The Ultimate
Three JS and
GSAP Guide
Created by JS Mastery
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What’s in the guide?
Welcome to The Ultimate Three.js and GSAP Guide!
Whether you're a beginner dipping your toes into the
world of web animation or a seasoned developer
looking to elevate your skills, you've arrived at the
perfect destination.
This comprehensive guide is your roadmap to
mastering the dynamic duo of Three.js and GSAP.
From foundational principles to advanced techniques,
this guide will take you on a journey through: step-by-
step roadmap, insider tips, examples, & project ideas.
So, dive in and let's embark on an exhilarating journey
to unleash the full potential of Three.js and GSAP.
Happy animating and coding!
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...before you go
While The Three.js & GSAP Guide equips you with
invaluable skills in web animation & 3D development,
imagine taking your skills to the next level by
seamlessly integrating these techniques with Next.js.
If you're eager to dive deep into something this
specific and build substantial projects, our special
course on Next.js has got you covered.
The Ultimate
Next 14 Course
It teaches everything from the ground up, providing a
hands-on experience that goes beyond just Three.js
and GSAP.
Check it out and take your skills to the next level
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GSAP
What is GSAP?
GSAP is a framework-agnostic JavaScript animation
library that turns devs into animation superheroes.
Build high-performance animations that work
in every major browser. Animate CSS, SVG, canvas,
React, Vue, WebGL, colors, strings, motion paths,
generic objects...anything JavaScript can touch!
GSAP is unmatched in delivering advanced
sequencing, reliability, and precise control for
animations on over 12 million websites.
It effortlessly handles browser inconsistencies,
ensuring your animations work seamlessly.
GSAP is a fast property manipulator, updating values
over time with precision, and it's up to 20 times faster
than jQuery!
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GSAP Setup
To use GSAP, you have multiple options for integrating
it into your project.
1. NPM
One common approach is to install GSAP via npm,
which allows you to manage dependencies efficiently
within your project's ecosystem.
This method is particularly useful for larger projects or
those using modern build tools like Webpack or Parcel.
2. CDN
Alternatively, you can opt for the quick and easy
method of including GSAP directly via a CDN (Content
Delivery Network) link in your HTML file.
This approach is convenient for smaller projects or
when you want to quickly prototype an idea.
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GSAP Setup
3. React
If you're working with React, you have the option to use
the @gsap/react library, which provides seamless
integration of GSAP with React components.
This allows you to harness the power of GSAP within
your React applications while leveraging the
component-based architecture of React.
Overall, the flexibility of GSAP's integration options
ensures that you can easily incorporate it into your
preferred development workflow, whether you're
building a traditional website, a single-page
application, or a complex web application with React.
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GSAP Setup
3. React
If you're working with React, you have the option to use
the @gsap/react library, which provides seamless
integration of GSAP with React components.
This allows you to harness the power of GSAP within
your React applications while leveraging the
component-based architecture of React.
Overall, the flexibility of GSAP's integration options
ensures that you can easily incorporate it into your
preferred development workflow, whether you're
building a traditional website, a single-page
application, or a complex web application with React.
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CDN Setup
To get started with GSAP, we first need to add the
GSAP library to our HTML file. You can do this by
grabbing the CDN link to the GSAP library.
Here’s how it will look, but with the full link.
<script
src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12....
integrity="sha512-EZI2cBcGPnmR89wTgVnN3602Yyi7muWo8say...
crossorigin="anonymous"
referrerpolicy="no-referrer"
></script>
Make sure to place this script tag before the script tag
containing your local JS file. This ensures that your
local file has access to the GSAP library and its
functionality.
Also, if you're using any GSAP plugins, ensure that their
script tags are placed after the GSAP script tag.
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GSAP Basics
GSAP is incredibly flexible; you can use it anywhere
you like, and it has zero dependencies.
If you've used any version of GSAP in the past couple
of years or are familiar with tools like TweenLite,
TweenMax, TimelineLite, and TimelineMax, you'll
notice that in the new version, GSAP 3.0, they have all
been replaced by the GSAP object.
Think of the GSAP object as the main hub for
everything in GSAP.
It's like a toolbox filled with all the tools you need to
create and control Tweens and Timelines, which are
the main things you'll be working with in GSAP.
To really get the hang of GSAP, it's important to
understand Tweens and Timelines:
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GSAP Basics
Understanding Tween
Think of a Tween as the magic that makes things
move smoothly—it's like a super-efficient property
setter. You give it targets (the objects you want to
animate), set a duration, and specify which properties
you want to change.
Then, as the Tween progresses, it calculates and
applies the property values at each step, creating
seamless animation.
Here are some common methods for creating a
Tween
gsap.to(
gsap.from(
gsap.fromTo()
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GSAP Basics
For simple animations (no fancy sequencing), the
methods above are all you need! For example:
gsap.to(".box", { rotation: 27, x: 100, duration: 1 });
rotate and move elements with a class of "box"
("x" is a shortcut for a translateX() transform) over the
duration of 1 second.
Basic sequencing can be achieved by utilizing the
delay special property.
Let's take a closer look at the syntax.
method
gsap.to(".box", { rotation: 27 });
target
vars
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GSAP Basics
We've got a method, a target and a vars object which
all contain information about the animation
The method(s)
There are four types of tweens:
gsap.to()
his is the most common type of tween. A to() tween
starts at the element's current state and animates "to"
the values defined in the tween.
gsap.from()
This is similar to a backwards to() tween. It animates
"from" the values defined in the tween and ends at the
element's current state.
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GSAP Basics
gsap.fromTo()
With this method, you define both the starting and
ending values for the tween.
gsap.set()
This method immediately sets properties without any
animation. It's essentially a zero-duration to() tween.
These methods provide flexibility in how you create
tweens and allow you to achieve various effects in
your animations.
