computer

Interaction / Human Computer Interaction


BY:LANGGA
PRELIM QUIZ 1
Question 1
Complete
Mark 3.00 out of 3.00

Flag question

Question text
The benefits of more usable software system to business users include:

Select one or more:


a.
decreased user training time and cost

b.
increased need for ongoing technical support

c.
decreased accuracy of data input and data interpretation

d.
decreased user errors

e.
increased productivity

Question 2
Complete
Mark 1.00 out of 1.00
Flag question

Question text
There are three broad categories of user. This category of users know well how to perform
the tasks they need to perform frequently.

Select one:
a.
novice users

b.
expert users

c.
all of the choices

d.
occasional users

e.
none of the choices

Question 3
Complete
Mark 1.00 out of 1.00

Flag question

Question text
________________ among users and computers happens at the user interface which includes
both software and hardware.

Select one:
a.
Interaction

b.
Design
c.
Development

d.
Interface

Question 4
Complete
Mark 1.00 out of 1.00

Flag question

Question text
Developers must attempt to ______________________ in order to produce computer systems
with good usability.

Select one:
a.
easy to remember how to use

b.
achieve efficient, effective and safe interaction

c.
designed with little regard to usability

d.
capabilities and preferences for conducting various tasks

Question 5
Complete
Mark 1.00 out of 1.00

Flag question

Question text
Human-Computer Interaction (HCI) is a multidisciplinary area of study focused on computer
technology design and, in particular, the interaction between ______________________.

Select one:
a.
human and machine

b.
user and interaction

c.
user and interface

d.
human and computer

Question 6
Complete
Mark 1.00 out of 1.00

Flag question

Question text
When humans communicate with _____________, they bring to the encounter a lifetime of 

Select one:
a.
machine

b.
experience

c.
computer

d.
interface

Question 7
Complete
Mark 1.00 out of 1.00
Flag question

Question text
usable
A Answer  software system is one that supports the effective and efficient
completino of tasks in a given work context. 

Question 8
Complete
Mark 4.00 out of 4.00

Flag question

Question text

The bottom-line benefits of usability to development organizations include:


Greater

  profits due to more competitive products/services


Decreased

  overall development and maintenance costs


Decreased

  customer support costs


More

  follow-on business due to satisfied customers

Question 9
Complete
Mark 1.00 out of 1.00

Flag question

Question text
HCI is about understanding and creating software and other technology that people will
want to use, will be able to use, and will find effective when used.
Select one:
True
False

Question 10
Complete
Mark 1.00 out of 1.00

Flag question

Question text
HCI encompasses three major parts within the framework, ____________, _______________ and
_________________.

Select one:
a.
user, computer, interface

b.
human, machine, interface

c.
user, machine, interaction

d.
human, computer, interaction

PRELIM QUIZ 2
Question 1
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Speech-recognition systems allow users to communicate using spoken commands
Select one:

True

False

Question 2
Complete

Mark 1.00 out of 1.00

Flag question

Question text
A software engineer trained in the development of user interfaces would have gained
experience, learned about approaches and techniques and gained an understanding of its
weaknesses.

Select one:

True

False

Question 3
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Humans have a restricted capacity for processing information.
Select one:

True

False
Question 4
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Visibility is what operations and manipulation can be performed on a given entity
Select one:

True

False

Question 5
Complete

Mark 1.00 out of 1.00

Flag question

Question text
What is the fundamental insight that underlies the evaluation process of "cognitive walk
through?"
Select one:

a.

The idea that experts need to work hand in hand with users to develop an optimal user
experience

b.

The idea that users earn by exploring an interface

c.

The idea that users can sometimes be left out of the evaluation
d.

The idea that cognitive processes are the most important aspect of the user experience
Question 6
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Sense Cam is a wearable tool that takes photographs intermittently when worn without any
user interference
Select one:

True

False

Question 7
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Several systems and technologies were developed to support telepresence and co-presence

Select one:

True

False
Question 8
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Individual differences (need for structure vs. flexibility) and work situations (overloaded vs.
bored) would mean that a one-size-fits-all solution is neither feasible nor prudent as we
strive for optimum workplace environment and human efficiency.
Select one:

True

False

Question 9
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Social processes such as turn-taking, conventions etc. help us to work together and
organize our activities

Select one:

True

False

Question 10
Complete
Mark 1.00 out of 1.00

Flag question

Question text
What are the elements of the Gulf of Execution?
Select one:

a.

Forming thoughts, defining appropriate behavior, choosing suitable interface mechanism

b.

Application processing, system information analysis and the evaluation of the value of
information

c.

Elements of information processing to figure out how to communicate with the program 

d.

Elements of information retrieval include finding out what the program does 
Question 11
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Perception allows us to focus on information that is relevant to what we are doing and it
involves an audio and/or visual senses.
Select one:

True
False

Question 12
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Keeping abreast of what others do and letting others know what you do are irrelevant
aspects of collaborative work and socialization
Select one:

True

False

Question 13
Complete

Mark 1.00 out of 1.00

Flag question

Question text
HCI is about understanding and developing software and other technology that will allow
people to use, be able to use, and be successful when used.
Select one:

True

False

Question 14
Complete

Mark 1.00 out of 1.00


Flag question

Question text
One of HCI's goals is to create specific capabilities and constraints for the software and/or
hardware and platform chosen for the product
Select one:

True

False

Question 15
Complete

Mark 1.00 out of 1.00

Flag question

Question text
 Which of the following is a concept indicating that we understand human attention?

Select one:

a.

Sounds should be audible to the consumer and distinguishable

b.

Avoid cluttering the interface with more information than is needed at the present moment
for the user

c.
Tactile feedback can make the same sort of distinction that a person in the world would feel

d.

Under different lighting conditions the text should be legible and distinguishable from its
context

PRELIM EXAM
Question 1
Complete

Mark 2.00 out of 2.00

Flag question

Question text
Human and computer interaction focuses on human-machine interface _____________
Select one:

a.

Design

b.

Observation

c.

