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Annotated Bibliography | PDF | Major Depressive Disorder | Anxiety
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Annotated Bibliography

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0% found this document useful (0 votes)
16 views3 pages

Annotated Bibliography

Uploaded by

kaivlai2009
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Annotated Bibliography

Nakshine, V. S., Thute, P., Khatib, M. N., & Sarkar, B. (2022, October 8). Increased screen time as
a cause of declining physical, psychological health, and sleep patterns: A literary review.
Cureus. https://pmc.ncbi.nlm.nih.gov/articles/PMC9638701/#:~:text=It%20has%20been
%20proven%20that,physical%20health%20deteriorations%20%5B1%5D.

1. “The relationship between FOMO and internet usage has been extensively researched in
recent studies, with younger persons more prone to the risk of the same.” (Para. 2)
2. “Screen time can replace time spent on performing physical activities, which are directly
beneficial for sleep every night” (Para. 4)
3. “Moreover, FOMO (Fear of Missing Out) is exacerbated by continual notifications, which
seems to place a significant amount of pressure on people to be online all the time.”
(Para. 7)

Mosely, A. (2023, August 29). Negative effects of too much screen time. Valleywise Health.
https://valleywisehealth.org/blog/negative-effect-of-screen-time-adults-children/

1. “The light emitted from electronic devices interferes with the brain’s sleep cycle and can
prevent getting a good night’s sleep.” (Para. 4)
2. “Additionally, a National Institutes of Health study found that children who spent more
than two hours a day on electronic devices scored lower on thinking and language
tests.” (Para. 7)
3. “Experts suggest that higher screen time and depression could be connected along with
an increase in suicidal behaviors and lower one’s ability to read emotions in general.”
(Para. 6)

Szász-Janocha, C., Magann, M., Gold, H., Lindenberg, K., Delfabbro, P., & King, D. L. (2023,
February 28). Problem gaming-related harm experienced by partners and parents of
individuals with gaming problems and their help-seeking experiences. Journal of
behavioral addictions. https://pmc.ncbi.nlm.nih.gov/articles/PMC10260225/

1. “The most frequently endorsed harms were in the relationship domain, including
neglected household responsibilities, withdrawal from social events, and relationship
conflict” (Para. 3)
2. “A common burden was relationship stress and conflict, with most respondents

reporting that their partners neglected household responsibilities, withdrew from social

events, and created relationship tension.” (Para. 24)


3. “Parents with a child with gaming problems primarily reported that they experienced
strains in their relationship with the child due to their excessive gaming.” (Para. 25)

Twenge, J. M., & Campbell, W. K. (2018, October 18). Associations between screen time and
lower psychological well-being among children and adolescents: Evidence from a
population-based study. Preventive medicine reports.
https://pmc.ncbi.nlm.nih.gov/articles/PMC6214874/

1. “Theories and research on psychological well-being support the notion of a broad


concept including emotional stability, positive interpersonal relationships, self-control,
and indicators of flourishing” (Para. 3)
2. “Moreover, although other studies have examined associations between screen time
and symptoms of anxiety and depression”(Para. 5)
3. “High users of screens were also significantly more likely to have been diagnosed with
anxiety or depression.” (Para. 22)

Walker, T. (n.d.). “all that scrolling”: How screen time impacts students. NEA.
https://www.nea.org/nea-today/all-news-articles/all-scrolling-how-screen-time-impacts-
students

1. “According to internal findings, "thirty-two percent of teen girls said that when they felt

bad about their bodies, Instagram made them feel worse.”” (Para. 2)

2. “While some children cope fine and manage the high and lows of social media

interaction, many others are prone to the anxiety, stress, and depression that can,

according to some surveys, stem from screen time.” (Para. 12)

3. “Social comparison, the pressure, the fear of missing out takes a hit on their self-esteem

about their lives, their bodies, and their relationships.”(Para. 13)


Zamani, E., Kheradmand, A., Cheshmi, M., Abedi, A., & Hedayati, N. (2010). Comparing the

social skills of students addicted to computer games with normal students. Addiction &

health. https://pmc.ncbi.nlm.nih.gov/articles/PMC3905509/

1. “like those who seek computer games in order to satisfy their social interaction because

they would experience anxiety and distress facing the real world’s social situations.”

(Para. 7)

2. “Computer games may satisfy the natural needs met in social interactions and will lead

to social isolation.” (Para. 18)

3. “Addiction to computer games not only leads to financial problems, but also takes the

place of more healthy leisure activities, reduces the educational and academic

performance of students due to lack of effort to do homework and also reduces the

necessary opportunities for developing social skills due to playing computer games

which are basically individual activities.” (Para. 19)

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