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Chapter 3 Basic Topics Object Selection

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0% found this document useful (0 votes)
20 views81 pages

Chapter 3 Basic Topics Object Selection

Uploaded by

Nevin Ghaboun
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Chapter 3 Basic Topics Object

Selection

Each element (axle, column, wall, beam, line, circle, etc.) that you will draw in the drawing area is called an
object.
For operations such as deleting, moving, rotating, changing the properties of objects, you must first select
the relevant objects.
It is necessary to choose. This process is called
Object Selection. There are several methods for
selecting objects in the program:
Selection with the left mouse button: The mouse is hovered over the object to be
selected and the left mouse button is clicked. The relevant object is selected.

Click on the object with the mouse Object selected

During object selection, the distance from which the click can be made can be
adjusted by entering a value in the Select Distance (Settings / General Settings line
in the Classic menu, General Settings icon in the upper right corner of the
ribbon menu) box. The default value is 5 pixels. If the mouse cursor is within the
range of the object's select distance, the item is selected when the mouse is clicked.
The larger the value entered in the select distance, the larger the object, the farther
the object can be selected. The smaller the value, the closer the cursor will have to
move to the object to make a selection. The name of the object to be selected appears
in the information box in the lower left corner of the screen. At this moment, the
cursor is within the range of the select distance. If the left mouse button is clicked at
this stage, the object will be selected.
Window selection: An empty spot in the drawing area is clicked with the left
mouse button. When the mouse is dragged, it is seen that a frame moves with the
mouse. The objects to be selected are this frame.

35
Frame the objects to be selected Objects selected

and the left mouse button is clicked again. Objects that are completely within the frame will be selected.
Crossing selection: An empty spot in the drawing area is clicked with the left mouse button. When the
mouse is dragged to the right of the clicked point, a frame is seen to move with the mouse. To be selected

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Key Topics

Objects are enclosed in this frame or the frame line is brought into contact with the
objects. The mouse scrolls by holding down the shift key from the keyboard . The left
mouse button is clicked again. All objects touched by the frame and all of which
remain in the frame are selected. If the same operation is repeated while the selection is
made while the shift and Ctrl keys are pressed together , it is seen that the selected
objects are dropped.
When the mouse is dragged to the left side of the clicked point and the left button is
clicked again, it is seen that the frame has been touched and all objects that are completely
within the frame have been selected. After the selection is made, if the Ctrl key is pressed
at the same time while dragging the mouse to the left side and the mouse left button is
clicked again, the previously selected

Let the objects to be selected Objects selected


remain inside the frame or
intersect with the frame.

It is seen that objects are left.


Select All: Click on the Layout/Select All line in the classic menu, the
Drawings/Change/Select All icon from the ribbon menu, or the Select All icon
from the vertical toolbar. You can also press the Ctrl and A keys together on the
keyboard to run the Select All command. If the command is clicked alone, all
objects are selected in the corresponding working window, except for the objects that are
locked or closed in the layer.
With the select all command, it is also possible to select only the same type of objects from
many objects. This
for;
 First, the object command is entered (axle, wall, beam, etc.).
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Key Topics
 Then click the Edit/Select All command in the classic menu, and the
Drawings/Edit/Select All icon is clicked in the ribbon menu. Objects
belonging to the active command (axles if it is an axle, columns if it is a column,
etc.) are selected.
Selected objects change color on the screen. The default object color in the program
is purple. If the user wishes, he can change the color of the selected object.
Therefore;
 In the classic menu, click the Settings / General Settings line, and the General
Settings icon in the upper right corner of the ribbon menu is clicked.
 In the General Settings dialog that opens, in the General Settings tab , in the
Colors section, the color box opposite the "Selected" line is clicked with the left
mouse button.
 By holding down the key, the mouse scrolls over the color palette that opens.
Hovering over the desired color releases the key. If desired, color selection can
also be made by entering the color number.
 When the OK button is clicked and the dialog is exited, the selected color is assigned as the
newly selected object color.
When you click on an object to select it, if the color of the object does not change (the
object is not selected), the layer of the object is locked. To unlock;

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Key Topics

 Click the Settings/Layer Settings line in the classic menu, the


Settings/Element Properties/Layer icon in the ribbon menu, or the Layer
Settings icon in the toolbar.
 In the Layer Settings dialog that opens, hover the left mouse over the lock icon opposite the relevant
object.
button and click once. The lock will open.
 Click the OK button and exit the dialog. When you click on the object, the object will be selected.
In contrast to the select all command, the program also has a Select None
command. The Select None command also works with the logic of the Select all
command. In the classic menu, the Edit/Select None line ribbon menu is clicked,
and the Drawings/Modify/Select None button in the ribbon menu or the SelectNone
button from the toolbar is clicked. In addition, the Select None command can be
executed by pressing the Ctrl and D keys together on the keyboard. If the
command is clicked alone, all selected entities in the corresponding working window are
deselected.
To cancel the selection of only the same type of objects among many selected objects with the Select
None command
It is also possible. Therefore;
 First, the object command is entered (axle, wall, beam, etc.).
 Then the Select None command is clicked. Objects belonging to the command that are active (axles if
axles, axles if columns)
columns, etc.) The selection is canceled.
To select the previous selection again, click the Edit/Last Selection line in the
classic menu, and click the Drawings/Change/Last Selection icon in the ribbon
menu. By making a selection with this command, the objects worked on can be
selected again at once.
In the transitions between the Layout Plan Mode and the Architectural Plan
Mode, the selected status of the objects is canceled. In other words, the selection of
entities selected in one mode is canceled when switching to the other mode. When you
go back to the same mode, it is seen that all of the previously selected objects come
in an unselected state.
The layout mode refers to the ceiling of the floor you are on, and the architectural plan

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Key Topics
mode refers to the floor of the floor you are on. Static objects such as beams, static floors,
etc., can be used in formwork plan mode, walls, doors-windows, spaces, foundations, etc.
Architectural objects are entered in architectural plan mode. Objects belonging to
both modes, such as axles, columns, etc., can be entered in both modes. In short, the
objects on the floor ceiling are entered in the formwork plan mode, and the objects
on the floor are entered in the architectural plan mode. Switching between modes can be
done by clicking the Tools/Architectural Plan/Pattern Plan line in the classic menu, the
Image/Mode/Architectural Plan/Pattern Plan icon in the ribbon menu, the
Architectural Plan/Layout Plan button in the toolbar or by pressing the Shift+Tab
key on the keyboard.
The Find Object command is used to find and select any object while making a project.
 In the classic menu, click the Layout/Find Object row, in the ribbon menu, click the
Tools/Tools/Find Object icon
Click.
 In the name of the object line, type the name of the object as it appears on the plan (S10, K104, etc.).
 Click the Find button.
 The program will approach the object. Click the Select button. The object will be selected.
 Exit the dialog by pressing the Esc key.