Study

d.

Logic
Question 2
Complete

Mark 1.00 out of 1.00


Flag question

Question text
Human-Computer Interaction (HCI) is a multidisciplinary area of study focused on computer
technology design and, in particular, the interaction between ______________________.
Select one:

a.

human and machine

b.

user and interaction

c.

human and computer

d.

user and interface


Question 3
Complete

Mark 2.00 out of 2.00

Flag question

Question text
Several systems and technologies were developed to support telepresence and co-presence

Select one:

True
False

Question 4
Complete

Mark 2.00 out of 2.00

Flag question

Question text
A software engineer trained in the development of user interfaces would have gained
experience, learned about approaches and techniques and gained an understanding of its
weaknesses.

Select one:

True

False

Question 5
Complete

Mark 3.00 out of 3.00

Flag question

Question text
The benefits of more usable software system to business users include:
Select one or more:

a.

decreased user errors

b.

decreased accuracy of data input and data interpretation


c.

increased productivity

d.

increased need for ongoing technical support

e.

decreased user training time and cost


Question 6
Complete

Mark 2.00 out of 2.00

Flag question

Question text
Keeping abreast of what others do and letting others know what you do are irrelevant
aspects of collaborative work and socialization
Select one:

True

False

Question 7
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Social processes such as turn-taking, conventions etc. help us to work together and
organize our activities
Select one:

True

False

Question 8
Complete

Mark 1.00 out of 1.00

Flag question

Question text
There are three broad categories of user. This category of users know well how to perform
the tasks they need to perform frequently.
Select one:

a.

novice users

b.

expert users

c.

all of the choices

d.

occasional users

e.

none of the choices


Question 9
Complete
Mark 2.00 out of 2.00

Flag question

Question text
Speech-recognition systems allow users to communicate using spoken commands

Select one:

True

False

Question 10
Complete

Mark 2.00 out of 2.00

Flag question

Question text
Humans have a restricted capacity for processing information.
Select one:

True

False

Question 11
Complete

Mark 2.00 out of 2.00

Flag question
Question text
It's about sending back details about what action was taken and what was done, enabling
the individual to continue the operation.
Select one:

a.

Feedback

b.

Consistency

c.

Mappings

d.

Visibility
Question 12
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Developers must attempt to ______________________ in order to produce computer systems
with good usability.
Select one:

a.

achieve efficient, effective and safe interaction

b.

designed with little regard to usability

c.
capabilities and preferences for conducting various tasks

d.

easy to remember how to use


Question 13
Complete

Mark 2.00 out of 2.00

Flag question

Question text
Visibility is what operations and manipulation can be performed on a given entity
Select one:

True

False

Question 14
Complete

Mark 2.00 out of 2.00

Flag question

Question text
HCI is about understanding and developing software and other technology that will allow
people to use, be able to use, and be successful when used.
Select one:

True

False

Question 15
Complete
Mark 2.00 out of 2.00

Flag question

Question text
It is a term which supports the objects in an easy way to use.
Select one:

a.

Usefull

b.

Reachable

c.

Accesibility

d.

Usable
Question 16
Complete

Mark 1.00 out of 1.00

Flag question

Question text
HCI encompasses three major parts within the framework, ____________, _______________ and
_________________.
Select one:

a.

human, machine, interface


b.

user, machine, interaction

c.

user, computer, interface

d.

human, computer, interaction


Question 17
Complete

Mark 2.00 out of 2.00

Flag question

Question text
Which of the following is the principles of HCI?
Select one:

a.

Logical Data

b.

Movement

c.

Referencing

d.

Tasks
Question 18
Complete

Mark 1.00 out of 1.00


Flag question

Question text
Perception allows us to focus on information that is relevant to what we are doing and it
involves an audio and/or visual senses.
Select one:

True

False

Question 19
Complete

Mark 1.00 out of 1.00

Flag question

Question text
HCI is about understanding and creating software and other technology that people will
want to use, will be able to use, and will find effective when used.
Select one:

True

False

Question 20
Complete

Mark 1.00 out of 1.00

Flag question
Question text
 Which of the following is a concept indicating that we understand human attention?

Select one:

a.

Sounds should be audible to the consumer and distinguishable

b.

Avoid cluttering the interface with more information than is needed at the present moment
for the user

c.

Tactile feedback can make the same sort of distinction that a person in the world would feel

d.

Under different lighting conditions the text should be legible and distinguishable from its
context
Question 21
Complete

Mark 4.00 out of 4.00

Flag question

Question text

The bottom-line benefits of usability to development organizations include:


Greater

  profits due to more competitive products/services


Decreased

  overall development and maintenance costs


Decreased

  customer support costs


More

  follow-on business due to satisfied customers

Question 22
Complete

Mark 1.00 out of 1.00

Flag question

Question text
What are the elements of the Gulf of Execution?
Select one:

a.

Elements of information retrieval include finding out what the program does 

b.

Application processing, system information analysis and the evaluation of the value of
information

c.

Forming thoughts, defining appropriate behavior, choosing suitable interface mechanism

d.

Elements of information processing to figure out how to communicate with the program 
Question 23
Complete

Mark 1.00 out of 1.00

Flag question
Question text
________________ among users and computers happens at the user interface which includes
both software and hardware.
Select one:

a.

Development

b.

Interaction

c.

Interface

d.

Design
Question 24
Complete

Mark 2.00 out of 2.00

Flag question

Question text
Individual differences (need for structure vs. flexibility) and work situations (overloaded vs.
bored) would mean that a one-size-fits-all solution is neither feasible nor prudent as we
strive for optimum workplace environment and human efficiency.
Select one:

True

False

Question 25
Complete

Mark 1.00 out of 1.00


Flag question

Question text
usable
A Answer  software system is one that supports the effective and efficient
completino of tasks in a given work context. 
Question 26
Complete

Mark 2.00 out of 2.00

Flag question

Question text
One of HCI's goals is to create specific capabilities and constraints for the software and/or
hardware and platform chosen for the product
Select one:

True

False

Question 27
Complete

Mark 2.00 out of 2.00

Flag question

Question text
Sense Cam is a wearable tool that takes photographs intermittently when worn without any
user interference
Select one:
True

False

Question 28
Complete

Mark 1.00 out of 1.00

Flag question

Question text
When humans communicate with _____________, they bring to the encounter a lifetime of 
Select one:

a.

experience

b.

interface

c.

computer

d.

machine
Question 29
Complete

Mark 1.00 out of 1.00

Flag question
Question text
What is the fundamental insight that underlies the evaluation process of "cognitive walk
through?"
Select one:

a.

