Beyond Screen Time
Beyond Screen Time
Article
Beyond Screen Time: The Different Longitudinal Relations
between Adolescents’ Smartphone Use Content and Their
Mental Health
Shunsen Huang 1,† , Xiaoxiong Lai 1,† , Yajun Li 2 , Yang Cui 1 and Yun Wang 1, *
1 State Key Laboratory of Cognitive Neuroscience and Learning, Faculty of Psychology, Beijing Normal
University, Beijing 100875, China
2 Guangming Institute of Education Sciences, Shenzhen 518107, China
* Correspondence: wangyun@bnu.edu.cn
† These authors contributed equally to this work.
Abstract: Purpose: Previous studies focusing on the relationship between adolescents’ screen
time and mental health have uncovered contradictory results. By focusing on smartphone use
content (SUC), this study uses specification curve analysis to explore the different effects of
SUCs on mental health-based on longitudinal data. Methods: A total of 2552 adolescents were
surveyed in the first (July 2020) and second year (April 2021). A total of 2049 eligible participants
(average age = 14.39 ± 2.27, female = 1062) are included in the analysis. Participants reported
20 types of content used by them during smartphone use and their mental health (depression,
anxiety, and somatization). Specification curve analysis was used to examine the longitudinal
relationship between SUCs and their mental health. Results: Smartphone use for listening to
music (median β = 0.18, p < 0.001, NSRPD = 25/27, p < 0.05), chatting online (median β = 0.15,
p < 0.001, NSRPD = 24/27, p < 0.05), watching TV (median β = 0.14, p < 0.001, NSRPD = 24/27,
p < 0.05), and playing games (median β = 0.09, p < 0.001, NSRPD = 19/27, p < 0.05) produce high to
medium negative effects on subsequent mental health. Only using smartphones for online courses
exerts no effect on their subsequent mental health (median β = 0.01, p > 0.05, NSRPD = 0/27,
p > 0.05). The left 15 types of smartphone content showed unstable effects on future mental health.
Citation: Huang, S.; Lai, X.; Li, Y.; Depending on the types of content used, these effects ranged from high, medium, and small to
Cui, Y.; Wang, Y. Beyond Screen Time:
none. The relatively descending order of effect on mental health is listening to music, chatting
The Different Longitudinal Relations
online, watching TV, playing games, and types of content (e.g., browsing social media, making
between Adolescents’ Smartphone
payments, reading online novels) with high but unstable effects, types of content with medium
Use Content and Their Mental Health.
Children 2023, 10, 770. https://
(e.g., browsing news and posting/sharing) but unstable effects, types of content (e.g., using the
doi.org/10.3390/children10050770 camera, obtaining life information, and making calls) with small but unstable effects, such as
finishing homework and taking online courses. Conclusions: This study enlightens researchers
Academic Editors: Oana A. David
and policymakers to update their understanding of adolescents’ technology use, especially to
and Marie Danet
adopt a differentiated attitude towards different media use content. As nutritionists often do,
Received: 16 February 2023 a “nutritionally balanced” digital diet for young people should be recommended to the public,
Revised: 7 April 2023 rather than just suggesting limits on the amount of time they can spend using digital media.
Accepted: 17 April 2023
Published: 24 April 2023 Keywords: smartphone use content; adolescent mental health; specification curve analysis; depres-
sion; anxiety; somatization
access social media, search for information, shop online, and more. These functions
facilitate people’s daily lives. However, academic researchers have debated whether
digital technology improves adolescents’ well being or has a negative or no influence on
their mental health.
The extant research on the topic of the effect of digital technology on adolescents’
mental health or well being has uncovered controversial results. Some researchers have
found that adolescents’ media use may promote their mental health, as Valkenburg
et al. found that receiving positive feedback on social networking sites may improve
adolescents’ mental health [3]. Other researchers have argued that digital media use may
exert a weak effect on adolescents’ mental health [4]. Specification curve analysis (SCA)
has been recently used to explore the relationship between screen time and adolescents’
well being and found little evidence of substantial negative associations, they believe
that these effects are too small to warrant policy change [5]. A host of researchers have
argued that adolescents’ digital media use harms their well being [6,7]. Several recent
longitudinal studies have shown that screen time [8], the frequency of Facebook use [9],
social media use time [10], and internet use time [11] negatively predicted adolescents’
future well being. Even so, many of the existing studies on the relationship between
smartphone/social media use and mental health were cross-sectional and are vulnerable
to reverse causation issues [12].
There exist some gaps in this field that may contribute to these controversial debates.
