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The CustomGroupSystem.lua script provides an internal group and role system for Roblox games, allowing players to join teams without external groups or currency. It includes a server script for managing teams and player data, as well as a client script for a user interface to select groups. Setup involves creating a Teams container, pasting the scripts in the appropriate locations, and ensuring DataStore functionality is enabled.

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0% found this document useful (0 votes)
21 views5 pages

Message

The CustomGroupSystem.lua script provides an internal group and role system for Roblox games, allowing players to join teams without external groups or currency. It includes a server script for managing teams and player data, as well as a client script for a user interface to select groups. Setup involves creating a Teams container, pasting the scripts in the appropriate locations, and ensuring DataStore functionality is enabled.

Uploaded by

ok.158385.pblc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--[[

CustomGroupSystem.lua
=====================

This script kit gives you an *internal* group/role system that lets players join a
team directly inside your game (no external Roblox group, no Robux).

📂 Files included (all in this single textdoc):


1. **GroupServer** – ServerScriptService script that:
• creates Teams automatically
• loads/saves each player’s chosen group via DataStore
• receives RemoteEvent requests to join a group and applies rules
2. **GroupClient** – LocalScript that lives under *StarterGui > ScreenGui* and
builds a basic button-based UI allowing the player to choose a group.

🔧 Setup steps (quick):


------------------------------------------------------------
1. In **Explorer** make sure you have a ***Teams*** container (Model → Service).
2. Paste the *GroupServer* code into a new **Script** called `GroupServer`
inside **ServerScriptService**.
3. Paste the *GroupClient* code into a **LocalScript** inside a **ScreenGui**
(e.g. name it `ChooseGroupGui`) under **StarterGui**.
4. Publish your place (DataStores only work on published places) and
**Game Settings → Security → Enable Studio Access to API Services** so the
DataStore calls work while testing in Studio.
5. Press Play. A small window appears with buttons like "Join Police".
Click to join. Your team changes and the choice is saved for next time.

Add/Remove groups:
• Edit `AvailableGroups` table in *GroupServer* **and** `groups` array in
*GroupClient* to keep them in sync.
• For a locked/VIP group demo, change the `requestedGroup == "VIP"` section.

Ready-made colour selection uses `BrickColor.Random()` – swap for your desired


palette.

-----------------------------------------------------------------]]

-- =============================================================
-- === GroupServer (place this Script in ServerScriptService) ===
-- =============================================================

local Players = game:GetService("Players")


local Teams = game:GetService("Teams")
local DataStoreService = game:GetService("DataStoreService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local GroupStore = DataStoreService:GetDataStore("PlayerGroup")

local AvailableGroups = {
"Police",
"Thieves",
"Builders",
"VIP"
}

-- Utility: ensure Teams exist


local function ensureTeams()
for _, name in ipairs(AvailableGroups) do
if not Teams:FindFirstChild(name) then
local team = Instance.new("Team")
team.Name = name
team.TeamColor = BrickColor.Random() -- pick fixed colours if you
prefer
team.AutoAssignable = false
team.Parent = Teams
end
end
end
ensureTeams()

-- RemoteEvent for group join requests


local joinGroupEvent = ReplicatedStorage:FindFirstChild("JoinGroupEvent")
if not joinGroupEvent then
joinGroupEvent = Instance.new("RemoteEvent")
joinGroupEvent.Name = "JoinGroupEvent"
joinGroupEvent.Parent = ReplicatedStorage
end

-- Load player
Players.PlayerAdded:Connect(function(player)
local success, saved = pcall(function()
return GroupStore:GetAsync(player.UserId)
end)

if success and typeof(saved) == "string" and table.find(AvailableGroups, saved)


then
player:SetAttribute("Group", saved)
local team = Teams:FindFirstChild(saved)
if team then player.Team = team end
else
player:SetAttribute("Group", "None")
end
end)

-- Save on exit
Players.PlayerRemoving:Connect(function(player)
local group = player:GetAttribute("Group") or "None"
pcall(function()
GroupStore:SetAsync(player.UserId, group)
end)
end)

game:BindToClose(function()
-- save everyone on server shutdown
for _, player in ipairs(Players:GetPlayers()) do
local group = player:GetAttribute("Group") or "None"
pcall(function()
GroupStore:SetAsync(player.UserId, group)
end)
end
end)

