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Chapter 03 2016

The document provides an overview of various types of computers and mobile devices, including laptops, tablets, smartphones, and servers, detailing their functions and characteristics. It also discusses the importance of ports and connections, protection measures for hardware, and health concerns related to technology use. Additionally, it covers topics such as cloud computing, virtualization, and the role of embedded computers in larger systems.

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Cabdulaahi Cali
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0% found this document useful (0 votes)
14 views48 pages

Chapter 03 2016

The document provides an overview of various types of computers and mobile devices, including laptops, tablets, smartphones, and servers, detailing their functions and characteristics. It also discusses the importance of ports and connections, protection measures for hardware, and health concerns related to technology use. Additionally, it covers topics such as cloud computing, virtualization, and the role of embedded computers in larger systems.

Uploaded by

Cabdulaahi Cali
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Discovering Computers 2016

Tools, Apps, Devices, and the Impact of Technology

Chapter 3
Computers and Mobile
Devices
Objectives Overview

See Page 108 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, 2
for Detailed Objectives or posted to a publicly accessible website, in whole or in part.
Objectives Overview

See Page 108 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, 3
for Detailed Objectives or posted to a publicly accessible website, in whole or in part.
Computers and Mobile Devices

• Types of computers and mobile devices include:

© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Page 108 4
accessible website, in whole or in part.
Mobile Computers and Desktops

• A mobile computer is a portable personal


computer, designed so that a user easily can carry
it from place to place
• A personal computer (PC) is a mobile computer or
desktop that can perform all of its input,
processing, output, and storage activities by itself
and is intended to be used by one person at a
time

© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Page 108 5
accessible website, in whole or in part.
Mobile Computers and Desktops

Page 109 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
6
Figure 3-1
Mobile Computers and Desktops

• A laptop, also called a notebook computer, is a


thin, lightweight mobile computer with a screen
in its lid and a keyboard in its base

Page 111 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
7
Figure 3-3
Mobile Computers and Desktops

• A tablet is a thin, lighter-weight mobile computer


that has a touch screen

Page 112 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
8
Figure 3-4
Mobile Computers and Desktops

• A handheld computer is a computer small enough


to fit in one hand

Page 112 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
9
Figure 3-6
Mobile Computers and Desktops

• A desktop, or desktop computer, is a personal


computer designed to be in a stationary location,
where all of its components fit on or under a desk
or table

Page 114 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
10
Figure 3-7
Servers

• A server is a computer dedicated to providing one


or more services to other computers or devices
on a network
– Rack server
– Blade server
– Tower server

Page 116 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
11
Figure 3-8
Servers

Page 116 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
12
Table 3-1
Servers

• Virtualization is the practice of sharing or pooling


computing resources, such as servers and storage
devices
– Server virtualization uses software to enable a physical
server to emulate the hardware and computing
capabilities of one or more servers, known as virtual
servers
• A server farm is a network of several servers
together in a single location
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Page 117 13
accessible website, in whole or in part.
Servers

• A mainframe is a large, expensive, powerful server


that can handle hundreds or thousands of
connected users simultaneously

Page 117 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
14
Figure 3-9
Terminals

• A terminal is a computer, usually with limited processing


power, that enables users to send data to and/or receive
information from a server, or host computer
• A thin client is a terminal that looks like a desktop but has
limited capabilities and components
• Most retail stores use a POS terminal to record purchases,
process credit or debit cards, and update inventory

Pages 117 - 118 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
15
Figure 3-10
Terminals

• An ATM (automated teller machine) is a self-


service banking terminal that connects to a host
computer through a network

Page 118 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
16
Figure 3-11
Terminals

• A self-service kiosk is a freestanding terminal that


usually has a touch screen for user interaction

Page 119 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
17
Table 3-2
Supercomputers

• A supercomputer is the fastest, most powerful


computer – and the most expensive
– Capable of processing many trillions of instructions in
a single second

Page 120 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
18
Figure 3-13
Cloud Computing

• Cloud computing refers to an environment that


provides resources and services accessed via the
Internet

Page 121 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
19
Figure 3-14
Mobile Devices

• A smartphone is an Internet-capable phone that


usually also includes a calendar, an address book,
a calculator, a notepad, games, browser, and
numerous other apps
• Many smartphones have touch screens. Instead of
or in addition to an on-screen keyboard, some
have a built-in mini keyboard on the front of the
phone or a keyboard that slides in and out from
behind the phone
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Page 123 20
accessible website, in whole or in part.
Mobile Devices

Page 123 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
21
Figure 3-15
Mobile Devices

© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Page 124 22
accessible website, in whole or in part.
Mobile Devices

• A digital camera is a mobile device that allows users to


take photos and store the photographed images digitally
– Smart digital camera
– Point-and-shoot camera
– SLR camera