First, screen time is no longer a useful construct, but it still dominates research and public
discourse, and, thus, changing the conversation to more accurately reflective aspects is
necessary [13], as researchers have argued that it is more likely that what adolescents post
and view online rather than screen time (time children spend on digital media) is associated
with low mental health [14]. For example, more nuanced studies of adolescents’ online
activities have shown that it is not the frequency but the type of social media use that is
associated with their depression [15]. Second, to some extent, these controversial results
may reflect a crisis of reproducibility in psychological science due to selective reporting,
selective analysis, and inadequate description of the conditions necessary to obtain the
results [16]. For example, using the same datasets and the same method but different choices
in selecting independent or dependent variables, researchers found a greater effect than in
previous studies with the same datasets and method [17]. Specification curve analysis (SCA)
can be used to alleviate this problem by exhausting all the potential combinations between
variables to obtain the robustness of interesting relationships between variables [18]. Third,
previous research does not distinguish between the effects of different types of digital
technologies (e.g., smartphones, TVs, computers, and tablets) on adolescents’ mental
health [5]. Different digital technologies with rapidly changing content may have different
effects on adolescents’ mental health. As Twenge argued, some studies were conducted
before smartphones became common and before the significant increase in the usage of
digital media [6]. In addition, the National Study on Internet Use by Minors pointed
out that 93.9% of teenagers in China access the Internet through smartphones, while the
proportions of teenagers accessing the Internet through computers, laptops, TVs, and
tablets are 45%, 31.5%, 56.7%, and 28.9%, respectively [19]. Therefore, it is necessary
to focus on smartphones, the most influential technology in Chinese daily life. Finally,
previous research using SCA based on cross-sectional data could not infer causality. No
studies have applied SCA to longitudinal design in this field. Thus, a longitudinal cohort
design is urged to draw valid inferences about the magnitude of different SUC effects on
adolescents’ mental health.
This study uses specification curve analysis to explore the longitudinal effects of
different SUCs on teens’ mental health. The complementary–interference model [20,21]
argues that smartphone use has many benefits like online communication or entertain-
ment, while using smartphones for accessing valuable information, entertainment, and
communication can not only distract people from giving full attention to friends, family,
and other activities in their social environment but also supplant casual (face-to-face)
Children 2023, 10, 770 3 of 12
social interactions. Both distraction and supplantation will reduce engagement with
potential sources of well being concurrently available in the environment, offset the
potential benefits of smartphones, and decreases people’s well being [20,21]. Therefore,
we assumed that using smartphones for communication (e.g., chatting online), accessing
valuable information (e.g., using search engines), and entertainment (e.g., playing games
or watching TVs) have negative effects on future mental health. Except, adolescents
can also use smartphones for study purposes. The online participation theory of online
learning suggests that online learning is a process of online participation that includes
taking part and maintaining relations with others and collaborating with others [22].
Such participation is usually related to good academic results [22]. Thus, we hypothesize
that using the smartphone for online learning purposes (e.g., using the smartphone for
homework or learning) may be less likely to relate to low mental health. Therefore, the
20 types of SUC should exert different effects on adolescents’ mental health.
2.1.2. Recruitment
In the first year, influenced by the COVID-19 pandemic, a link to the online question-
naire was sent to the participants and their parents through WeChat, a popular social media
platform that is easily accessible to adolescents in China. One parent (mother or father)
of each participant reported some demographic information, such as parents’ education,
annual family revenue, and the subjective socioeconomic status (SES) of the family. In the
second year, adolescents completed a questionnaire independently at school.
A total of 2552 parent–adolescent dyads were surveyed, and 149 dyads were ex-
cluded due to incomplete questionnaires (e.g., only providing basic demographic in-
formation (e.g., gender) in adolescents’ questionnaire) (final eligible N = 2403). Then,
2403 parent-adolescent dyads were surveyed in the second year, and 354 dyads with
incomplete questionnaires were excluded. Therefore, the final participants contained
in the later analysis totaled 2049 (average age = 14.39 ± 2.27 years, female = 1062).
Little’s test (MCAR test) showed that the missing pattern (χ2 = 133.815, df = 147, p > 0.05)
belongs to MCAR, and the average missing rate across variables was 0.12%. Thus, the
EM algorithm imputation method [23] was used to process the missing data. See Table 1
for demographic information about the participants.
Table 1. Demographic information of adolescents.
Table 1. Cont.
2.2. Measurements
2.2.1. Demographic Information
The demographic information included age, gender, residence, only child, education
level of parents (both mother and father), as well as self-reported social economic
status (SES).
Table 2. Cont.
