CHAPTER: 02-MOBILE COMPUTING
MOBILE COMPUTING AND COMMERCE
AND PERVASIVE COMPUTING
LEARNING
1. Describe the mobile computing environment that supports m-commerce
(devices, software, services).
2. Describe the four major types of wireless telecommunications networks.
3. Define mobile commerce and understand its relationship to e-commerce.
4. Discuss the value-added attributes, benefits, and fundamental drivers of m-
commerce.
5. Discuss m-commerce applications in finance, shopping, advertising, and
provision of content.
6. Describe the application of m-commerce within organizations.
LEARNING
7. Understand B2B and supply chain management applications of m-commerce.
8. Describe consumer and personal applications of m-commerce.
9. Understand the technologies and potential application of location-based m-
commerce.
10. Describe the major inhibitors and barriers of m-commerce.
11. Discuss the key characteristics and current uses of pervasive computing.
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ New Computing Environment: Mobile Computing
■ Mobile devices
■ personal digital assistant (PDA)
A handheld computer principally used for personal information management
■ smartphone
Internet-enabled cell phone that can support mobile applications
■ Blackberry
A handheld device principally used for e-mail
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ Conversion of devices
These handheld devices blend blogging, Instant Messages, SMS, and other
forms of social networking in which Web browsing is easy, especially with a
full keyboard
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ Enabling Technologies for Mobile Computing
■ Hardware and software infrastructures that support the wireless connection
include:
■ Network access points
■ Mobile communications server switches
■ Cellular transmitters and receivers
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ Mobile Computing Software
■ Mobile operating system
■ Mobile application user interface
■ micro browser
Wireless Web browser designed to operate with small screens and limited
bandwidth and memory requirements
■ Wireless Application Protocol (WAP)
A suite of network protocols designed to enable different kinds of
wireless devices to access WAP readable files on an Internet-
connected Web server
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND SERVICES
■ Markup languages
■ Wireless Markup Language (WML)
A scripting language used to create content in the WAP environment; based
on XML, minus unnecessary content to increase speed
■ Compact Hypertext Markup Language (cHTML)
A scripting language used to create content in i-mode
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ Extensible Hypertext Markup Language (xHTML)
A general scripting language; compatible with HTML; a standard set by
W3 Consortium
■ voice XML (VXML)
An extension of XML designed to accommodate voice
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ Supporting devices
■ synchronization
The exchange of updated information with other computing devices
■ Docking stations
■ Attachable keyboards
■ Batteries
■ Media players
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ Mobile Computing Services
■ Short Message Service (SMS)
A service that supports the sending and receiving of short text messages on
mobile phones
■ Enhanced Messaging Service (EMS)
An extension of SMS that can send simple animation, tiny pictures, sounds,
and formatted text
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ Multimedia Messaging Service (MMS)
The emerging generation of wireless messaging; MMS is able to
deliver rich media
■ E-payments
Electronic payments for purchase amounts.
