KEMBAR78
Shrek The Third (USA) | PDF | Indemnity | License
0% found this document useful (0 votes)
229 views19 pages

Shrek The Third (USA)

Uploaded by

Ion T
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
229 views19 pages

Shrek The Third (USA)

Uploaded by

Ion T
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

WARNING - Repetitive Motion Injuries and Eyestrain

Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions
to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours
before playing again.
• If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor.

WARNING - Battery Leakage


Nintendo portable video game systems contain a rechargeable lithium ion battery pack. Leakage of ingredients
contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well
as damage to your hardware. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash
thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately
flush thoroughly with water and see a doctor.
To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY®
The official seal is your assurance ADVANCE, GAME BOY ® MICRO, OR NINTENDO DS TM
VIDEO GAME SYSTEMS.
that this product is licensed or
manufactured by Nintendo. Always
look for this seal when buying
video game systems,
accessories, games Important Legal Information
and related Copying of any video game for any Nintendo system is illegal and is
products. strictly prohibited by domestic and international intellectual property
laws. “Back-up” or “archival” copies are not authorized and are not
Nintendo does not license the sale or use of products
without the Official Nintendo Seal. necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying
device or any unlicensed accessory. Use of any such device will
invalidate your Nintendo product warranty. Nintendo (and/or any
Nintendo licensee or distributor) is not responsible for any damage or
loss caused by the use of any such device. If use of such device causes
your game to stop operating, disconnect the device carefully to avoid
damage and resume normal game play. If your game ceases to operate
and you have no device attached to it, please contact the game
Descriptors publisher's "Technical Support" or "Customer Service" department.
Cartoon Violence The contents of this notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are
protected by domestic and international intellectual property laws.
LICENSED BY
Rev-D (L)

NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO.
© 2001 NINTENDO. ALL RIGHTS RESERVED.
Contents
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Game Boy ® Advance Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The Story of SHREK the THiRD ™ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Menu Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Start Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Scrolls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Game Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Story Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
In-Game Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Talking to Others . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

3
Getting Started
• Make sure the power switch is OFF.
• Insert the SHREK the THiRD ™ Game Pak into the Game Boy ® Advance slot as described in your Nintendo
Game Boy ® Advance instruction manual.
• Turn the power switch ON.
• To skip the introductory sequence, press START (only after a game has been started)

Game Boy®
Advance Controls

L Button R Button

+Control Pad A Button


B Button
SELECT START

4
The Story of SHREK the THiRD ®
®
When Shrek ® married Fiona, the last thing he had in mind was becoming the next King. But when Shrek ’s
father-in-law, King Harold, suddenly dies, that is exactly what he faces. With the help of his trusted
companions, Donkey and Puss in Boots, Shrek ® must find a suitable king for Far Far Away or be stuck with the
job himself. And the most “promising” candidate, Fiona’s cousin Artie—an underachieving medieval high
school slacker—proves to be more of a challenge than they bargained for.

Menu Controls
Highlight Menu Selection. . . . . . . . /// on the +Control Pad
Confirm Selection . . . . . . . . . . . . .A Button
Return to Previous Menu . . . . . . . .B Button
Pause/Return to Game. . . . . . . . . .START

Start Game
Choose Start Game to begin a new adventure or continue an existing one. The SHREK the THiRD™ Game Pak
can store up to three separate adventures. To begin a new game, select a slot labeled New Game.

5
Choose three letters to name the game. Use the +Control Pad to highlight letters and the A Button to select or
the B Button to backspace. Once finished, click OK in the bottom right corner.

To load a previously saved game, select one from the list and press the A Button.

To erase a saved game, choose the Erase option, select the game to erase and press the A Button. To confirm,
choose Erase, then press the A Button. To cancel, select Cancel and press the A Button.

Scrolls
There are four scrolls, and each scroll contains at least five levels. Only the first scroll is available at the start of
a new game. Upon completion of all the levels in the open scroll, the next one will unlock. You have to collect 10
Fairies as well to open the next scroll.