2.2.4. Covariates
The covariates in this study consisted of adolescents’ gender, age, socioeconomic
status (both composite and perceived), smartphone use time on weekdays and weekends,
annual family revenue, parents’ educational level, and baseline mental health. Of these
covariates, parents only responded to their annual family income, educational level (that
of both the father and the mother), and the SES of the family (perceived SES). Other
covariates were obtained from adolescents. One item was used to measure perceived
SES—“How would you rate your family’s socioeconomic status in this city?” (the item
uses a 5-point Likert scale (1 = “very bad”, 5 = “very good”)). The composite SES was
computed by the average of the standardized scores of educational levels of parents and
annual family income [32]. Smartphone use time on weekdays and weekends ranged
from no use (1) to 7 h or more (7). Finally, to control the auto-regressive effect of the
dependent variables, the baseline mental health (the average value of anxiety, depression,
and somatization) was regarded as a covariate.
Children 2023, 10, 770 6 of 12
3. Results
3.1. Identification of Specifications and Description of the Estimate
As shown in Figure 1B, the identified specifications total 540 for this curve (identified
specifications = SUCs (twenty choices) × mental health (three choices) × covariate (nine
choices)). The descriptive specification curve displayed the distribution of the estimates
obtained through alternative reasonable specifications and identified which analytical
decisions are the most consequential [18]. Figure 1A presents the estimates and describes
the results from the longitudinal data. A total of 386 specifications obtained positive and
significant regression coefficients, two specifications obtained negative and significant
results, and 152 specifications showed no significance. The results show that the regression
coefficient varies from −0.05 to 0.20.
Children 2023, 10, x FOR PEER REVIEW 7 of 12
Figure 1. The description of the specification-curve analysis. Note. The estimate represents the
Figure 1. Theregression
standardized description of the specification-curve
coefficients, the x-axis representsanalysis. Note.
the number The estimateand
of specifications, represents
the y-axisthe
standardized regression coefficients, the x-axis represents the number of specifications, and the y-
in (B) represents the independent, dependent, and control variables. Red points represent negative
axis in (B) represents the independent, dependent, and control variables. Red points represent
and significant coefficients (significance level α = 0.05). Blue points represent positive and significant
negative and significant coefficients (significance level α = 0.05). Blue points represent positive and
coefficients. Grey points refer to nonsignificant coefficients. The curve in (A) is the distribution of
significant coefficients. Grey points refer to nonsignificant coefficients. The curve in (A) is the
coefficients, of
distribution and the shadedand
coefficients, parts around
the shadedtheparts
curve suggest
around 95%
the confidence
curve suggestinterval.
95% confidence interval.
3.2. Statistical Inference
3.2. Statistical Inference
The statistical inference based on bootstrapped null models is presented in Table 3.
The
In this statistical inference
longitudinal data, only based on bootstrapped
adolescents’ null models
online courses showed is no
presented
predictive in Table
effect 3.
In
on their mental health (median β = 0.01, p > 0.05, NSRPD = 0/27, p > 0.05). Finishingon
this longitudinal data, only adolescents’ online courses showed no predictive effect
their mental via
homework health (median β =also
smartphones 0.01, p > 0.05,
shows NSRPD = effect
a negligible 0/27, p(median
> 0.05). Finishing
β = 0.03,homework
p < 0.05,
via smartphones
NSRPD = 8/27, palso showsWatching
> 0.05). a negligibleTV effect
(median(median β = 0.03,
β = 0.14, p < 0.05,
p < 0.001, NSRPD
NSRPD = 8/27, p
= 24/27,
>p 0.05).
< 0.05),Watching
playing TV
games(median
(medianβ = β0.14, p < 0.001,
= 0.09, NSRPD
p < 0.001, NSRPD = 24/27, p < 0.05),
= 19/27, playing
p < 0.05), games
listening
(median
to musicβ(median
= 0.09, p β< 0.001, p < 0.001,
= 0.18,NSRPD = 19/27,
NSRPD p < 0.05),
= 25/27, p < 0.05),
listening to music (median online
and chatting β = 0.18,
p(median
< 0.001, β = 0.15,=p25/27,
NSRPD < 0.001,
p < NSRPD
0.05), and = 24/27,
chatting p< 0.001)(median
online showedβnegative
= 0.15, p <medium and
0.001, NSRPD
high prediction for future mental health. The left 15 types of content
= 24/27, p < 0.001) showed negative medium and high prediction for future mental health. (e.g., using utilities,
using
The leftcameras,
15 typesobtaining
of contentlife information,
(e.g., making
using utilities, usingcalls, and consuming
cameras, obtaining online) during
life information,
smartphone
making calls,use showed
and significant
consuming online)and negative
during effects foruse
smartphone future mental
showed health only
significant and
with the criterion of median β (β = 0.05 to 0.14, p < 0.05) but showed no
negative effects for future mental health only with the criterion of median β (β = 0.05 to significance with
the standard
0.14, p < 0.05) of
butthe NSRPD
showed no(psignificance
> 0.05). with the standard of the NSRPD (p > 0.05).
