TEACHING AND LEARNING
WITH TECHNOLOGY
What is technology?
What do you think are the examples of
technologies that can be used in teaching and
learning?
What do you think are the roles of technologies
in the field of education?
If there is one thing that changed the world so
fast, it is TECHNOLOGY. While there exists
technology in the past as non-digital
technology, the current digital technology has
been a factor that shrunk the world and made
it flat. It has provided a new environment for
learning, new ways teachers teach and also the
new ways of how learners learn.
In the beginning, it has created a divide
between the digital natives and the digital
immigrants. However as the years go by, such
divide has become nar rower and even
blurred. This has led to the new educational
revolution in teaching and learning which has
been triggered by technology and resulted
to better lear ning outcomes in the 21st
century.
Information, Communication and Technology (ICT)
C o m p e t e n c y S t a n d a rd s ( C H E D - U N E S C O ) a s
p rov i d e d i n t h e 2 0 1 7 , Po l i c y S t a n d a rd s a n d
Guidelines (PSG) for Pre-service Teacher Education.
The program outcomes for teacher education
degrees clearly state that every future teacher:
"demonstrate proficiency in the development and
utilization of Information, Communication and
Technology (ICT) resources in promoting quality
teaching-learning process."
To ensure that the program outcomes related to
ICT shall be achieved, competencies were
identified to be developed by every pre-service
teacher (CHED- UNESCO, Bangkok, 2009.)
The ICT Competency Standards is made up of
s eve n d o m a i n s . E a c h d o m a i n h a s a s e t o f
competencies. The competencies are expressed
i n d e s i re d l e a r n i n g o u t c o m e s . B e c o m i n g
proficient in the different competencies will
enable you to handle learners of the 21" century in
your future classroom.
Domain 1: Understanding ICT in
Education
q Demonstrate awareness of policies
affecting ICT in education.
q Comply with ICT policies as they affect
teaching-learning.
q Contextualize ICT policies to the
learning environment.
Domain 2: Curriculum and Assessment
q Demonstrate understanding of concepts, principles
and theories of ICT systems as they apply to teaching-
learning.
q Evaluate digital and non-digital learning resources in
response to student's diverse needs.
q Develop digital lear ni ng resou rc es t o enha nc e
teaching-learning.
q Use ICT tools to develop 21° century skills: information
media and technology skills, learning and innovation
skills, career skills and effective communication skills.
Domain 3: Pedagogy
q A p p ly re l ev a n t t e c h n o l o gy t o o l s f o r
classroom activities.
q Use ICT knowledge to solve complex
problems and support student collaborative
activities.
q Model collaborative knowledge
construction in f ace to f ace and virtual
environments.
Domain 4: Technology Tools
q Demonstrate competence in the technical
operations of technology tools and systems
as they apply to teaching and learning.
q U s e t e c h n o l o gy t o o l s t o c re a t e n ew
learning opportunities to support
community of learners.
q Demonstrate proficiency in the use of
technology tools to support teaching and
learning.
Domain 5: Organization and
Administration
q Manage technology-assisted
instruction in an inclusive classroom
environment.
q Exhibit leadership in shared decision-
making using technology tools.
Domain 6: Teacher Professional Learning
q Explore existing and emerging technology
t o a c q u i re a d d i t i o n a l c o n t e n t a n d
pedagogical knowledge.
q U t i l i z e t e c h n o l o gy t o o l s i n c re a t i n g
communities of practice.
q Collaborate with peers, colleagues and
stakeholders to access information in support
of professional learning.
Domain 7: Teacher Disposition
q Demonstrate social, ethical, and legal
responsibility in the use of technology
tools and resources.
q Show positive attitude towards the use
of technology tools.
An international organization for educational technology called
International Society for Technology in Education (ISTE),
established standards for both teachers and students. These
standards were also referred to in the development of the
Philippine ICT Competency standards which include the
following:
Standard 1: Technology Operations and Concepts
Standard 2: Planning and Designing Learning Environment and
Experiences
Standard 3: Teaching, Learning and Curriculum
Standard 4: Assessment and Evaluation
Standard 5: Productivity and Professional Practice
Standard 6: Social, Ethical, Legal and Human Issues
(ISTE) National Educational Technology Standards for Students
(NETS* S)
From how technology teachers facilitate learners, outcomes of
student learning should indicate that the following standards
have been complied with.
Standard 1: Creativity and Innovation
Standard 2: Communication and Collaboration
Standard 3. Research and Information Fluency
Standard 4: Critical Thinking, Problem-Solving and Decision
Making
Standard 5: Digital Citizenship
Standard 6: Technology Operations and Concepts
LESSON 2: UNDERSTANDING THE
BASIC CONCEPTS IN ICT
TERMS AND CONCEPT
IN ICT
Technology refers to a mix of process and
product used in the application of knowledge.
