Object-Oriented
Programming
Lecture 3
Chapter 8
A Second Look at Classes and
Objects
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Chapter Topics
Chapter 8 discusses the following main topics:
• Static Class Members
• Passing Objects as Arguments to Methods
• Returning Objects from Methods
• The toString method
• Writing an equals Method
• Methods that Copy Objects
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Chapter Topics
Chapter 8 discusses the following main topics:
• Aggregation
• The this Reference Variable
• Enumerated Types
• Garbage Collection
• Focus on Object-Oriented Design: Class Collaboration
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Review of Instance Fields and Methods
• Each instance of a class has its own copy of instance variables.
• Example:
• The Rectangle class defines a length and a width field.
• Each instance of the Rectangle class can have different values stored in its
length and width fields.
• Instance methods require that an instance of a class be created in
order to be used.
• Instance methods typically interact with instance fields or
calculate values based on those fields.
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Static Class Members
• Static fields and static methods do not belong to a single
instance of a class.
• To invoke a static method or use a static field, the class
name, rather than the instance name, is used.
• Example:
double val = Math.sqrt(25.0);
Class name Static method
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Static Fields
• Class fields are declared using the static keyword
between the access specifier and the field type.
private static int instanceCount = 0;
• The field is initialized to 0 only once, regardless of the
number of times the class is instantiated.
• Primitive static fields are initialized to 0 if no initialization is
performed.
• Examples: Countable.java, StaticDemo.java
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Static Fields
instanceCount field
(static)
Object1 Object2 Object3
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Static Methods
• Methods can also be declared static by placing the static keyword
between the access modifier and the return type of the method.
public static double milesToKilometers(double miles)
{…}
• When a class contains a static method, it is not necessary to
create an instance of the class in order to use the method.
double kilosPerMile = Metric.milesToKilometers(1.0);
• Examples: Metric.java, MetricDemo.java
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Static Methods
• Static methods are convenient because they may be
called at the class level.
• They are typically used to create utility classes, such as
the Math class in the Java Standard Library.
• Static methods may not communicate with instance
fields, only static fields.
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Passing Objects as Arguments
• Objects can be passed to methods as arguments.
• Java passes all arguments by value.
• When an object is passed as an argument, the value of the reference variable
is passed.
• The value of the reference variable is an address or reference to the object in
memory.
• A copy of the object is not passed, just a pointer to the object.
• When a method receives a reference variable as an argument, it is possible
for the method to modify the contents of the object referenced by the
variable.
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Passing Objects as Arguments
Examples:
PassObject.java A Rectangle object
PassObject2.java length: 12.0
width: 5.0
displayRectangle(box);
Address
public static void displayRectangle(Rectangle r)
{
// Display the length and width.
System.out.println("Length: " + r.getLength() +
" Width: " + r.getWidth());
}
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Returning Objects From Methods
• Methods are not limited to returning the primitive data types.
• Methods can return references to objects as well.
• Just as with passing arguments, a copy of the object is not
returned, only its address.
• See example: ReturnObject.java
• Method return type:
public static BankAccount getAccount()
{
…
return new BankAccount(balance);
}
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Returning Objects from Methods
account = getAccount();
A BankAccount Object
balance: 3200.0
address
public static BankAccount getAccount()
{
…
return new BankAccount(balance);
}
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The toString Method
• The toString method of a class can be called explicitly:
Stock xyzCompany = new Stock ("XYZ", 9.62);
System.out.println(xyzCompany.toString());
• However, the toString method does not have to be called
explicitly but is called implicitly whenever you pass an object of
the class to println or print.
Stock xyzCompany = new Stock ("XYZ", 9.62);
System.out.println(xyzCompany);
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The toString method
• The toString method is also called implicitly
whenever you concatenate an object of the class with a
string.
Stock xyzCompany = new Stock ("XYZ", 9.62);
System.out.println("The stock data is:\n" +
xyzCompany);
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The toString Method
• All objects have a toString method that returns the
class name and a hash of the memory address of the object.