The idea that users can sometimes be left out of the evaluation

b.

The idea that cognitive processes are the most important aspect of the user experience

c.

The idea that experts need to work hand in hand with users to develop an optimal user
experience

d.

The idea that users earn by exploring an interface


Question 30
Complete

Mark 2.00 out of 2.00

Flag question

Question text
Which one could NOT be found in a good HCI?
Select one:

a.

Common short cuts for undo, like CTRL+Z

b.

Sounds that convey meanings

c.
Specific meanings of icons

d.

A long command line to achieve a function

MIDTERM QUIZ 1
Question 1
Complete

Mark 1.00 out of 1.00

Flag question

Question text
This is what you want to achieve in interaction.
Select one:

a.

goal

b.

option

c.

domain

d.

task
Question 2
Complete

Mark 1.00 out of 1.00


Flag question

Question text
It has a way to express instructions directly to the computer using accessible keys,
characters or a combination.
Select one:

a.

Manual Interface

b.

Command Line Interface

c.

Cyber Interface

d.

Graphical User Interface


Question 3
Complete

Mark 1.00 out of 1.00

Flag question

Question text
This is the interaction of the physical characteristics.
Select one:

a.

interaction models

b.
ergonomics

c.

context

d.

interaction styles
Question 4
Complete

Mark 1.00 out of 1.00

Flag question

Question text
It's a separate intervention intended to change the structure but you can't predict how
things will work out exactly.
Select one:

a.

system design

b.

design interactions

c.

design protocols

d.

intervention design
Question 5
Complete

Mark 1.00 out of 1.00


Flag question

Question text
Those are the small pictures or photographs depicted as device objects.
Select one:

a.

fonts

b.

menus

c.

icons

d.

windows
Question 6
Complete

Mark 1.00 out of 1.00

Flag question

Question text
What is emotional interaction?
Select one:

a.

Consideration of the significance and personal interest of a commodity in a given culture

b.
All about use and is in line with conventional usability standards

c.

It's about how we feel and respond when we communicate with technologies
Question 7
Complete

Mark 1.00 out of 1.00

Flag question

Question text
These are the reports that contain information about the incident, the objective data
analysis, and the conclusions.
Select one:

a.

factual data

b.

infinite information

c.

accident reports

d.

bugs and errors

Question 8
Complete

Mark 1.00 out of 1.00


Flag question

Question text
It is the design of the interaction between users and products.
Select one:

a.

design interactions

b.

system design

c.

intervention design

d.

design protocols
Question 9
Complete

Mark 1.00 out of 1.00

Flag question

Question text
It is a confirmation box, in which individual and isolated regions can be selected to activate
an action inside a display.
Select one:

a.

menu

b.
icon

c.

button

d.

task
Question 10
Complete

Mark 1.00 out of 1.00

Flag question

Question text
What is behavioral design?
Select one:

a.

Taking into account the importance and personal interest of a commodity in a given culture

b.

Predicting the feelings and behavioral elements of users

c.

Is about use and equates with the traditional values of usability


Question 11
Complete

Mark 1.00 out of 1.00

Flag question
Question text
Which of the following is NOT an Ergonomic example?
Select one:

a.

arrangement of controls and displays

b.

spiritual beliefs

c.

use of colour

d.

surrounding environment
Question 12
Complete

Mark 0.00 out of 1.00

Flag question

Question text
This is the nature of the interaction between the user / device.
Select one:

a.

context

b.

ergonomics

c.
interaction styles

d.

interaction models
Question 13
Complete

Mark 1.00 out of 1.00

Flag question

Question text
It is the method of choosing items to concentrate on from the set of possibilities available
for a search at a point in time.
Select one:

a.

Attention

b.

Recognition

c.

Learning

d.

Perception
Question 14
Complete

Mark 1.00 out of 1.00

Flag question
Question text
These are the systems where augmented reality, window system, and 3D workspaces are
used.
Select one:

a.

User Interfaces

b.

Two Dimensional interfaces

c.

Complex Interfaces

d.

Three dimensional interfaces


Question 15
Complete

Mark 1.00 out of 1.00

Flag question

Question text
In order to define its aims and purposes, it is the method of researching a practice or
enterprise and creating structures and processes.
Select one:

a.

system data

b.

system structure

c.
system project

d.

system analysis
Question 16
Complete

Mark 1.00 out of 1.00

Flag question

Question text
These are the screen areas which function as if they were separate, such as text or graphics.
Select one:

a.

windows

b.

fonts

c.

icons

d.

menus
Question 17
Complete

Mark 1.00 out of 1.00

Flag question
Question text
Which of the following is design's golden rule?
Select one:

a.

understand your materials

b.

share your files

c.

make more programs

d.

make your design simple


Question 18
Complete

Mark 1.00 out of 1.00

Flag question

Question text
These are set of options that appear on screen.
Select one:

a.

menus

b.

icons

c.

bars

d.
options
Question 19
Complete

Mark 1.00 out of 1.00

Flag question

Question text
The prototyping phase follows after which of the following steps?
Select one:

a.

Understanding users needs

b.

Evaluation

c.

Building the application

d.

None of the given


Question 20
Complete

Mark 1.00 out of 1.00

Flag question

Question text
These are the windows of information that pop up to warn about a significant incident or
request information.
Select one:
a.

toolbars

b.

dialogue boxes

c.

menus

d.

buttons

MIDTERM QUIZ 2
Question 1
Complete

Mark 1.00 out of 1.00

Flag question

Question text
What is persuasive technologies?
Select one:

a.