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GSAP Basics
The target(s)
In GSAP, you need to specify what you want to
animate, known as the target or targets. GSAP
internally utilizes document.querySelectorAll(),
allowing you to use selector text like ".class" or "#id" for
HTML or SVG targets. Alternatively, you can pass in a
variable or an Array.
Here are some examples:
// Using a class or ID
gsap.to(".box", { x: 500 });
// Using a complex CSS selector
gsap.to("section > .box", { x: 900 });
// Using a variable
let box = document.querySelector(".box");
gsap.to(box, { x: 200 });
// Using an Array of elements
let square = document.querySelector(".square");
let circle = document.querySelector(".circle");
gsap.to([square, circle], { x: 200 });
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GSAP Basics
These examples showcase how you can specify
different targets for your animations in GSAP, allowing
you to animate various elements with different
properties and values.
The variables
The vars object holds all the details about the
animation. It includes properties you wish to animate,
as well as special properties that control the
animation's behavior, such as duration, or repeat.
Here's how you might use it in a gsap.to() tween:
gsap.to(target, { // This is the vars object
// It contains properties to animate
x: 200,
rotation: 360,
// Along with special properties
duration: 2,
});
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GSAP Basics
What properties can we animate?
With GSAP, you have the flexibility to animate almost
anything you can imagine. There's no predefined list
of properties you can animate because GSAP is
incredibly versatile.
You can animate CSS properties like width, height,
color, and font-size, as well as custom object
properties. GSAP even allows you to animate CSS
variables and complex strings!
While you can animate virtually any property, some of
the most commonly animated properties include
transforms (such as translate, rotate, scale), opacity,
and position. These properties are frequently used to
create smooth and visually appealing animations
across various elements on your webpage.
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GSAP Basics
However, for more advanced sequencing and
complex choreography, Timelines are the way to go.
They make the process much easier & more intuitive.
Understanding Timeline
A Timeline serves as a container for Tweens, making it
the ultimate tool for sequencing animations. With a
Timeline, you have the power to position animations in
time exactly where you want them.
You can effortlessly control the entire sequence using
methods like pause(), play(), progress(),
reverse(), and timeScale(), among others.
The beauty of Timelines is that you can create as
many as you need, and even nest them, which is great
for organizing your animation code into manageable
modules.
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GSAP Basics
Here's the cool part: every animation (whether it's a
Tween or another Timeline) is placed onto a parent
timeline (which is usually the globalTimeline by
default).
This means that when you move a Timeline's
playhead, it cascades down through its children,
ensuring that all the animations stay perfectly
synchronized.
It's important to note that a Timeline is all about
grouping & coordinating animations in time, it doesn't
actually set properties on targets like Tweens do.
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GSAP Basics
To create a Timeline in GSAP, you simply use the
method:
gsap.timeline()
With GSAP's API, you have the power to control virtually
anything on-the-fly.
You can manipulate the playhead position, adjust the
startTime of any child, play, pause, or reverse
animations, alter the timeScale, and much more.
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GSAP Basics
Sequencing things in a Timeline
To create a Timeline, you first initialize it like this:
var tl = gsap.timeline();
Then, you can add tweens using one of the
convenience methods like to(),from(),or fromTo():
tl.to(".box", { duration: 2, x: 100, opacity: 0.5 });
You can repeat this process as many times as
needed. Notice that we're calling .to() on the timeline
instance (in this case, the variable tl), not on the
gsap object.
This creates a tween and immediately adds it to that
specific Timeline.
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GSAP Basics
By default, the animations will be sequenced one-
after-the-other. You can even use method chaining to
simplify your code:
// Sequenced one-after-the-other
tl.to(".box1", { duration: 2, x: 100 })
.to(".box2", { duration: 1, y: 200 })
.to(".box3", { duration: 3, rotation: 360 });
It's worth noting that while you could create individual
tween instances with gsap.to() and then use
timeline.add() to add each one, it's much easier to
call .to(), .from(), or .fromTo() directly on the
Timeline instance.
This approach accomplishes the same thing in fewer
steps, keeping your code clean and concise.
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React GSAP
Why choose GSAP with React?
While React-specific libraries provide a declarative
approach to animation, GSAP offers unique
advantages.
Animating imperatively with GSAP empowers you with
greater control, flexibility, and creativity.
Whether you're animating DOM elements, SVGs,
three.js, canvas, or WebGL, GSAP allows you to unleash
your imagination without limits.
What sets GSAP apart is its framework-agnostic
nature. This means that your animation skills
seamlessly transfer to any project, be it Vanilla JS,
React, Vue, Angular, or Webflow.
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React GSAP
With GSAP, you won't need to switch between different
libraries for different projects. It becomes your reliable
toolkit, ensuring consistency and efficiency across all
your goals.
React Setup
Setup for experimenting with React and GSAP.
npm create vite@latest my-react-app -- --template react
Once the project is set up we can install GSAP and the
special GSAP/React package through npm,
# Install the GSAP library
npm install gsap
# Install the GSAP React package
npm install @gsap/react
# Start the project
npm start
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React Setup
Then import it into the app.
import { useRef } from "react";
import gsap from "gsap"; // <-- import GSAP
import { useGSAP } from "@gsap/react";
gsap.registerPlugin(useGSAP);
export default function App() {
const container = useRef();
useGSAP(
() => {
// gsap code here...
gsap.to(".box", { rotation: 180 });
},
{ scope: container }
);
return (
<div ref={container} className="app">
<div className="box">Hello</div>
</div>
);
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React GSAP
What is that useGSAP() Hook?
GSAP works seamlessly with any JavaScript
framework, without needing any special adjustments.
However, this hook is specifically designed to smooth
out some React-specific challenges, letting you focus
on the fun parts.
useGSAP() is a convenient replacement for
useEffect() or useLayoutEffect(). It automatically
manages cleanup using gsap.context(). Proper
cleanup is important in React, and using Context
makes it easy.
Simply import the useGSAP() hook from @gsap/react,
and you're ready to roll!