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Key Topics

In the program, you can select specific objects and memorize them. Then, at any time, it
is possible to select these memorized objects with a single command. This is made
possible by the Save Selection and Remember Selection commands.
 Select the objects you want in the drawing area using the methods described above.
 On the classic menu, select the Edit/Selection Groups/Save Selection row, and in the ribbon
menu, select Tools/Selection
Click the Save Groups/Selection icon. Selected objects will be memorized.
 If you want to make these objects selected again in the later stages of the project,
click the Order/Selection Groups/Remember Selection line in the classic
menu, and the Tools/Selection Groups/Remember Selection icon in the ribbon
menu. Objects whose selection was previously saved will be selected.
Selections memorized by the Save Selection command can be characterized as temporary,
short-term selections. Because every time the Save Selection command is used, the
old selections are discarded from memory and the new selections are memorized.
However, it is possible to create permanent selection groups in the program and
maintain them with the project with the Selection Group command. This feature
is very useful in large, complex projects.
To create a Choice Group;
 First, select the objects that will be included in the selection group to be created.
 On the classic menu, click the Layout/Selection Groups/Group List row, and in the
ribbon menu, click Tools/Selection
Click the Groups/Group List icon.
 The Group Selection dialog will appear. Click the Create Group button here.
 In the dialog line that opens, enter a name for the selection group to be created and click the
OK button.
 The pre-selected objects in the drawing area will be included in the created group and
the group name
It will take its place in the list of available groups.
Another way to create a Selection Group is to select objects and click the right mouse button.
Opened
Click on the Create New Selection Group line from the menu, and the choice group is named
from the window that opens.
To easily select the objects in the created selection groups at any stage of the project;
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Key Topics
 On the classic menu, select the Layout/Selection Groups/Group List row, and in the
ribbon menu, select Tools/Selection
Click Groups/Group List.
 Group List dialog that opens: Click the group of selections you want to select
from the list of Available Groups with the left mouse button.
 When you click the Select button, all objects included in the relevant group will
be selected in the drawing area . In this way, you can select more than one group by
clicking and clicking the Select button.
 If you stop selecting a selected group, left-click on the relevant group name from
the list of available groups .
 Right after that, click the Select button. The selection in the relevant group objects will be
removed.
If you want to cancel any selection group, click the relevant group name from the list of
available groups and click
Click the Delete Group button. The corresponding choice group will be deleted
from the list of existing groups. The other way to easily select the objects in
the created selection groups is as follows;

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Key Topics

 Select an object belonging to the group you want to select and click the right mouse button.
 From the drop-down menu, click the Select Item Group row. All objects belonging to that group
will be selected.
 If you want the object you selected to be removed from the group, the desired group
is selected by hovering over the Remove from Selection Group line from the drop-
down menu . Your item is no longer included in that selection group.
 If you want to add a freshly drawn object to the selection group, select the object and click the right
mouse button.
 From the drop-down menu, the desired group is selected by hovering over the Add to
Selection Group line. Your item is now included in that selection group.
Command and Information Entry

The program does the work on command. It understands the conditions under which it
will do the work, with the input of information. The tools used for command and
information input are the keyboard and mouse. The keyboard and mouse are used
together. While performing a click or a job with the mouse , shift, ctrl, F5, F6 etc. keys
are pressed at the same time from the keyboard.
In the program, the commands are located in the menu or toolbar. To run a command
from the toolbar, the mouse cursor is moved to the icon representing the command in
the toolbar and the left button is clicked.
At the same time, in the Message Line, the user is communicated step by step what needs to be done
when running the command.
By following these messages during the command, help can be obtained
about the operation of the command. For example, the user wants to run
the Aks command;
 Click on the Axle icon from the toolbar.
 In the Message Line, the message "Give the first point of the axle" will appear.
 When a point is clicked in the drawing area, the text on the message line will change
to "Give the second point of the axle" .
 Clicking one more point in the drawing area will create an axle. The working

40
Key Topics
process and steps of the command are in front of the user at any moment with
the message line.
In commands that require object selection, one or more objects are needed to run the
command. The logic of executing these commands is "the command is executed - the
object is selected" or "the object is selected - the command is executed" . For example;
 First, click Change/Object Properties, then select the
object(s). Or;
 First, the object(s) are selected, then the Change/ Object Properties command is run.
Commands such as walls, beams, columns, etc., do not require object selection
to run commands. After these commands are selected, the drawing area is
clicked and the object is created.
If another command is clicked while executing a command, the executed command is
canceled and the clicked command becomes active. In addition, some commands do not
cancel the first executed commands. These commands work like intermediate
commands. When a command is run, if an intermediate command is run, the intermediate
command is active without canceling the first command worked, and the first command
continues from where it left off after the command ends. Commands such as Zoom
Window, Pan, Define Local Point, Parallel and Perpendicular Reference are
intermediate commands.

41
Key Topics

When executing commands, all objects that are not related to the command are closed
by the program. In this way, it is easy to see which objects should be used during the
operation of the command. For example, when dimensioning exterior, only objects
such as walls and columns that are related to external dimensioning are active, all
other objects are inactive (they appear faint). Thus, incorrect object selections are
prevented by the program .
Another way to run commands in the program is to use the right-click menu. This
feature is valid if the line Settings/General Settings/Show Menu with the Right
Button is checked in the classic menu, and General Settings/General
Settings/Show Menu with the Right Button is checked in the upper right corner of
the ribbon menu. Clicking the right mouse button will open a menu with a list of
the most used commands. To run the command, hover the cursor over the command and
click the left button. If an object is selected and right-clicked, the special commands for
the selected object will be listed in the right-click menu. If the Show Menu with
Right Key line is not checked, the right button menu is not active. In other words,
pressing the right mouse button does not open the right menu, but repeats the
command. In this case, pressing the right mouse button together with the Ctrl key
activates the right button menu.

Command repetition is the operation of the most recently used command without the
need for a menu or toolbar. Command repetition can be used in five different
ways.
 Clicking on the mouse wheel
 Pressing enter from the keyboard

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Key Topics
 Pressing the right mouse button along with the Ctrl key on the keyboard while
General Settings/Show Menu with the Right Key is checked
 Pressing the right mouse button when General Settings/General Settings/Show Menu
with the Right Button is not checked
 Right-click on the Repeat Last Command line in the menu.
With the possibility of continuous drawing, the object is defined in series without
leaving a command. If this option is selected, the program does not terminate the
command when the command is applied. It waits for you to take action within the
same command. The command ends only when the ESC key is pressed.

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Key Topics

Command Line

The command line is located above the line of information and messages in the
program. On the command line, the operations performed through commands in the
program , information about the operations are included simultaneously with the
operation performed.

Commands can be run by clicking on the command line or by typing commands on the
keyboard. The command line can be turned off or on. In the classic menu, it is opened
and closed by pressing the right button on any toolbar, pressing the right button at any
point on the edge where the vertical toolbar is located in the ribbon menu, and
clicking the Command Line line.

There are certain commands that can be written to the command line and the
"idecadalias.txt file that exists in the program folder is defined. You can change
command-line commands by opening the idecadalias.txt file .
The contents of the idecadalias.txt file will look like this:
; Runs the Continuous Line command.
line, l
; Executes the circle command.
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Key Topics
circle, c
; Executes the Arc-3 Point-to-Point command.

45
Key Topics

arc, a
; Executes the Zoom Window command.
zoom, z
; Runs the route command.
path,
p iz, i
rota,
rt
; Runs the undo command.
undo, u
; Runs the Move Forward command.
redo, rd
; Runs the AKS command.
Axis,
Ax
axle,
AK
; Runs the beam command.
beam, be
beam, k
; Runs the Basic command.
Basic, Te
Footing, Ft
;P erde runs the command.

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Key Topics
Shearwall, SW
Curtain, PA
; Executes the dome command.
Dome, DM
Dome, Ku
; Executes the ladder command.
Stair, St
Staircase,
MD
; Executes the column command.
column, cc

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Key Topics

Colon, KL
; Runs the Move command.
move, m
move, ta
;D Runs the preset command.
rotate, ro
rotate, d
; Runs the Copy command.
copy, cp
copy, ko
; Executes the Round Vertices (fillet) command.
fillet, f
;P ah Runs the chamfer command.
chamfer, cha
; Executes the mirror (symmetry) command.
mirror, mi
mirror,
moon
; Runs the scaling command.
scale, sc
symmetry,
si
; Runs the Block command.

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Key Topics
block, b
block, b
; Runs the trim command.
trim, en
; Runs the Extend command.
extend, ex
extend, uz
; Runs the clone (copy) command.
clone, cl
clone, co

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Key Topics

Clone, KN
Executes the Smash Object command.
Explode,
Smash
X , PR
;D Runs the Move Point command.
stretch, s
DNTA, DNT
Executes the Duplicate Object command.
array, ar
multiply, multiply
;D Executes the öömesi command.
Slab, SL
flooring, dö
Runs the ;D Straining Edge command.
Slabedge, SE
upholsteryed, brisket
; Runs the Free Dimension command.
DimFree, DF
Freemeasure,
SO
;D runs the job dimensioning command.
dimout, do
Outer, WHO
; Runs the internal dimensioning command.
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Key Topics
Dimin, Di
Ichmetri,
B.C.
Executes the ;offset command.
offset, it
; Runs the Revision Cloud command.
revcloud, revc
Runs the ;P arametric Scan command.
Phatch, pH

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Key Topics

; Runs the Defined Scan command.


uhatch, uh
; Runs the Bitmap Scan command.
Ubatch, BH
; Runs the type command.
text, dt
mtext, mt
mtext, t
; Runs the Pile Foundation command.
pile, pl
pile, k.z.
; Executes the Door/Window command.
doorwindow, dw
doorwindow, KP
; Runs the Floor General Settings command.
Storyset, SS
Katgenel, KG
; Runs the Fold Copy command.
storycopy, stc
katcopy, kk
; Executes the Materials command.
materials, ma
material, ma
; Executes the library command.