Attributing human-like qualities to inanimate objects

b.

Interactive computer systems are designed to alter perceptions and behaviors of individuals

c.

Seek to convince people to change their everyday practices as regards environmental issues
Question 2
Complete

Mark 1.00 out of 1.00


Flag question

Question text
What is facial coding?
Select one:

a.

Sadness, happiness, fear, disgust, surprise and anger

b.

Measures the emotions of users by analyzing photos recorded via the camera when
interacting with the device

c.

Skin conductance, heart activity, breathing, pupil dilation


Question 3
Complete

Mark 1.00 out of 1.00

Flag question

Question text
What are expressive interfaces?
Select one:

a.

Is about use and equates with the traditional values of usability

b.

Welcoming persona, has a personality and makes the user feel involved with them

c.
Provide reassuring feedback that can be both informative and fun, but also intrusive and
annoying
Question 4
Complete

Mark 1.00 out of 1.00

Flag question

Question text
What is virtual agents?
Select one:

a.

phishing and trust. Deceive people into parting with personal details

b.

welcoming persona, has a personality and makes the user feel involved with them

c.

tries to persuade people to change their everyday habits with respect to environmental
concerns
Question 5
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Emotional technology aims to
Select one:

a.
Predict user's feelings and behavioral aspects

b.

Attributing human-like qualities to inanimate objects

c.

Welcoming persona, has a personality and makes the user feel involved with them
Question 6
Complete

Mark 1.00 out of 1.00

Flag question

Question text
What is deceptive technology?
Select one:

a.

phishing and trust. Deceive people into parting with personal details

b.

to predict user's emotions and aspects of their behavior

c.

Measures the user 's emotions by examining camera images when communicating with the
device
Question 7
Complete

Mark 1.00 out of 1.00

Flag question
Question text
The prototyping phase follows after which of the following steps?
Select one:

a.

None of the given

b.

Understanding users needs

c.

Evaluation

d.

Building the application


Question 8
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Basic activities in Interactive design EXCEPT
Select one:

a.

Testing the prototype

b.

Identifying needs and establishing requirements

c.

Evaluating designs

d.
Building interactive versions of the designs
Question 9
Complete

Mark 1.00 out of 1.00

Flag question

Question text
What is physiological reactions?
Select one:

a.

Interactive computer systems are designed to alter perceptions and behaviors of individuals

b.

Skin conductance, heart activity, breathing, pupil dilation

c.

Attributing human-like qualities to inanimate objects


Question 10
Complete

Mark 1.00 out of 1.00

Flag question

Question text
When is an interface annoying?
Select one:

a.

Measures user's emotions by analyzing images captured by the webcam while they interact
with the computer
b.

Tries to persuade people to change their everyday habits with respect to environmental
concerns

c.

Crashes, doesn't do what user wants, expectations not met, vague error messages,
appearance of interface is gimmicky
Question 11
Complete

Mark 1.00 out of 1.00

Flag question

Question text
For user testing on your low fidelity prototypes, you will:

Select one:

a.

Give them an in depth explanation of the product so that they know everything before
looking at your design

b.

All of the given

c.

Give a brief overview of your ideas and then let them explore/figure out your design

d.

Antagonize the user if they are unable to figure out your design
Question 12
Complete

Mark 1.00 out of 1.00


Flag question

Question text
Which one of these would NOT be found in a good HCI?
Select one:

a.

Sounds that convey meanings

b.

Icons that can have specific meanings.

c.

A long command line to achieve a function

d.

Common short cuts, like CTRL+Z for undo.


Question 13
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Interaction design concerned with ___________
Select one:

a.

Person in front of the screen

b.
Making something cool and interesting

c.

Conversation back and forth

d.

Machines with interactive systems


Question 14
Complete

Mark 1.00 out of 1.00

Flag question

Question text
Paper and pen-based sketches used for prototyping signify which of the following?
Select one:

a.

Low-resolution prototyping

b.

Low-fidelity prototyping

c.

High-fidelity prototyping

d.

Rapid prototyping
Question 15
Complete

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Question text
All answers below is benefits of interface design from design rationale, except
Select one:

a.

presents arguments for design trade-offs

b.

communication throughout life cycle

c.

organizes potentially large design space

d.

not accurately or completely capture the rationale


Question 16
Complete

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Question text
What is Anthromorphism?
Select one:

a.

tries to persuade people to change their everyday habits with respect to environmental
concerns

b.
attributing human-like qualities to inanimate objects

c.

welcoming persona, has a personality and makes the user feel involved with them
Question 17
Complete

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Question text
A search engine depends on _______to find information on the web.
Select one:

a.

grocery stores

b.

computers

c.

humans

d.

resturants
Question 18
Complete

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Question text
You want to test the intuitiveness of the functionality of the application. For this task, you
will use:
Select one:

a.

High fidelity prototypes

b.

Waterfall prototypes

c.

Low fidelity prototypes


Question 19
Complete

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What is reflective design?
Select one:

a.

Tries to persuade people to change their everyday habits with respect to environmental
concerns

b.

Taking into account the meaning and personal value of a product in a particular culture

c.

Skin conductance, heart activity, breathing, pupil dilation


Question 20
Complete
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Fidelity can be considered as the
Select one:

a.

does the prototype work correctly

b.

how close the prototype to the final product

c.

how complete the prototype is

d.

level of detail and the functionality that the prototype has.

MIDTERM EXAM
Question 1
Complete

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The use and creation of computational models of design processes and digital media is
described as assisting and/or automating various aspects of the design process.
Select one:

a.

design process WRONG

b.

design computing NOT SURE

c.

design development WRONG

d.

design algorithm
Question 2
Complete

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Basic activities in Interactive design EXCEPT
Select one:

a.

Testing the prototype

b.

Building interactive versions of the designs

c.

Evaluating designs
d.