Any GSAP animations, ScrollTriggers, Draggables, or
SplitText instances created with the useGSAP() hook
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React GSAP
will be cleaned up automatically when the
component is unmounted and the hook is removed.
import { useRef } from "react";
import gsap from "gsap";
import { useGSAP } from "@gsap/react";
gsap.registerPlugin(useGSAP);
const container = useRef();
useGSAP(
() => {
// gsap code here...
gsap.to(".box", { x: 360 }); // <-- automatically reverted
},
{ scope: container }
); // <-- scope is for selector text (optional)
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React GSAP
Why is cleanup is crutial?
Cleanup is crucial in animation, particularly with
frameworks like React. In React 18, there's a default
strict mode setting that can cause Effects to run twice
locally. This double execution can result in duplicate or
conflicting animations, as well as logic issues with
tweens if not properly reverted.
The useGSAP() hook adheres to React's
recommended practices for animation cleanup,
ensuring that your animations are handled correctly
and efficiently.
You can safely use this hook in Next.js or similar
server-side rendering environments.
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GSAP Easing
The GSAP official documentation defines easing as the
primary method to adjust the timing of your Tweens.
Easing determines how an object transitions between
positions at different points during an animation.
It controls the rate of change of animation and sets
the style of an object's movement.
GSAP offers various types of eases and options to
provide you with greater control over your animation
behavior.
Additionally, GSAP provides an Ease Visualizer tool to
assist in selecting preferred ease settings.
There are three main types of eases, each operating
differently:
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GSAP Easing
in(): Animation begins slowly and accelerates
towards the end.
out(): Animation starts quickly and decelerates
towards the end.
inOut(): Animation starts slowly, accelerates in the
middle, and then decelerates towards the end.
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GSAP Plugins
A plugin extends the capabilities of GSAP's core
functionality. By using plugins, the GSAP core remains
lightweight while providing additional features that
can be added as needed.
This modular approach allows you to customize your
GSAP setup by including only the features that are
required for your specific project, keeping your
codebase efficient and focused.
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GSAP Plugins
To install or load a plugin, you have several options.
Plugins are JavaScript files, similar to the core GSAP
library. You can install them using script tags, npm,
yarn, or even a tgz file.
Here's how you can register a plugin
//list as many as you'd like
gsap.registerPlugin(MotionPathPlugin, ScrollTrigger);
Remember, you need to load the plugin file before
registering it. Registering a plugin with GSAP ensures
seamless integration and avoids issues with build
tools and bundlers.
You only need to register a plugin once before using
it. It's okay to register the same plugin multiple times,
but it doesn't offer any additional benefits.
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GSAP Plugins
ScrollTrigger Plugin Example
ScrollTrigger empowers users to effortlessly create
nice scroll-based animations with minimal code.
It offers unparalleled flexibility, allowing you to easily
implement scroll-triggered effects such as scrubbing,
pinning, snapping, or triggering any scroll-related
action, regardless of whether it involves animation or
not.
Overall, ScrollTrigger provides a flexible and intuitive
way to create engaging scroll-based animations and
interactions, making it a valuable tool for enhancing
user experiences on the web.
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GSAP Plugins
Here's a simple example using ScrollTrigger to
animate a box:
gsap.to(".box", {
scrollTrigger: ".box",
x: 500,
});
In this example, when the element with the class "box"
enters the viewport, GSAP will animate it by moving it
500 pixels to the right.
ScrollTriggers can perform an actions on an
animation (play, pause, resume, restart, reverse,
complete, reset) when entering/leaving the defined
area or link it directly to the scrollbar so that it acts like
a scrubber (scrub: true).
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GSAP Examples
ScrollTrigger Showcase
https://codepen.io/collection/DkvGzg
GSAP Animation Websites
https://www.awwwards.com/websites/?a
Spilt Text Examples
https://codepen.io/collection/XMoeqD
Filer
https://www.filer.dev/3d-models/1
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GSAP Examples
Popular Demos
https://gsap.com/demos/
MorphSVG Showcase
https://codepen.io/collection/naMaNQ
DrawSVG Showcase
https://codepen.io/collection/DYmKKD
GSAP UI Design Examples
https://codemyui.com/tag/gsap/
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Talented coders that
feature a ton of GSAP
Cassie Evans
https://codepen.io/cassie-codes
Blake Bowen
https://codepen.io/osublake
Craig Roblewsky
https://codepen.io/PointC/
Darin Senneff
https://codepen.io/dsenneff
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Talented coders that
feature a ton of GSAP
Chris Gannon
https://codepen.io/chrisgannon
Carl Schooff
https://codepen.io/snorkltv
Pete Barr
https://codepen.io/petebarr
Steve Gardner
https://codepen.io/ste-vg
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Talented coders that
feature a ton of GSAP
Ryan Mulligan
https://codepen.io/hexagoncircle
Cameron Knight
https://codepen.io/cameronknight
Tom Miller
https://codepen.io/creativeocean
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Tips
The most important tip
Don't go overboard with animations. Not everything
needs to move, and too many animations can make
things confusing for users. Focus on animating things
that make the user experience better.
Properties like transformations (such as translate,
rotate, scale) and opacity typically offer smooth
performance across browsers.
On the other hand, properties like filter or boxShadow
can be computationally expensive and may cause
performance issues, especially on low-end devices.
Ensuring that your animations perform well on low-
end devices is crucial for delivering a consistent user
experience across different devices and platforms.
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Tips
Easing functions
Experiment with different easing functions to add
smoothness and character to your animations. GSAP
has options like "easeIn" (starts slow and speeds up),
"easeOut" (starts fast and slows down), and others
you can experiment with.
Explore plugins
GSAP has extra tools you can add to make your
animations even cooler. For example, SplitText lets you
animate text in unique ways, and ScrollTrigger lets you
create animations that happen when you scroll down
a webpage. These plugins can add extra flair to your
animations without much extra work.