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Library, Li
Library, KT
Executes the ;D uvar command.
wall, w
wall, d
; Executes the Mahal command.
zone, zo

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Key Topics

mahal, ml
; Runs the Local Edge command.
zoneedge, ze
mahalkenar,
mk
; Runs the roof command.
roof, RF
roof, tt
; Executes the roof surface command.
roofplane, rp
roofsurface ,
wy In the file
content; For
example, for
the line;
; Description
line, l
Command name = Line
The abbreviated command name is designed as = l.
When you change the l in idecadalias.txt, it changes the abbreviated command for the Line
command
You will be.
Scale

Work on the project is done in real size. The dimensions of a defined object are the actual
dimensions. A 1-meter object is used as 1 meter.

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Key Topics
The traditional scale of the architecture, such as 1/50, 1/100, 1/200, etc., is given at
the stage of drawing the project (sending it to the printer or plotter). The scale value
is defined in the Project/Draw/Scale line in the classic menu, and in the ideCAD
log/Draw/Scale section in the ribbon menu.
The font heights used in the project and the positions of the object texts relative to the
object are adjusted according to the default 1/50 scale. If the project is to be drawn at
a scale other than 1/50, these settings must be changed. For example, for the
organization of a project to be made at a scale of 1/100, the font heights should be
enlarged 2 times compared to the default value.
It is possible to make project settings for scale organization at the beginning of the
project and to save each adjustment made to the disk. A separate setting can be made
for 1/100 and a separate setting for 1/200. Default values are used for the project at 1/50
scale.

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Key Topics

Input Units
Which unit will be used during data entry in the program is determined in the
"Input Units" tab in the General Settings dialog by clicking on the
Settings/Settings/General Settings icon in the first menu and the

Settings/Settings/General Settings icon in the ribbon menu. The unit selected in this
dialog is effective in all dialogues, coordinates and dimensions.
 The Settings/General Settings line is clicked.
 The "Input Units" tab is clicked.
Base Units:
Meter: If checked, all units will be meters. Variables, coordinates, dimensions in
the dialogs are defined in meters.
Centimeters: If checked, all units will be centimeters. Variables in dialogues, coordinates,
Dimensions are defined in centimeters.
Millimeter: If checked, all units will be millimeters. Variables, coordinates, dimensions in the
dialogues are defined in millimeters.

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Feet and fractional inches: If checked, all units will be feet and fractional inches. Variables in the
dialogues,
Coordinates and dimensions are defined in this unit. The unit format is e.g. 15'-10 3/4".
Feet and decimal places in inches: If checked, all units will be feet and decimal
places inches. Variables, coordinates, dimensions in dialogs are defined in this unit. The
unit format is e.g. 15' - 10.7".

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Key Topics

Decimal place feet: If checked, all units will be decimal places feet.
Variables, coordinates, dimensions in dialogs are defined in this unit. The
unit format is, for example, 15.89' .
Fractional inch: If checked, all units will be fractional inches. Variables,
coordinates, dimensions in dialogs are defined in this unit. The unit format is
e.g. 1901/2".
Decimal place inches: If checked, all units will be decimal places inches.
Variables, coordinates, dimensions in dialogs are defined in this unit. The unit
format is, for example, 190.7" .
Shape:
Number of digits: Determines how many digits are shown after the comma.
The desired number is selected from the list. For example, if 2 is selected, the
units will be shown as two digits after the comma. If 0 is selected, units will
not be shown after the comma.
Fractions: Determines the precision with which the dimensioning to be made
in fractional inch format will be displayed. In the list, there are options up to
1/2, 1/4, 1/8, 1/16, 1/32, 1/34 sensitivity. If "No fractions" is selected, the
units appear without fractions.
In addition, there is a "Units" tab in the settings of some objects, such as
door/window and dimensioning settings . The setting made here is used for the
object in question.
Origin and Coordinate Box

Origin(0,0) is the point in the lower left corner of the screen, indicated by a
circle. The coordinates defined with respect to this point are global
coordinates. The horizontal axis passing through the origin is the x, and the
vertical axis is the y-axis. The axis perpendicular to the plan is the Z-axis.

+
y

+ 58
0,0 x

The coordinate system is used with the parameters X (abscissa), Y (ordinate),


Z (elevation), A (angle), L (length). The tool in which these parameters are
used is the coordinate box. As the cursor moves, the values on the coordinate
box also change. The coordinate information of the cursor can be viewed in
the coordinate box. X on the coordinate box is used to define the x-axis
coordinate information, Y, y-axis coordinate information, Z elevation
information, L length information, and A angle information.
Key Topics

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Key Topics

X2, Y2

L1

X1, Y1
A1

0,0

The position of any object of length in the plane

To enter values in the coordinate box, either the X, Y, L and A keys are used on
the keyboard or these boxes are clicked with the mouse. When the cursor is on the
tile, the information is typed and the enter key is pressed on the keyboard. After
pressing Enter, the line turns red. Now the entered value is locked. As the cursor
moves, the unlocked values will change, while the locked values will remain
constant. With this logic, rows X and Y, A and L can be used at the same time.
Objects such as columns and single foundations do not require length information.
While defining these objects, a single point is clicked. In addition, objects such as lines,
walls, beams can be defined by two points because they have lengths. Each point to be
processed within the study area can be defined with the coordinate system. To
describe an object with length, either the "coordinate values of the starting and ending
point" must be known, or the " coordinate value, length and angle of a point" must
be known.
In the above figure, (X1, Y1), (X2, Y2) are the coordinates of the left and right ends, respectively, L1
is the length, and A1 is
An angle defines the position of any object that has a
length. When defining these objects;
 First, the object command is clicked.
 When you are in the object command, the X key is pressed, the X1 value is entered, and the enter
key is pressed.
 The Y key is pressed, the value Y1 is entered, and the enter key is pressed.
 Whichever point is clicked in the plot area, the cursor will lock onto the values
in the coordinate box and jump to the point specified by the entered values.
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Key Topics
 At this moment, the program will wait for the location of the second point to be determined. As
the cursor moves
The virtual image of the object will also change depending on the cursor.
 The X key is pressed, X2 is entered, the enter key is pressed.
 The Y key is pressed, the Y2 value is entered, the enter key is pressed.
 The drawing area is clicked.
 The object will be formed at the specified coordinates.
 Exit the command by pressing the Esc key. The object drawing is completed.
If desired, lines A and L can also be used instead of using lines x, y when defining point 2.
 The A key is pressed on the keyboard and the value A1 is entered.

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Key Topics

 By pressing Enter, the program is locked to the entered value.