MOBILE COMPUTING:
CONTENT, INFRASTRUCTURE, AND
■ Location-based services
■ global positioning system (GPS)
A worldwide satellite-based tracking system that enables users to determine their position
anywhere on the earth
■ Voice-support services
■ interactive voice response (IVR)
A voice system that enables users to request and receive information and to enter and
change data through a telephone to a computerized system
■ voice portal
A Web site with an audio interface that can be accessed through a telephone call
WIRELESS TELECOMMUNICATIONS
■ personal area network (PAN)
A wireless telecommunications network for device-to-device
connections within a very short range
■ Bluetooth
A set of telecommunications standards that enables wireless devices to
communicate with each other over short distances
WIRELESS TELECOMMUNICATIONS
■ Wireless Local Area Networks and Wi-fi
■ wireless local area network (WLAN)
A telecommunications network that enables users to make short-
range wireless connections to the Internet or another network
■ Wi-Fi (wireless fidelity)
The common name used to describe the IEEE 802.11 standard used
on most WLANs
WIRELESS TELECOMMUNICATIONS
■ 802.11b
The most popular Wi-Fi standard; it is inexpensive and
offers sufficient speed for most devices; however,
interference can be a problem
■ 802.11a
This Wi-Fi standard is faster than 802.11b but has
a smaller range
■ 802.11g
This fast but expensive Wi-Fi standard is mostly used in
businesses
WIRELESS TELECOMMUNICATIONS
■ wireless access point
An antenna that connects a mobile device to a wired LAN
■ hotspot
An area or point where a wireless device can make a connection to a
wireless local area network (using Wi-Fi)
WIRELESS TELECOMMUNICATIONS
WIRELESS TELECOMMUNICATIONS
■ Municipal Wi-Fi Networks
■ WiMAX
A wireless standard (IEEE 802.16) for making broadband
network connections over a medium size area such as a
city
■ wireless metropolitan area network (WMAN)
A telecommunications network that enables users to make
medium-range wireless connections to the Internet or
another network
WIRELESS TELECOMMUNICATIONS
WIRELESS TELECOMMUNICATIONS NETWORKS
■ WIRELESS WIDE AREA NETWORKS
■ Wireless wide area network (WWAN)
A telecommunications network that offers wireless coverage
over a large geographical area, typically over a cellular phone
network
■ Physical topology of a WWAN
■ subscriber identification module (SIM) card
An extractable storage card used for identification, customer location information,
transaction processing, secure communications, etc.
MOBILE COMMERCE:
ATTRIBUTES, BENEFITS, AND
■ mobile commerce (m-commerce,
m-business)
Any business activity conducted over a wireless telecommunications network or from
mobile devices
■ Attributes of M-Commerce
■ Ubiquity
■ Convenience
■ Interactivity
■ Personalization
■ Localization
MOBILE COMMERCE:
ATTRIBUTES, BENEFITS, AND
MOBILE COMMERCE:
ATTRIBUTES, BENEFITS, AND DRIVERS
■ Drivers of M-Commerce
■ Widespread availability of more powerful devices
■ The handset culture
■ The service economy
■ Vendor’s push
■ The mobile workforce
■ Increased mobility
■ Improved price/performance
■ Improvement of bandwidth
MOBILE FINANCIAL
■ Mobile Banking and Financial Services
■ Customers can use their mobile handsets to access account balances,
pay bills, and transfer funds using SMS
■ Wireless Electronic Payment Systems
■ Wireless payment systems transform mobile phones into secure, self-
contained purchasing support tools capable of instantly authorizing
payments over the cellular network
■ m-wallet (mobile wallet)
Technologies that enable cardholders to make purchases with a
single click from their wireless device
MOBILE FINANCIAL
MOBILE FINANCIAL APPLICATIONS
■ Wireless Bill Payments
■ A number of companies are now providing their customers with the
option of paying their bills directly from a cell phone
■ Closing the digital divide
■ Using WWANs, mobile devices, and even regular cell phones, are closing the
digital divide in developing countries such as China, India, and the Philippines
MOBILE SHOPPING,
ADVERTISING, AND
■ Wireless Shopping
■ An increasing number of online vendors allow customers to shop
from wireless devices, especially cell phones and PDAs
■ Mobile and Targeted Advertising
■ Knowing the real-time location of mobile users and their preferences