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Tips
Preload assets
Preload any assets, such as images or videos, that will
be used in your animations to ensure smoother
playback and prevent delays.
Practice with examples
One of the best ways to learn is by trying things out
yourself. Look for examples of GSAP animations online
and try to recreate them in your own projects.
Experimenting with different techniques will help you
get better at creating your own unique animations.
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Tips
Consider accessibility
Some people might have trouble with certain types of
animations, like ones that flash or move around a lot.
Avoid animations that may cause discomfort or
motion sickness, provide alternative content for
screen readers, and allow users to pause or disable
animations if needed.
Additionally, ensure that important information is still
accessible even if someone can't see the animations.
Ensure that your animations are accessible to all
users, including those with disabilities.
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Tips
Test across devices
While GSAP is excellent in performance and provides a
robust framework for creating animations, it's
essential to remember that different devices have
varying capabilities and screen sizes.
Therefore, thorough testing is necessary to guarantee
a consistent and optimal UX across the board.
Not all devices are the same, so it's important to make
sure your animations work well on all of them. Test
your animations on different phones, tablets, and
computers to make sure they look good and run
smoothly everywhere.
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Conclusion
The GSAP library is undeniably fascinating, and I'm
glad I could assist you in understanding how to use it
while adhering to good practices and tips.
For a better understanding and access to more
features, I suggest reading the documentation and
experimenting with different animation techniques.
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Three JS
What is Three.js
Three.js is a powerful, open-source library for creating
stunning 3D visuals on the web. It provides developers
with an easy-to-use set of tools and utilities for
building interactive, animated 3D graphics that can
be rendered in any modern web browser.
With Three.js, developers can create a wide range of
3D objects and scenes, including complex geometries,
dynamic particle systems, and realistic lighting and
shadow effects. Whether you're building a game, a
data visualization, or an interactive product demo,
Three.js offers the flexibility and power you need to
bring your ideas to life.
One of the key benefits of Three.js is its broad
compatibility with different web technologies and
frameworks, including HTML5, CSS, and JavaScript.
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What is Three.js
This means that you can easily integrate Three.js into
your existing web projects or start from scratch with a
new project, using familiar web development tools
and techniques.
With a vibrant and supportive community of
developers and designers, Three.js is constantly
evolving and improving, making it an exciting and
dynamic technology to explore and work with.
Whether you're a seasoned 3D programmer or just
starting out, It offers a world of creative possibilities for
building stunning, interactive web experiences.
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Fundamentals
Before we get started let's try to give you an idea of
the structure of a three.js app.
A three.js app requires you to create a bunch of
objects and connect them together. Here's a diagram
that represents a small three.js app
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Fundamentals
Things to notice about the diagram above.
There is a Renderer. This is arguably the main object of
three.js. You pass a Scene and a Camera to a
Renderer and it renders (draws) the portion of the 3D
scene that is inside the frustum of the camera as a 2D
image to a canvas.
That was quite difficult, don't you think?
Let me break it down for you in simpler terms with a
brief explanation or introduction of each term.
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What is:
Renderer
A renderer is responsible for drawing the 3D scene
onto the web page. In Three.js, the WebGLRenderer
class is used to create a renderer. It uses WebGL, a
graphics API based on OpenGL ES, to interact with the
GPU and draw the scene onto the web page.
Geometry
Geometry defines the shape and structure of an
object in Three.js.
It is made up of vertices (points in 3D space) and
faces (triangles that connect the vertices). Three.js
provides a number of built-in geometries, such as
BoxGeometry, SphereGeometry, and PlaneGeometry,
as well as the ability to create custom geometries.
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What is:
Light
Lighting is used to simulate the way light interacts with
objects in the scene. In Three.js, lights are used to
illuminate the scene and create shadows. Three.js
provides a number of built-in lights, such as
AmbientLight, DirectionalLight, and PointLight, as well
as the ability to create custom lights.
Camera
A camera determines the perspective and position of
the viewer in the scene. The PerspectiveCamera and
OrthographicCamera classes are used to create
cameras. The PerspectiveCamera simulates a
perspective view, while the OrthographicCamera
simulates an isometric view.
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What is:
Material
Material defines how an object appears in the scene,
including its color, texture, and shading. The materials
are applied to geometries to define their appearance.
It provides a number of built-in materials, such as
MeshBasicMaterial, MeshLambertMaterial, and
MeshPhongMaterial, as well as the ability to create
custom materials using shaders.
Scene
A scene is the container that holds all of the objects,
lights, and cameras in Three.js. In order to render
anything in Three.js, you must create a scene and add
objects, lights, and cameras to it.
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What is:
Texture
A texture is an image applied to a material in Three.js.
Textures can be used to add detail to an object's
surface, such as a wood grain pattern or a marble
texture. In Three.js, textures are loaded using the
TextureLoader class and applied to materials using
the texture property.
Animation
Animation is the process of creating movement or
change in a 3D scene over time. In Three.js, animation
is achieved using the requestAnimationFrame method
to update the position, rotation, or scale of objects in
the scene.
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Summary
In summary, Three.js provides a number of powerful
tools for creating & rendering 3D graphics on the web.
By understanding the basics of concepts such as
renderer, geometry, texture, material, camera, light,
scene, and animation, you can begin creating your
own 3D scenes and exploring more advanced
features in Three.js.
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Types of Lights
AmbientLight
Ambient light represents overall environmental
illumination that comes from all directions, simulating
indirect or bounced light in a scene. It uniformly lights
all objects in the scene without any specific direction.
Ambient light helps to brighten dark areas and adds
global illumination to the scene. You can create an
ambient light using the THREE.AmbientLight class.
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Types of Lights
DirectionalLight
Directional light mimics the light emitted by a distant
light source, such as the sun. It emits light rays in
parallel directions, casting parallel shadows and
creating realistic daylight simulations.
Directional lights have a position but no attenuation, &
their intensity decreases with distance. You can create
a this light using the THREE.DirectionalLight class.
