Quiz1
Which stage of the HCI design process involves transitioning from understanding user needs to
figuring out how to achieve them using rules and design principles?
a.Analysis
b.Requirement
c.Iteration and Prototyping
d.Design(+)
How has HCI evolved beyond its initial focus on usability?
a.By focusing exclusively on social computing platforms.
b.By prioritizing hardware advancements over software usability.
c.By expanding to include accessibility for diverse user groups. (+)
d. By ignoring the needs of information technology professionals
The degree to which a product is usable and accessible by as many people as possible
a. User Experience.
b. Learnability.
c. Accessibility. (+)
d. Flexibility
Why is early planning for accommodating users with disabilities emphasized in HCI design?
a. It ensures compliance with legal requirements
b. It reduces the need for user testing
c. It simplifies the design process for developers
d. It saves money to plan ahead instead of making changes later(+)
In the context of HCI and software systems, how do competitor users contribute to product
development?
a. By conducting usability testing sessions
b. By providing financial investments
c. By designing user interfaces
d. By influencing feature prioritization and market strategies(+)
Which of the following are crucial for understanding users' needs:
a. Considering what users are good and bad at.
b. Listening to users' wants and involving them in the process.
c. Designing pleasurable interactive products.
d. Both a and b. (+)
Which usability measure evaluates how well users retain their skills over time?
a. Time to Learn
b. Rate of Errors by Users
c. Retention Over Time(+)
d. Speed of Performance
Why might inefficient task flow be considered a characteristic of poor usability in software
design?
a. It simplifies the navigation structure for new users.
b. It increases user satisfaction by providing more options.
c. It complicates common tasks, requiring excessive steps or illogical order. (+)
d. It ensures users with disabilities can access the software
For which usability goal is the question, 'What kinds of interface support are provided to assist
users in remembering how to perform tasks, especially for products they use infrequently?'
relevant?
a. Learnability
b. Safety
c. Efficiency
d. Memorability(+)
Which type of constraint refers to limitations such as screen size, device form factor, and input
methods?
a. Physical Constraints(+)
b. Cognitive Constraints
c. Technological Constraints
d. Contextual Constraints
Substitute Quiz1
Why is early planning for accommodating users with disabilities emphasized in HCI design?
a. It simplifies the design process for developers
b. It reduces the need for user testing
c. It ensures compliance with legal requirements
d. It saves money to plan ahead instead of making changes later(+)
How does HCI study the psychological and physiological aspects of humans in the context of
new product usage?
a. By designing marketing campaigns
b. By analyzing market trends
c. By studying how a user learns to use a new product(+)
d. By conducting financial audits
Which of the following best describes an effective HCI system?
a. A system that has the most features
b. A system that has the most advanced graphics
c. A system that is the most cost-effective to develop
d. A system that allows users to achieve their objectives with minimal errors(+)
In the context of HCI, if a system is highly effective but not efficient, what might be the issue?
a. The system is fast, but users often fail to complete their tasks
b. The system is cost-effective, but not user-friendly
c. The system is very secure but difficult to navigate
d. Users can achieve their goals, but it takes a long time(+)
What is the primary goal of usability in the context of the shopping website?
a. To minimize customer feedback
b. To provide a seamless shopping experience(+)
c. To reduce server costs
d. To maximize advertising revenue
In the context of a social media platform, what role does usability play?
a. Limiting the number of followers a user can have
b. Maximizing the number of daily posts
c. Increasing the frequency of advertisements
d. Ensuring users can easily connect and interact with others(+)
Which user class would most likely benefit from occasional prompts or reminders about
specific features?
a. Novice Users
b. Expert Frequent Users
c. Knowledgeable Intermittent Users(+)
d. None of the above
Which usability measure focuses on the long-term effectiveness of user training and system
familiarity?
a. Rate of Errors by Users
b. Time to Learn
c. Speed of Performance
d. Retention Over Time(+)
What distinguishes human-centered design from ergonomics in the context of interactive
systems?
a. Ergonomics focuses solely on software components, while human-centered design considers
both hardware and software.
b. Human-centered design focuses on usability and applying human factors/ergonomics
knowledge, while ergonomics primarily studies human interactions within systems. (+)
c. Human-centered design emphasizes theoretical aspects, while ergonomics focuses on
practical applications.
d. Ergonomics is concerned with hardware design, while human-centered design focuses on
software development
In the development of a new mobile banking app, how might insights from competitor users'
feedback influence strategic decisions?
a. By determining the app's color scheme and logo design.
b. By selecting the launch date and promotional campaigns.
c. By influencing decisions on user interface design and feature prioritization. (+)
d. By shaping decisions on security protocols and encryption methods
Midterm Exam
Q1
===
What does HCI stand for?
