3 Computers and Mobile Devices:
Evaluating Options for Home and Work
Objectives Overview (slide 1 of 2)
Describe the characteristics Differentiate among POS
Describe the characteristics
and uses of laptops, tablets, terminals, ATMs, and self-
and types of servers
desktops, and all-in-ones service kiosks
Describe the characteristics
and uses of smartphones,
Describe cloud computing digital cameras, portable
and identify its uses and digital media players,
e-book readers, and
wearable devices
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2
for Detailed Objectives accessible website, in whole or in part.
Objectives Overview (slide 2 of 2)
Differentiate a port from a
connector, identify various
Describe the characteristics
Identify uses of embedded ports and connectors, and
of and ways to interact with
computers differentiate among
game devices
Bluetooth, Wi-Fi, and NFC
wireless device connections
Discuss ways to prevent
Identify safeguards against health-related injuries and
hardware theft and disorders caused from
vandalism and hardware technology use, and
failure describe ways to design a
workplace ergonomically
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for Detailed Objectives accessible website, in whole or in part.
Computers and Mobile Devices
• Types of computers and mobile devices include:
Smartphones, digital
cameras, e-book
Laptops, tablets, and
Servers and terminals readers, portable and
desktops
digital media players
and wearable devices
Game devices Embedded computers
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4
accessible website, in whole or in part.
Mobile Computers and Desktops (slide 1 of 7)
• A mobile computer is a portable personal computer, designed
so that a user easily can carry it from place to place
• A personal computer (PC) is a mobile computer or desktop that
can perform all of its input, processing, output, and storage
activities by itself and is intended to be used by one person at a
time
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accessible website, in whole or in part.
Mobile Computers and Desktops (slide 2 of 7)
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Figure 3-1 accessible website, in whole or in part.
Mobile Computers and Desktops (slide 3 of 7)
• A laptop, also called a notebook computer, is a thin, lightweight
mobile computer with a screen in its lid and a keyboard in its
base
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Figure 3-3 accessible website, in whole or in part.
Mobile Computers and Desktops (slide 4 of 7)
• A tablet is a thin, lighter-weight mobile computer that has a
touch screen
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8
Figure 3-4 accessible website, in whole or in part.
Mobile Computers and Desktops (slide 5 of 7)
• A handheld computer is a computer small enough to fit in one
hand
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9
Figure 3-6 accessible website, in whole or in part.
Mobile Computers and Desktops (slide 6 of 7)
• A stick computer is a small computer which usually is the same
size as, or a little larger than, a USB flash drive
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Figure 3-7 accessible website, in whole or in part.
Mobile Computers and Desktops (slide 7 of 7)
• A desktop, or desktop computer, is a personal computer
designed to be in a stationary location, where all of its
components fit on or under a desk or table
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11
Figure 3-8 accessible website, in whole or in part.
Servers (slide 1 of 3)
• A server is a computer
dedicated to providing one or
more services to other
computers or devices on a
network
– Rack server
– Blade server
– Tower server
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12
Figure 3-9 accessible website, in whole or in part.
Servers (slide 2 of 3)
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Table 3-1 accessible website, in whole or in part.
Servers (slide 3 of 3)
• Virtualization is the practice of sharing or pooling computing
resources, such as servers and storage devices
– Server virtualization uses software to enable a physical server to
emulate the hardware and computing capabilities of one or more
servers, known as virtual servers
• A server farm is a network of several servers together in a single
location
• A mainframe is a large, expensive, powerful server that can
handle hundreds or thousands of connected users
simultaneously
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accessible website, in whole or in part.
Terminals (slide 1 of 3)
• A terminal is a computer, usually with limited processing power, that enables
users to send data to and/or receive information from a server, or host
computer
• A thin client is a terminal that looks like a desktop but has limited capabilities
and components
• Most retail stores use a POS terminal to record purchases, process credit or
debit cards, and update inventory
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Figure 3-10 accessible website, in whole or in part.
Terminals (slide 2 of 3)
• An ATM (automated teller machine) is a self-service banking
terminal that connects to a host computer through a network
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Figure 3-11 accessible website, in whole or in part.
Terminals (slide 3 of 3)
• A self-service kiosk is a freestanding terminal that usually has a
touch screen for user interaction
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Table 3-2 accessible website, in whole or in part.
Supercomputers
• A supercomputer is the fastest, most powerful computer – and
the most expensive
– Capable of processing many trillions of instructions in a single second
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Figure 3-13 accessible website, in whole or in part.
Cloud Computing
• Cloud computing refers to an environment that provides
resources and services accessed via the Internet
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Figure 3-14 accessible website, in whole or in part.
Mobile Devices (slide 1 of 10)
• A smartphone is an Internet-capable phone that usually also
includes a calendar, an address book, a calculator, a notepad,
games, browser, and numerous other apps
• Many smartphones have touch screens. Instead of or in addition
to an on-screen keyboard, some have a built-in mini keyboard
on the front of the phone or a keyboard that slides in and out
from behind the phone
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accessible website, in whole or in part.
Mobile Devices (slide 2 of 10)
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Figure 3-15 accessible website, in whole or in part.
Mobile Devices (slide 3 of 10)
Short Message Multimedia Message
Service (SMS) Service (MMS)
•Mobile to mobile •Mobile to mobile
•Mobile to email •Mobile to email
•Mobile to provider
•Web to mobile
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accessible website, in whole or in part.
