FRIENDS, FOES & FOLLOWERS
GENERAL INFORMATION
Species: Human
Sex: Female
Apparent Age: Middle aged
Culture: Feudal
Social Class: Unguilded freeman
Height: 5 ft 0 in
Frame: Light
Weight: 112 lb
Appearance: Attractive
Hair Colour: Brown
Eye Colour: Blue
Voice: Excellent
Obvious Medical Traits: None
Apparent Occupation: Madam
Apparent Wealth: Rich
Weapons: None
Armour: None
Companions: Dangerous-looking
bouncer, courtesans
Other obvious features: None
Special GM Comments:
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CREDITS
Writer: Sonia Handforth-Kome ________________________________________________
Artist: Juha Makkonen
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Layout: Kerry Mould
Editor: Brent Bailey ________________________________________________
Art Sponsor: Kerry Mould
Hârn Writers Guild © 2017, Kerry Mould, N. Robin Crossby & Columbia Games Inc.
!!!! MADAM 412-2
TETYA OF SLYUKA
Madam of a Comfort House HârnMaster Character Profile
No one knows how old Tetya is, and no one has ever Name: Tetya of Slyuka Race/Sex: Human/female
cared to ask. A few older members of the court remember Occupation: Madam Born: 7 Kelen 675 (Feniri)
her as a young working girl from at least 25 years ago, but Appearance: Age 44, height 5’ 0”, light frame, weight 112 lb (size 5),
by her appearance, she could be any age between 20 and attractive appearance, dark complexion, brown hair, blue eyes
40. Her skin is smooth, lightly brown; her elegantly coiffed Str 09 Agl 16 Sml 10 Wil 13 Cml 15
Sta 11 Eye 14 Voi 16 Aur 13 End 11
hair shows no evidence of greying. She presides over her Dex 15 Hrg 09 Int 18 Mor 10 Mov 09
establishment with grace, charm, and gentle wit, and is Medical/Psyche: None
beloved by her customers and her employees alike.
Physical Skills: CLIMBING 13/57, CONDITION 11/58, Dancing 16/49,
Tetya worked her way up from an impoverished JUMPING 14/59, STEALTH 13/46, THROWING 13/53
streetwalker to the madam of the prestigious Comfort Communication Skills: Acting 17/69, AWARENESS 11/48, INTRIGUE
16/83, Lovecraft 16/83 (!!!!), Musician (Harp) 11/38, ORATORY
House with remarkable speed, accomplishing in a few 16/71, RHETORIC 16/86, SINGING 14/72
years what could take other madams a lifetime to achieve. Languages: Hârnic 16/86
Scripts: Lakise 16/86
Tetya displays a keen understanding of her customers’
Religion: Ritual: Halea 16/16; Piety: 16
wants and needs, coupled with an uncanny knowledge of
Combat Skills: INITIATIVE 14/59, UNARMED 13/59, DODGE 16/82,
all the intrigues of the court, the merchants, and the Dagger (knife) 15/74
countryside. A man (or woman) need only be in her house Craft Skills: Astrology 15/38, Drawing 14/50, Folklore 17/72, Heraldry
for as long as it takes to finish one drink before they are 14/31, Mathematics 16/50, Perfumery 13/46, Textilecraft
presented with precisely the services they were hoping to (Needlework) 15/51
obtain, or are politely redirected to other purveyors of Money/Valuables: 304d in silver
exotic experiences. Tetya does not require her employees Armour/Weapons: High-quality blue velvet cloth dress with silver
embroidery, imported silk shawl, finely beaded leather shoes.
to do things they do not wish to do, and will not tolerate
Other Equipment: Concealed knife
the harm of anyone under her protection. She very
Load: 9 lb Encumbrance: 1
carefully selects each courtesan who she allows to work in
Melee Wpns Wt WQ AML DML HM B E P
the House; this allows her to offer a wide and pleasing Knife 1 10 79 74 • 0 1 4
variety of experiences to her clients.
Missile Wpns AML Short (0) Med (–20) Long (–40) Ext (–80)
Tetya’s staff members are well paid, well cared for, and • • • • • •
extremely loyal. Her skill at choosing employees, Location Armour Layers AQ B E P F
combined with her ability at maintaining harmony with Skull • • • • • •
Face • • • • • •
such a diverse and unusual crew, contributes significantly Neck • • • • • •
to the continued success of Comfort House. Shoulder Cloth +0 1 1 1 1
Upper Arm Cloth +0 1 1 1 1
While very skilled in the physical and emotional Elbow Cloth +0 1 1 1 1
manipulations of her trade, Tetya’s true advantage stems Forearm Cloth +0 1 1 1 1
Hand • • • • • •
from two well-hidden assets: she is very highly intelligent
Thorax Cloth +0 1 1 1 1
and she is telepathic. Abdomen Cloth +0 1 1 1 1
Hip Cloth +0 1 1 1 1
Tetya’s essential nature is protective and caring, but Groin Cloth +0 1 1 1 1
this does not translate in any way to softness or Thigh Cloth +0 1 1 1 1
foolishness. She is ruthless when necessary and dangerous Knee Cloth +0 1 1 1 1
Calf Cloth +0 1 1 1 1
if she feels that any of her friends or staff members are Foot Leather +0 2 4 3 3
threatened. Her ultimate ambition is simply to help those Invocations: None
who have found themselves on the street find a safer, Convocations: N/A
more satisfying environment in which to flourish. Spells: None
Psionics: Telepathy 13/47. Tetya is easily able to read surface thoughts,
ADVENTURE HOOKS and some deeper thoughts, in minds that are unguarded (as they very
often are when engaged in the sort of activities that Comfort House
Horrifying Knowledge. Tetya read the thoughts of offers). She can occasionally plant suggestions into minds that have
one of her clients. What she is learned is so horrifying, she been opened by pleasure.
must act. She hires the PCs through an intermediary to Notes: Tetya employs several large, intimidating bouncers to protect her
deal with the situation so it doesn’t lead back to her. and her employees. She is not afraid to use them.
What You Really Want. The PCs are visiting the
Comfort House. Tetya introduces a PC to what his heart
desires, to the surprise and amusement of his friends.
© 2017, Kerry Mould, N. Robin Crossby & Columbia Games Inc. Hârn Writers Guild