Human Computer Interface
Human Computer Interaction (+)
Human Computer Implementation
Human Computer Industry
==================================
Q2
Which of the following are important in the design focus of HCI?
Thinking of the user
Testing the HCI
Involving the users
All of the above(+)
=================================
Q3
A computer expert produces a solution with HCI which is very efficient in computer
resources, based on command-lines.
Which one of the following is most likely to be the result when the system is
implemented?
minimal need for user research and limited design iterations It will be welcomed by all staff.
All staff will enjoy using it after mastering the skills of command lines.
Most staff will want to become computer experts to use it.
Most staff will feel Depressed and will not want to use the system.(+)
-------------------------
Q4
All countries read from left to right?
True
False(+)
======================
Q5
HCI is based on psychological factors of humans?
True(+)
False
=========================
Q6
Which one of these is a good reason for taking care to design a good computer-human
interface?
Not every user is a computer expert(+)
Well designed HCIs allow the software to be sold at a better price.
Well designed HCIs use less computer resources.
Well designed HCIs allow the computer to run faster
===================================================
Q7
Which one of these would NOT be found in a good HCI?
Common short cuts, like CTRL+Z for undo.
Icons that can have specific meanings.
A long command line to achieve a function.(+)
Sounds that convey meanings.
=======
Q8
In the context of a vertical prototype, which of the following statements best captures
its key attribute?
a. It provides a comprehensive overview of multiple features with minimal detail, focusing on
surface-level interactions.
b. It delivers in-depth design and functionality for a narrow set of features, allowing for
detailed testing and refinement.(+)
c. It emphasizes a high-fidelity representation of the entire product, including all features and
interactions.
d. It integrates a wide array of features with basic design elements, facilitating a general
understanding of the product's scope.
=======
Q9
Which of the following are recognised kinds of prototypes?
Interactive sketches.(+)
Conceptual models.
Beta versions.
===============================
Q10
===
Which of these are attributes of usability?
Learnability.(+)
Usefulness.
Security
Functionality
================
Q11
Which usability measure evaluates the time needed to complete specific benchmarks
or tasks?
A) Rate of Errors by Users.
B) Subjective Satisfaction.
C) Speed of Performance.(+)
D) Retention Over Time.
=====
Q12
Regarding brainstorming:
Brainstorming should be done in familiar surroundings.
To keep things organised, immediately reject impossible solutions.
Sketch in pencil on Post-It notes.
Think about which ideas are practical only after brainstorming is done.(+)
=======
Q13
Which of the following best describes the primary characteristic of a horizontal
prototype?
It provides in-depth functionality for each feature to ensure thorough testing.
It focuses on presenting a wide array of features with Basic implementation.(+)
It offers a high-fidelity simulation of the final product's user interface.
It emphasizes detailed exploration of a specific feature's capabilities.
=======================
Q14
What is the primary difference between low-fidelity and high-fidelity prototypes?
a. Low-fidelity prototypes are fully designed and interactive, while high-fidelity prototypes are
simple sketches without interactivity.
b. Low-fidelity prototypes are basic sketches without interactivity, while high-fidelity
prototypes are fully designed with realistic visuals and complete functionality.(+)
c. Low-fidelity prototypes include realistic visuals and basic navigation, while high-fidelity
prototypes are minimal and lack detailed design.
d. Low-fidelity prototypes are interactive wireframes, while high-fidelity prototypes are simple
and static.
