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Legends Rewritten - Script | PDF | Computing | Software
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Legends Rewritten - Script

The document loads a UI script and creates a window with various tabs and sections for player options. It includes toggles, buttons, and dropdowns to enable godmode, destroy player characters, force and request trades between players either randomly or by targeting specific players selected from a dropdown of all players. It also notifies the user of potential issues using the trade features too quickly.

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luffymitoamv
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© © All Rights Reserved
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100% found this document useful (2 votes)
5K views3 pages

Legends Rewritten - Script

The document loads a UI script and creates a window with various tabs and sections for player options. It includes toggles, buttons, and dropdowns to enable godmode, destroy player characters, force and request trades between players either randomly or by targeting specific players selected from a dropdown of all players. It also notifies the user of potential issues using the trade features too quickly.

Uploaded by

luffymitoamv
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local UI = loadstring(game:HttpGet('https://raw.githubusercontent.

com/shlexware/
Rayfield/main/source'))()
local Window = UI:CreateWindow({
Name = 'Legends Re:Written',
LoadingTitle = 'Script Loading',
LoadingSubtitle = 'Legends Rewritten',
ConfigurationSaving = {
Enabled = true,
FolderName = nil,
FileName = "Legends Rewritten"
},
Discord = {
Enabled = false,
Invite = "",
RememberJoins = false
},
KeySystem = false,
KeySettings = {
Title = "Sirius Hub",
Subtitle = "Key System",
Note = "Join the discord (discord.gg/sirius)",
FileName = "SiriusKey",
SaveKey = true,
GrabKeyFromSite = false,
Key = "Hello"
}
})
UI:Notify({
Title = "Warning",
Content = "Using Force random trade and Make random plr trade you
too fast causes game to kick you.",
Duration = 6.5,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
warn'Ok'
end
},
},
})
local plrtable = {};
for i,v in pairs(game.Players:GetPlayers()) do
if not table.find(plrtable, v.Name) then
table.insert(plrtable, v.Name)
end
end
game.Players.PlayerAdded:Connect(function()
for i,v in pairs(game.Players:GetPlayers()) do
if not table.find(plrtable, v.Name) then
table.insert(plrtable, v.Name)
end
end
end)
local Tab2 = Window:CreateTab('Main', 4483362458)
local Section2 = Tab2:CreateSection('Player Stuff')
local Toggle = Tab2:CreateToggle({
Name = 'GodMode',
CurrentValue = false,
Flag = "Gmode", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(val)
getgenv().god = val
while getgenv().god and task.wait() do

game:GetService("Players").LocalPlayer.PlayerGui.Parkour.Script.iFrame:FireServer()
end
end,
})
local GM2 = Tab2:CreateButton({
Name = 'GodMode 2',
Callback = function()
game.Players.LocalPlayer.Character.Counter:Destroy()
end,
})
local Section3 = Tab2:CreateSection('Annoy')
local Dropdown = Tab2:CreateDropdown({
Name = "Target Player",
Options = plrtable,
CurrentOption = 'Nil',
Flag = "target", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Option)
targetplr = Option
print(targetplr)
end,
})
local Dropdown = Tab2:CreateDropdown({
Name = "Target Player 2",
Options = plrtable,
CurrentOption = 'Nil',
Flag = "target", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(op)
targetplr2 = op
print(targetplr2)
end,
})
local TradePlr = Tab2:CreateButton({
Name = "Make Target Trade You",
Callback = function()
local targ = game.Players[targetplr]
local lp = game.Players.LocalPlayer

game:GetService("ReplicatedStorage").Remotes.SendTradeRequest:FireServer(targ, lp)
end,
})
local ForceTradePlr = Tab2:CreateButton({
Name = "Force Trade with target",
Callback = function()
local targ = game.Players[targetplr]
local lp = game.Players.LocalPlayer
game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ,
lp)
end,
})

local ForceTradePlrR = Tab2:CreateButton({


Name = "Force Trade Random",
Callback = function()
local targ = game.Players:GetPlayers()[math.random(1, #plrtable)]
local lp = game.Players.LocalPlayer

game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ,
lp)
end,
})
local ForceTradePlr2P = Tab2:CreateButton({
Name = "Force Trade Random 2 Players",
Callback = function()
local targ = game.Players:GetPlayers()[math.random(1, #plrtable)]
local targ2 = game.Players:GetPlayers()[math.random(1, #plrtable)]

game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ,
targ2)
end,
})
local ForceTradePlr2P = Tab2:CreateButton({
Name = "Force Trade 2 Players",
Callback = function()
local targ = game.Players[targetplr]
local targ2 = game.Players[targetplr2]

game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ,
targ2)
end,
})
local TradePlrR = Tab2:CreateButton({
Name = "Make Random Trade You",
Callback = function()
local targ = game.Players:GetPlayers()[math.random(1, #plrtable)]
local lp = game.Players.LocalPlayer

game:GetService("ReplicatedStorage").Remotes.SendTradeRequest:FireServer(targ, lp)
end,
})
local TradePlrR = Tab2:CreateButton({
Name = "Make Random Trade Another Person",
Callback = function()
local targ = game.Players:GetPlayers()[math.random(1, #plrtable)]
local targ2 = game.Players:GetPlayers()[math.random(1, #plrtable)]

game:GetService("ReplicatedStorage").Remotes.SendTradeRequest:FireServer(targ, lp)
end,
})

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