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Machine Instruction
Characteristics
The operation of the processor is determined by the
instructions it executes, referred to as machine instructions or
computer instructions
The collection of different instructions that the processor can
execute is referred to as the processor’s instruction set
Each instruction must contain the information required by the
processor for execution
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Elements of a Machine Instruction
Operation code Source operand
(opcode) reference
• Specifies the operation • The operation may
to be performed. The involve one or more
operation is specified source operands, that
by a binary code, is, operands that are
known as the operation inputs for the operation
code, or opcode
Result operand Next instruction
reference reference
• The operation may • This tells the processor
produce a result where to fetch the next
instruction after the
execution of this
instruction is complete
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Source and result operands can be
in one of four areas:
3) Processor register
A processor contains one or
1) Main or virtual memory more registers that may be
As with next instruction referenced by machine
references, the main or virtual instructions.
memory address must be
supplied If more than one register
exists each register is
assigned a unique name or
number and the instruction
2) I/O device must contain the number of
The instruction must specify the desired register
the I/O module and device for 4) Immediate
the operation. If memory-
mapped I/O is used, this is The value of the operand is
just another main or virtual contained in a field in the
memory address instruction being executed
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Instruction Representation
Within the computer each instruction is represented by a
sequence of bits
The instruction is divided into fields, corresponding to the
constituent elements of the instruction
4 bits 6 bits 6 bits
Opcode Operand Reference Operand Reference
16 bits
Figure 10.2 A Simple Instruction Format
Figure 12.2 A Simple Instruction Format
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Instruction Representation
Opcodes are represented by abbreviations
called mnemonics
Examples include:
ADD Add
SUB Subtract
MUL Multiply
DIV Divide
LOAD Load data from memory
STOR Store data to memory
Operands are also represented symbolically
Each symbolic opcode has a fixed binary representation
The programmer specifies the location of each symbolic operand
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Instruction Types
• Arithmetic instructions provide • Movement of data into or
computational capabilities for out of register and or
processing numeric data memory locations
• Logic (Boolean) instructions operate
on the bits of a word as bits rather
than as numbers, thus they provide
capabilities for processing any
other type of data the user may wish
to employ
Data Data
processing storage
Data
Control
movement
• Test instructions are used to test the • I/O instructions are needed
value of a data word or the status of a to transfer programs and
computation data into memory and the
• Branch instructions are used to branch results of computations
to a different set of instructions back out to the user
depending on the decision made
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Instruction Set Design
Very complex because it affects so many aspects of the computer system
Defines many of the functions performed by the processor
Programmer’s means of controlling the processor
Fundamental design issues:
Operation repertoire Data types Instruction format Registers Addressing
• How many and which • The various types of data • Instruction length in bits, • Number of processor • The mode or modes by
operations to provide and upon which operations are number of addresses, size registers that can be which the address of an
how complex operations performed of various fields, etc. referenced by instructions operand is specified
should be and their use
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Types of Operands
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+ Numbers
All machine languages include numeric data types
Numbers stored in a computer are limited:
Limit to the magnitude of numbers representable on a machine
In the case of floating-point numbers, a limit to their precision
Three types of numerical data are common in computers:
Binary integer or binary fixed point
Binary floating point
Decimal
Packed decimal
Each decimal digit is represented by a 4-bit code with two digits
stored per byte
To form numbers 4-bit codes are strung together, usually in multiples
of 8 bits
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Characters
A common form of data is text or character strings
Textual data in character form cannot be easily stored or
transmitted by data processing and communications systems
because they are designed for binary data
Most commonly used character code is the International
Reference Alphabet (IRA)
Referred to in the United States as the American Standard Code
for Information Interchange (ASCII)
Another code used to encode characters is the Extended
Binary Coded Decimal Interchange Code (EBCDIC)
EBCDIC is used on IBM mainframes
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Logical Data
An n-bit unit consisting of n 1-bit items of data, each item
having the value 0 or 1
Two advantages to bit-oriented view:
Memory can be used most efficiently for storing an array of
Boolean or binary data items in which each item can take on only
the values 1 (true) and 0 (false)
To manipulate the bits of a data item
If floating-point operations are implemented in software, we
need to be able to shift significant bits in some operations
To convert from IRA to packed decimal, we need to extract the
rightmost 4 bits of each byte
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Single-Instruction-Multiple-Data
(SIMD) Data Types
Introduced to the x86 architecture as part of the extensions of the
instruction set to optimize performance of multimedia applications
These extensions include MMX (multimedia extensions) and SSE
(streaming SIMD extensions)
Data types:
Packed byte and packed byte integer
Packed word and packed word integer
Packed doubleword and packed doubleword integer
Packed quadword and packed quadword integer
Packed single-precision floating-point and packed double-precision
floating-point
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Data Transfer
Must specify:
• Location of the source and
destination operands
Most fundamental type of • The length of data to be
machine instruction transferred must be indicated
• The mode of addressing for each
operand must be specified
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+ Most machines provide the basic arithmetic