Children 2023, 10, 770 8 of 12
The effects of SUC on adolescents’ mental health ranged from none (e.g., participation
in online courses and homework), small (e.g., playing games) to medium (e.g., watching
TV), depending on the SUCs.
4. Discussion
Using SCA, our results show that different types of SUC are differently associated
with depression, anxiety, and somatization in adolescents. Depending on the types
of content used, these effects ranged from high, medium, and small to none. The
relatively descending order of effect on mental health is listening to music, chatting
online, watching TV, playing games, types of content (e.g., browsing social media,
making payments, and reading online novels) with high but unstable effects, types of
content with medium (e.g., browsing news, posting/sharing) but unstable effects, types
of content (e.g., using the camera, obtaining life information, and making calls) with
small but unstable effects, such as finishing homework and taking online courses.
Our longitudinal results support the view that digital technology use is related to low
mental health. However, our results are inconsistent with previous similar research arguing
that adolescents’ screen time has no relationship with their well being [36]. Researchers
believe that the use of content rather than screen time may be related to mental health [14].
Our result is also inconsistent with another study by Orben and Przybylski arguing that
although the effect of technology use is negatively associated with well being, it is too
low to be considered [5]. However, the predicted regression coefficients of smartphone
content in this study are larger than those of the previous research focusing on screen time.
This may be because the current study has focused on smartphones and their content, and
since smartphones have become increasingly popular, the negative effect of smartphone
use can be significantly elevated [6]. The datasets used in previous research [5] were
collected before the wide popularization of smartphones, which may have contributed to
the obtained minus effects (extremely low regression coefficients) [6]. For example, a recent
study has found that longer screen time has strong negative effects on mental health [37].
Experimental research has also found that limiting social media use can decrease loneliness
and depression [38].
We found that entertainment activities (such as playing games, watching TV, and
listening to music) are strongly related to adolescents’ mental health, which is consistent
with previous research [39] and supports our hypothesis. Researchers have explained
Children 2023, 10, 770 9 of 12
Third, the relationship between adolescents’ mental health and smartphone content may
be bidirectional. The present study failed to answer such an issue because our scope
focused on the effect of SUC on adolescents’ mental health. Fourth, although we stress the
smartphone content, we fail to provide an answer as to why some content is associated
with negative mental health, such as using search engines. Future studies should focus on
what is searched by adolescents via smartphones which may provide some explanations,
and more qualitative studies are required in the future. Finally, the effect size for some
SUCs is large, but such effects might not be very stable, more confirmation is needed in the
future (e.g., using a nationally representative sample size).
5. Conclusions
Some SUCs are negatively and longitudinally related to adolescents’ mental health.
Smartphones used for listening to music, chatting online, watching TV, and playing games
are negatively and longitudinally related to mental health in adolescents. Using smart-
phones for online courses is uncorrelated with adolescents’ mental health. The left 15 SUCs
(e.g., using search engines or reading online novels) reveal unstable effects. Researchers and
policymakers should update their understanding of adolescents’ technology use, especially
to adopt a differentiated attitude or different policies towards different media use content
and a more cautious attitude towards the overall screen-time restriction policy.
Author Contributions: Conceptualization, S.H. and X.L.; methodology, S.H. and X.L.; validation,
S.H. and X.L.; formal analysis, S.H.; investigation, S.H., X.L., Y.L. and Y.W.; resources, Y.C.; data
curation, S.H. and X.L.; writing—original draft preparation, S.H. and X.L.; writing—review and
editing, Y.C. and Y.W.; supervision, Y.W.; project administration, Y.W.; funding acquisition, Y.W.; and
S.H. and X.L. have equal contribution to this work. All authors have read and agreed to the published
version of the manuscript.
Funding: This research was funded by the Major Program of the National Social Science Fund of
China, grant number 20&ZD153.
Institutional Review Board Statement: The study was conducted in accordance with the Declaration
of Helsinki and approved by the Institutional Review Board of State Key Laboratory of Cognitive
Neuroscience and Learning, Beijing Normal University (CNL_A_0003_003; 25 July 2018).
Informed Consent Statement: Informed consent was obtained from all subjects involved in the study.
Data Availability Statement: The data presented in this study are available on request from the
corresponding author. The data are not publicly available due to ethical restrictions.
Acknowledgments: We would like to thank Shunsen Huang’s colleagues Haojie Chen, Yujian Dai,
and Shuyi Zhen at the State key laboratory of Cognitive Neuroscience and Learning, Beijing Normal
University, as well as Xintong Shan at the Collaborative Innovation Centre of Assessment toward
Basic Education Quality, Beijing Normal University, who provided purely technical help.
Conflicts of Interest: The authors declare no conflict of interest.
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