-- Handle join requests from clients


joinGroupEvent.OnServerEvent:Connect(function(player, requestedGroup)
if typeof(requestedGroup) ~= "string" then return end
if not table.find(AvailableGroups, requestedGroup) then return end
-- Example rule: VIP requires a gamepass (replace pass ID!)
local isAllowed = true
if requestedGroup == "VIP" then
local GamePassService = game:GetService("MarketplaceService")
local VIP_PASS_ID = 12345678 -- swap for your pass id
local owns = false
pcall(function()
owns = GamePassService:UserOwnsGamePassAsync(player.UserId,
VIP_PASS_ID)
end)
isAllowed = owns
end

if isAllowed then
player:SetAttribute("Group", requestedGroup)
local team = Teams:FindFirstChild(requestedGroup)
if team then player.Team = team end
pcall(function()
GroupStore:SetAsync(player.UserId, requestedGroup)
end)
joinGroupEvent:FireClient(player, true, requestedGroup)
else
joinGroupEvent:FireClient(player, false, requestedGroup)
end
end)

-- =============================================================
-- === GroupClient (LocalScript under StarterGui > ScreenGui) ===
-- =============================================================

local ReplicatedStorage = game:GetService("ReplicatedStorage")


local Players = game:GetService("Players")
local player = Players.LocalPlayer
local joinGroupEvent = ReplicatedStorage:WaitForChild("JoinGroupEvent")
local PlayerGui = player:WaitForChild("PlayerGui")

--\n-- Build simple UI programmatically -- no need for manual GUI design in Studio
--//
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ChooseGroupGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = PlayerGui

local frame = Instance.new("Frame")


frame.Size = UDim2.new(0, 400, 0, 260)
frame.Position = UDim2.new(0.5, -200, 0.5, -130)
frame.AnchorPoint = Vector2.new(0.5, 0.5)
frame.BackgroundTransparency = 0.2
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Parent = screenGui

local UIList = Instance.new("UIListLayout")


UIList.FillDirection = Enum.FillDirection.Vertical
UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIList.VerticalAlignment = Enum.VerticalAlignment.Center
UIList.Padding = UDim.new(0, 6)
UIList.Parent = frame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.Text = "Choose a group to join:"
title.TextScaled = true
title.BackgroundTransparency = 1
title.TextColor3 = Color3.new(1,1,1)
title.Font = Enum.Font.GothamBold
title.Parent = frame

local groups = {"Police", "Thieves", "Builders", "VIP"}

local function makeButton(name)


local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -20, 0, 40)
btn.Text = "Join " .. name
btn.TextScaled = true
btn.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
btn.TextColor3 = Color3.new(1,1,1)
btn.Font = Enum.Font.Gotham
btn.BorderSizePixel = 0
btn.AutoButtonColor = true
btn.Parent = frame

btn.MouseButton1Click:Connect(function()
joinGroupEvent:FireServer(name)
end)
end

for _, g in ipairs(groups) do
makeButton(g)
end

local info = Instance.new("TextLabel")


info.Size = UDim2.new(1, 0, 0, 24)
info.Text = ""
info.BackgroundTransparency = 1
info.TextColor3 = Color3.new(1,1,1)
info.Font = Enum.Font.GothamSemibold
info.TextScaled = true
info.Parent = frame

joinGroupEvent.OnClientEvent:Connect(function(success, grp)
if success then
info.Text = "You joined " .. grp .. "!"
wait(1.5)
screenGui.Enabled = false
else
info.Text = "You don't have permission for " .. grp
wait(2)
info.Text = ""
end
end)

-- Hide GUI if player already has a group


if player:GetAttribute("Group") and player:GetAttribute("Group") ~= "None" then
screenGui.Enabled = false
end
-- Enable GUI later if you want a change-team button, e.g. via hotkey etc.
-- =============================================================
-- === END OF CustomGroupSystem.lua ===
-- =============================================================

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