Pages 125 - 126 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
23
Figure 3-16
Mobile Devices

Page 126 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
24
Figure 3-17
Mobile Devices

• Resolution is the number of horizontal and


vertical pixels in a display

Page 127 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
25
Figure 3-18
Mobile Devices

• A portable media player is a mobile device on


which you can store, organize, and play or view
digital media

Page 127 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
26
Figure 3-19
Mobile Devices

• A digital media player or streaming media player


is a device, typically used in a home, that streams
digital media from a computer or network to a
television, projector, or some other entertainment
device

Page 128 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
27
Figure 3-20
Mobile Devices

• An e-book reader (short


for electronic book
reader), or e-reader, is a
mobile device that is
used primarily for
reading e-books and
other digital
publications

Page 129 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, 28
Figure 3-21 or posted to a publicly accessible website, in whole or in part.
Mobile Devices

• A wearable device or wearable is a small, mobile


computing device designed to be worn by a
consumer

Page 130 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
29
Figure 3-22
Game Devices

• A game console is a mobile computing device


designed for single-player or multiplayer video
games
• A handheld game device is a small mobile device
that contains a screen, speakers, controls, and
game console all in one unit
• Game controllers include gamepads, joysticks and
wheels, dance pads, and a variety of motion-
sensing controllers

© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Page 131 30
accessible website, in whole or in part.
Game Devices

Page 131 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
31
Figure 3-23
Embedded Computers

• An embedded computer is a special-purpose


computer that functions as a component in a
larger product

© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Page 132 32
accessible website, in whole or in part.
Embedded Computers

Page 133 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
33
Figure 3-24
Putting It All Together

Page 134 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
34
Table 3-3
Ports and Connections

• A port is the point at which a peripheral device attaches


to or communicates with a computer or mobile device so
that the peripheral device can send data to or receive
information from the computer or mobile device

Page 135 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
35
Figure 3-25
Ports and Connections

• A connector joins a cable to a port. A connector at


one end of a cable attaches to a port on the
computer or mobile device, and a connector at
the other end of the cable attaches to a port on
the peripheral device

© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Page 135 36
accessible website, in whole or in part.
Ports and Connections

Page 135 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
37
Table 3-4
Ports and Connections

• A USB port, short for universal serial bus port, can


connect up to 127 different peripheral devices
together with a single connector
• Instead of connecting peripheral devices directly
to ports on a mobile computer, some mobile users
prefer the flexibility of port replicators and
docking stations

© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Page 136 38
accessible website, in whole or in part.
Ports and Connections

Page 137 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
39
Figure 3-26
Ports and Connections

• Instead of connecting computers and mobile


devices to peripheral devices with a cable, some
peripheral devices use wireless communications
technologies

© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Pages 137 - 138 40
accessible website, in whole or in part.
Protecting Hardware

• To help reduce the chances of theft, companies


and schools use a variety of security measures
– Physical access controls
– Alarm system
– Physical security devices
– Security or device-tracking app
– Require identification

Page 139 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
41
Figure 3-27
Protecting Hardware

• Hardware can fail for a variety of reasons: aging


hardware; random events such as electrical power
problems; and even errors in programs or apps
– Undervoltage
– Overvoltage or power surge

© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Pages 139 - 140 42
accessible website, in whole or in part.
Protecting Hardware

• A surge protector, also


called a surge
suppressor, uses
electrical components
to provide a stable
current flow and
minimize the chances of
an overvoltage reaching
the computer and other
electronic equipment

Page 140 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, 43
Figure 3-28 or posted to a publicly accessible website, in whole or in part.
Protecting Hardware

• An uninterruptible
power supply (UPS) is a
device that contains
surge protection circuits
and one or more
batteries that can
provide power during a
temporary or
permanent loss of
power

Page 141 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, 44
Figure 3-29 or posted to a publicly accessible website, in whole or in part.
Health Concerns of Using Technology

• A repetitive strain injury (RSI) is an injury or disorder


of the muscles, nerves, tendons, ligaments, and joints
• Computer vision syndrome (CVS) is a technology-
related health condition that affects eyesight
• Ergonomics is an applied science devoted to
incorporating comfort, efficiency, and safety into the
design of items in the workplace
• Technology addiction occurs when the technology
consumes someone’s entire social life
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
Pages 142- 144 45
accessible website, in whole or in part.
Health Concerns of Using Technology

Page 144 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly
accessible website, in whole or in part.
46
Figure 3-32
Summary

Page 145 © 2016 Cengage Learning®. May not be scanned, copied or duplicated, 47
or posted to a publicly accessible website, in whole or in part.
Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology

Chapter 3
Computers and Mobile
Devices
Chapter 3 Complete

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