Identifying needs and establishing requirements


Question 3
Complete

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It is the design of the interaction between users and products.
Select one:

a.

intervention design

b.

design protocols

c.

system design

d.

design interactions
Question 4
Complete

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Question text
What is Anthromorphism?
Select one:

a.

attributing human-like qualities to inanimate objects

b.

welcoming persona, has a personality and makes the user feel involved with them

c.

tries to persuade people to change their everyday habits with respect to environmental
concerns
Question 5
Complete

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Fidelity can be in terms of one or some or all of the following areas:
Select one or more:

a.

Efficiency

b.

Interactivity

c.

Content and Commands:

d.

Visuals
Question 6
Complete
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What is persuasive technologies?
Select one:

a.

Seek to convince people to change their everyday practices as regards environmental issues

b.

Attributing human-like qualities to inanimate objects

c.

Interactive computer systems are designed to alter perceptions and behaviors of individuals
Question 7
Complete

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What is physiological reactions?
Select one:

a.

Attributing human-like qualities to inanimate objects

b.

Interactive computer systems are designed to alter perceptions and behaviors of individuals

c.
Skin conductance, heart activity, breathing, pupil dilation
Question 8
Complete

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These are the systems where augmented reality, window system, and 3D workspaces are
used.
Select one:

a.

Three dimensional interfaces

b.

Two Dimensional interfaces

c.

User Interfaces

d.

Complex Interfaces
Question 9
Complete

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Paper and pen-based sketches used for prototyping signify which of the following?
Select one:
a.

Rapid prototyping

b.

Low-resolution prototyping

c.

High-fidelity prototyping

d.

Low-fidelity prototyping
Question 10
Complete

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Fidelity can be considered as the
Select one:

a.

level of detail and the functionality that the prototype has.

b.

does the prototype work correctly

c.

how complete the prototype is

d.

how close the prototype to the final product


Question 11
Complete
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Which one of these would NOT be found in a good HCI?
Select one:

a.

Sounds that convey meanings

b.

Icons that can have specific meanings.

c.

A long command line to achieve a function

d.

Common short cuts, like CTRL+Z for undo.


Question 12
Complete

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A search engine depends on _______to find information on the web.
Select one:

a.

grocery stores

b.
computers

c.

humans

d.

resturants
Question 13
Complete

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Those are the small pictures or photographs depicted as device objects.
Select one:

a.

fonts

b.

icons

c.

menus

d.

windows
Question 14
Complete

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Question text
In order to define its aims and purposes, it is the method of researching a practice or
enterprise and creating structures and processes.
Select one:

a.

system structure

b.

system data

c.

system project

d.

system analysis
Question 15
Complete

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For user testing on your low fidelity prototypes, you will:

Select one:

a.

Give a brief overview of your ideas and then let them explore/figure out your design

b.
Give them an in depth explanation of the product so that they know everything before
looking at your design

c.

Antagonize the user if they are unable to figure out your design

d.

All of the given


Question 16
Complete

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It has a way to express instructions directly to the computer using accessible keys,
characters or a combination.
Select one:

a.

Command Line Interface

b.

Cyber Interface

c.

Manual Interface

d.

Graphical User Interface


Question 17
Complete

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What is reflective design?
Select one:

a.

Taking into account the meaning and personal value of a product in a particular culture

b.

Tries to persuade people to change their everyday habits with respect to environmental
concerns

c.

Skin conductance, heart activity, breathing, pupil dilation


Question 18
Complete

Mark 1.00 out of 1.00

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Question text
All answers below are benefits of interface design from design rationale, except
Select one:

a.

organizes potentially large design space

b.

communication throughout life cycle

c.
not accurately or completely capture the rationale

d.

presents arguments for design trade-offs


Question 19
Complete

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Sustainable HCI ...
Select one:

a.

Attributing human-like qualities to inanimate objects

b.

Phishing and trust. Deceive people into parting with personal details

c.

Tries to persuade people to change their everyday habits with respect to environmental
concerns
Question 20
Complete

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Question text
You want to test the intuitiveness of the functionality of the application. For this task, you
will use:
Select one:

a.

Waterfall prototypes

b.

High fidelity prototypes

c.

Low fidelity prototypes


Question 21
Complete

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Question text
What is behavioral design?
Select one:

a.

Predicting the feelings and behavioral elements of users

b.

Is about use and equates with the traditional values of usability

c.

Taking into account the importance and personal interest of a commodity in a given culture
Question 22
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The prototyping phase follows after which of the following steps?
Select one:

a.

Building the application

b.

Evaluation

c.

Understanding users needs

d.

None of the given


Question 23
Complete

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Question text
This is the interaction of the physical characteristics.
Select one:

a.

context

b.
interaction styles

c.

interaction models

d.

ergonomics
Question 24
Complete

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It requires more effort and resources to incorporate user feedback during high-fidelity
prototyping 
Select one:

True

False

Question 25
Complete

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What is virtual agents?
Select one:

a.
welcoming persona, has a personality and makes the user feel involved with them

b.

tries to persuade people to change their everyday habits with respect to environmental
concerns

c.

phishing and trust. Deceive people into parting with personal details
Question 26
Complete

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Question text
Which of the following is NOT an Ergonomic example?
Select one:

a.

surrounding environment

b.

spiritual beliefs

c.

use of colour

d.

arrangement of controls and displays


Question 27
Complete

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These are the windows of information that pop up to warn about a significant incident or
request information.
Select one:

a.

dialogue boxes

b.

toolbars

c.

menus

d.

buttons
Question 28
Complete

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Question text
What is emotional interaction?
Select one:

a.

All about use and is in line with conventional usability standards

b.
It's about how we feel and respond when we communicate with technologies

c.

Consideration of the significance and personal interest of a commodity in a given culture


Question 29
Complete

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This is what you want to achieve in interaction.
Select one:

a.

option

b.

domain

c.

goal

d.

task
Question 30
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A Prototyping session
Select one or more:

a.

The prototype is the final product of this

b.

will build and test different prototypes

c.