operations of add, subtract, multiply, and divide
These are provided for signed integer (fixed-
point) numbers
Often they are also provided for floating-point
and packed decimal numbers
Other possible operations include a variety of
single-operand instructions:
Absolute Arithmetic
Take the absolute value of the operand
Negate
Negate the operand
Increment
Add 1 to the operand
Decrement
Subtract 1 from the operand
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Instructions that
change the
format or Conversion
operate on the
format of data
An example of a
more complex
editing
instruction is the
An example EAS/390
is converting Translate (TR)
from instruction
decimal to
binary
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Input/Output
Variety of approaches taken:
Isolated programmed I/O
Memory-mapped programmed I/O
DMA
Use of an I/O processor
Many implementations provide only a few I/O instructions,
with the specific actions specified by parameters, codes, or
command words
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System Control
Instructions that can be executed only while the processor is in a
certain privileged state or is executing a program in a special
privileged area of memory
Typically these instructions are reserved for the use of the
operating system
Examples of system control operations:
A system control instruction An instruction to read or Access to process control
may read or alter a control modify a storage protection blocks in a
register key multiprogramming system
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Transfer of Control
Reasons why transfer-of-control operations are required:
It is essential to be able to execute each instruction more than
once
Virtually all programs involve some decision making
It helps if there are mechanisms for breaking the task up into
smaller pieces that can be worked on one at a time
Most common transfer-of-control operations found in
instruction sets:
Branch
Skip
Procedure call
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Skip Instructions
Typically implies that one
instruction be skipped,
Includes an implied thus the implied address
address equals the address of the
next instruction plus one
instruction length
Because the skip
instruction does not Example is the
require a destination increment-and-skip-if-
address field it is free to zero (ISZ) instruction
do other things
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Procedure Call Instructions
Self-contained computer program that is incorporated into a
larger program
At any point in the program the procedure may be invoked, or called
Processor is instructed to go and execute the entire procedure and
then return to the point from which the call took place
Two principal reasons for use of procedures:
Economy
A procedure allows the same piece of code to be used many times
Modularity
Involves two basic instructions:
A call instruction that branches from the present location to the
procedure
Return instruction that returns from the procedure to the place from
which it was called
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x86 Operation Types
The x86 provides a complex array of operation types including a
number of specialized instructions
The intent was to provide tools for the compiler writer to produce
optimized machine language translation of high-level language
programs
Provides four instructions to support procedure call/return:
CALL
ENTER
LEAVE
RETURN
When a new procedure is called the following must be performed upon
entry to the new procedure:
Push the return point on the stack
Push the current frame pointer on the stack
Copy the stack pointer as the new value of the frame pointer
Adjust the stack pointer to allocate a frame
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x86 Single-Instruction, Multiple-
Data (SIMD) Instructions
1996 Intel introduced MMX technology into its Pentium
product line
MMX is a set of highly optimized instructions for multimedia tasks
Video and audio data are typically composed of large arrays
of small data types
Three new data types are defined in MMX
Packed byte
Packed word
Packed doubleword
Each data type is 64 bits in length and consists of multiple
smaller data fields, each of which holds a fixed-point integer
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ARM Operation Types
Load and store Branch Data-processing
instructions instructions instructions
Parallel addition
Multiply Extend
and subtraction
instructions instructions
instructions
Status register
access
instructions
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Addressing Modes
Immediate
Direct
Indirect
Register
Register indirect
Displacement
Stack
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Instruction Instruction Instruction
Operand A A
Memory Memory
Operand
Operand
(a) Immediate (b) Direct (c) Indirect
Instruction Instruction Instruction
R R R A
Memory Memory
Operand
Operand Operand
Registers Registers Registers
(d) Register (e) Register Indirect (f) Displacement
Instruction
Implicit
Top of Stack
Register
(g) Stack
Figure 13.1 Addressing Modes
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Table 13.1
Basic Addressing Modes
Mode Algorithm Principal Advantage Principal Disadvantage
Immediate Operand = A No memory reference Limited operand magnitude
Direct EA = A Simple Limited address space
Indirect EA = (A) Large address space Multiple memory references
Register EA = R No memory reference Limited address space
Register indirect EA = (R) Large address space Extra memory reference
Displacement EA = A + (R) Flexibility Complexity
Stack EA = top of stack No memory reference Limited applicability
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+ Immediate Addressing
Simplest form of addressing
Operand = A
This mode can be used to define and use constants or set initial
values of variables
Typically the number will be stored in twos complement form
The leftmost bit of the operand field is used as a sign bit
Advantage:
No memory reference other than the instruction fetch is required to
obtain the operand, thus saving one memory or cache cycle in the
instruction cycle
Disadvantage:
The size of the number is restricted to the size of the address field, which,
in most instruction sets, is small compared with the word length
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Direct Addressing
Address field
contains the
effective address of
the operand
Effective address
(EA) = address field
(A)
Was common in
earlier generations
of computers
Requires only one
memory reference
and no special
calculation
Limitation is that it
provides only a
limited address
space
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Indirect Addressing
Reference to the address of a word in memory which contains a
full-length address of the operand
EA = (A)
Parentheses are to be interpreted as meaning contents of
