Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology
Chapter 3
Computers and Mobile
Devices
Objectives Overview
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Objectives Overview
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for Detailed Objectives or posted to a publicly accessible website, in whole or in part.
Computers and Mobile Devices
• Types of computers and mobile devices include:
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Mobile Computers and Desktops
• A mobile computer is a portable personal
computer, designed so that a user easily can carry
it from place to place
• A personal computer (PC) is a mobile computer or
desktop that can perform all of its input,
processing, output, and storage activities by itself
and is intended to be used by one person at a
time
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Mobile Computers and Desktops
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Figure 3-1
Mobile Computers and Desktops
• A laptop, also called a notebook computer, is a
thin, lightweight mobile computer with a screen
in its lid and a keyboard in its base
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Figure 3-3
Mobile Computers and Desktops
• A tablet is a thin, lighter-weight mobile computer
that has a touch screen
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Figure 3-4
Mobile Computers and Desktops
• A handheld computer is a computer small enough
to fit in one hand
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Figure 3-6
Mobile Computers and Desktops
• A desktop, or desktop computer, is a personal
computer designed to be in a stationary location,
where all of its components fit on or under a desk
or table
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Figure 3-7
Servers
• A server is a computer dedicated to providing one
or more services to other computers or devices
on a network
– Rack server
– Blade server
– Tower server
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11
Figure 3-8
Servers
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Table 3-1
Servers
• Virtualization is the practice of sharing or pooling
computing resources, such as servers and storage
devices
– Server virtualization uses software to enable a physical
server to emulate the hardware and computing
capabilities of one or more servers, known as virtual
servers
• A server farm is a network of several servers
together in a single location
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Servers
• A mainframe is a large, expensive, powerful server
that can handle hundreds or thousands of
connected users simultaneously
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14
Figure 3-9
Terminals
• A terminal is a computer, usually with limited processing
power, that enables users to send data to and/or receive
information from a server, or host computer
• A thin client is a terminal that looks like a desktop but has
limited capabilities and components
• Most retail stores use a POS terminal to record purchases,
process credit or debit cards, and update inventory
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Figure 3-10
Terminals
• An ATM (automated teller machine) is a self-
service banking terminal that connects to a host
computer through a network
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16
Figure 3-11
Terminals
• A self-service kiosk is a freestanding terminal that
usually has a touch screen for user interaction
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Table 3-2
Supercomputers
• A supercomputer is the fastest, most powerful
computer – and the most expensive
– Capable of processing many trillions of instructions in
a single second
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Figure 3-13
Cloud Computing
• Cloud computing refers to an environment that
provides resources and services accessed via the
Internet
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Figure 3-14
Mobile Devices
• A smartphone is an Internet-capable phone that
usually also includes a calendar, an address book,
a calculator, a notepad, games, browser, and
numerous other apps
• Many smartphones have touch screens. Instead of
or in addition to an on-screen keyboard, some
have a built-in mini keyboard on the front of the
phone or a keyboard that slides in and out from
behind the phone
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accessible website, in whole or in part.
Mobile Devices
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Figure 3-15
Mobile Devices
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Mobile Devices
• A digital camera is a mobile device that allows users to
take photos and store the photographed images digitally
– Smart digital camera
– Point-and-shoot camera
– SLR camera
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Figure 3-16
Mobile Devices
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Figure 3-17
Mobile Devices
• Resolution is the number of horizontal and
vertical pixels in a display
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Figure 3-18
Mobile Devices
• A portable media player is a mobile device on
which you can store, organize, and play or view
digital media
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26
Figure 3-19
Mobile Devices
• A digital media player or streaming media player
is a device, typically used in a home, that streams
digital media from a computer or network to a
television, projector, or some other entertainment
device
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Figure 3-20
Mobile Devices
• An e-book reader (short
for electronic book
reader), or e-reader, is a
mobile device that is
used primarily for
reading e-books and
other digital
publications
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Figure 3-21 or posted to a publicly accessible website, in whole or in part.
Mobile Devices
• A wearable device or wearable is a small, mobile
computing device designed to be worn by a
consumer
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Figure 3-22
Game Devices
• A game console is a mobile computing device
designed for single-player or multiplayer video
games
• A handheld game device is a small mobile device
that contains a screen, speakers, controls, and
game console all in one unit
• Game controllers include gamepads, joysticks and
wheels, dance pads, and a variety of motion-
sensing controllers
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accessible website, in whole or in part.
Game Devices
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Figure 3-23
Embedded Computers
• An embedded computer is a special-purpose
computer that functions as a component in a
larger product
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Embedded Computers
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Figure 3-24
Putting It All Together
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Table 3-3
Ports and Connections
• A port is the point at which a peripheral device attaches
to or communicates with a computer or mobile device so
that the peripheral device can send data to or receive
information from the computer or mobile device
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Figure 3-25
Ports and Connections
• A connector joins a cable to a port. A connector at
one end of a cable attaches to a port on the
computer or mobile device, and a connector at
the other end of the cable attaches to a port on
the peripheral device
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accessible website, in whole or in part.
Ports and Connections
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Table 3-4
Ports and Connections
• A USB port, short for universal serial bus port, can
connect up to 127 different peripheral devices
together with a single connector
• Instead of connecting peripheral devices directly
to ports on a mobile computer, some mobile users
prefer the flexibility of port replicators and
docking stations
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accessible website, in whole or in part.
Ports and Connections
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Figure 3-26
Ports and Connections
• Instead of connecting computers and mobile
devices to peripheral devices with a cable, some
peripheral devices use wireless communications
technologies
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Pages 137 - 138 40
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Protecting Hardware
• To help reduce the chances of theft, companies
and schools use a variety of security measures
– Physical access controls
– Alarm system
– Physical security devices
– Security or device-tracking app
– Require identification
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Figure 3-27
Protecting Hardware
• Hardware can fail for a variety of reasons: aging
hardware; random events such as electrical power
problems; and even errors in programs or apps
– Undervoltage
– Overvoltage or power surge
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Pages 139 - 140 42
accessible website, in whole or in part.
Protecting Hardware
• A surge protector, also
called a surge
suppressor, uses
electrical components
to provide a stable
current flow and
minimize the chances of
an overvoltage reaching
the computer and other
electronic equipment
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Figure 3-28 or posted to a publicly accessible website, in whole or in part.
Protecting Hardware
• An uninterruptible
power supply (UPS) is a
device that contains
surge protection circuits
and one or more
batteries that can
provide power during a
temporary or
permanent loss of
power
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Figure 3-29 or posted to a publicly accessible website, in whole or in part.
Health Concerns of Using Technology
• A repetitive strain injury (RSI) is an injury or disorder
of the muscles, nerves, tendons, ligaments, and joints
• Computer vision syndrome (CVS) is a technology-
related health condition that affects eyesight
• Ergonomics is an applied science devoted to
incorporating comfort, efficiency, and safety into the
design of items in the workplace
• Technology addiction occurs when the technology
consumes someone’s entire social life
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accessible website, in whole or in part.
Health Concerns of Using Technology
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46
Figure 3-32
Summary
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or posted to a publicly accessible website, in whole or in part.
Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology
Chapter 3
Computers and Mobile
Devices
Chapter 3 Complete