Game Controls
General Controls
Move Camera . . . . . . . . . . . . . . . .  on the +Control Pad
Pick Up Special Items . . . . . . . . . .SELECT
Switch Character . . . . . . .L or R Button (only available in cooperative levels)

6
Shrek ®
Jump . . . . . . . . . . . . . . . . . . . . . .Press the A Button.
Punch . . . . . . . . . . . . . . . . . . . . . .Press the B Button.
Stomp . . . . . . . . . . . . . . . . . . . . .Press the A Button to jump, press the B Button at top of jump.
Pick-up Object . . . . . . . . . . . . . . .Stand directly behind object, then press the B Button.
Drop Object . . . . . . . . . . . . . . . . .Press the B Button while carrying an object.
Walk through Stench . . . . . . . . . .Use the +Control Pad to travel through affected area.
Shoulder Charge . . . . . . . . . . . . .After obtaining the special ability press the B Button while moving forward.

Puss in Boots
Jump . . . . . . . . . . . . . . . . . . . . . .Press the A Button.
Sword Attack . . . . . . . . . . . . . . . .Press the B Button.
Air Attack . . . . . . . . . . . . . . . . . . .Press the A Button to jump, press the B Button while in the air.
Sword Ground Strike . . . . . . . . . .Press the A Button to jump, press the B Button while pressing
 on the +Control Pad.
Stick to Wall . . . . . . . . . . . . . . . . .Jump against any wall with solid collision.
Jump up a Wall . . . . . . . . . . . . . .After sticking to a wall, continue to jump while pressing the
+Control Pad in the direction of the wall until you reach the top.
Climb Vines . . . . . . . . . . . . . . . . .Jump to a hanging vine and climb using  and  on the +Control Pad.
Swing on Ropes/Chains . . . . . . . .Jump to a hanging rope/chain and use  and  on the +Control Pad
to swing side to side.
7
Donkey
Jump . . . . . . . . . . . . . . . . . . . . . .Press the A Button.
Super Kick . . . . . . . . . . . . . . . . . .Press the B Button.
Kick Object . . . . . . . . . . . . . . . . . .Stand next to object, press the B Button.
Spinning Kick . . . . . . . . . . . . . . . .Press the A Button to jump, press the B Button at top of jump.
Glide . . . . . . . . . . . . . . . . . . . . . .After obtaining the special ability, jump in the air and
press and hold the A Button.

Artie
Jump . . . . . . . . . . . . . . . . . . . . . .Press the A Button.
Climb Vines . . . . . . . . . . . . . . . . .Jump to a hanging vine and climb using  and  on the +Control Pad.
Shield Throw . . . . . . . . . . . . . . . .Quickly tap the B Button to throw the Shield in front of the character.
Upward Shield Throw . . . . . . . . . .Tap the B Button while holding  on the +Control Pad.
Shield Orientation . . . . . . . . . . . . .By default, Arthur will shield in the direction he is facing. To make Arthur
shield above his head, press  on the +Control Pad.
Shield Surf . . . . . . . . . . . . . . . . . .After obtaining the ability to Shield Surf, enter Water or Lava and use the
+Control Pad to move left or right.

Story Scenes
During the game, Story Scenes will take you through the game. To advance through the scenes,
press the A Button. To skip all the scenes, press START.
8
In-Game Display
Character Portrait Item Collection

Health Bubbles

Character Portrait
The top left corner of the screen shows a Portrait of the character you’re controlling. If controlling more
than one character, the character currently selected will have a slightly bigger portrait on screen.

Health Bubbles
Health Bubbles under the portrait are blue when full and black when empty. When the Health Bubbles
run out, the character will faint, and the level will restart. Replenish Health with found items.
9
Item Collection
The icon in the top right corner represents the type of Item that needs to be collected within the level. The first
number shows the number of Items collected. The second number shows the total number of Items to be found.

Talking to Others
If a character wants to talk to you, the B Button will appear above the character. Stand next to the character
and press the B Button to begin talking. Press the A Button to move to the next page or press START to finish
talking immediately.

Pause Menu
If START is pressed during gameplay, the Pause menu will appear. This menu contains the following options:
• Resume – Press the A Button when this is selected to go back to your game.
• Quit Level – Choosing this will ask for confirmation. If you choose to quit, the game returns to the level
select screen.
• Sleep – Sleep Mode conserves battery power without losing current progress. To enter Sleep Mode,
highlight the Sleep option and press the A Button. To wake the Game Boy ® Advance, press the
SELECT + L + R Buttons simultaneously.

