Producer Handbook Compression
Producer Handbook Compression
Starter Ratios
*for midi based kick, snare, synths and bass that play at the same velocity, often no compression is needed at all
ATTACK
The Attack setting determines
MEDIUM To the untrained ear, Attack and Release settings are
more nuanced and subtle and can be difficult for
the time it takes for the sound
50ms inexperienced producers to hear the differences at
you’re compressing to become
first. One way to counter this is to take things to the
fully compressed after triggering 20ms 80ms
extreme. Try this approach:
the Threshold level.
When compressing, take your attack time to the
15ms
Faster Attack times tend to offer 120ms fastest possible time, then take it to the slowest
a more processed, controlled possible time. Which sounds better out of the two?
Then go back to the sound you prefer and gently ease
sound, but it can also create a
10ms the controls back in small increments (faster or
‘pumping’ affect or even create 150ms slower) until the sound is optimal
distortion.
ATTACK Starter
= How quickly
Attack the Settings
compressor will ‘grab’
the audio once it starts playing. I.e - fast or slow
20ms
FAST RELEASE 1000ms SLOW RELEASE
Creates a more processed, aggressive Has a smoother sound and is great for
sound which is good for that tight 10ms smoothing out dynamic vocal or guitar
2000ms
controlled sound. performances.
Use a faster release if you want a FAST SLOW It’s also great at giving more punch
more natural, less compressed sound.
5ms 5000ms and flare to snares.
It can also make the sound a bit
louder. ms = However, if the release is too slow,
milliseconds then your compression may become
Effective on the drum bus and plucked ineffective and too ‘loose’ to control
instruments and guitars in particular Sometimes these settings are in Seconds rather than
Milliseconds. If so, 50ms would be listed as 0.5s, and 1000ms
as .1sec and so on
ATTACKStarter
= How quickly
Release the compressor
Settings will ‘grab’
the audio once it starts playing. I.e - fast or slow
The magic of multiband? You can tame specific problems without dulling or squashing everything else!
To tighten up the kick in the low end and keep cymbals bright but not piercing on the drum bus
In mastering for shaping the whole mix by adding punch to the bass without overshadowing the mids or highs.
On a kick and bass bus for a punchy low end that’s solid and well-defined.
Instead of compressing everything evenly across the stereo field, mid/side compression lets us treat the
centre (mid) differently from the sides, which can work wonders for clarity and space in a mix. Think about
it: you could give your lead vocal (usually sitting dead-centre) a bit of a squeeze while letting the stereo
guitars or reverb tails breathe, or tighten up a bass-heavy kick right in the middle without squashing the
width of your cymbals and guitars.
TRY THESE:
Vocal bus: Compress the mid with a 2:1 ratio, medium attack, and release to tighten the centre while letting stereo reverb/FX keep their width.
Drum Bus: Compress the mid with a 3:1 ratio, a fast attack and release to control kick/snare transients while barely touching the sides to keep cymbals and
overheads lively.
Mastering: Use a gentle 1.5:1 ratio on both mid and side, slow attack, and a medium release to smooth things out without sacrificing dynamics or width.
Guitars: Use a 1.5:1 ratio on the mid to hold the core tone steady, then a faster release on the sides to make stereo layers feel wide and open.
Synths: Use a 2:1 ratio on the mid with a medium attack will bring clarity to the central tones, and lighter compression on the sides will maintain the natural
resonance.
Most modern compressors will have a mid/side processing option. This is sometimes labelled as M/S in plugins.
Look for the stereo control options in your compressor and select the mid or side option to compress either the mid
or sides, or to go back to the stereo option which is set by default
BUS COMPRESSION
Bus compression basically refers to group processing. In fact, the word ‘bus’ in mixing means ‘group’. So think of a group of people sitting on a bus and you’ll
remember that it means group processing!
We use bus compression on groups of instruments to help ‘glue’ things together and to make a mix sound more coherent. For example, we can group all of
the individual drum parts together (kick, snare, hats, toms, cymbals) and apply bus compression to help all of the drum parts sound more together -
especially on sampled drum parts.
And we can repeat this process for backing vocals, guitars, synths, pianos, brass, strings and any other similar groups of instruments.
When choosing a compressor for bus processing you should select a specific bus compressor. Bus compressors are designed to withstand the vast amount of dynamics
presented by a large group of instruments. Bus compressors are usually labelled as a bus compressor and so it’s easy to find the right compressor that you need!
