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The 4 Big Reasons Apps Fail
And how to ensure yours doesn't.
Paragraph 1. According to Statista, there are more than 2.2 million apps available
for iOS users and more than 2.1 million on the market for Android users. A report
published by App Annie found that the average smartphone owner uses an average
of 30 apps each month and nine per day, with most users spending well over two
hours each day on their apps.
Paragraph 2. Needless to say, apps have become an integral part of our daily lives,
so it’s no surprise that major corporations and small startups alike have made their
development a central part of doing business. Sadly, not all apps can be successful.
In fact, there is a very high chance that yours will fail to generate purchases or even
the downloads needed to thrive. After all, while there are millions of apps available,
the average person only uses a tiny fraction of them. If you’re not careful, even the
most well-designed offering will slip through the cracks and go unnoticed, especially
if your app falls into the following four fatal categories.
Section 1. ________________
Paragraph 3. Without a doubt, the biggest reason any app will fail to make an
impression after launch is if it fails to solve an actual problem. Even gaming apps
solve a problem for their users by providing desirable entertainment. As app
developer John Sela writes in The Next Web, “To determine if your mobile app
concept will satisfy a real market need of users, be sure to ask yourself and your
team the following questions … Does this audience need a mobile app? Will this
group of people be able to take away more value from our app than they can
currently get anywhere else? Can we influence customers to download this app?”
Paragraph 4. Ultimately, you have to take a deep dive into the problems your target
audience is facing. Consider how you can digitize real-world solutions or improve on
other apps. Use social media, focus groups and other resources to identify the top
pain points in your niche so you can better understand what your target audience is
actually looking for.
Section 2. ________________
Paragraph 5. While proper targeting is crucial to app success, this doesn’t mean you
should limit yourself to a domestic audience. The latest iteration of AppsFlyer’s
Performance Index report, covering the 20 billion app installs that the attribution
company tracked during the
second half of 2018, notes that "the Africa/Middle East region showed substantial
growth, reflecting the region’s continued economic development. As the number of
smartphone owners increases in the area at breakneck speed, the region
represents fertile ground for marketers vying to attract and retain new customers.”
Paragraph 6. As further proof of this, a report by Newzoo ranks countries like Nigeria,
Iran and South Africa among the top 30 in the world for the number of smartphone
users. It wouldn’t hurt to consider your app’s market potential across the globe. Just
be mindful that the problems experienced by your domestic consumers could be as
applicable overseas. In some cases, with just a little bit of tweaking, your concept
could have even greater appeal in a market with less competition. For instance,
Chinese app developer Cheetah Mobile has achieved more than 450 million
downloads by focusing on less saturated markets outside its home country.
Section 3. ________________
Paragraph 7. Your new app will face a lot of competition, and you can’t expect an
overnight success. You must retain some of your budget for advertising so that a
marketing strategy can be executed during the buildup to the app’s launch and
create some level of hype. Use that strategy to communicate the value and unique
features of your app. As part of your beta testing, utilize positive feedback for your
marketing materials. You could also provide special offers or access to premium
content to early adopters to help build an initial user base.
Paragraph 8. Social-media campaigns, outreach to tech blogs and paid advertising
will all be necessary to ensure a successful launch. By investing in marketing early
on, you will be more likely to rank as a top-downloaded app on launch day and
subsequently spur organic downloads from interested users who didn’t even see
your ads.
Section 4. ________________
Paragraph 9. At the end of the day, your app needs to make money. Without some
source of income, you won’t have the resources you need to make updates that
keep your users coming back for more. Fortunately, there are many possibilities for
monetizing your app beyond annoying pop-up ads or selling your own products or
services.
Paragraph 10. “Freemium” apps like Dropbox are especially successful. Users can
download the basic app for free, but select features can only be accessed after a
payment. This gives users a chance to try out the app’s basic features and decide
for themselves if the extra content is worth the investment.
Paragraph 11. In-app purchases have also proven to be an effective option for
gaming apps. As Sensor Tower reports, Nintendo’s smartphone game Fire Emblem
Heroes has grossed more than $500 million worldwide. The app itself is free to play,
but optional in-game
purchases unlock additional characters and items, spurring recurring spending. In
comparison, the company’s Super Mario Run (which was a paid download with no
in-game purchases) has only grossed $68 million.
Paragraph 12. While eliminating bugs and providing continual updates to keep app
users engaged will go a long way in building a loyal audience, you won’t get far
without the basic building blocks in place. By addressing these common pitfalls
before you launch your new app, you will be better equipped to make an actual
impact on the market.