10
• Sound – Music Volume allows the music to be toggled on and off. SFX Volume allows the sound effects to be
toggled on and off.
• Merlin Items – Collect magical items and bring them to Merlin in exchange for a special power-up or ability.

Items
Fairies
Merlin needs a lot of magical power in order to teleport Shrek,® Donkey, Puss in Boots and Artie back to Far Far
Away. Collect enough Fairies throughout the levels to power up Merlin.

Health
Health restores one Health Bubble.

Keys
If you find a locked door, look nearby for a Key. Sometimes you will need to defeat an enemy to get a Key.

Logs
Short Logs help players access hard-to-reach areas. The Logs can also be stacked, and other items can be
placed on them.

11
Mushrooms, Shells & Springboards
Move Mushrooms, Shells and Springboards around, and jump on them to reach higher areas.

To Link Characters
Press and hold the L + R Buttons when the characters are close to each other.

Credits
VICARIOUS VISIONS Lead Engineer Audio Team
CEO/Chief Brandon Fulljames Kenneth Bowen
Creative Officer Lead Artist Music
Karthik Bala Yin Zhang Shin’en Multimedia
President Lead Animator VV QA Supervisor
Guha Bala Christopher Sinclair Joe Fisher
Executive Producer Design Team VV Quality Assurance
David Nathanielsz Michael Kwan Alison Russo
Producer Engineering Team Keith Belak
Jonathan Herrmann Thomas Gawrys VV Special Thanks
Lead Designer Art Team Di Davies, Steve Derrick
Jessica Lott Tiffany Nelson Tim Stellmach, Robert Trevellyan

12
VV Additional Support ACTIVISION MARKETING & PR
Lauren Costello, Nehme Frangie PRODUCTION Global Brand Manager
Dawn Harrington, Kathy Hoppes Producer Joanne Wong
Chad Portwine, Sergio Sanchez Aaron Gray Associate Brand ManagerS
Rick Stegmann, Ida Thornburg
Production Tester Doug McCracken
Jennifer Avina Chris Enock
DREAMWORKS VP, Global Brand Management
Senior Producer
ANIMATION Nicole Willick Kim Salzer
Jennifer Caruso
Paul Elliott Executive Producer SVP, Global Brand Management
Chris Fahland Michael Ward Will Kassoy
Andrea Frechette VP, North American Studio Senior Manager
Lawrence Hamashima Giancarlo Mori Activision Games
Raman Hui Lisa Fields
Amy Krider LOCALIZATIONS Jr. Publicist, Activision Games
Richard LaForge Senior Localization Manager Lindsay Morio
Chris Miller Charlotte Harris Manual Design
Sunny Park Localization Manager (U.S.) Ignited Minds LLC
Rick Rekedal Doug Avery
Aron Warner Packaging/Design
Todd Whitford Localization Consultant Hamagami/Carroll & Associates
Stephanie O’Malley Deming
Localization Tools and Support
Provided by
Xloc Inc.

13
ACTIVISION SPECIAL THANKS QA Directors Customer Support Managers
Karen Starr, Alex Mahlke James Galloway, Jason Wong Gary Bolduc – Phone Support
Kelly Lee-Creel, Chris Williams Vice President of QA/CS Michael Hill – E-mail Support
Vanessa Schlais, Lalie Fisher Rich Robinson Manager, Resource
Daniel Firestone, Ken Fox Administration
Suzy Luko, Steve Rosenthal Sr. Manager, Technical
Requirements Group (TRG) Nadine Theuzillot
Adam Foshko, Matt Wilkinson
Christopher Wilson CS/QA Special Thanks
Steve Pearce, Brian Ward
Lead, Technical Adam Hartsfield, Jason Levine
Jennifer Agens, Lindsey Fischer
Requirements Group (TRG) Matt McClure, Indra Yee
Jill Barry, Denise Walsh
Sasan Helmi Todd Komesu, Vyente Ruffin
Angela Santana, John Horniblow
Dave Garcia-Gomez, Chris Keim
Robin Kaminsky, Mike Griffith QA Test Team Francis Jimenez, Neil Barizo
Krisna Bennett Dan “The Judge” Waps Chris Neal, Willie Bolton
Santiago Salvador Jennifer Vitiello,
QUALITY ASSURANCE/ Jonathan Green
CUSTOMER SUPPORT Jeremy Shortell
TRG Test Team Jake Ryan
Lead, QA Functionality Zac Blitz, Menas Kapitas
Michael Ryan Todd Sutton, Eric Stanzione
Sr. Lead, QA Functionality Bryant Hunter, Brian Marvin
Thom Denick Lucas Goodman, Jeff Koyama
Manager, QA Functionality Eddie Araujo, Robert Riter
John Rosser Ryan McCullough, Randi Pardo
Brandon Miller