Mobile Devices (slide 4 of 10)
• A digital camera is a mobile device that allows users to take photos and
store the photographed images digitally
– Smart digital camera
– Point-and-shoot camera
– SLR camera
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Figure 3-16 accessible website, in whole or in part.
Mobile Devices (slide 5 of 10)
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Figure 3-17 accessible website, in whole or in part.
Mobile Devices (slide 6 of 10)
• Resolution is the
number of horizontal
and vertical pixels in a
display
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25
Figure 3-18 accessible website, in whole or in part.
Mobile Devices (slide 7 of 10)
• A portable media player is a mobile device on which you can
store, organize, and play or view digital media
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Figure 3-19 accessible website, in whole or in part.
Mobile Devices (slide 8 of 10)
• A digital media player or streaming media player is a device,
typically used in a home, that streams digital media from a
computer or network to a television, projector, or some other
entertainment device
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Figure 3-20 accessible website, in whole or in part.
Mobile Devices (slide 9 of 10)
• An e-book reader (short for
electronic book reader), or e-
reader, is a mobile device that is
used primarily for reading e-books
and other digital publications
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28
Figure 3-21 accessible website, in whole or in part.
Mobile Devices (slide 10 of 10)
• A wearable device or wearable is a small, mobile computing
device designed to be worn by a consumer
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29
Figure 3-22 accessible website, in whole or in part.
Game Devices (slide 1 of 2)
• A game console is a mobile computing device designed for
single-player or multiplayer video games
• A handheld game device is a small mobile device that contains
a screen, speakers, controls, and game console all in one unit
• Game controllers include gamepads, joysticks and wheels,
dance pads, and a variety of motion-sensing controllers
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accessible website, in whole or in part.
Game Devices (slide 2 of 2)
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31
Figure 3-23 accessible website, in whole or in part.
Embedded Computers (slide 1 of 2)
• An embedded computer is a special-purpose computer that
functions as a component in a larger product
Home
Consumer
automation Automobiles
electronics
devices
Process Computer
controllers and devices and
robotics office machines
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accessible website, in whole or in part.
Embedded Computers (slide 2 of 2)
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Figure 3-24 accessible website, in whole or in part.
Putting It All Together
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Table 3-3 accessible website, in whole or in part.
Ports and Connections (slide 1 of 6)
• A port is the point at which a peripheral device attaches to or
communicates with a computer or mobile device so that the peripheral
device can send data to or receive information from the computer or
mobile device
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Figure 3-25 accessible website, in whole or in part.
Ports and Connections (slide 2 of 6)
• A connector joins a cable to a port
• A connector at one end of a cable attaches to a port on the
computer or mobile device, and a connector at the other end of
the cable attaches to a port on the peripheral device
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accessible website, in whole or in part.
Ports and Connections (slide 3 of 6)
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Table 3-4 accessible website, in whole or in part.
Ports and Connections (slide 4 of 6)
• A USB port, short for universal serial bus port, can connect up
to 127 different peripheral devices together with a single
connector
• Instead of connecting peripheral devices directly to ports on a
mobile computer, some mobile users prefer the flexibility of
port replicators and docking stations
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accessible website, in whole or in part.
Ports and Connections (slide 5 of 6)
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Figure 3-26 accessible website, in whole or in part.
Ports and Connections (slide 6 of 6)
• Instead of connecting computers and mobile devices to
peripheral devices with a cable, some peripheral devices use
wireless communications technologies
Bluetooth Wi-Fi NFC
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accessible website, in whole or in part.
Protecting Hardware (slide 1 of 4)
• To help reduce the chances of theft, companies and schools use
a variety of security measures
– Physical access controls
– Alarm system
– Physical security devices
– Security or device-tracking app
– Require identification
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Figure 3-27 accessible website, in whole or in part.
Protecting Hardware (slide 2 of 4)
• Hardware can fail for a variety of reasons: aging hardware;
random events such as electrical power problems; and even
errors in programs or apps
– Undervoltage
– Overvoltage or power surge
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accessible website, in whole or in part.
Protecting Hardware (slide 3 of 4)
• A surge protector, also called a surge suppressor, uses electrical
components to provide a stable current flow and minimize the
chances of an overvoltage reaching the computer and other
electronic equipment
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Figure 3-28 accessible website, in whole or in part.
Protecting Hardware (slide 4 of 4)
• An uninterruptible power supply (UPS) is a device that contains
surge protection circuits and one or more batteries that can
provide power during a temporary or permanent loss of power
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Figure 3-29 accessible website, in whole or in part.
Health Concerns of Using Technology (slide 1 of 2)
• A repetitive strain injury (RSI) is an injury or disorder of the
muscles, nerves, tendons, ligaments, and joints
• Computer vision syndrome (CVS) is a technology-related health
condition that affects eyesight
• Ergonomics is an applied science devoted to incorporating
comfort, efficiency, and safety into the design of items in the
workplace
• Technology addiction occurs when the technology consumes
someone’s entire social life
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accessible website, in whole or in part.
Health Concerns of Using Technology (slide 2 of 2)
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Figure 3-32 accessible website, in whole or in part.
Summary
Servers, supercomputers, point-
Characteristics of and purchasing
of-sale terminals, ATMs, self-
guidelines for laptops, tablets,
service kiosks, e-book readers,
desktops, smartphones, digital Ports and connections
wearable devices, game devices,
cameras, and portable and
embedded computers, and cloud
digital media players
computing
Health concerns of using
Ways to protect hardware technology and preventative
measures
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accessible website, in whole or in part.