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Types of Lights
PointLight
Point light represents a light source that emits light in
all directions from a single point in space, creating
omnidirectional illumination.
Point lights are useful for simulating light bulbs, lamps,
or localized light sources. They cast shadows and
attenuate with distance, becoming weaker as the
distance from the light source increases. You can
create a point light using the THREE.PointLight class.
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Types of Lights
SpotLight
Spot light simulates a focused beam of light emitted
from a specific point in space in a cone-shaped
direction. It casts shadows and can be used to create
effects like flashlight beams or spotlight effects.
Spotlights have properties such as position, direction,
and cone angle. You can create a spot light using the
THREE.SpotLight class.
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Types of Camera
PerspectiveCamera
The PerspectiveCamera is the most commonly used
camera in Three.js. It mimics the way human vision
works, with objects appearing smaller as they move
further away from the camera.
It's ideal for creating scenes with depth & perspective,
such as 3D environments or architectural renderings.
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Types of Camera
OrthographicCamera
Unlike the PerspectiveCamera, the
OrthographicCamera maintains the size of objects
regardless of their distance from the camera.
It's useful for creating 2D-like scenes or when precise
measurements are required, such as in CAD
applications or 2D games.
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Camera
Control over View Frustum
Both PerspectiveCamera and OrthographicCamera
take parameters defining the view frustum, which
determines what is visible in the scene.
These parameters include the field of view (fov),
aspect ratio (aspect), near clipping plane (near), and
far clipping plane (far).
Position and Orientation
You can set the position and orientation of the
camera using its position and lookAt methods.
The lookAt method makes the camera point towards
a specific point in the scene.
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Camera
Camera Controls
Three.js provides camera control libraries like
OrbitControls or TrackballControls, which allow users
to interactively control the camera's position and
orientation using mouse or touch inputs.
These controls make it easier to navigate and explore
3D scenes.
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; // Smoothly interpolate camera movement
By understanding these aspects of cameras in
Three.js, you can effectively set up and control the
viewpoint of your 3D scenes to achieve the desired
perspective and interactivity.
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Geometries
In Three.js, geometries serve as the building blocks for
creating 3D objects. Geometries define the shape and
structure of objects in a 3D scene by specifying their
vertices, faces, and other attributes.
Here's a breakdown of geometries in Three.js:
Basic Geometries
Three.js provides a set of built-in basic geometries
that you can use to create common shapes such as
cubes, spheres, cylinders, planes, and toruses.
These geometries are accessible through
constructors like THREE.BoxGeometry,
THREE.SphereGeometry, THREE.CylinderGeometry,
THREE.PlaneGeometry, and THREE.TorusGeometry.
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Geometries
BoxGeometry
Creates a cube-shaped geometry with specified
width, height, and depth.
SphereGeometry
Generates a spherical geometry with a specified
radius and number of segments for smoothness.
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Geometries
CylinderGeometry
Constructs a cylindrical geometry with specified radii,
height, and segments for detail.
PlaneGeometry
Represents a flat, rectangular plane with specified
width and height.
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Geometries
TorusGeometry
Creates a torus-shaped geometry (doughnut) with
specified radius, tube radius, and segments for detail.
Custom Geometries
In addition to basic geometries, you can create
custom geometries by defining the vertices and faces
manually. This allows you to create more complex
shapes and structures that are not provided by the
built-in geometries.
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Materials
In Three.js, a material defines the visual appearance
of 3D objects in a scene. It determines how light
interacts with the surface of an object, including
aspects such as color, reflectivity, and transparency.
Materials play a crucial role in rendering realistic and
visually appealing graphics by simulating various
surface properties and lighting effects.
Essentially, a material defines how an object looks
when rendered in a 3D scene.
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Materials
MeshBasicMaterial
This material provides simple shading unaffected by
lights, suitable for objects with uniform colors or basic
textures. It's commonly used for wireframe objects or
those requiring flat colors.
You might use MeshBasicMaterial for creating
wireframe objects or objects with flat colors.
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Materials
MeshPhongMaterial
Implements Phong shading, simulating smooth
surfaces and highlights. Ideal for surfaces interacting
with lights, such as shiny or reflective objects, like
metals or plastics.
You could use MeshPhongMaterial for creating objects
like metals, plastics, or glossy surfaces that exhibit
specular highlights and reflections.
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Materials
MeshStandardMaterial
Employs physically-based rendering (PBR) for realistic
materials. Suitable for a wide range of materials
including metals, plastics, and rough surfaces,
providing a more realistic look.
You might use MeshStandardMaterial for creating
objects in scenes where accurate material properties
and lighting interactions are essential, such as
architectural visualizations or product renderings.
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React Three Fiber
React Three Fiber is a library that simplifies building 3D
applications with Three.js and React. It provides a
declarative and component-based approach to
building and managing 3D scenes.
By using React Three Fiber, developers can use
familiar React patterns to build and maintain complex
3D applications with less code and fewer bugs.
The library also provides performance optimizations
that ensure smooth performance, even with complex
scenes.
React Three Fiber's declarative and component-
based approach can make it easier to reason about
and manage the state and lifecycle of 3D objects in
the scene, resulting in a more maintainable and
scalable codebase.
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React JS Setup
Create a new React project using a tool like Create
React App.
Install the required dependencies using npm or
yarn. These include react-three-fiber, three, and
@types/three (if you are using TypeScript).
In your App.js or index.js file, import the necessary
components from react-three-fiber and three.
Set up a basic Three.js scene using the Canvas
component from react-three-fiber.
Add objects to the scene using Three.js primitives
or custom 3D models.
Use react-three-fiber hooks like useFrame or
useLoader to interact with the Three.js scene and
update it as needed.
Here's an example of what your App.js file might
look like →
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React JS Setup
This sets up a basic scene with ambient and point
lighting, and a hot pink box in the center of the scene.
