Advanced Operating
System
Professor Mangal Sain
Lecture 4
Process Synchronization
PROCESS SYNCHRONIZATION
Background
The Critical-Section Problem
Peterson’s Solution
Synchronization Hardware
Mutex Locks
Semaphores
Classic Problems of Synchronization
Monitors
Synchronization Examples
Alternative Approaches
Lecture 3 – Part 1
Process Synchronization
BACKGROUND
Processes can execute concurrently
May be interrupted at any time, partially completing execution
Concurrent access to shared data may result in data
inconsistency
Maintaining data consistency requires mechanisms to
ensure the orderly execution of cooperating processes
Illustration of the problem:
Suppose that we wanted to provide a solution to the
consumer-producer problem that fills all the buffers. We
can do so by having an integer counter that keeps track
of the number of full buffers. Initially, counter is set to
0. It is incremented by the producer after it produces a
new buffer and is decremented by the consumer after it
consumes a buffer.
PRODUCER
while (true) {
/* produce an item in next produced */
while (counter == BUFFER_SIZE) ;
/* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
counter++;
}
CONSUMER
while (true) {
while (counter == 0)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
/* consume the item in next consumed */
}
CRITICAL SECTION PROBLEM
Consider system of n processes {p0, p1, … pn-1}
Each process has critical section segment of code
Process may be changing common variables, updating
table, writing file, etc
When one process in critical section, no other may be in
its critical section
Critical section problem is to design protocol to
solve this
Each process must ask permission to enter critical
section in entry section, may follow critical
section with exit section, then remainder
section
CRITICAL SECTION
General structure of process Pi
ALGORITHM FOR PROCESS PI
do {
while (turn == j);
critical section
turn = j;
remainder section
} while (true);
SOLUTION TO CRITICAL-SECTION PROBLEM
1. Mutual Exclusion - If process Pi is executing in its
critical section, then no other processes can be
executing in their critical sections
2. Progress - If no process is executing in its critical
section and there exist some processes that wish to
enter their critical section, then the selection of the
processes that will enter the critical section next cannot
be postponed indefinitely
3. Bounded Waiting - A bound must exist on the
number of times that other processes are allowed to
enter their critical sections after a process has made a
request to enter its critical section and before that
request is granted
Assume that each process executes at a nonzero speed
No assumption concerning relative speed of the n
processes
CRITICAL-SECTION HANDLING IN OS
Two approaches depending on if kernel is
preemptive or non- preemptive
Preemptive – allows preemption of process
when running in kernel mode
Non-preemptive – runs until exits kernel
mode, blocks, or voluntarily yields CPU
Essentially free of race conditions in kernel mode
PETERSON’S SOLUTION
Good algorithmic description of solving the
problem
Two process solution
Assume that the load and store machine-
language instructions are atomic; that is, cannot be
interrupted
The two processes share two variables:
int turn;
Boolean flag[2]
The variable turn indicates whose turn it is to enter
the critical section
The flag array is used to indicate if a process is
ready to enter the critical section. flag[i] = true
implies that process Pi is ready!
ALGORITHM FOR PROCESS PI
do {
flag[i] = true;
turn = j;
while (flag[j] && turn = = j);
critical section
flag[i] = false;
remainder section
} while (true);
PETERSON’S SOLUTION (CONT.)
Provable that the three CS requirement are met:
1. Mutual exclusion is preserved
Pi enters CS only if:
either flag[j] = false or turn =
i
2. Progress requirement is satisfied
3. Bounded-waiting requirement is met
SYNCHRONIZATION HARDWARE
Many systems provide hardware support for
implementing the critical section code.
All solutions below based on idea of locking
Protecting critical regions via locks
Uniprocessors – could disable interrupts
Currently running code would execute without preemption
Generally too inefficient on multiprocessor systems
Operating systems using this not broadly scalable
Modern machines provide special atomic hardware
instructions
Atomic = non-interruptible
Either test memory word and set value
Or swap contents of two memory words
SOLUTION TO CRITICAL-SECTION PROBLEM USING LOCKS
do {
acquire lock
critical section
release lock
remainder section
} while (TRUE);
TEST_AND_SET INSTRUCTION
Definition:
boolean test_and_set (boolean *target)
{
boolean rv = *target;
*target = TRUE;
return rv:
}
1. Executed atomically
2. Returns the original value of passed parameter
3. Set the new value of passed parameter to
“TRUE”.