Advantage:
For a word length of N an address space of 2N is now available
Disadvantage:
Instruction execution requires two memory references to fetch the operand
One to get its address and a second to get its value
A rarely used variant of indirect addressing is multilevel or cascaded
indirect addressing
EA = ( . . . (A) . . . )
Disadvantage is that three or more memory references could be required
to fetch an operand
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Register Addressing
Address field
refers to a
register rather EA = R
than a main
memory address
Advantages: Disadvantage:
• Only a small • The address space
address field is is very limited
needed in the
instruction
• No time-consuming
memory references
are required
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Register Indirect Addressing
Analogous to indirect addressing
The only difference is whether the address field refers to a
memory location or a register
EA = (R)
Address space limitation of the address field is overcome by
having that field refer to a word-length location containing an
address
Uses one less memory reference than indirect addressing
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Displacement Addressing
Combines the capabilities of direct addressing and register
indirect addressing
EA = A + (R)
Requires that the instruction have two address fields, at least one
of which is explicit
The value contained in one address field (value = A) is used directly
The other address field refers to a register whose contents are added
to A to produce the effective address
Most common uses:
Relative addressing
Base-register addressing
Indexing
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Relative Addressing
The implicitly referenced register is the program counter (PC)
• The next instruction address is added to the address field to produce the EA
• Typically the address field is treated as a twos complement number for this
operation
• Thus the effective address is a displacement relative to the address of the
instruction
Exploits the concept of locality
Saves address bits in the instruction if most memory references
are relatively near to the instruction being executed
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Base-Register Addressing
The referenced register contains a main memory address and
the address field contains a displacement from that address
The register reference may be explicit or implicit
Exploits the locality of memory references
Convenient means of implementing segmentation
In some implementations a single segment base register is
employed and is used implicitly
In others the programmer may choose a register to hold the
base address of a segment and the instruction must reference it
explicitly
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Indexing
The address field references a main memory address and the referenced
register contains a positive displacement from that address
The method of calculating the EA is the same as for base-register addressing
An important use is to provide an efficient mechanism for performing
iterative operations
Autoindexing
Automatically increment or decrement the index register after each reference to it
EA = A + (R)
(R) (R) + 1
Postindexing
Indexing is performed after the indirection
EA = (A) + (R)
Preindexing
Indexing is performed before the indirection
EA = (A + (R))
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Stack Addressing
A stack is a linear array of locations
Sometimes referred to as a pushdown list or last-in-first-out queue
A stack is a reserved block of locations
Items are appended to the top of the stack so that the block is partially filled
Associated with the stack is a pointer whose value is the address of the top of
the stack
The stack pointer is maintained in a register
Thus references to stack locations in memory are in fact register indirect addresses
Is a form of implied addressing
The machine instructions need not include a memory
reference but implicitly operate on the top of the stack
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+ ARM Data Processing Instruction Addressing
and Branch Instructions
Data processing instructions
Use either register addressing or a mixture of register and
immediate addressing
For register addressing the value in one of the register operands
may be scaled using one of the five shift operators
Branch instructions
The only form of addressing for branch instructions is immediate
Instruction contains 24 bit value
Shifted 2 bits left so that the address is on a word boundary
Effective range ± 32MB from from the program counter
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Instruction Formats
Must include
Define the
an opcode For most
layout of the
and, implicitly instruction
bits of an
or explicitly, sets more than
instruction, in
indicate the one
terms of its
addressing instruction
constituent
mode for each format is used
fields
operand
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Instruction Length
Most basic design issue
Affects, and is affected by:
Memory size
Memory organization
Bus structure
Processor complexity
Processor speed
Should be equal to the memory-transfer length or one should
be a multiple of the other
Should be a multiple of the character length, which is usually
8 bits, and of the length of fixed-point numbers
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Allocation of Bits
Number of Register
Number of
addressing versus
operands
modes memory
Number of Address Address
register sets range granularity
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Variable-Length Instructions
Variations can be provided efficiently and compactly
Increases the complexity of the processor
Does not remove the desirability of making all of the
instruction lengths integrally related to word length
Because the processor does not know the length of the next
instruction to be fetched a typical strategy is to fetch a number of
bytes or words equal to at least the longest possible instruction
Sometimes multiple instructions are fetched
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Thumb-2 Instruction Set
The only instruction set available on the Cortex-M microcontroller
products
Is a major enhancement to the Thumb instruction set architecture (ISA)
Introduces 32-bit instructions that can be intermixed freely with the older 16-
bit Thumb instructions
Most 32-bit Thumb instructions are unconditional, whereas almost all ARM
instructions can be conditional
Introduces a new If-Then (IT) instruction that delivers much of the functionality
of the condition field in ARM instructions
Delivers overall code density comparable with Thumb, together with the
performance levels associated with the ARM ISA
Before Thumb-2 developers had to choose between Thumb for size and
ARM for performance
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