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Cheat Sheet
Importing Three.js and React libraries
Rendering the Three.js component using
the Canvas component from react-
three-fiber
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Cheat Sheet
Creating a Three.js component using
React hooks
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Cheat Sheet
Adding interactivity with the mouse
using the useThree and useFrame hooks
from react-three-fiber
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Cheat Sheet
Loading a 3D model using the useLoader
hook from react-three-fiber
I hope this cheatsheet helps you get started with
using Three.js in React!
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Why react-three-fiber?
An example of a challenging aspect of building a 3D
application with pure Three.js is managing the state
and lifecycle of 3D objects in the scene.
Three.js provides a lot of low-level control over the 3D
objects in the scene, such as the ability to add,
remove, and update objects individually, but this can
quickly become complex and hard to manage as the
scene grows in complexity.
For example, imagine a 3D product website that
allows users to customize and interact with a 3D
model of a product.
The model may have multiple parts, each with its own
material and texture, and the user may be able to
change the color or texture of each part.
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Why react-three-fiber?
Managing the state of all these objects in the scene,
updating them in response to user input, and ensuring
that they render correctly can be challenging.
Three.js provides a lot of low-level control over the 3D
objects in the scene, such as the ability to add,
remove, and update objects individually, but this can
quickly become complex and hard to manage as the
scene grows in complexity.
React Three Fiber was built to address this and other
challenges by providing a declarative and
component-based approach to building 3D apps.
With React Three Fiber, developers can use familiar
React patterns to manage the state and lifecycle of
3D objects in the scene, making it easier to build and
maintain complex 3D applications.
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Code Example
Here's an example of how managing state in
Three.js can become complex and how React
Three Fiber simplifies the process:
Let's say we want to create a 3D cube that changes
color when clicked on. Here's how we might do it in
pure Three.js:
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Code Example
This code creates a cube with a random color and
adds a click event listener to it to change its color
when clicked on.
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Code Example
However, as the scene grows in complexity and more
objects are added, managing the state and lifecycle
of these objects can become challenging.
Here's how we could accomplish the same thing with
React Three Fiber:
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Code Example
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Code Example
In this code, we define a Cube component that
manages its own state using the useState hook.
The Cube component renders a Three.js mesh and
material, and responds to click events to change its
own color.
We then use the Cube component twice in the Scene
component to create two cubes with different
positions and random colors.
By using React Three Fiber's declarative and
component-based approach, we can easily manage
the state & lifecycle of multiple 3D objects in the scene
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RTF Advantages over Pure
Declarative approach:
React Three Fiber uses a declarative approach to
define 3D scenes, which can make it easier to reason
about and maintain the codebase over time. This is
because the code describes what should be
displayed, rather than how it should be displayed.
Familiar syntax:
React Three Fiber uses a syntax that is similar to that
of React, which makes it easier for developers who are
familiar with React to learn and use Three.js.
Component-based architecture:
It uses React's component-based architecture, which
can make it easier to organize and manage the state
and lifecycle of 3D objects in a scene.
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RTF Advantages over Pure
Optimized for React:
React Three Fiber is optimized for React's rendering
engine and lifecycle methods, which means that it
can be used in large, complex applications without
any performance issues.
Debugging tools:
It provides debugging tools such as a helpful error
message and a built-in inspector, which can make it
easier to identify and fix issues in the 3D scene.
TypeScript support:
React Three Fiber has excellent TypeScript support,
which means that you can write type-safe Three.js
code in React.
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RTF Advantages over Pure
Hooks-based API:
React Three Fiber's hooks-based API makes it easy to
manipulate Three.js objects, animate them, and add
event listeners to them.
Drei library:
Drei is a collection of useful Three.js components and
helpers that are built on top of React Three Fiber. Drei
components make it easy to create things like 3D text,
post-processing effects, and particle systems.
Overall, React Three Fiber offers a more streamlined
and efficient way to work with Three.js in React, and is
a great choice for developers who want to build 3D
applications in React.
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RTF Cheat Sheet
<Canvas>
A component that creates a Three.js scene and
mounts it to the DOM.
<mesh>
A component that wraps a 3D object and its material.
<primitive>
A component that creates a Three.js primitive
geometry, like a box or sphere.
<group>
A component that allows you to group objects
together for easier manipulation.
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RTF Cheat Sheet
useLoader()
A hook that loads external assets, like textures or 3D
models.
useFrame()
A hook that runs on every frame of the animation loop,
allowing you to update Three.js objects over time.
useGraph()
Convenience hook which creates a memoized, named
object/material collection from any Object 3D.
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RTF Cheat Sheet
<OrbitControls>
A component that adds mouse and touch controls to
your Three.js scene.
<perspectiveCamera>
A component that defines a perspective camera for
your scene.
Here's an example of using some of these features
together to create a rotating cube:
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RTF Cheat Sheet
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RTF Cheat Sheet
This creates a <Canvas> with ambient and point
lighting, and a <RotatingCube> component that uses
useFrame() to rotate the cube on every frame.
The cube is created using the <Box> primitive, and its
reference is stored in meshRef. Finally, the <Box> is
wrapped in a <mesh> with a hot pink material.
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React Three Drei?
React Three Drei is a collection of useful helper
components and hooks for building 3D applications
with React Three Fiber.
It is built on top of React Three Fiber and provides a
higher-level API for common 3D tasks such as camera
controls, lighting, and loading 3D models.
React Three Drei offers a variety of pre-built
components such as OrbitControls, Sky, Html, Model,
shaderMaterial, Reflector and Bloom that can be
easily used in a React Three Fiber scene.
These components can help streamline the process of
building 3D applications by abstracting away low-
level Three.js code and providing a simpler and more
intuitive interface.
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React Three Drei?
React Three Drei also includes a number of hooks,
such as useTexture, useGLTF, and useAnimations, that
make it easier to work with assets in a 3D scene.