 The L key is pressed and the L1 value is entered.
 The Enter key is pressed.
 The process is completed by clicking on the drawing area. The Esc key is pressed to end the
object drawing.
y
X1, Y1

0,0 x

The position of any object that has no length in the plane


In the figure above (X1, Y1) are the coordinates of any object that has no length.
 First, the object command is clicked.
 When you are in the object command, the X key is pressed, the X1 value is entered, and
the enter key is pressed.
 The Y key is pressed, the value Y1 is entered, and the enter key is pressed.
 No matter which point is clicked in the plot area at this moment, the cursor will be
locked in the coordinate box and jump to the point determined by the entered values.
To end the object drawing, the left mouse button is clicked or the Enter key is
pressed. Exit the command with the ESC key.
An object that has no length can be defined at a certain angle in the plane.
 First, the relevant object command is clicked.
 When you are in the object command, the X key is pressed, the X1 value is entered, and
the enter key is pressed.
 The Y key is pressed, the value Y1 is entered, and the enter key is pressed.
 No matter which point is clicked in the plot area at this moment, the cursor will be
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Key Topics
locked in the coordinate box and jump to the point determined by the entered
values.
 At this stage, the A key is pressed. The angle value is entered and the enter key is
pressed. At this moment , no matter which point is clicked in the drawing area, the
object will be formed at the entered angle.
 Exit the command by pressing the ESC key.
Polar Tracking
Polar tracking allows drawing in multiples of the angle defined in the Polar Tracking
tab in the General Settings dialog. If polar tracking is active, in any drawing
command, the cursor jumps to defined angles when the cursor is moved after the first
point is given.

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 Click the Settings/General Settings line in the classic menu, and click the
Settings/General Settings icon in the ribbon menu.
 Click the Polar tracking tab.
 Check the Polar tracking option.
 Edit the throw angle and Additional angles.
Polar tracking on (F3) : Activates the polar tracking mode. In any drawing command,
moving the cursor after the first point is given jumps to the defined angles.
Increment angle: Determines the angles at which the cursor will jump with an increment
of the entered angle value. For example, given an increment angle of 30, polar tracking
works for angles 0, 30, 60, 90,120,150, etc.
Additional angles : Activates polar tracking for additional angles other than the
incremental angle. Polar tracking is also activated for additional angles.

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Dynamic Input

Dynamic input allows you to enter angle and length information at the same time without
using the coordinate box when entering an object.
It allows it to be entered. To turn on dynamic input;
 Click the Settings/General Settings line in the classic menu, and click the
Settings/General Settings icon in the ribbon menu.
 Click the Polar tracking tab.
 Check the dynamic input option.
The main feature of dynamic input is to be able to enter length and angle information
instantly at the stage of defining the object. During the process, the TAB key on the
keyboard allows length-angle values to be entered.
With the possibility of dynamic input, let's draw a line with a length of 500 cm and an angle
of 60 degrees, for example.
 Click the line command and click the drawing area to give the first point of the line.
 Type 500 on the keyboard. The length value will be 500. (Type 0.5 if the input unit is
meters)
 Press the TAB key on the keyboard. The cursor will move to the Angle box.
 Type 60 as the angle value.
 Click the left button and the line will be formed.
Drawing Limit

Drawing boundary are values that describe the area of a drawing window that will be
displayed on the screen. The floor area of the project is defined by the drawing
boundary. To define the boundaries of the drawing;
 Settings/General Settings is clicked. In the dialog that opens, the Grid and
Borders tab is clicked. X and Y coordinate information is entered for the Lower
Left Corner and the Upper Right Corner. The area between the coordinate
information is the drawing boundary.
 If you want the entered drawing boundary settings to be applied to all windows
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in the project, switch to the General Settings tab. The Apply settings to all
drawing windows line in the dyalote is checked. If the entered drawing
boundaries are intended to be valid only for the working window, no mark is
placed.
 Exit the dialog by clicking the OK button.
Defining the drawing boundaries correctly is important to easily see the entire
drawing on the screen. Drawing boundaries can be set separately for all drawing
sheets in a project, and the drawings can be displayed more regularly. If the drawing
boundaries are left arbitrary, the drawing appears partially or at an unrelated zoom
factor when a window is first opened.
If the drawing boundaries are set as needed, it also works well when taking a
drawing. Clicking Project/Draw opens the "Plotter Settings" dialog. Here, by
clicking Limits from the drawing area section, the drawings within the area
defined in the drawing boundaries are sent to the plotter.

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Grid System

The grid system consists of horizontal and vertical lines drawn at equal intervals, starting
from the horizontal x and vertical y axes, parallel to these axes. These lines are virtual
lines. In other words, these lines are not drawn in the printouts. When a new project
is opened with the default settings, a grid system with gray lines on a white
background appears.

The grid can be turned on and off at any stage of the project. The color of the grid
lines, x and y intervals can be adjusted. Drawings can be performed by skipping to grid
intersections.
To turn the grill off and on;
 Show grid lines (Settings/General Settings/Grid and Boundaries in the classic
menu, Settings/General Settings/Grid and Borders in the ribbon menu) is
unchecked by clicking on the box in front of the parameter with the left mouse
button.
 Click the OK button and exit the dialog. The grid will be turned off, it will not be visible in the drawing
area.
 In the same way, if the parameter Show grid lines (Settings/General Settings/Grid
and Boundaries in the Classic menu, Settings/General Settings/Grid and Borders in
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the ribbon menu) is checked, the grid will still open.
To change the color of the grid lines;
 Settings/General Settings in the classic menu, Settings/Settings/General Settings in the ribbon
menu
is clicked.
 In the dialog that opens, in the Show Grid Lines section on the Grid and Borders
tab, the color box is clicked with the left mouse button.
 Holding down the key, the cursor is dragged over the color palette that opens.
The key is released when hovering over the desired color . It is seen that the
color box takes the selected color.
 When the OK button is clicked and the dialog is exited, the grid color will change.

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To change grid spacing;


 Settings/General Settings in the classic menu, Settings/Settings/General Settings in the
ribbon menu
is clicked.
 In the dialog that opens, switch to the Grid and Borders tab. In the Show
Grid Lines section, the desired values for X, Y, Z ranges are written in X range and
Y range lines. These values may be the same or different from each other.
 When the OK button is clicked and the dialog is exited, the grid system will be
created according to the new values entered .
 If you want the grid settings to be applied to all windows in the project, switch to the
General Settings tab and select the Apply settings to all drawing windows line in
the dialog. If the entered grid settings are intended to be valid only for the working
window, no check is placed.
Auxiliary Grid Lines

It can be worked with auxiliary grid lines that divide the main grid lines into equal parts.
The grid system consists of horizontal and vertical lines drawn at equal intervals, starting
from the horizontal x and vertical y axes, parallel to these axes. Auxiliary grid lines are
also virtual lines that divide between the main grid lines.

To turn the auxiliary grid lines off and on;


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 Auxiliary lines (Settings/General Settings/Grid and Boundaries in the classic
menu, Settings/Settings/General Settings/Grid and Limits in the ribbon menu)
are marked by clicking on the box in front of the parameter with the left mouse
button.
 The number of sections is entered in the number of sections, the number of sections of the
auxiliary grid lines.
 Click the OK button and exit the dialog.
 Likewise, if the Auxiliary lines (Settings/General Settings/Grid and Boundaries in
the Classic menu, Settings/Settings/General Settings/Grid and Boundaries in the
ribbon menu) parameter is unchecked, the auxiliary grid lines will be turned
off.

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To change the color of the auxiliary grid lines;


 Settings/General Settings in the classic menu, General Settings in the upper right corner of the
ribbon menu
icon is clicked.
 In the dialog that opens, in the Grid and Borders tab, in the Semi-lines section, the
color box is clicked with the left mouse button.
 Holding down the key, the cursor is dragged over the color palette that opens.
The key is released when hovering over the desired color . It is seen that the
color box takes the selected color.
 When the OK button is clicked and the dialog is exited, the grid color will change.
Node and Object

In short, nodes are the coordinates where the geometric information of the objects is
stored. Objects are dependent on nodes. The nodes appear as a small circle on the

drawing screen. It is possible to adjust the size and color of these tiles.
In order for the nodes to appear on the screen,
 Settings / General Settings line in the classic menu, Settings / Settings / General Settings icon in
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the ribbon menu
to open the General Settings dialog.
 In order for the nodes to become visible on the screen, on the Drawing tab, the
Show nodes option must be selected.
 If the option is selected, the node radius can be adjusted by typing the desired value
in the radius field. The default value is 1 pixel.
 To change the color of the node, click on the color box with the left mouse button. Key-pressed