Is used to test the user interface

d.

tests the potential solution


Question 31
Complete

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What is facial coding?
Select one:

a.

Sadness, happiness, fear, disgust, surprise and anger

b.

Skin conductance, heart activity, breathing, pupil dilation

c.

Measures the emotions of users by analyzing photos recorded via the camera when
interacting with the device
Question 32
Complete

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Low-fidelity prototyping requires more precision than high-fidelity prototyping because that
is when the major structure of the application is being designed
Select one:

True

False

Question 33
Complete

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Question text
When is an interface annoying?
Select one:

a.

Tries to persuade people to change their everyday habits with respect to environmental
concerns

b.

Crashes, doesn't do what user wants, expectations not met, vague error messages,
appearance of interface is gimmicky

c.
Measures user's emotions by analyzing images captured by the webcam while they interact
with the computer
Question 34
Complete

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It is the method of choosing items to concentrate on from the set of possibilities available
for a search at a point in time.
Select one:

a.

Perception

b.

Recognition

c.

Attention

d.

Learning
Question 35
Complete

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This is the nature of the interaction between the user / device.
Select one:

a.

interaction models

b.

interaction styles

c.

ergonomics

d.

context

Question 36
Complete

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It is easier to incorporate user feedback during low-fidelity prototyping compared to high-
fidelity prototyping 
Select one:

True

False

Question 37
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It's a separate intervention intended to change the structure but you can't predict how
things will work out exactly.
Select one:

a.

intervention design

b.

design interactions

c.

system design

d.

design protocols
Question 38
Complete

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What are expressive interfaces?
Select one:

a.

Is about use and equates with the traditional values of usability

b.
Provide reassuring feedback that can be both informative and fun, but also intrusive and
annoying

c.

Welcoming persona, has a personality and makes the user feel involved with them
Question 39
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Interaction design concerned with ___________
Select one:

a.

Conversation back and forth

b.

Person in front of the screen

c.

Making something cool and interesting

d.

Machines with interactive systems


Question 40
Complete

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These are the screen areas which function as if they were separate, such as text or graphics.
Select one:

a.

fonts

b.

windows

c.

icons

d.

menus
Question 41
Complete

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These are the reports that contain information about the incident, the objective data
analysis, and the conclusions.
Select one:

a.

factual data

b.

infinite information

c.

accident reports
d.

bugs and errors

Question 42
Complete

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These are set of options that appear on screen.
Select one:

a.

icons

b.

menus

c.

bars

d.

options
Question 43
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Why should you prototype? 
Select one or more:

a.

to test

b.

for empathy

c.

to plan

d.

to decide
Question 44
Complete

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What is deceptive technology?
Select one:

a.

Measures the user 's emotions by examining camera images when communicating with the
device

b.

to predict user's emotions and aspects of their behavior

c.

phishing and trust. Deceive people into parting with personal details
Question 45
Complete

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A Prototype is
Select one or more:

a.

an artifact that is created as a result of trying to solve a business challenge.

b.

what the designer believes can potentially be a solution to the problem

c.

A restricted final version

d.

an early, inexpensive, and scaled down version of a product.


Question 46
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It is a confirmation box, in which individual and isolated regions can be selected to activate
an action inside a display.
Select one:
a.

menu

b.

icon

c.

task

d.

button
Question 47
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Which of the following is design's golden rule?
Select one:

a.

make your design simple

b.

understand your materials

c.

share your files

d.

make more programs


Question 48
Complete
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Emotional technology aims to
Select one:

a.

Predict user's feelings and behavioral aspects

b.

Welcoming persona, has a personality and makes the user feel involved with them

c.

Attributing human-like qualities to inanimate objects

FINAL QUIZ 1
Question 1
Complete

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While it's best if the program can be used without documentation, support and
documentation may need to be provided.
Select one:

a.

Match between system and the real world


b.

Consistency and standards

c.

Help and documentation

d.

Recognition rather than recall


Question 2
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The program will also keep users updated in a reasonable time about what's happening
through correct feedback.

Select one:

a.

Error prevention

b.

Consistency and standards

c.

Visibility of system status

d.

Help users recognize, diagnose, and recover from errors


Question 3
Complete
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Fitt’s law predicts that pointing to an object using a tool is a function of the distance from
the object and the size of the object.
Select one:

True

False

Question 4
Complete

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Dialogs should not contain irrelevant or rarely needed information. Each extra information
unit in a dialog competes with the related information units and diminishes their relative
visibility.
Select one:

a.

Aesthetics and minimalist design

b.

Help users recognize, diagnose, and recover from errors.

c.

Help and documentation


d.

Match between system and the real world


Question 5
Complete

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Designer introduces an element of the Design & Use scenarios in a cognitive walkthrough.

Select one:

True

False

Question 6
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Error messages should be expressed in plain language (no codes), the problem should be
specified precisely and a solution suggested constructively.
Select one:

a.

Visibility of system status

b.
Error prevention

c.

User control and freedom

d.

Help users recognize, diagnose, and recover from errors


Question 7
Complete

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Fitts' Law can’t be used to predict professional, error-free results with restricted key presses
for clearly defined tasks
Select one:

True

False

Question 8
Complete

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Question text
A careful design is even better than good error messages which prevents a problem from
occurring in the first place. Either delete or test for error-prone conditions, and offer a
validation choice to users before committing to the operation.
Select one:
a.

Flexibility and efficiency of use

b.

Recognition rather than recall

c.

Error prevention
Question 9
Complete

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In the early 1990s Jacob Nielsen developed heuristic evaluation.
Select one:

True

False

Question 10
Complete

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Modelling includes the processing of user behavior data on a website or product
Select one:

True
False

Question 11
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The program will speak the language of the users, with user-familiar expressions, phrases,
and concepts rather than system-oriented terminology.
Select one:

a.

Help and documentation

b.

Aesthetics and minimalist design

c.

Match between system and the real world

d.

Visibility of system status


Question 12
Complete

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Accelerators — unknown by the novice user — can often speed up the professional user
interaction so the device can work for both new and seasoned users. Allow users to tailor
frequent actions.
Select one:

a.