or surfing habits, marketers can send user-specific advertising
messages to wireless devices
MOBILE SHOPPING,
ADVERTISING, AND
■ mobile portal
A customer interaction channel that aggregates content and services for
mobile users
MOBILE ENTERPRISE AND SUPPLY
■ Support of Mobile Employees
■ Mobile office
■ sales force mobilization
The process of equipping sales force employees with wireless Internet-
enabled computing devices
■ Worker support in retailing
■ Support in hospitals
■ Support in operations
MOBILE ENTERPRISE AND SUPPLY
■ Tracking employees
■ Job dispatch
■ Maintenance and repair at remote sites
■ wearable devices
Mobile wireless computing devices, attached to various parts of employees,
for employees who work on buildings and other climbable workplaces
MOBILE ENTERPRISE AND SUPPLY
■ Supporting Other Types of Work
■ Customer and Partner Support
■ Non–Internet Enterprise Applications
■ B2B M-Commerce and Supply Chain Management
MOBILE PERSONAL
AND CONSUMER SERVICE APPLICATIONS
■ Mobile Entertainment
■ Mobile games and gambling
■ Hands-free driving
■ Wireless Telemedicine
■ Other Mobile Computing Services for Consumers
■ Non–Internet Mobile Applications for Consumers
LOCATION-BASED MOBILE COMMERCE
■ location-based m-commerce (l-commerce)
Delivery of m-commerce transactions to individuals in a specific
location, at a specific time
■ The services provided through location-based m-commerce focus on
five key factors:
1. Location
2. Navigation
3. Tracking
4. Mapping
5. Timing
LOCATION-BASED MOBILE
■ The Technology For L-Commerce
■ Global positioning system
■ geographical information system (GIS)
A computer system capable of integrating, storing, editing, analyzing, sharing,
and displaying geographically-referenced (spatial) information
■ GPS/GIS applications
LOCATION-BASED MOBILE
■ Location-Based Advertising
■ Emergency Response Cell Phone Calls
■ wireless 911
In the United States, emergency response system that processes calls from cellular
phones
■ automatic crash notification (ACN)
Device that automatically sends the police the location of a vehicle that has been
involved in a crash
LOCATION-BASED MOBILE
■ Telematics
The integration of computers and wireless communications to improve
information flow using the principles of telemetry
■ Other Applications of Location-Based Systems
LOCATION-BASED MOBILE
■ Barriers to Location-Based
M-Commerce
■ Accuracy of devices
■ The cost-benefit justification
■ Limited network bandwidth
■ Invasion of privacy
SECURITY AND OTHER
IMPLEMENTATION ISSUES IN M-
■ M-Commerce Security Issues
■ Malicious codes
■ Transaction security
■ Wireless communication
■ Physical security of mobile devices
■ Ease of use and poor security
■ Security measures
SECURITY AND OTHER
IMPLEMENTATION ISSUES IN M-
■ Technological Barriers to M-Commerce
■ Many Web sites are not designed for viewing by mobile devices
■ Current devices have limited usability, particularly with respect to pocketsize
screens or data input devices
■ Quick and easy navigation of sites is necessary but not always available in the
mobile environment
PERVASIVE
■ pervasive computing
Invisible, everywhere computing that is embedded in the objects around us
■ Invisible computing
■ Principles of pervasive computing
■ Decentralization
■ Diversification
■ Connectivity
■ Simplicity
PERVASIVE
■ contextual computing
The enhancement of a user’s interactions by understanding the user, the context,
and the applications and information required
■ radio frequency identification (RFID)
Technology that uses radio waves to identify items
PERVASIVE
PERVASIVE
■ RFID Applications
■ Track moving vehicles
■ Track people
■ Track individual items
■ Protect secure areas
■ Record transactions
■ Electronic Product Code (EPC)
An RFID code that identifies the manufacturer, producer, version, and serial
number of individual consumer products
PERVASIVE
■ Smart Applications: Homes, Cars, and More
■ Smart homes
■ Lighting
■ Energy management
■ Water control
■ Home security and communications
■ Home entertainment
■ Smart cars
■ sensor network
A series of interconnected sensors that monitor the environment in which
they are placed
PERVASIVE
■ Barriers to Pervasive Computing
■ A number of technological, legal, and ethical issues still need to be fully
explored and resolved if the promises of pervasive computing are to be
realized
END OF CHAPTER 2
■ End of Chapter 02