• We can override the default method with our own to print
out more useful information.
• Examples: Stock.java, StockDemo1.java
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The equals Method
• When the == operator is used with reference variables,
the memory address of the objects are compared.
• The contents of the objects are not compared.
• All objects have an equals method.
• The default operation of the equals method is to
compare memory addresses of the objects (just like the
== operator).
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The equals Method
• The Stock class has an equals method.
• If we try the following:
Stock stock1 = new Stock("GMX", 55.3);
Stock stock2 = new Stock("GMX", 55.3);
if (stock1 == stock2) // This is a mistake.
System.out.println("The objects are the same.");
else
System.out.println("The objects are not the same.");
only the addresses of the objects are compared.
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The equals Method
• Instead of using the == operator to compare two Stock
objects, we should use the equals method.
public boolean equals(Stock object2)
{
boolean status;
if(symbol.equals(Object2.symbol && sharePrice == Object2.sharePrice)
status = true;
else
status = false;
return status;
}
• Now, objects can be compared by their contents rather than by
their memory addresses.
• See example: StockCompare.java
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Methods That Copy Objects
• There are two ways to copy an object.
• You cannot use the assignment operator to copy reference
types
• Reference only copy
• This is simply copying the address of an object into another reference
variable.
• Deep copy (correct)
• This involves creating a new instance of the class and copying the
values from one object into the new object.
• Example: ObjectCopy.java
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Copy Constructors
• A copy constructor accepts an existing object of the same class
and clones it
public Stock(Stock object 2)
{
symbol = object2.symbol;
sharePrice = object2.sharePrice;
}
// Create a Stock object
Stock company1 = new Stock("XYZ", 9.62);
//Create company2, a copy of company1
Stock company2 = new Stock(company1);
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Aggregation
• Creating an instance of one class as a reference in
another class is called object aggregation.
• Aggregation creates a “has a” relationship between
objects.
• Examples:
• Instructor.java, Textbook.java, Course.java,
CourseDemo.java
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Aggregation in UML
Course Diagrams
- courseName : String
- Instructor : Instructor
- textBook : TextBook
+ Course(name : String, instr : Instructor, text : TextBook)
+ getName() : String
+ getInstructor() : Instructor
+ getTextBook() : TextBook
+ toString() : String
Instructor TextBook
- lastName : String - title : String
- firstName : String - author : String
- officeNumber : String - publisher : String
+ TextBook(title : String, author : String, publisher :
+ Instructor(lname : String, fname : String, String)
office : String) + TextBook(object2 : TextBook)
+Instructor(object2 : Instructor) + set(title : String, author : String, publisher : String)
+set(lname : String, fname : String, : void
office : String): void + toString() : String
+ toString() : String
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Returning References to Private Fields
• Avoid returning references to private data elements.
• Returning references to private variables will allow
any object that receives the reference to modify the
variable.
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Null References
• A null reference is a reference variable that points to nothing.
• If a reference is null, then no operations can be performed on it.
• References can be tested to see if they point to null prior to
being used.
if(name != null)
{
System.out.println("Name is: "
+ name.toUpperCase());
}
• Examples: FullName.java, NameTester.java
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The this Reference
• The this reference is simply a name that an object can use to
refer to itself.
• The this reference can be used to overcome shadowing and
allow a parameter to have the same name as an instance field.
public void setFeet(int feet)
{ Local parameter variable feet
this.feet = feet;
//sets the this instance’s feet field
//equal to the parameter feet.
}
Shadowed instance variable
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The this Reference
• The this reference can be used to call a constructor from
another constructor.
public Stock(String sym)
{
this(sym, 0.0);
}
• This constructor would allow an instance of the Stock class to be
created using only the symbol name as a parameter.
• It calls the constructor that takes the symbol and the price, using sym as
the symbol argument and 0 as the price argument.