SOLUTION USING TEST_AND_SET()
Shared Boolean variable lock, initialized to
FALSE
Solution:
do {
while (test_and_set(&lock))
; /* do nothing */
/* critical section */
lock = false;
/* remainder section */
} while (true);
COMPARE_AND_SWAP INSTRUCTION
Definition:
int compare _and_swap(int *value, int expected, int new_value) {
int temp = *value;
if (*value == expected)
*value = new_value;
return temp;
}
1. Executed atomically
2. Returns the original value of passed parameter “value”
3. Set the variable “value” the value of the passed
parameter “new_value” but only if “value” ==“expected”.
That is, the swap takes place only under this condition.
SOLUTION USING COMPARE_AND_SWAP
Shared integer “lock” initialized to 0;
Solution:
do {
while (compare_and_swap(&lock, 0, 1) != 0)
; /* do nothing */
/* critical section */
lock = 0;
/* remainder section */
} while (true);
Lecture 4 – Part 2
Process Synchronization
MUTEX LOCKS
Previous solutions are complicated and generally
inaccessible to application programmers
OS designers build software tools to solve critical
section problem
Simplest is mutex lock
Protect a critical section by first acquire() a lock then
release() the lock
Boolean variable indicating if lock is available or not
Calls to acquire() and release() must be atomic
Usually implemented via hardware atomic instructions
But this solution requires busy waiting
This lock therefore called a spinlock
ACQUIRE() AND RELEASE()
acquire() {
while (!available)
; /* busy wait */
available = false;
}
release() {
available = true;
}
do {
acquire lock
critical section
release lock
remainder section
} while (true);
SEMAPHORE
Synchronization tool that provides more sophisticated ways (than Mutex
locks) for process to synchronize their activities.
Semaphore S – integer variable
Can only be accessed via two indivisible (atomic) operations
wait() and signal()
Originally called P() and V()
Definition of the wait() operation
wait(S) {
while (S <= 0)
; // busy wait
S--;
}
Definition of the signal() operation
signal(S) {
S++;
}
SEMAPHORE USAGE
Counting semaphore – integer value can range over an
unrestricted domain
Binary semaphore – integer value can range only between 0 and 1
Same as a mutex lock
Can solve various synchronization problems
Consider P1 and P2 that require S1 to happen before S2
Create a semaphore “synch” initialized to 0
P1:
S1;
signal(synch);
P2:
wait(synch);
S2;
Can implement a counting semaphore S as a binary semaphore
SEMAPHORE IMPLEMENTATION
Must guarantee that no two processes can execute the
wait() and signal() on the same semaphore at the
same time
Thus, the implementation becomes the critical section
problem where the wait and signal code are placed in
the critical section
Could now have busy waiting in critical section
implementation
But implementation code is short
Little busy waiting if critical section rarely occupied
Note that applications may spend lots of time in
critical sections and therefore this is not a good
solution
SEMAPHORE IMPLEMENTATION WITH NO BUSY WAITING
With each semaphore there is an associated waiting queue
Each entry in a waiting queue has two data items:
value (of type integer)
pointer to next record in the list
Two operations:
block – place the process invoking the operation on the appropriate
waiting queue
wakeup – remove one of processes in the waiting queue and place it
in the ready queue
typedef struct{
int value;
struct process *list;
} semaphore;
IMPLEMENTATION WITH NO BUSY WAITING (CONT.)
wait(semaphore *S) {
S->value--;
if (S->value < 0) {
add this process to S->list;
block();
}
}
signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
DEADLOCK AND STARVATION
Deadlock – two or more processes are waiting indefinitely for
an event that can be caused by only one of the waiting processes
Let S and Q be two semaphores initialized to 1
P0 P1
wait(S); wait(Q);
wait(Q); wait(S);
... ...
signal(S); signal(Q);
signal(Q); signal(S);
Starvation – indefinite blocking
A process may never be removed from the semaphore queue in
which it is suspended
Priority Inversion – Scheduling problem when lower-priority
process holds a lock needed by higher-priority process
Solved via priority-inheritance protocol
CLASSICAL PROBLEMS OF SYNCHRONIZATION
Classical problems used to test newly-proposed
synchronization schemes
Bounded-Buffer Problem
Readers and Writers Problem
Dining-Philosophers Problem
BOUNDED-BUFFER PROBLEM
n buffers, each can hold one item
Semaphore mutex initialized to the value 1
Semaphore full initialized to the value 0
Semaphore empty initialized to the value n
BOUNDED BUFFER PROBLEM (CONT.)
The structure of the producer process
do {
...
/* produce an item in next_produced */
...
wait(empty);
wait(mutex);
...
/* add next produced to the buffer */
...
signal(mutex);
signal(full);
} while (true);
BOUNDED BUFFER PROBLEM (CONT.)
The structure of the consumer process
Do {
wait(full);
wait(mutex);
...