---------
Q15
Question: In Human-Computer Interaction (HCI), what is a prototype primarily used
for?
a. To finalize and deploy a fully functional version of the software or hardware system
b. To create a high-fidelity model that eliminates the need for further design iterations
c. To explore and validate design ideas through preliminary versions that can range from
simple sketches to detailed simulations(+)
d. To develop a static representation of the final product that only stakeholders can review
=====
Q16
High-fidelity prototypes are used to explore rough ideas with minimal detail and no
interactivity, similar to early sketches.(False)
===================================
Q17
Case Study:
A design team creates a simple hand-drawn sketch of an app's layout to test basic
structure. Later, they develop a detailed, interactive digital version with realistic
visuals and functionality.
Question:
Which prototype is better for gathering early feedback on basic app structure and
why?
a. The hand-drawn sketch, because it allows for quick testing of basic ideas.(+)
b. The detailed digital version, because it shows the final design.
c. The hand-drawn sketch, because it includes all functionality.
d. The detailed digital version, because it looks more professional.
=====================
Q18
In the context of medium-fidelity prototyping, what is a key characteristic of Wizard-
of-Oz prototyping?
Options:
a. It involves using detailed visual designs and complete backend development to simulate the
final product.
b. It uses manual simulation of the system’s behavior by a human, often behind the scenes, to
test complex interactions.(+)
c. It provides basic sketches and storyboards without interactivity or detailed design.
d. It focuses on creating high-fidelity prototypes with realistic visuals and full functionality.
======================
Q19
Which model involves incorporating interaction design into each sprint for continuous
refinement and ensures close collaboration among designers, developers, and
stakeholders?
a. Waterfall Model.
b. Agile Model. (+)
c. User-Centered Design (UCD).
d. Both Waterfall and Agile Models.
=-=======
Q20
A company aims to prevent misunderstandings and ensure users adapt effectively to a
new system. They are considering several strategies to achieve this goal.
Which strategy is likely to be least effective in managing user expectations and
providing necessary training?
a. Regularly updating users with accurate information and providing timely training sessions.
b. Waiting until the system is nearly complete before gathering user feedback and addressing
concerns.(+)
c. Maintaining open and honest communication with users throughout the development
process.
d. Providing clear expectations and addressing any issues as they arise through continuous user
involvement.
=======
Q21
Which of the following statements best highlights a key advantage of UCD that
contributes to long-term success in the market?
a. UCD primarily focuses on reducing the cost of development by postponing user feedback until
the final stages.
b. UCD ensures improved usability by incorporating user feedback early, which can lead to
greater user satisfaction and reduced need for costly revisions.(+)
c. UCD emphasizes high-tech design features over user needs, leading to increased user
engagement but potentially higher costs.
d. UCD disregards accessibility concerns to concentrate solely on aesthetic design, which may
result in a more visually appealing product.
===========================
Q22
User-Centered Design (UCD) is generally considered resource-efficient and quick due to
its minimal need for user
research and limited design iterations.(False)
-=================
Q23
Generating alternatives in software design involves several key strategies. Which of
the following is NOT a strategy mentioned?
A) Research and Synthesis
B) Seeking Inspiration
C) Brainstorming Sessions
D) Implementing the First Idea Without Further Evaluation(+)
=============================
Q24
In HCI, what is the primary purpose of heuristic evaluation?
A) To conduct usability testing with end users.
B) To analyze user behavior through observational studies.
C) To identify and prioritize usability issues based on established principles.(+)
D) To develop intuitive user interfaces.
======
Q25
Which HCI analytical method involves simulating a user's steps in using each design to
identify potential issues?
A) Heuristic evaluation.
B) Contextual inquiry.
C) Cognitive walkthrough.(+)
D) A/B testing.
========================
Q26
According to "The Golden Rule of Design," which aspects should designers primarily
understand?
A) Understand the aesthetic principles of design.
B) Understand the cultural diversity of users.
C) Understand the materials (computers and people).(+)
D) Understand the latest design trends.
========================
Q27
Developing alternative designs includes creating clickable prototypes of the app. False
================
Q28
Building interactive versions of designs involves sketching different versions of the
app. false
================
Q29
Which scientific discipline in HCI focuses on optimizing human well-being and system
performance by studying interactions between humans and system elements?
A) Cognitive psychology
B) Ergonomics(+)
C) Software engineering
D) Human-computer interaction
======================
Q30
Which design principle emphasizes providing activities that can be repeated to
enhance learning and engagement in children's software?
A) Engagement and Control.