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Holding it, the cursor scrolls over the color palette that pops up. The key is
released when hovering over the desired color . The color box will change to
the selected color.
 If the nodal points are not intended to appear on the screen, on the Drawing
tab, the Show nodal points option should be unchecked.
 After these settings, when the OK button is clicked and the dialog is exited, the nodes in the
drawing area
It will appear with the new settings.
 When performing operations on nodes, it is important to capture the nodal
points. To ensure that the cursor captures the nodes exactly, select
Settings/General Settings/Drawing/Crash Settings from the classic menu or the
D.N. lock icon from the toolbar, from the upper right corner of the ribbon menu,
from the General Settings/Drawing/Crash Settings with the D.N. lock option
activated/inactive can be made. When locking to the node is active, when the
mouse cursor is moved closer to the nodes, it is seen that the mark of the cursor
changes. This indicates that the cursor has captured the node.
 When Lock to grid is active in the Drawing/Crash Settings, the cursor can only
capture grid intersections. In this case, it is not possible to perform any
operations at points other than the intersection points of the grid .
 There is an Advanced capture option to capture both grid intersections and to be
able to take action at other points as well. This feature captures the grid as if it
were a node, as well as the nodes and vertices of entities other than the nodes. It
can be activated from the toolbar in the classic menu, from the
Drawings/Capture/Advanced Capture icon in the ribbon menu, or by pressing the
Ctrl key on the keyboard .
 Nodal points do not occur at the points where primitive objects such as lines, circles
and arcs intersect with each other. For this reason, it is possible to capture such
intersections with the "Advanced Capture" mode .

Circle Line
Line

Line

Primitive 73
object
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The distance to capture the nodal point can also be adjusted;


 The desired value is entered in the D.N. skip factor field in the General
Settings/Drawing/Capture Sensitivity section. The larger the value entered, the
greater the cursor captures the nodes at a greater distance.
 When the OK button is clicked and the dialog exits, the new value entered
becomes valid. As soon as the cursor approaches the node at the rate of the D.N.
jump factor entered, the sign changes and captures the node point.

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All objects in the program have one or more nodes depending on the type of objects.
When the coordinates of the node are changed, the coordinates of the objects connected to
these nodes also change, or the objects change shape depending on the node.

Node
Curtain

Colon
Node

Curtain

In the case of objects with a single node (for example, a column), the object is
moved when the node is moved, since the entire object is connected to this node .
In objects with two or more nodal points (beams, walls, lines, arcs, roof surfaces,
etc.), the shape of the objects changes when a single node is moved. To move all of
these types of objects, all nodes must be moved together.
To move the node;
 Classical Menu Change/Node Point Move Line ribbon
Menu
The Drawings/Replace/Move Node icon is clicked. The shape of the cursor changes.
 The nodes to be moved are selected by clicking with the left mouse button.
The selected nodes become apparent.
 After selecting the nodes to be moved, the right mouse button is clicked. The cursor takes on a different
appearance.
 Reference to a node or any point in the plot area by clicking the left mouse button
It is determined as a point.
 When the mouse is moved, the selected nodes will move, and the objects
connected to these nodes will also change location or shape.
 In the meantime, coordinate information can be entered for the reference
point. The X key is pressed from the keyboard. The cursor enters the X in the
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coordinate box. The X coordinate value is entered and the enter key is
pressed. The same process is repeated for the Y coordinate. By clicking anywhere in
the plot area, the reference point is placed at the entered coordinates. In the same
way, it is possible to distance the keyboard with the L key and angle with the A
key .
When two or more nodes overlap, they become a single node. As a result, the objects
connected to these nodes also become dependent on each other. When the node
is moved, the objects connected to it are also moved or displaced.
In some cases, it may be necessary to make objects dependent on the same node
independent of each other. Different methods can be used for this. One of them is to use
the Move command. To move the relevant object ;
 Change/Move line in the classic menu or the Move icon from the toolbar, in the ribbon
menu
Click on the Drawings/Change/Move icon.

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 The cursor is selected by hovering over the object and clicking it with the left mouse button.
 The right mouse button is clicked.
 Any point in the drawing area is clicked with the left mouse button and the mouse is
moved. Along with the mouse , it is seen that the selected object also moves.
 Left-clicking the drawing area for the second time completes the move. The moved
object is detached from the common node.
By marking an object and clicking on the node, the node can be moved.
 The object is selected by clicking.
 The cursor is moved to the node of the object and clicked with the left button.
 As the cursor is moved, the node is also displaced.
 The node is taken to the desired point and the left button is clicked again.
Another method is the transportation process with the endpoints of the object or
objects. This process is used to make some changes to the connections of the existing
element. If the end of the element is connected to another object (wall, column, etc.), the
node point is common with the object or objects to which it is attached. The endpoint
move moves the ends of the selected elements together. If the aim is to detach the end
of an element from the junction, only that element is selected. This method can be used
on objects with length - walls, beams, etc.
 A specific offset value can also be given when moving the endpoint.
 Hover the mouse over the nodal point located at the end of the element. The cursor will
change shape.
 Click the left mouse button.
 When you move the mouse, the tip of the corresponding element will move with
the mouse. Click on any point you want or enter a displacement value in the dialog
that opens and press the Finish button.
 Moving the ends of the joining elements together:
 First, select the elements:

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 Then give the displacement value:

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 Then press finish:

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 Moving the end of one element from the joining elements:
 Select the element:

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 Grab the tip of the element and move it to another position and click the left button.

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 Rotating objects with more than one node or systems consisting of many objects

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The Rotate node command can be used for .


 Change/Rotate Node line in the classic menu or Rotate Node from toolbar,
In the ribbon menu, click the Draw/Replace/Rotate Node icon.
 All of the nodes of the objects to be rotated are selected. (The selection process
can be done by hovering over the dots and clicking them one by one with the left
mouse button. Another way to select node points is to select window. An empty
spot in the drawing area is clicked with the left mouse button. When the mouse is
dragged, it is seen that a frame moves with the mouse. The nodes to be selected are
enclosed in this frame and the left mouse button is clicked again. It is seen that the
points within the frame are selected.)
 The right mouse button is clicked. The shape of the cursor will change.
 To determine the axis of rotation, two points are clicked with the left mouse button. The first
point clicked
The rotation is central. Objects connected to the selected nodes will rotate according to this center.
 When the mouse is moved after the second point is clicked, the objects connected to the selected
nodes,
It is seen that they rotate according to the determined center.
 If the drawing area is clicked once again with the left mouse button, the
nodal rotation is completed.
 When rotating a node, the angle of rotation can be given numerically in degrees. Angle global
or it is possible to give according to local coordinates.
 Change/Rotate Node line in the classic menu or Rotate Node from toolbar,
In the ribbon menu, click the Drawings/Replace/Rotate Node icon.
 The nodal points to be rotated are selected with the left mouse button and the
right button is clicked. The first and second points of the rotation axis are selected
by clicking with the left mouse button (an oblique axis must be selected to detect
the difference between the local and global angle).
 The A key is pressed on the keyboard. The cursor enters the digit A in the
Coordinate box. When the mouse is moved in the drawing area, it is seen that the
selected axis of rotation is locked at this angle relative to the horizontal. This is
the spherical angle of rotation.

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 If it is desired to rotate according to the current position of the axis of
rotation by the value of the entered angle, the Space-bar key is pressed on the
keyboard. In this case, the entered angle value is added to the current angle of the axis
and the axis is brought to this position. This is the local angle of rotation.
 The process is completed by clicking the left mouse button.
Object Dependency

 Create a confined space. The area of the closed area will be calculated in m² and written in the space.
 Click on the Change/Object Properties line in the classic menu, and click on the
Change/Object Properties/Object Properties icon in the ribbon menu.
 In the Wall Settings dialog that opens, change the thickness line so that your wall thickness is 40 cm
 Click the Draw/Dimension/Jeans Dimension line in the classic menu, and click
the Drawings/Dimensions/Jeans icon in the ribbon menu.
 Click on the same wall with the left mouse button and enter the object properties.