/* remove an item from buffer to next_consumed */
...
signal(mutex);
signal(empty);
...
/* consume the item in next consumed */
...
} while (true);
READERS-WRITERS PROBLEM
A data set is shared among a number of concurrent processes
Readers – only read the data set; they do not perform any updates
Writers – can both read and write
Problem – allow multiple readers to read at the same time
Only one single writer can access the shared data at the same time
Several variations of how readers and writers are considered
– all involve some form of priorities
Shared Data
Data set
Semaphore rw_mutex initialized to 1
Semaphore mutex initialized to 1
Integer read_count initialized to 0
READERS-WRITERS PROBLEM (CONT.)
The structure of a writer process
do {
wait(rw_mutex);
...
/* writing is performed */
...
signal(rw_mutex);
} while (true);
READERS-WRITERS PROBLEM (CONT.)
The structure of a reader process
do {
wait(mutex);
read_count++;
if (read_count == 1)
wait(rw_mutex);
signal(mutex);
...
/* reading is performed */
...
wait(mutex);
read count--;
if (read_count == 0)
signal(rw_mutex);
signal(mutex);
} while (true);
READERS-WRITERS PROBLEM VARIATIONS
First variation – no reader kept waiting
unless writer has permission to use
shared object
Second variation – once writer is ready,
it performs the write ASAP
Both may have starvation leading to even
more variations
Problem is solved on some systems by
kernel providing reader-writer locks
Lecture 4 – Part 3
Process Synchronization
DINING-PHILOSOPHERS PROBLEM
Philosophers spend their lives alternating
thinking and eating
Don’t interact with their neighbors, occasionally
try to pick up 2 chopsticks (one at a time) to eat
from bowl
Need both to eat, then release both when done
In the case of 5 philosophers
Shared data
Bowl of rice (data set)
Semaphore chopstick [5] initialized to 1
DINING-PHILOSOPHERS PROBLEM ALGORITHM
The structure of Philosopher i:
do {
wait (chopstick[i] );
wait (chopStick[ (i + 1) % 5] );
// eat
signal (chopstick[i] );
signal (chopstick[ (i + 1) % 5] );
// think
} while (TRUE);
What is the problem with this algorithm?
DINING-PHILOSOPHERS PROBLEM ALGORITHM (CONT.)
Deadlock handling
Allow at most 4 philosophers to be sitting
simultaneously at the table.
Allow a philosopher to pick up the forks only if both
are available (picking must be done in a critical
section.
Use an asymmetric solution -- an odd-numbered
philosopher picks up first the left chopstick and then
the right chopstick. Even-numbered philosopher
picks up first the right chopstick and then the left
chopstick.
PROBLEMS WITH SEMAPHORES
Incorrect use of semaphore operations:
signal (mutex) …. wait (mutex)
wait (mutex) … wait (mutex)
Omitting of wait (mutex) or signal (mutex) (or
both)
Deadlock and starvation are possible.
MONITORS
A high-level abstraction that provides a convenient and
effective mechanism for process synchronization
Abstract data type, internal variables only accessible by
code within the procedure
Only one process may be active within the monitor at a
time
But not powerful enough to model some synchronization
schemes
monitor monitor-name
{
// shared variable declarations
procedure P1 (…) { …. }
procedure Pn (…) {……}
Initialization code (…) { … }
}
}
SCHEMATIC VIEW OF A MONITOR
CONDITION VARIABLES
condition x, y;
Two operations are allowed on a condition
variable:
x.wait() – a process that invokes the operation is
suspended until x.signal()
x.signal() – resumes one of processes (if any) that
invoked x.wait()
If no x.wait() on the variable, then it has no effect on the
variable
MONITOR WITH CONDITION VARIABLES
CONDITION VARIABLES CHOICES
If process P invokes x.signal(), and process Q is
suspended in x.wait(), what should happen next?
Both Q and P cannot execute in paralel. If Q is resumed, then
P must wait
Options include
Signal and wait – P waits until Q either leaves the monitor
or it waits for another condition
Signal and continue – Q waits until P either leaves the
monitor or it waits for another condition
Both have pros and cons – language implementer can decide
Monitors implemented in Concurrent Pascal compromise
P executing signal immediately leaves the monitor, Q is resumed
Implemented in other languages including Mesa, C#, Java
MONITOR SOLUTION TO DINING PHILOSOPHERS
monitor DiningPhilosophers
{
enum { THINKING; HUNGRY, EATING) state [5] ;
condition self [5];
void pickup (int i) {
state[i] = HUNGRY;
test(i);
if (state[i] != EATING) self[i].wait;
}
void putdown (int i) {
state[i] = THINKING;
// test left and right neighbors
test((i + 4) % 5);
test((i + 1) % 5);
}
SOLUTION TO DINING PHILOSOPHERS (CONT.)
void test (int i) {
if ((state[(i + 4) % 5] != EATING) &&
(state[i] == HUNGRY) &&
(state[(i + 1) % 5] != EATING) ) {
state[i] = EATING ;
self[i].signal () ;
}
}
initialization_code() {
for (int i = 0; i < 5; i++)
state[i] = THINKING;
}
}
Solution to Dining Philosophers (Cont.)