• Elaborate constructor chaining can be created using this
technique.
• If this is used in a constructor, it must be the first statement in
the constructor.
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Enumerated Types
• Known as an enum, requires declaration and definition
like a class
• Syntax:
enum typeName { one or more enum constants }
• Definition:
enum Day { SUNDAY, MONDAY, TUESDAY, WEDNESDAY,
THURSDAY,FRIDAY, SATURDAY }
• Declaration:
Day WorkDay; // creates a Day enum
• Assignment:
Day WorkDay = Day.WEDNESDAY;
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Enumerated Types
• An enum is a specialized class
Each are objects of type Day, a specialized class
Day.SUNDAY
Day workDay = Day.WEDNESDAY; Day.MONDAY
The workDay variable holds the address of the
Day.WEDNESDAY object Day.TUESDAY
address Day.WEDNESDAY
Day.THURSDAY
Day.FRIDAY
Day.SATURDAY
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Enumerated Types - Methods
• toString – returns name of calling constant
• ordinal – returns the zero-based position of the constant in the enum. For
example the ordinal for Day.THURSDAY is 4
• equals – accepts an object as an argument and returns true if the argument is
equal to the calling enum constant
• compareTo - accepts an object as an argument and returns a negative integer if
the calling constant’s ordinal < than the argument’s ordinal, a positive integer if
the calling constant’s ordinal > than the argument’s ordinal and zero if the calling
constant’s ordinal == the argument’s ordinal.
• Examples: EnumDemo.java, CarType.java, SportsCar.java,
SportsCarDemo.java
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Enumerated Types - Switching
• Java allows you to test an enum constant with a
switch statement.
Example: SportsCarDemo2.java
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Garbage Collection
• When objects are no longer needed they should be
destroyed.
• This frees up the memory that they consumed.
• Java handles all of the memory operations for you.
• Simply set the reference to null and Java will reclaim
the memory.
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Garbage Collection
• The Java Virtual Machine has a process that runs in the background
that reclaims memory from released objects.
• The garbage collector will reclaim memory from any object that no
longer has a valid reference pointing to it.
BankAccount account1 = new BankAccount(500.0);
BankAccount account2 = account1;
• This sets account1 and account2 to point to the same object.
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Garbage Collection
A BankAccount object
account1 Address Balance: 500.0
account2 Address
Here, both account1 and account2 point to the same
instance of the BankAccount class.
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Garbage Collection
A BankAccount object
account1 null Balance: 500.0
account2 Address
However, by running the statement: account1 = null;
only account2 will be pointing to the object.
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Garbage Collection
A BankAccount object
account1 null Balance: 500.0
Since there are no valid references to this
account2 null
object, it is now available for the garbage
collector to reclaim.
If we now run the statement: account2 = null;
neither account1 or account2 will be pointing to the object.
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Garbage Collection
A BankAccount object
account1 null Balance: 500.0
The garbage collector reclaims the
account2 null
memory the next time it runs in
the background.
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The finalize Method
• If a method with the signature:
public void finalize(){…}
is included in a class, it will run just prior to the garbage
collector reclaiming its memory.
• The garbage collector is a background thread that runs
periodically.
• It cannot be determined when the finalize method will
actually be run.
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Class Collaboration
• Collaboration – two classes interact with each other
• If an object is to collaborate with another object, it
must know something about the second object’s
methods and how to call them
• If we design a class StockPurchase that
collaborates with the Stock class (previously
defined), we define it to create and manipulate a
Stock object
See examples: StockPurchase.java, StockTrader.java
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CRC Cards
• Class, Responsibilities and Collaborations (CRC) cards are
useful for determining and documenting a class’s
responsibilities
• The things a class is responsible for knowing
• The actions a class is responsible for doing
• CRC Card Layout (Example for class Stock)
Stock
Know stock to purchase Stock class
Know number of shares None
Calculate cost of purchase Stock class
Etc. None or class name
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