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 Click the Draw/Dimension/Dimension line in the classic menu, and click the
Drawings/Dimensions/Dimension icon in the ribbon menu.
 Now, click on the line Settings/Object Settings/Door/Window Settings in the
classic menu, click on the Reinforced Concrete/Wall/Door-Window command in
the ribbon menu, and click on the Settings icon.
 Select a window from the types tab from the dialog that opens. Click the OK button and exit
the dialog.
 Click the Draw/Objects/Door-Window line in the classic menu, and the
Reinforced Concrete/Wall/Door-Window icon in the ribbon menu.
 Click the Change/Move Node row in the classic menu, and click the
Drawings/Replace/Move Node icon in the ribbon menu.
Floor and Floor Definitions

In ideYAPI programs, floor information is located in separate windows. A project has as


many floor windows as there are floors. When a new project is opened, the master floor

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window appears on the screen. The name of this floor is Ground Floor, the floor elevation
is zero, the height is 3 meters, the live load participation coefficient (HYK) is 0.3, it is not
a rigid floor and its index is the letter Z
When it is desired to add new floors to the project or when it is desired to change the
height, elevation, name information, live load participation coefficient, rigidity of the
floors, attic definition and index of the existing floors;
 In the classic menu, the Settings/Floor General Settings line, in the ribbon menu,
the Reinforced Concrete/Project

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The Settings/Floor General Settings icon is clicked.


 The Floor General Settings dialog appears. The project name seen here should not
be confused with the file name in which the project is stored. It has nothing to do
with the project file name that is given when you save the project.
 When the Add Up button is clicked with the left mouse button, a layer is added over the currently
selected floor.
 If the Add down button is clicked, the layer is added under the active layer. In
this way, as many floors as desired can be opened to the project.
 The floor height of newly added floors can be defined in the "New floor
height" section. When "default height" is checked, the height of the opened
floors is taken as much as the definable value next to the default height line.If
the line "Same as the last floor" is checked, the height of the opened floors is
taken to be the same as the last floor.
 To delete an existing floor, the corresponding floor row is selected by clicking with
the left mouse button and the Delete button is clicked. A message will appear on
the screen that says, "You cannot cancel this operation. Do you want to
continue?" If the question is approved, the selected floor is deleted. Care should be
taken when wiping coats. Because if there is data entered on the deleted floor, this
data will be deleted along with the fold. This process is irreversible. The master
floor (floor with zero number) cannot be deleted.
 Exit the dialogue by clicking the OK button.
As you add floors to the project, the program automatically gives these floors name,
elevation, height, index and HYK values. Floor names as the upper floor is added 1.
Floor, 2. Floor, 3. It increases in the form of folds. The floor names added below are
also 1. Bodrum, 2. Bodrum, 3. It is increased in the form of a basement. Each
opened floor is given a height value equal to the default height. Floor elevations are also
arranged by assuming the master floor (floor number zero) floor level as zero. This
automatically edited name, floor height, floor elevations, HYK values and indices
can be changed by the user.
The cursor is placed over the box to be changed and the left mouse button is clicked. The
old name or value is deleted and the new value is written. When floor heights or the
elevation of any floor are changed, other elevations are automatically adjusted in
connection with this change. Elevation values refer to the floor elevations of the floors
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if the Architect elevations option is active, and the ceiling elevations if the Static
elevations option is active.
If there is more than one rigid diaphragm on a floor, in order to separate the indices of the
objects belonging to these diaphragms in the floor; In the index column of the relevant
floor, the index equal to the number of diaphragms is written using commas in
between. (For example: For the 1st Floor; such as 1A, 1B, 1C)
To indicate that any floor is rigid in a direction, it is sufficient to mark the Rigid-X
and/or Rigid-Y boxes of the relevant floor. To uncheck a floor marked as rigid, you must
check the box in the bottom row. If you do not have any rigid floors in your building, it
will be sufficient to click on the boxes in the Basic upper elevation line. The basic top
jean line does not represent a floor and cannot be interfered with by the user.
According to TBDY 2018 Article 3.3.1.3, when calculating the building height HN
value in terms of earthquake calculation, elevator tower, machine room, stair house and
similar small-mass structures located on the roof slab may not be included. In this case,
when calculating the earthquake, the Roof box should be checked for the floor
that is not desired to be included in the building height.
The values on the left in the Basic upper elevation column indicate the floor ceiling
or the total height of the floor according to the Static or Architectural elevation
options. In the values written on the right, it indicates the total heights above and
below the rigid floor according to the rigid floor acceptances.

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The objects to be entered in the floor windows can be divided into three parts according to their
location on the floor.
 Objects on the floor floor (wall, foundation, space, door-window, etc.),
 Objects on the floor ceiling (beams, floors, etc.),
 Objects located on both the floor and ceiling (columns, axles, etc.).
In the program, the floor floor is called "Architectural Plan Mode" and the floor
ceiling is called "Mold Plan Mode". Objects on the floor floor can be entered in
architectural plan mode. It is not possible to enter these entities in pattern plan mode.
The reverse is true for floor ceiling objects. Objects such as columns, axes, and lines
can be entered in both drawing modes. While in Architectural Plan Mode, to
switch to Formwork Plan Mode, click the Image/Mode/Architectural
Plan/Architectural Plan-Mold Plan icon in the Tools/Architectural Plan/Mold
Plan line ribbon menu. This can also be done by pressing Shift+Tab on the
keyboard.
Zoom and Image Operations

While making a project, all of the operations performed to bring the image closer to
certain parts of the project at various stages of the project, to see all or part of the
project (enlarge/reduce the image), to remove the distortions that may occur in the
image after various operations such as deletion, copying, etc. are called image
operations.
Image-related commands are collected under the image menu in the program. These
are zoom commands and image panning commands. In addition, the arrow keys, (+)
and (-) keys on the keyboard, as well as the horizontal and vertical scroll bars play an
active role in the image processing.
There are zoom commands in the program, which are used to enlarge, reduce the
image, and approach the desired parts of the drawing. Zoom commands are used to
move any part of the drawing as the center, moving closer or farther away from
that center.
 In the classic menu, the Image/Zoom line is clicked, and in the ribbon menu,
the Image/Zoom/Zoom icon is clicked. The mouse cursor takes the form of
a magnifying glass and a hand.

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 Holding down the left mouse button, if the mouse is moved forward at any point
in the drawing, the point is approached, and if the mouse is moved backward, the
point is moved away.
 If the ESC key is pressed on the keyboard, zoom mode exits.
The Zoom Window command is used to approach any part of the drawing.
 In the classic menu, the Image/Zoom Window line is clicked, and in the ribbon
menu, the Image/Zoom/Zoom Window icon is clicked. The mouse cursor
takes the form of a magnifying glass.
 A point close to the area to be approached on the screen is clicked with the left mouse button.
 By moving the mouse, the area to be approached is framed and the left mouse button
is clicked a second time. The framed area occupies the screen.

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Drawing Screen Drawing Screen

Getting Approached Enclosed area display


Desired Vessels
area It is
enclosed in the window

 The Zoom Draw command arranges the screen so that all of the objects drawn in
the drawing area appear on the screen . As soon as the Image/Zoom Drawing
line is clicked in the classic menu and the Image/Zoom/Zoom Drawing icon
is clicked in the ribbon menu , all objects in the drawing area appear on the
screen.
 In addition, if a double-click on an empty space with the left mouse button, the Zoom Drawing
command is executed.
 It is also possible to perform zoom operations dynamically with the (+) and
(-) keys on the numeric part of the keyboard. The (+) key moves closer to the
drawing, and the (-) key zooms out. In addition, the Zoom Zoom Up and Zoom
Out commands in the classic menu perform the same function. Clicking
Image/Zoom In zooms in, and clicking Image/Zoom Out zooms out.
In addition, the middle wheel of the mouse can be moved back and forth, zooming in and out.
To pan the drawing area without changing the zoom factor, to see other parts of the drawing on the
screen
The Scroll command is used.
 In the classic menu, the Image/Scroll line is clicked, and in the ribbon menu, the Image/Zoom/Scroll
icon is clicked.
 Any point of the drawing area is clicked with the left mouse button.