Each philosopher i invokes the operations
pickup() and putdown() in the following sequence:
DiningPhilosophers.pickup(i);
EAT
DiningPhilosophers.putdown(i);
No deadlock, but starvation is possible
MONITOR IMPLEMENTATION USING SEMAPHORES
Variables
semaphore mutex; // (initially = 1)
semaphore next; // (initially = 0)
int next_count = 0;
Each procedure F will be replaced by
wait(mutex);
…
body of F;
…
if (next_count > 0)
signal(next)
else
signal(mutex);
Mutual exclusion within a monitor is ensured
MONITOR IMPLEMENTATION – CONDITION VARIABLES
For each condition variable x, we have:
semaphore x_sem; // (initially =
0)
int x_count = 0;
The operation x.wait can be implemented as:
x_count++;
if (next_count > 0)
signal(next);
else
signal(mutex);
wait(x_sem);
x_count--;
MONITOR IMPLEMENTATION (CONT.)
The operation x.signal can be implemented as:
if (x_count > 0) {
next_count++;
signal(x_sem);
wait(next);
next_count--;
}
RESUMING PROCESSES WITHIN A MONITOR
If several processes queued on condition x,
and x.signal() executed, which should be
resumed?
FCFS frequently not adequate
conditional-wait construct of the form
x.wait(c)
Where c is priority number
Process with lowest number (highest priority)
is scheduled next
Single Resource allocation
Allocate a single resource among competing
processes using priority numbers that specify
the maximum time a process plans to use the
resource
R.acquire(t);
...
access the resurce;
...
R.release;
Where R is an instance of type
ResourceAllocator
SYNCHRONIZATION EXAMPLES
Solaris
Windows
Linux
Pthreads
SOLARIS SYNCHRONIZATION
Implements a variety of locks to support multitasking,
multithreading (including real-time threads), and
multiprocessing
Uses adaptive mutexes for efficiency when protecting data
from short code segments
Starts as a standard semaphore spin-lock
If lock held, and by a thread running on another CPU, spins
If lock held by non-run-state thread, block and sleep waiting for signal of
lock being released
Uses condition variables
Uses readers-writers locks when longer sections of code need
access to data
Uses turnstiles to order the list of threads waiting to acquire
either an adaptive mutex or reader-writer lock
Turnstiles are per-lock-holding-thread, not per-object
Priority-inheritance per-turnstile gives the running thread the
highest of the priorities of the threads in its turnstile
WINDOWS SYNCHRONIZATION
Uses interrupt masks to protect access to global
resources on uniprocessor systems
Uses spinlocks on multiprocessor systems
Spinlocking-thread will never be preempted
Also provides dispatcher objects user-land
which may act mutexes, semaphores, events, and
timers
Events
An event acts much like a condition variable
Timers notify one or more thread when time expired
Dispatcher objects either signaled-state (object
available) or non-signaled state (thread will block)
LINUX SYNCHRONIZATION
Linux:
Prior to kernel Version 2.6, disables interrupts
to implement short critical sections
Version 2.6 and later, fully preemptive
Linux provides:
Semaphores
atomic integers
spinlocks
reader-writer versions of both
On single-cpu system, spinlocks replaced by
enabling and disabling kernel preemption
PTHREADS SYNCHRONIZATION
Pthreads API is OS-independent
It provides:
mutex locks
condition variable
Non-portable extensions include:
read-write locks
spinlocks
ALTERNATIVE APPROACHES
Transactional Memory
OpenMP
Functional Programming Languages
Transactional Memory
A memory transaction is a sequence of
read-write operations to memory that are
performed atomically.
void update()
{
/* read/write memory */
}
OpenMP
OpenMP is a set of compiler directives and API
that support parallel progamming.
void update(int value)
{
#pragma omp critical
{
count += value
}
}
The code contained within the #pragma omp
critical directive is treated as a critical section
and performed atomically.
Functional Programming Languages
Functional programming languages offer a
different paradigm than procedural languages
in that they do not maintain state.
Variables are treated as immutable and
cannot change state once they have been
assigned a value.
There is increasing interest in functional
languages such as Erlang and Scala for their
approach in handling data races.