Recognition rather than recall

b.

Flexibility and efficiency of use

c.

Consistency and standards

d.

Help users recognize, diagnose, and recover from errors


Question 13
Complete

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Predictive models, offer a way to test goods or prototypes without affecting the users
directly.
Select one:

True

False

Question 14
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Users shouldn't be wondering whether specific words, circumstances or acts mean the same
thing. Employ conventions on website.
Select one:

a.

Help users recognize, diagnose, and recover from errors

b.

Match between system and the real world

c.

Consistency and standards

d.

Help and documentation


Question 15
Complete

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You cannot use inspections to test specifications, mockups, functional prototypes, or
systems.
Select one:

True

False
Question 16
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Walkthroughs are focused so they are suitable to assess small parts of a product.
Select one:

True

False

Question 17
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Expert is told of the assumptions regarding consumer population, sense of usage, task
specifics in heuristic evaluation.
Select one:

True

False

Question 18
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Minimize the memory load of the user, by having visible objects, behaviors and choices. The
user should not need to remember data from one part of the dialog to another. Instructions
for using the program should be accessible or easily retrievable where appropriate.
Select one:

a.

Match between system and the real world

b.

Error prevention

c.

Visibility of system status

d.

Recognition rather than recall


Question 19
Complete

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Users often mistakenly choose system functions and need a clearly marked "emergency
exit" to leave the undesirable state without having to go through an extended dialog.
Support undo and redo.
Select one:

a.
Match between system and the real world

b.

Consistency and standards

c.

User control and freedom

d.

Help and documentation


Question 20
Complete

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Fitts' law is useful in evaluating structures for which it is not possible to locate an item
Select one:

True

False

FINAL QUIZ 2
Question 1
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The application of technology in people's daily lives can be measured in living
laboratories.
Select one:

True

False
Question 2
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Remote testing systems which are inexpensive are more compact than usability
laboratories. Many do have handheld eye-tracking apps and other tools.
Select one:

True

False
Question 3
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Usually a high authority approves the design of the informed consent form, the
assessment procedure, data processing and data storage methods
Select one:

True

False
Question 4
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Usability testing and trials require the assessor to have a high degree of control
over what is being tested, while evaluators usually exert little or no control on
participants in field studies.
Select one:

True

False
Question 5
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Controlled setting involving users, e.g. field experiments and seeing how the
product is used in the real world in wild experiments.
Select one:

True

False
Question 6
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Evaluations may be carried out in controlled settings such as labs, less controlled
field settings, or where no users are present.
Select one:

True

False
Question 7
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Experiments test a hypothesis by changing some variables while preserving
constancy of others.
Select one:

True

False
Question 8
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Participants will be told why they are doing the test, what they will be asked to do
and their rights.
Select one:

True

False
Question 9
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Match the things to consider when interpreting data from Column A to Column B
Does the process yield the same results on different Answer 1
occasions? Reliability

How generalizable are outcomes? Answer 2


Scope
Scope

Answer 3
Does the assessment process distort the results? Ecological validity

Can the system measure what they are supposed to Answer 4


calculate? Validity

Answer 5
Are there prejudices that distort outcomes? Biases

Question 10
Complete
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User-free settings are intended to predict, analyze & model aspects of device
analytics.
Select one:

True

False
Question 11
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To test dependent variable(s), the experimenter checks independent variable(s).
Select one:

True

False
Question 12
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Some of the same methods of collecting data are used in evaluation as to set
criteria and define the needs of the users.
Select one:

True

False
Question 13
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Usability research is based on indicators of success, e.g. How long and how many
errors are made while performing a series of predefined tasks. Indirect observation
(video and keystroke logging), questionnaires regarding user satisfaction, and
interviews are also collected.
Select one:

True

False
Question 14
Complete
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Natural setting involving people, e.g. usability testing & laboratory and living lab
tests.
Select one:

True

False
Question 15
Complete
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Usability testing is carried out in regulated labs or temporary laboratories.
Select one:

True

False
Question 16
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Field studies are evaluation studies that are carried out in natural settings to
discover how people interact with technology in the real world.
Select one:

True

False

FINAL EXAM
Question 1
Complete

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Fitts' Law can’t be used to predict professional, error-free results with restricted key presses
for clearly defined tasks
Select one:

True

False

Question 2
Complete

Mark 1.00 out of 1.00

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Question text
Expert is told of the assumptions regarding consumer population, sense of usage, task
specifics in heuristic evaluation.
Select one:

True

False

Question 3
Complete

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Question text
Minimize the memory load of the user, by having visible objects, behaviors and choices. The
user should not need to remember data from one part of the dialog to another. Instructions
for using the program should be accessible or easily retrievable where appropriate.
Select one:
a.

Visibility of system status

b.

Match between system and the real world

c.

Error prevention

d.

Recognition rather than recall


Question 4
Complete

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Usually a high authority approves the design of the informed consent form, the assessment
procedure, data processing and data storage methods

Select one:

True

False

Question 5
Complete

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Modelling includes the processing of user behavior data on a website or product
Select one:

True

False

Question 6
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In the early 1990s Jacob Nielsen developed heuristic evaluation.
Select one:

True

False

Question 7
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Walkthroughs are focused so they are suitable to assess small parts of a product.
Select one:

True

False

Question 8
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Users shouldn't be wondering whether specific words, circumstances or acts mean the same
thing. Employ conventions on website.
Select one:

a.

Help users recognize, diagnose, and recover from errors

b.

Match between system and the real world

c.

Help and documentation

d.

Consistency and standards


Question 9
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Error messages should be expressed in plain language (no codes), the problem should be
specified precisely and a solution suggested constructively.
Select one:

a.

User control and freedom

b.

Help users recognize, diagnose, and recover from errors

c.

Visibility of system status

d.

Error prevention
Question 10
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Designer introduces an element of the Design & Use scenarios in a cognitive walkthrough.

