Wizard 1 Cyberboy551267
CLASS & LEVEL PLAYER NAME
Lidda Highlow
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+0 Constitution +2 12 6 --
-1 • +4 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES
15 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+0 P
+1
+4
Animal Handling WIS
Arcana INT === LANGUAGES ===
Celestial, Common, Draconic, Elvish, Quori
11 -1 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
P +4 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+2 +0 Intimidation CHA
+2 Investigation INT
14 P +3 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +3 Perception WIS
+0 Performance CHA === ACTIONS ===
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+2 Stealth DEX === SPECIAL ===
CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can
+0 choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.
11
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE WISDOM (PERCEPTION)
Ray of Frost +4 1d8 Cold V/S
Unarmed Strike +1 0 Bludgeoning
13 PASSIVE WISDOM (INSIGHT)
12 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 1 Cyberboy551267
CLASS & LEVEL PLAYER NAME
Lidda Highlow
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES ===
* Elf Weapon Training • BR 23
* Hit Points • PHB 113 You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Proficiencies • PHB 113
* Cantrip • BR 24
* Spellcasting • PHB 114 You know one cantrip of your choice from the wizard
You can cast prepared wizard spells using INT as your spell list. INT is your spellcasting ability for it.
spellcasting modifier (Spell DC 12, Spell Attack +4)
and wizard spells in your spellbook as rituals if they * Extra Language • BR 24
have the ritual tag. You can use an arcane focus as a You can speak, read, and write one extra language of
spellcasting focus. your choice.
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.
| 1 / Long Rest • Special
=== HIGH ELF RACIAL TRAITS ===
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Quarterstaff 1 4 lb.
Backpack 1 5 lb.
SP 0 Spellbook 1 3 lb.
Rod 1 2 lb.
EP 0 Book 1 5 lb.
Ink (1 ounce bottle) 1 --
GP 20 Ink Pen 1 --
Parchment (one sheet) 10 --
PP 0 Little Bag of Sand 1 --
Small Knife 1 --
WEIGHT CARRIED
19 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
120 lb.
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
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Female Medium 5' 9"
GENDER AGE SIZE HEIGHT WEIGHT
Lidda Highlow Neutral Good Purple
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I’m used to helping out those who aren’t as smart as I
am, and I patiently explain anything and everything to
others.
PERSONALITY TRAITS
Logic. Emotions must not cloud our logical
thinking. (Lawful)
IDEALS
I’ve been searching my whole life for the answer to a
certain question.
I work to preserve a library, university, scriptorium, or
monastery.
BONDS
Unlocking an ancient mystery is worth the
price of a civilization.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Ray of Frost Wizard +4 1A 60 ft. V,S Instantaneous PHB 271 V/S
O Mending Wizard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M
O Mage Hand Cantrip -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
=== 1st LEVEL === 2 Slots OO
O Burning Hands Wizard DEX 12 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Detect Magic [R]<C> Wizard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M
O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M
O Protection from Evil and Good <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
SPELLS
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