Below is a selection of my favourite go-to bus compressors:
Setting up bus processing in your DAW is relatively easy. Follow these steps:
Highlight all of the individual instruments or sounds that you want to group together
Once they’re all highlighted, go to the ‘Output’ on one of the instrument channels and change the ‘Output’ from ‘Stereo Out’ to ‘Bus’ and
choose an empty bus slot in your DAW (this will change the Output on ALL highlighted individual sounds)
Now go to the bus you have just created for this group and add your bus compressor onto the bus
Now you can compress all of the instruments in that bus as a whole group, rather than individually
For bus processing, aim for a low ratio of either 1:5: 1 or 2:1
Aim for around 2-3dBs of Gain Reduction on your compressor’s meter
For glueing instruments together in bus processing you don’t need to apply heavy compression.
Change the output to a bus
Parallel Compression is used in mixing to add thickness, punch and extra
energy to mixes. Instead of slapping heavy compression directly on a track and
risk squashing all of the life out of it, parallel compression works by blending a
PARALLEL COMPRESSION
Also known as ‘New York Compression’
super-compressed version of the track with the original (dry) uncompressed
version. This means you get all the lovely punch, thickness and fullness of
heavy compression without losing the original dynamics and detail of the
instrument or sound you’re compressing. So this is a great technique for
adding power and energy to your track without sacrificing the original tonal
and dynamic qualities! It’s the best of both worlds!
threshold, ratio, attack, and release) but the key difference is that you’ll apply
more extreme settings.
Try this:
Set a medium to fast release will - this will help maintain energy without
dragging.
Create a send on the instrument or bus you want to parallel compress Parallel compression is created
by feeding in compression via a
send from an aux (bus) channel
Then blend this heavily compressed sound in with the original, uncompressed
sound, using your send control until it feels big, punchy, and ‘alive’.
Keep the fader of your parallel comp bus at 0.0db for full effect
UPWARD COMPRESSION
DOWNWARD COMPRESSION
The majority of compressors out there are called
‘downward’ compressors. That means the Upward compression is perfect for:
compressor will compress the loudest parts of
your track to make it the same volume as the Vocals that need to be more intimate
other parts of your track. Like in the image to and consistent
the left Pianos where you want to enhance
sustain and detail
Guitars to bring out subtleties in picking
or strumming.
It’s especially brilliant on tracks with
wide dynamic ranges, making quieter
nuances pop without losing the natural
feel of the performance.
UPWARD COMPRESSION For that reason Upward Compression
An upward compressor works in the opposite works best on live dynamic instruments
way by raising the quieter parts instead. This can rather than samples or normalised
make something sound fuller and more balanced sounds
without squashing the dynamics. For example,
imagine a vocal where every whisper is just as
present as the louder parts, or a piano where all
the little details shine through. Upward
compression helps the softer come forward,
therefore creating a richer, more even sound.
To use upward compression you need a plugin that is specifically built this way, or has an option to activate
upward compression. There aren’t as many options as you might think! So here are my top 3 upward compressors:
It’s mainly used to control the absolute loudest parts of a track, letting you boost
overall volume without blowing out speakers or losing clarity.
why we call limiters ‘brickwall compression’! You That robber is your mix trying to go as loud as it
can see that when a sound starts playing that the can. The unseen force is your limiter, coming
heavy 20:1 ratio clamps down on the sound in a into action when your mix gets anywhere near
to the top of that 20:1 ratio wall and the peaks
straight vertical brickwall way! get pulled down
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QUESTION?
Have you got a question about this guide? Or need further support?
Reach out to me at aubrey@aubreywhitfield.com
Two colourful and easy to read printable maps that show you which The first of its kind Chart! The Core Frequency Chart will show you
part of the frequency spectrum to cut/boost with your EQ plugin to where instruments and vocals should sit in the frequency spectrum
achieve certain tonal qualities. For example, boost 2-4kHz on vocals and which instruments are therefore likely to clash and ‘mask’ each
for extra ‘clarity’ or cut 200-400hz on snare to reduce ‘Boxiness’ other. Then you can start carving out space for all of your instruments
in the mix using EQ. Great for learning where instruments are in the
Get the Map here: frequency spectrum.