Select one:

True

False

Question 11
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A careful design is even better than good error messages which prevents a problem from
occurring in the first place. Either delete or test for error-prone conditions, and offer a
validation choice to users before committing to the operation.
Select one:

a.

Flexibility and efficiency of use

b.

Recognition rather than recall

c.

Error prevention
Question 12
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To test dependent variable(s), the experimenter checks independent variable(s).
Select one:

True

False

Question 13
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Participants will be told why they are doing the test, what they will be asked to do and their
rights.
Select one:

True

False

Question 14
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While it's best if the program can be used without documentation, support and
documentation may need to be provided.
Select one:

a.

Recognition rather than recall

b.

Consistency and standards

c.

Match between system and the real world

d.

Help and documentation


Question 15
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What are the elements of the Gulf of Execution?
Select one:

a.

Application processing, system information analysis and the evaluation of the value of
information

b.

Elements of information retrieval include finding out what the program does 

c.

Elements of information processing to figure out how to communicate with the program 

d.

Forming thoughts, defining appropriate behavior, choosing suitable interface mechanism


Question 16
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Sometimes the results of a field study are surprising, especially in wild studies that
investigate how participants use novel technology in their own homes, workplaces, or
outside.
Select one:

True

False

Question 17
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Field studies are evaluation studies that are carried out in natural settings to discover how
people interact with technology in the real world.
Select one:

True

False

Question 18
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Usability research is based on indicators of success, e.g. How long and how many errors are
made while performing a series of predefined tasks. Indirect observation (video and
keystroke logging), questionnaires regarding user satisfaction, and interviews are also
collected.
Select one:

True
False

Question 19
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Natural setting involving people, e.g. usability testing & laboratory and living lab tests.
Select one:

True

False

Question 20
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Dialogs should not contain irrelevant or rarely needed information. Each extra information
unit in a dialog competes with the related information units and diminishes their relative
visibility.
Select one:

a.

Aesthetics and minimalist design

b.

Help users recognize, diagnose, and recover from errors.


c.

Help and documentation

d.

Match between system and the real world


Question 21
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The application of technology in people's daily lives can be measured in living laboratories.
Select one:

True

False

Question 22
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Fitts' law is useful in evaluating structures for which it is not possible to locate an item
Select one:

True

False
Question 23
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Accelerators — unknown by the novice user — can often speed up the professional user
interaction so the device can work for both new and seasoned users. Allow users to tailor
frequent actions.
Select one:

a.

Flexibility and efficiency of use

b.

Help users recognize, diagnose, and recover from errors

c.

Consistency and standards

d.

Recognition rather than recall


Question 24
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Predictive models, offer a way to test goods or prototypes without affecting the users
directly.
Select one:

True

False

Question 25
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The field of HCI __________
Select one:

a.

Contains no applied knowledge

b.

Is Software Engineering Brunch

c.

attempts to understand and shape the way how people communicate with computers

d.

Focuses on psychologically based analysis of human actions


Question 26
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Controlled setting involving users, e.g. field experiments and seeing how the product is used
in the real world in wild experiments.
Select one:

True

False

Question 27
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Remote testing systems which are inexpensive are more compact than usability laboratories.
Many do have handheld eye-tracking apps and other tools.
Select one:

True

False

Question 28
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Some of the same methods of collecting data are used in evaluation as to set criteria and
define the needs of the users.
Select one:
True

False

Question 29
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Usability testing is carried out in regulated labs or temporary laboratories.

Select one:

True

False

Question 30
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Fitt’s law predicts that pointing to an object using a tool is a function of the distance from
the object and the size of the object.
Select one:

True

False
Question 31
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The bottom-line benefits of usability to development organizations include:


Greater

  profits due to more competitive products/services


Decreased

  overall development and maintenance costs


Decreased

  customer support costs


More

  follow-on business due to satisfied customers

Question 32
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Users often mistakenly choose system functions and need a clearly marked "emergency
exit" to leave the undesirable state without having to go through an extended dialog.
Support undo and redo.
Select one:

a.

User control and freedom


b.

Consistency and standards

c.

Help and documentation

d.

Match between system and the real world


Question 33
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Match the things to consider when interpreting data from Column A to Column B
Answer 1
How generalizable are outcomes? Scope

Answer 2
Can the system measure what they are supposed to calculate? Validity

Answer 3
Does the process yield the same results on different occasions? Reliability

Answer 4
Are there prejudices that distort outcomes? Biases

Answer 5
Does the assessment process distort the results? Ecological validity

Question 34
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Experiments test a hypothesis by changing some variables while preserving constancy of
others.
Select one:

True

False

Question 35
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You cannot use inspections to test specifications, mockups, functional prototypes, or
systems.
Select one:

True

False

Question 36
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User-free settings are intended to predict, analyze & model aspects of device analytics.
Select one:

True

False

Question 37
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Field studies involving the implementation in natural settings of prototypes or innovations
can also be referred to as 'in the wild.'
Select one:

True

False

Question 38
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This is the method of choosing items to concentrate on from the variety of possibilities
available for a list at a time.
Select one:

a.
Perception

b.

Learning

c.

Attention

d.

Recognition
Question 39
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usable
A Answer  software system is one that supports the effective and efficient
completino of tasks in a given work context. 
Question 40
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The program will also keep users updated in a reasonable time about what's happening
through correct feedback.

Select one:
a.

Help users recognize, diagnose, and recover from errors

b.

Visibility of system status

c.

Error prevention

d.

Consistency and standards


Question 41
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The program will speak the language of the users, with user-familiar expressions, phrases,
and concepts rather than system-oriented terminology.
Select one:

a.

Help and documentation

b.

Aesthetics and minimalist design

c.

Visibility of system status

d.

Match between system and the real world


Question 42
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Evaluations may be carried out in controlled settings such as labs, less controlled field
settings, or where no users are present.
Select one:

True

False

Question 43
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Usability testing and trials require the assessor to have a high degree of control over what is
being tested, while evaluators usually exert little or no control on participants in field
studies.
Select one:

True

False

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