Overall, React Three Drei can help developers save
time and effort when building 3D applications by
providing pre-built components and hooks that
abstract away low-level Three.js code and simplify
common 3D tasks.
Here are some code examples of React Three Drei
components and hooks →
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RTD Code Example
OrbitControls component:
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RTD Code Example
This code creates a simple 3D scene with a box mesh
and an OrbitControls component for controlling the
camera position and rotation.
The OrbitControls component is imported from drei
(short for "three"), which is a part of React Three Drei.
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RTD Code Example
useTexture hook:
This code uses the useTexture hook from React Three
Drei to load a texture image and apply it to a mesh
material.
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RTD Code Example
The useTexture hook returns a Texture object, which
can be used as the map property of a mesh material.
Html component:
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RTD Code Example
This code uses the Html component from React Three
Drei to render a HTML element in the 3D scene.
The Html component creates a separate HTML layer
that is rendered on top of the 3D scene, allowing
developers to easily create interactive and dynamic
user interfaces in their 3D applications.
These are just a few examples of the many
components and hooks provided by React Three Drei.
By using these pre-built components and hooks,
developers can simplify common 3D tasks and create
more complex 3D applications with less code.
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Advantages
Simplified API:
React Three Drei provides a higher-level API for
common 3D tasks, which can make it easier and
faster to build 3D scenes compared to writing raw
Three.js code.
Component-based architecture:
Drei uses React's component-based architecture,
which makes it easier to organize and manage the
state and lifecycle of 3D objects in a scene.
Performance optimizations:
React Three Drei includes performance optimizations
such as automatic batching of meshes and pre-
loading of assets, which can help improve the overall
performance of a 3D application.
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Advantages
Developer-friendly:
React Three Drei can make it easier for developers to
work with Three.js by providing a more familiar and
developer-friendly syntax, especially for those who are
already familiar with React.
Code reusability:
React Three Drei over pure Three.js is that it can help
reduce code complexity & increase code reusability.
Overall, React Three Drei can make it easier and faster
to build 3D applications with Three.js by providing a
simpler and more intuitive interface, performance
optimizations, and a component-based architecture.
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RTD Cheat Sheet
<Canvas>
The main component that renders a Three.js scene in
a React app.
<OrbitControls>
A pre-built camera controller that allows users to pan,
zoom, and orbit around the 3D scene
<Html>
A component that allows you to render HTML elements
in a Three.js scene.
<Text>
A component that allows you to render 3D text in a
Three.js scene.
<Line>
A component that creates a 3D line mesh.
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RTD Cheat Sheet
<Box>
A component that creates a 3D box mesh.
<Sphere>
A component that creates a 3D sphere mesh.
<Plane>
A component that creates a 3D plane mesh.
useTexture
A hook that loads a texture and returns a Three.js
texture object.
useGLTF
A hook that loads a GLTF model and returns a Three.js
object.
RTD Cheat Sheet
These are just a few examples of the many
components and hooks available in React Three Drei.
The library provides a wide range of pre-built
components and hooks that can simplify common 3D
tasks and save developers time and effort.
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Beginner Project Ideas
3D Cube:
Create a 3D cube using Three.js and experiment with
different materials, textures, and lighting effects to
make it visually appealing.
Solar System Model:
Build a model of the solar system using Three.js and
explore the different planets, moons, and other
celestial bodies in a 3D environment.
3D Text:
Create 3D text using Three.js and experiment with
different fonts, sizes, and colors to make it visually
interesting.
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Beginner Project Ideas
Interactive Gallery:
Build an interactive gallery using Three.js that allows
users to navigate through different 3D objects or
images.
Particle Effects:
Create particle effects using Three.js and experiment
with different settings to make visually appealing
effects, such as explosions, fire, or rain.
3D Terrain:
Create a 3D terrain using Three.js and experiment with
different textures, heights, and shapes to create a
dynamic landscape.
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Beginner Project Ideas
3D Maze:
Build a 3D maze using Three.js and add interactive
elements such as obstacles and rewards to make it
more challenging and engaging.
3D Card Flip:
Create a simple card-flipping animation using
Three.js to showcase your understanding of basic 3D
transformations and animations.
3D Interactive Dice:
Build a 3D dice that users can roll and interact with
using Three.js, using basic geometry and materials to
create a realistic effect.
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Topics you should explore
Once you have a good understanding of the
fundamentals of Three.js, there are several other
topics that you can explore to further develop your
skills and create more complex 3D applications. Here
are some examples:
Animation
Learn how to use Three.js to create animations that
change the position, rotation, and scale of objects
over time.
Physics
Learn how to use a physics engine such as Cannon.js
or Ammo.js with Three.js to create realistic simulations
of objects that interact with each other based on real-
world physics principles.
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Topics you should explore
Shaders
Learn how to use custom shaders to create complex
visual effects and apply advanced lighting and
shading techniques to your 3D objects.
Textures
Learn how to use textures to add more detail and
visual interest to your 3D objects, including applying
images, videos, and other media to surfaces.
Optimization
Learn how to optimize your Three.js applications for
performance by reducing the number of objects,
minimizing the size of textures and meshes, and using
techniques such as culling and LOD (Level of Detail) to
improve rendering speed.
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Topics you should explore
Interactivity
Learn how to use Three.js to create interactive 3D
applications that allow users to interact with objects
using mouse or touch events, or even using VR/AR
devices.
These are just a few examples of the topics that you
can explore after learning the basics of Three.js.
The key is to keep practicing and experimenting with
different techniques to improve your skills and create
more advanced 3D applications.
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Cool Project Ideas
Interactive 3D Gallery
Build a virtual art gallery where users can walk around
and explore various artworks in a 3D environment. Add
interactivity such as information about each artwork
upon clicking.
3D Data Visualization
Create immersive visualizations of complex data sets
using Three.js. This could include anything from
financial data to scientific data, presented in a visually
appealing and interactive 3D format.
