Wizard 3 mcoghlan55
CLASS & LEVEL PLAYER NAME
Basic Wizard
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 13 20 --
-1 • +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES
16 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +3 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+2 P
+1
+5
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Deep Speech, Dwarvish, Elvish,
14 -1 Athletics STR Undercommon
ABILITY SAVE DC
-1 Deception CHA
P +5 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+3 -1 Intimidation CHA
P +5 Investigation INT
16 +1 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +3 Perception WIS
-1 Performance CHA === ACTIONS === spellbook that you can use to formulate a cantrip in
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
your mind. Whenever you finish a long rest and
consult those formulas in your spellbook, you can
Help, Hide, Ready, Search, Use an Object, replace one wizard cantrip you know with another
P +5 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, cantrip from the wizard spell list.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Sculpt Spells
+3 Stealth DEX === SPECIAL === When you cast an evocation spell that affects other
CHARISMA Arcane Recovery • 1 / Long Rest creatures that you can see, you can choose a number
+1 Survival WIS
Once per day when you finish a short rest, you can of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
-1 choose expended spell slots to recover - up to a
combined level of 2, and none of the slots can be 6th
level or higher.
throws against the spell, and they take no damage if
they would normally take half damage on a successful
save.
8 Cantrip Formulas
You have scribed a set of arcane formulas in your
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE WISDOM (PERCEPTION)
Fire Bolt +5 1d10 Fire V/S
Unarmed Strike +1 0 Bludgeoning
11 PASSIVE WISDOM (INSIGHT)
15 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Wizard 3 mcoghlan55
CLASS & LEVEL PLAYER NAME
Basic Wizard
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === save. spell list. INT is your spellcasting ability for it.
* Additional Wizard Spells • TCoE 75 | Special * Extra Language • BR 24
Your Wizard has additional spells available to them, as You can speak, read, and write one extra language of
designated in <em>Tasha's Cauldron of * Cantrip Formulas • TCoE 76 your choice.
Everything</em>. You have scribed a set of arcane formulas in your
spellbook that you can use to formulate a cantrip in
* Hit Points • PHB 113 your mind. Whenever you finish a long rest and consult
those formulas in your spellbook, you can replace one
* Proficiencies • PHB 113 wizard cantrip you know with another cantrip from the
wizard spell list.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your | Special
spellcasting modifier (Spell DC 13, Spell Attack +5)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a === HIGH ELF RACIAL TRAITS ===
spellcasting focus.
* Darkvision • BR 23
* Arcane Recovery • PHB 115 You can see in darkness (shades of gray) up to 60 ft.
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a * Keen Senses • BR 23
combined level of 2, and none of the slots can be 6th You have proficiency in the Perception skill.
level or higher.
* Fey Ancestry • BR 23
| 1 / Long Rest • Special You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Arcane Tradition • PHB 115
* Trance • BR 23
| School of Evocation You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Evocation Savant • PHB 117 after a fashion; such dreams are actually mental
The gold and time you must spend to copy an exercises that have become reflexive through years of
evocation spell into your spellbook is halved. practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Sculpt Spells • PHB 117
When you cast an evocation spell that affects other * Elf Weapon Training • BR 23
creatures that you can see, you can choose a number You have proficiency with the longsword, shortsword,
of them equal to 1 + the spell’s level. The chosen shortbow, and longbow.
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they * Cantrip • BR 24
would normally take half damage on a successful You know one cantrip of your choice from the wizard
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Quarterstaff 1 4 lb.
Ink (1 ounce bottle) 1 --
SP 0 Backpack 1 5 lb.
Clothes, Common 1 3 lb.
EP 0 Spellbook 1 3 lb.
Staff 1 4 lb.
GP 10 Small Knife 1 --
Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.
Rations (1 day) 10 20 lb.
WEIGHT CARRIED
73 lb. Rope, Hempen (50 feet) 1 10 lb.
ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
0 lb. Torch 10 10 lb.
PUSH/DRAG/LIFT Waterskin 1 5 lb.
0 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Basic Wizard
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mind Sliver Wizard INT 13 1A 60 ft. V Instantaneous TCoE 108 V
O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Fire Bolt Cantrip +5 1A 120 ft. V,S Instantaneous PHB 242 V/S
=== 1st LEVEL === 4 Slots OOOO
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S
O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M
=== 2nd LEVEL === 2 Slots OO
O Shatter Wizard CON 13 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M
O Web <C> Wizard DEX 13 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M
SPELLS
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