14
Customer Support
Note : Please do not contact Customer Support for hints/codes/cheats; only technical issues.
Internet: http://www.activision.com/support
Our support section of the Web has the most up-to-date information available. We update the support pages
daily, so please check here first for solutions. If you cannot find an answer to your issue, you can submit a
question/incident to us using the online support form. A response may take anywhere from 24–72 hours
depending on the volume of messages we receive and the nature of your problem.
Note : Internet support is handled in English only.
Phone: (310) 255-2050
You can call our 24-hour voice-mail system for answers to our most frequently asked questions at the above
number. Contact a Customer Support representative at the same number between the hours of 9:00 a.m. and
5:00 p.m. (Pacific Time), Monday through Friday, except holidays. Please do not send any game returns
directly to Activision without first contacting Customer Support. It is our policy that game returns/refunds
must be dealt with by the retailer or online site where you purchased the product. Please see the Limited
Warranty contained within our Software License Agreement for warranty replacements.

Register your product online at www.activision.com


so we can enter you in our monthly drawing
for a fabulous Activision prize.

To view a full length manual, including credits, visit


www.activision.com/en_US/manuals/

15
Software License Agreement
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW.
“PROGRAM” INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY
ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY
OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. (“ACTIVISION”).
LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to use one copy of this Program
solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision. This Program
is licensed, not sold. Your license confers no title or ownership in this Program and should not be construed as a sale of any rights in
this Program.
OWNERSHIP. All title, ownership rights and intellectual property rights in and to this Program and any and all copies thereof (including but
not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts,
artwork, animation, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, and any related documentation
incorporated into this Program) are owned by Activision or its licensors. This Program is protected by the copyright laws of the United States,
international copyright treaties and conventions and other laws. This Program contains certain licensed materials and Activision’s licensors
may protect their rights in the event of any violation of this Agreement.
YOU SHALL NOT:
• Exploit this Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other
location-based site. Activision may offer a separate Site License Agreement to permit you to make this Program available for commercial
use; see the contact information below.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Export or re-export this Program or any copy or adaptation in violation of any applicable laws or regulations.
LIMITED WARRANTY. Activision warrants to the original consumer purchaser of this Program that the recording medium on which the
Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium
is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective
within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Program is still being
manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar program of
equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not
applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse,
mistreatment or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR
IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION.
When returning the Program for warranty replacement please send the original product cartridge only in protective packaging
and include:

16
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ®
HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS
IMPORTANT HEALTH AND SAFETY INFORMATION.

IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE


YOU OR YOUR CHILD PLAY VIDEO GAMES.

WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while
watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult
a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child
have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
(1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect,
the problem(s) you are encountering and the system on which you are running the Program; (4) if you are returning the Program after the 90-
day warranty period, but within one year after the date of purchase, please include check or money order for $15 U.S. currency per cartridge
replacement. Note: Certified mail recommended.
In the U.S. send to: Warranty Replacements, Activision, Inc., P.O. Box 67713, Los Angeles, California 90067
LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL,
COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR
THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY
LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR
EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY
HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its
terms and conditions. In such event, you must destroy all copies of this Program and all of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense and are
provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a
U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer
Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted
Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica,
California 90405.
INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that
Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of
this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws.
INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors, employees and
agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the
Product pursuant to the terms of this Agreement.
MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior
agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this
Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable
and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is
applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and
you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California.

17

You might also like