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 By holding down the key, the mouse is shifted in the desired direction. The image also scrolls along
with the mouse.
 Press the Esc key on the keyboard to exit the scroll mode. Or click the right mouse
button and click the Cancel line from the menu that opens.
 Scrolling can also be done using the mouse wheel. At whatever point the mouse
wheel is held down and the mouse scrolls, the image is also scrolled.
Intelli mouse also works in Ide Build programs. The image can be scrolled by rotating the
buttons on the Intel mouse .
Plan Scale Settings

It is used to see the lengths of objects at a certain scale. When the scale is changed in
the Plan Scale Settings dialog , the program automatically zooms in on the
drawing. When the length of the object is measured on the monitor with a ruler ,
the value is read on the ruler at the defined scale ratio. For example, if the Plan Scale
Adjustment is set to 1/50, a 10-meter object is read 20 cm when measured on a
monitor with a ruler. This

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The scale defined in the dialog is only effective on the image, it is not valid when
printed. The output scale is defined in the Draw dialog. The scale defined in the
Plan Scale Settings is only effective on the monitor (image).
To change the plan scale settings,
 In the classic menu, click the Image/Plan Scale Settings row, or double-click
the scale value in the lower right corner of the program. In the ribbon menu, you
can access the scale value in the lower right corner of the program by double-
clicking on it.
 The Plan Scale Dialog will open.

Scale: When the down arrow button is clicked, a list showing the numbers 20, 50,
100, 200, 500 opens. The drawing will be scaled according to the selected figure. For
example, if the scale value of 50 is selected, the image scale will be 1/50. If the OK
button is clicked and the dialog is exited, it is indicated in the lower right corner of the
program which scale is valid. Next to the scale value, information is given in which
zoom factor this scale is valid. As long as the user does not zoom, the drawings
will appear at 1/50 scale, 100% zoom factor. Having a zoom factor of 100%
means that object lengths can be measured precisely with the 1/50 technique. When
zooming in at any time, the zoom scale will naturally change. Type, Horizontal
Length: This determines which type of monitor is used. There are 5 different monitor
types and Custom Monitor options in the list. When the inch value of the monitor used is
selected, the Horizontal Length parameter will be changed automatically. If the
horizontal length of the monitor does not match the value shown in the
Horizontal Length parameter, or if another monitor type is used, select the Custom
Monitor option from the list. When the custom monitor is selected, the Horizontal
length parameter will be activated. The horizontal length of the image part of the monitor
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is measured with a ruler and the value found is entered as the Horizontal Length
parameter.
Layer

A layer can be briefly defined as a set of objects. The basis of layer logic is to divide
objects into groups . Each layer contains specific objects. These objects are part of the
project. A project occurs when layers are overlapped. With layer logic, it is easier to
manage the project, control it, and take precautions against possible errors. Objects
with closed layers do not appear on the drawing screen. By keeping the layers to be
worked on open and closing the other layers, only the desired layers can be worked
on. In this case, the confusion that may be caused by objects belonging to other
layers in the project is prevented.
To turn the layer on and off;

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 In the classic menu, select the Settings/Layer Settings row, in the ribbon menu, select
Settings/Settings/Layer
icon is clicked. The Layer Settings dialog appears.
 In the Layer Settings tab here, the mark in the box in the open column, opposite the
layer to be closed, is removed by clicking with the left mouse button.
 If all layers are to be closed and only one or a few layers are left open, it is
appropriate to use the Close All button here.If the Close All button is clicked
with the left mouse button, all open layers are closed. After that, the layer boxes that
are desired to remain open are marked by clicking with the left button.
 Likewise, the Open All button can be used to open all layers that are closed.
 Clicking the OK button and exiting the dialog will show the layers in the layer

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settings dialog that have left the open column marked on the screen. Other layers
are not visible on the screen.
It is also possible to turn layers on and off without entering the Layer Settings dialog.
This can be done from the layer list in the toolbar.

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 The layer list is opened by clicking the down arrow button to the right of the
layer box in the toolbar with the left mouse button.
 The mark in front of the layer to be closed is removed by clicking with the left mouse button.
 Clicking the drawing area and returning to the drawing closes the corresponding
layer. A closed layer can be opened by the same method .
 To turn off or open objects on the same layer in the drawing area at once;
 In the classic menu, the Change/Layers/Store-Show Layers line is clicked,
and in the ribbon menu, the Change/Layers/Store-Show Layers icon is clicked.
 The object to be opened or closed is clicked. Objects belonging to the layer of the clicked
object are dimmed.
 You can exit the command with the Esc key, or if desired, you can process by selecting
objects belonging to different layers.
continued.
 In some cases, it may be desirable to prevent certain objects from appearing on
the screen, but not to accidentally interfere with them. Layer Lock is used for
this job. Objects in the locked layers appear on the screen, but cannot be
interfered with in any way . To lock a layer;
 In the classic menu, the Settings/Layer Settings line is clicked, and the
Settings/Settings/Layer icon is clicked in the ribbon. The layer settings dialog
appears.
 The lock icon in the locked column opposite the layer to be locked is clicked with the
left mouse button . The lock icon appears to close and turn red.
 If all layers are to be locked and only one or a few layers are left open, it is
appropriate to use the Lock All button here. If the Lock All button is clicked with
the left mouse button, all open layers are locked. After that, the layer boxes that are
desired to remain open are unlocked by clicking with the left button.

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 Likewise, the Unfreeze All button can be used to open all locked layers.
 When the OK button is clicked and the dialog is exited, all layers appear on the
screen. However, objects whose layers are locked cannot be interfered with.
When these objects are desired to be intervened again, it is necessary to open
the layer with the same method.
Layer locking can also be done without entering the layer settings. For this, the layer
list in the toolbar is used.

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 The layer list is opened by clicking the down arrow button to the right of the
layer box in the toolbar with the left mouse button.
 The lock icon in front of the layer to be locked is clicked with the left mouse
button. The icon changes to red .
 Clicking the drawing area and returning to the drawing locks the corresponding layer.
To lock or unlock objects belonging to the same layer in the drawing area at once;
 In the classic menu Replace/Layers/Layers Lock/Unlock row, in the ribbon menu
The Replace/Layers/Lock-Unfreeze Layers icon is clicked.
 The object to be locked or solved is clicked.
In ideYAPI programs, each object is located in a separate layer bearing its own name.
For example; The columns are in the column layer, and the scans are in the screening
layer. These are the default layers and are automatically included in these layers when
all objects are drawn. However, objects do not necessarily have to be in the default
layers . Objects can be included in different layers before or after they are drawn. These
layers can be other existing layers, or it is possible to create new layers with new
names .
To draw an object on a different layer than its own;
 Related Object (eg. Column) is drawn.
 Layer in the Toolbar The layer of the relevant object is seen in the toolbar. The
down arrow button here is clicked with the left mouse button.
 The desired layer is selected from the drop-down layer list.
 After this stage, such objects (here columns) will always be drawn on the selected layer.
 When you want to return to the object's own layer, the same process should be
repeated and the object's own layer should be selected.
To change the layer of an existing object;

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 The corresponding object is selected.
 Click on the Change/Layers/Change Object Layer line in the classic
menu, the Change/Layers/Change Object Layer icon in the ribbon menu or
the Change Object Layer icon in the toolbar in the ribbon menu.
 A new layer is selected from the dialog that opens by clicking on it with the left mouse button.
 Clicking the OK button and exiting the dialog changes the layer of the selected object.