Virtual Reality Tours
Develop virtual tours of real-world locations or
fictional environments using Three.js and WebVR.
Users can explore these environments using VR
headsets or simply their web browsers.
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Cool Project Ideas
3D Games
Build simple to complex 3D games such as puzzles,
platformers, or first-person shooters using Three.js.
You can incorporate physics engines like Ammo.js for
realistic interactions.
Particle Effects
Experiment with particle systems in Three.js to create
mesmerizing effects like fire, smoke, water, or dynamic
particle-based animations.
Educational Simulations
Develop interactive educational simulations for
subjects like physics, chemistry, or biology. For eg, you
could create a simulation demonstrating gravitational
forces or molecular structures.
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Cool Project Ideas
Music Visualizations
Generate dynamic visualizations that respond to
music or sound input. This could involve creating
abstract visualizations that pulse and change based
on the rhythm and intensity of the audio.
Interactive Storytelling
Combine 3D graphics with storytelling elements to
create immersive interactive narratives. Users can
navigate through the story world, interact with
characters, & make choices that affect the outcome.
Educational Simulations
Develop interactive educational simulations for
subjects like physics, chemistry, or biology. For eg, you
could create a simulation demonstrating gravitational
forces or molecular structures.
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Cool Project Ideas
Space Exploration Simulation
Develop a 3D simulation of outer space where users
can explore planets, moons, and other celestial
bodies. Incorporate real astronomical data for
accuracy and educational value.
Weather Visualization
Create a dynamic 3D visualization of weather patterns
and phenomena such as clouds, rainfall, and storms.
Users can interact with the simulation to understand
weather dynamics.
3D Fractal Explorer
Implement a fractal explorer that allows users to
navigate and interact with 3D fractal structures in
real-time. Fractals are visually stunning and provide
endless exploration possibilities.
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Cool Project Ideas
Medical Visualization
Develop interactive 3D visualizations of human
anatomy or medical procedures. This could be used
for educational purposes or to simulate surgical
scenarios for training purposes.
Time Travel Exploration
Create a time-traveling experience where users can
explore historical or futuristic environments. They can
witness historical events or futuristic cities in 3D.
City Building Simulation
Design a city-building simulation where users can
construct and manage their own virtual cities.
Incorporate elements like zoning, infrastructure
development, and economic simulation.
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Cool Project Ideas
Robotic Arm Simulator
Build a simulator for controlling a robotic arm in 3D
space. Users can manipulate the arm's movements
and interact with objects in the environment,
simulating real-world robotics applications.
Fantasy World Builder
Let your imagination run wild by creating a fantasy
world with mythical creatures, magical landscapes,
and epic battles. Users can explore this world and
uncover its secrets.
Language Learning Game
Develop a game that helps users learn new
languages through immersive 3D environments.
Players can navigate through different scenarios and
practice language skills in context.
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Cool Project Ideas
Robotic Arm Simulator
Develop interactive infographics that use GSAP to
animate data visualizations, charts, and diagrams.
Add user interactions such as hover effects or click-
triggered animations to enhance engagement.
Animated Product Showcase
Design an animated product showcase or portfolio
website using GSAP to highlight key features and
details of products or projects. Incorporate smooth
transitions & interactive elements to engage visitors.
Scroll-Based Website Animations
Create a website with scroll-based animations
powered by GSAP. Implement effects like parallax
scrolling, fade-ins, & transitions triggered as the user
scrolls down the page for a dynamic experience.
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Cool Project Ideas
Character Animation
Explore character animation using GSAP to bring
characters to life in web-based applications or
games. Create animations for character movements,
expressions, and interactions with the environment.
Interactive Map with Animations
Build an interactive map with GSAP-powered
animations to visualize data, highlight locations, and
provide dynamic navigation features. Add animations
for map markers, tooltips, and route paths.
Animated Logo Design
Design animated logos or brand identities using GSAP
to create memorable and visually engaging brand
experiences. Experiment with different animation
techniques such as morphing, scaling, and rotation.
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Websites to get 3D Model
Sketchfab
https://sketchfab.com/
Poly Pizza
https://poly.pizza/
PMNDRS Market
https://market.pmnd.rs/
Filer
https://www.filer.dev/3d-models/1
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Websites to get 3D Model
Clara
https://clara.io/library
Pikbest
pikbest.com/decors-models/3d-models
CG Trader
https://www.cgtrader.com/3d-models/
Grabcad
https://grabcad.com/library
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Websites to get 3D Model
Autodesk Community
https://autodesk.com/community/gallery
Freepik
https://www.freepik.com/3d-models
RenderCrate
https://rendercrate.com/
Free 3D
https://free3d.com/
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Websites to get 3D Model
3dsky
https://3dsky.org/3dmodels
Thingiverse
https://www.thingiverse.com/
Cults
https://cults3d.com/
Turbosquid
https://www.turbosquid.com/
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Websites to get 3D Model
Design Connected
https://designconnected.com/Freebies/
Archive 3d
https://archive3d.net/
3d Export
https://3dexport.com/free-3d-models
Cadnav
https://www.cadnav.com/3d-models/
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Websites to get 3D Model
All 3d Free
https://www.all3dfree.net/
3DXO
https://www.3dxo.com/textures
Sketchup Texture
https://sketchuptextureclub.com/
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The End
Congratulations on reaching the end of our guide! But hey,
learning doesn't have to stop here.
If you're craving a more personalized learning experience
with the guidance of expert mentors, we have something
for you — Our Masterclass.
JSM Masterclass Experience
In this special program, we do not just teach concepts –
offering hands-on training, workshops, one on one with
senior mentors, but also help you build production-ready
applications in an industry-like environment, working
alongside a team and doing code reviews with mentors. It's
almost a real-world experience simulation, showcasing
how teams and developers collaborate.
If this sounds like something you need, then don’t stop
yourself from leveling up your skills from junior to senior.
Keep the learning momentum going. Cheers!
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