B) Social Interaction.
C) Balanced Challenges.
D) Repetition for Learning.(+)
How do you get to know the user in the usability engineering lifecycle?
a. By analyzing user feedback after the product launch.
b. By conducting user research and creating user profiles. (+)
c. By reviewing industry standards and guidelines.
d. By implementing user requests directly into the design
User-Centered Design (UCD) is generally considered resource-efficient and quick due to
its minimal need for user research and limited design iterations.
a. True
b. False(+)
Which of the following are recognized kinds of prototypes?
a. Bug reports.
b. Interactive sketches. (+)
c. Beta versions.
d. Conceptual models
HCI is based on human psychological factors.
a. True(+)
b. False
Quiz-2
Which of the following is true about the role of prototyping in design?
a. Prototyping is not needed if the product's requirements are well-documented from the start.
b. Prototyping is only useful in the final stages of design.
c. Prototyping is mainly used to finalize the marketing strategy for the product.
d. Prototyping is used to address critical aspects early in the design process. (+)
e. Prototyping always involves high costs and extensive time.
f. Prototyping is used to demonstrate concepts without user feedback
Which of the following statements about Hierarchical Task Analysis (HTA) is not
accurate?
a. HTA begins by identifying a user goal and then decomposes it into primary tasks and further
subtasks.
b. HTA is useful for both designing and analyzing systems and processes by organizing tasks into
hierarchical plans.
c. HTA involves breaking down a task into smaller components, starting with subtasks and
progressively detailing each step.
d. HTA focuses on analyzing abstract concepts and theoretical models rather than physical
actions. (+)
Which of the following statements are true about interface design concepts?
a. Interaction types are irrelevant and should not influence design decisions.
b. Interface metaphors help users understand the product by relating it to familiar concepts.
(+)
c. Alternative designs are unnecessary once an initial design is created.
d. Direct manipulation is the only type of user interaction
Which of the following statements are true about conceptual models in system
design?
a. Conceptual models are abstract representations of how a system is organized and operates.
(+)
b. Conceptual models complicate user interactions with the system.
c. Conceptual models are always universally understood regardless of culture.
d. Conceptual models remain static and do not evolve over time
Based on the list of non-functional requirements (NFRs) provided, which of the
following scenarios is likely to be impacted if a system's **scalability** is not properly
addressed?
a. Users experience slow response times when accessing the system during peak hours. (+)
b. Users find the system's interface difficult to navigate, requiring extensive training.
c. The system works well on Windows but crashes on macOS.
d. The system fails to meet legal regulations for data protection.
If a system's **availability** requirement is not met, which of the following
consequences is most likely?
a. The system becomes vulnerable to unauthorized access and data breaches.
b. Users are unable to access the system when needed, leading to downtime during critical
operations. (+)
c. The system cannot accommodate an increasing number of users without performance
degradation.
d. The system fails to comply with industry standards and regulations.
Considering the principles of intertwining problems and solutions in requirements
engineering, which of the following practices are most effective in managing evolving
requirements throughout a project?
a. Creating a detailed problem statement at the beginning and updating it as new insights
emerge.
b. Avoiding any changes to the problem statement to maintain consistency in the project's
objectives.
c. Viewing requirements engineering as a continuous process with iterative updates to the
problem statement. (+)
d. Finalizing the problem statement early to prevent any scope creep
Based on the distinction between the application domain and the machine domain in
requirements engineering, which of the following statements are most accurate?
a.The machine domain focuses on the real-world context and purpose of the system.
b.The machine domain deals with technical aspects like data structures and hardware. (+)
c.The application domain defines how the system should process inputs and outputs.
d. The application domain specifies the technical design of the system.
In the design process for a Fitness Tracking App, which aspect is most critical to ensure
the app can effectively cater to diverse user needs and environments?
a. Prioritizing aesthetic design to appeal to a broad audience.
b. Integrating adaptive algorithms to personalize fitness recommendations based on individual
user data. (+)
c. Developing a single, universal interface that works equally well across all devices and
environments.
d. Focusing on social media features to enhance user engagement.
Which data collection technique best complements direct observation for
understanding user behavior?
a. Interviews. (+)
b. Questionnaires.
c. Researching similar products.
d. Studying documentation