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By selecting multiple and different objects and applying this process, all of these
objects can be taken to the same layer at once. With this method, it is possible to store
alternative project drawings on the same layout, in different layers .
As a kind of layer logic for this purpose, there is a kind of layer called Sketch
Mode in the program.
 Sketch mode is switched to when the Tools / Sketch Mode line is clicked in the
classic menu, the Tools / Tools / Sketch Mode icon in the ribbon menu or the
Sketch Mode icon in the vertical toolbar is clicked. In sketch mode, the project
appears in a graytone in the background. Here, by using primitive objects (lines,
circles, arcs, curves, texts, etc.), various sketches can be drawn on the project and
alternative ideas can be produced.
Everything drawn in sketch mode is included in the sketch layer. Exiting sketch
mode closes the sketch layer and these drawings do not appear on the screen. To exit
sketch mode , Tools/Sketch Mode must be clicked again.
In addition to the existing layers, new, user-defined layers can also be created in the program.
 In the classic menu, select the Settings/Layer Settings row, in the ribbon menu, select
Settings/Settings/Layer
icon is clicked.
 In the layer settings dialog that opens, the New button is clicked with the left mouse
button. Layer list
It is seen that a new layer has been added to the end with the name New Layer 1.
 Left click on the layer name and type the name for the layer on the keyboard.
 If you exit the dialog by clicking the OK button, the new layer is added to the program.
 To delete an existing layer, it is necessary to click the Delete button from the same
dialog.
Another tab in the layer settings dialog is the Drawing Details tab, where the sub-
layers of some layers are controlled . Layers with lower layers that are not intended
to appear in the drawing can be turned off from here.
 For example, if colon scans are not required in the drawings; Kolo
 Click the Settings/Layer Settings line in the Classic menu, and click the
Settings/Settings/Layer icon in the Ribbon menu.

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 In the Layer Settings dialog that opens, click the Drawing Details tab to switch to this
tab.
 A list of layers and sublayers will appear.
 Here, uncheck the box in front of the Column Scan row under the Column layer
by clicking with the left mouse button . Exit the dialog by clicking the OK button.
 Scans of Column entities that are present in the drawing area and that you will define
from now on will no longer appear on the screen and will not be printed in the
drawing outputs.
Visibility of Objects on Floors

 Whether the traces of the objects on the lower and upper floors are shown, the
display line type and colors are set with the Visibility of Objects on Floors. It
can be accessed by clicking the Settings/Visibility of Objects on Floors line in
the classic menu and the Settings/Settings/Visibility of Objects on Floors icon in
the ribbon menu .

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Key Topics

 While in architectural mode, you can show the traces of architectural and static
objects on the lower and/or upper floors in the plan . Similarly, when you are in

the formwork plan mode, you can show the traces of architectural and static objects
on the lower and/or upper floors in the plan.
 Architectural Mode/Architectural Objects
 Show Upper Floor: Shows the traces of architectural objects of an upper floor if they are marked
while in architectural mode.
 Show Lower Floor: Shows the traces of architectural objects of a lower floor if they are marked
while in architectural mode.
 Architectural Mode/ Static Objects
 Show Upper Floor: Shows the traces of static objects of an upper floor if they are marked while in
architectural mode.
 Show Active Floor: Shows the traces of static objects of the same floor if they are marked while in
architectural mode.
 Show Lower Floor: Shows the traces of static objects of a lower floor if they are marked while in
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architectural mode.
Static Mode / Architectural Objects
Show Upper Floor: Shows the traces of the architectural objects of an upper floor if they
are marked while in the master plan mode. Show Active Floor: Shows the traces of
architectural objects of the same floor when they are in the mold plan mode, if they are
marked. Show Lower Floor: Shows the traces of architectural objects of a lower floor
when in pattern plan mode, if they are marked. Static Mode/ Static Objects
Show Upper Floor: Shows the traces of static objects of an upper floor when in pattern plan mode, if
marked.

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Show Lower Floor: Shows the traces of static objects of a lower floor when in pattern plan mode,
if they are marked.
Color: It is determined in which color the object traces will appear in the plan. Click
the left mouse button on the color tile. Hold down the key and slide the cursor over
the color palette that pops up. Release the key when you hover over the color you want.
The color box will change to the color you selected. If you click on the box by holding
down the shift key on the keyboard, you can select the pen number for the corresponding
color, and therefore the pen thickness.
Line Type: It is determined in which line type the object traces will appear in
the plan. When you click on the down arrow button, the list of available line types in the
program opens. From here, select the desired line type by clicking with the left mouse
button.
Group List

In the program, you can select specific objects and memorize them. Then, at any time, it
is possible to select these memorized objects with a single command. This is made

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possible by the Save Selection and Remember Selection commands.
Create group: Groups the selected entities.
Delete Groups: Deletes the groups selected
from the list.
Select: Selects the elements belonging to the selected group from the list.

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Select: Drops the elements belonging to the selected group


from the list, if they are selected. To create a Choice Group;
First, select the objects that will be included in the selection group to be created.
 Click the Layout/Selection Groups/Group List row in the classic menu, and
click the Tools/Selection Groups/Group List icon in the ribbon menu.
 The Group Selection dialog will appear. Click the Create Group button here.
 In the dialog line that opens, enter a name for the selection group to be created and click the OK button.
 The objects that have already been selected in the drawing area will be included
in the created group and the group name will take its place in the list of
available groups.
 Another way to create a Selection Group is to select objects and click the right
mouse button. Click on the Create New Selection Group line from the menu that
opens, and the choice group is named from the window that opens .
 To easily select the objects in the created selection groups at any stage of the project;
 Click the Layout/Pick Groups/Group List row in the classic menu, and click
Tools/Pick Groups/Group List in the ribbon menu.
 Group List dialog that opens: Click the group of selections you want to select
from the list of Available Groups with the left mouse button.
 When you click the Select button, all objects included in the relevant group will
be selected in the drawing area . In this way, you can select more than one group by
clicking and clicking the Select button.
 If you opt out of selecting a selected group, you can click on the relevant group name from the list
of available groups.
Click on it with the left mouse button.
 Right after that, click the Select button. The selection in the relevant group objects will be removed.
 If you want to cancel any choice group, click the relevant group name in the list of
existing groups and click the Delete Group button. The corresponding choice
group will be deleted from the list of existing groups.
 The other way to easily select the objects in the created selection groups is as follows;
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 Select an object belonging to the group you want to select and click the right mouse button.
 From the drop-down menu, click the Select Item Group row. All objects belonging to that group
will be selected.
 If you want the object you selected to be removed from the group, the desired group
is selected by hovering over the Remove from Selection Group line from the drop-
down menu . Your item is no longer included in that selection group.
 If you want to add a freshly drawn object to the selection group, select the object and click the right
mouse button.
 Select the desired group by hovering over the Add to Selection Group line
from the drop-down menu. Your item is now included in that selection group. If
you want to cancel any selection group, click the group name in the list of
available groups and click the Delete Group button. The corresponding choice
group will be deleted from the list of available groups.

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Make Compatible with Static

The Make compatible with static command automatically arranges the layers of a
project made with the ideCAD Architecture program according to the static program.
The program automatically closes some open layers and opens some layers
automatically.
 Upload the project.
 In the classic menu, select the Replace/Make Static Compatible row, in the ribbon menu,
select Tools/Edit/Static
Click the Make Compatible icon.
Closed Layers
Terrain
Roof
Roof
Cavity
Roof
Surface
Wall
Curtain Wall,
Light/Camera
,
Door/Windo
w , Railing,
Library,
Space
Space
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Space
Space Edge
Profile
Object
Jamb
Geometric Object
Exterior Cladding
The sublayers opened in the Layer/Drawing Details tab are:
Column Name
Column
Dimensioning
Column Header
Name Column
Header Size
Beam Scan
Beam Name

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Beam
Dimensi
oning
Curtain
Screeni
ng
Curtain
Name
Curtain Size
Tie Beam
Dimensionin
g
Continuous
Foundation
Name
Continuous
Foundation
Size
Singular
Foundation
Name
Singular Base Dimensioning
Pool Wall Name
11
Pool Console 1
Tile Name
Pool Surface
Name
Bottom layers that are turned off in the Layer/Drawing Details tab:
Column Plaster
In the Tile Settings, the Tile Information Text is activated in the Texts tab.
Key Topics

Rotate Structure
The structure is rotated based on the lower left corner with an angle value given by the rotate

structure command.
 In the classic menu, select the Change/Rotate Structure row, in the ribbon menu, select
Tools/Tools/Structure
Click the Rotate icon.
 The Rotate Structure dialog will open.
 Give the angle value and click the OK button.

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