Information and
Communication
Technology Literacy or
ICT Literacy is the use of
digital technology,
communication tools and/or
networks to access, manage,
integrate, evaluate, create
and communicate
information in order to
function in a knowledge
society (Guro 21, 2011).
Educational Technology refers to the use of
technology in teaching and learning. It
includes both the non-digital and digital.
Digital Literacy is the ability
to find, evaluate, utilize, share
and create contents using
information technologies and
the Internet. It is also the
ability to use information and
communication, requiring
both cognitive and technical
skills .
Digital learning is any type of
learning that is accompanied
by technology or by
instructional practice that
makes effective use of
technology It encompasses the
application of a wide spectrum
of practices which included
blended or virtual learning. It
can come as online or off-line
which utilizes digital technology.
Off-line digital tools and
apps can still be used
even if there is no internet
access. Among these are
Canary Learning (It allows
offline access for students
to write homework and for
teachers to grade it),
Pocket, Evertone, ibooks,
KA LITE.
Instructional technology
is the theory and practice
of design, development,
utilization, management,
and evaluation of the
processes and resources
for learning.
Web access is the ability of the learner to
access the Internet at any point during the
lesson in order to take advantage of the array
of available education resources.
World Wide Web (www)
is also called the Web
which is a graphical
environment on
computer networks that
allows you to access,
view and maintain
documentations that can
include text, data, sound
and videos.
On-line digital tools and
apps use an Internet
connection to access the
information needed. A
common example is Skype.
It is telecommunication
application software product
that specializes in providing
video chat and voice calls
between computers, tablets,
mobile devices via Internet
and to regular telephones.
Software refers to program control
instructions and accompanying
documentation; stored on disks or tapes
when not being used in the computer.
Multimedia is a
sequential or
simultaneous use of a
variety of media
formats in a given
presentation or self-
study program.
Internet is a massive
network of networks,
a networking
infrastructure. It is
generally defined as
a global network
connecting millions
of computers.
Technology tool is an
instrument used for doing
work. It can be anything that
help you accomplish your
goal with the use of
technology.
-Data/Calculation tools
-Design tools
-Discussion tools
-Email tools
-Handheld Device
Webquest is an inquiry-
oriented lesson format in
which most or all
information that learners
work with comes from the
web. These can be
created using various
programs, including
simple word processing
documents that include
links to websites.
Productivity tools refer
to any type of software
associated with
computers and related
technologies that can be
used as tools for
personal, professional or
classroom productivity.
Blog is an online journal where posted information
from both teachers and students are arranged. There
are three kinds o of blogs: blogs used for
communication, blogs used for instruction, and blogs
used for both.
Wiki, an editable website
usually with limited
access, allows students to
collaboratively create
and post written work or
digital files, such as
digital photos or videos.
Wikipedia is one of the
most widely recognized
of all the wikis.
Flipped classroom utilizes a reverse instructional
delivery, where the teacher is required to use the web
resources as homework or out of class activity as initial
instruction of the lesson which will be discussed during
classtime.
Podcast is a video or audio
multi-media clip about a
single topic typically in the
format of the radio talk
show. The two basic
functions of podcast are to
retrieve information and to
disseminate information.
Google Apps is a
cloud-based
teaching tool which
is stored in the
Google server and
is available for
students both at
home and in school.
Vlog is a video blog where each entry is posted
as a video instead of the text.
Facebook is a popular social
networking site used by
students and adults worldwide
to present information on
themselves and to the world.
VOIP (voice over internet
protocol) is category of
hardware and software that
enables people to use the
Internet as transmission
medium for telephone calls
by sending voice data in
packets using IP rather than
traditional circuit
transmission.
As teaching and learning go together, the roles of
technology for teachers and teaching and for
learners and learning. According to Stosic (2015),
educational technology has three domains:
q Technology as tutor
q Technology as a teaching tool
q Technology as a learning tool
A. For Teachers and Teaching
There are numerous roles that technology plays in the job of
teachers. Here are some examples:
a. Technology provides enormous support to the teacher of
learning.
b. Technology has modernized the teaching-learning
environment.
c. Technology improves teaching-learning process and ways of
teaching.
d. Technology opens new fields in educational researches.
e. Technology adds to the competence of teachers and
inculcates scientific outlook.
f. Technology supports teacher professional development.
B. For Learners and Learning
1. Support learners to learn how to learn on their
own - all teachers fully understand that subject
matter or content is a means to achieve the
learning outcomes. There are three categories of
knowledge according to Egbert (2009):
a. Declarative Knowledge
b. Structural Knowledge
c. Procedural Knowledge
2. Technology enhances learners' communication
skills through social interactions - this is commonly
described as the transmittal of information from
one person to another as single individual or
groups of individuals. According to Shirly (2003) in
Egbert (2009), there are three basic
communication patterns:
a. Point to point
b. One-to-many
c. Many-to-many
3. Technology upgrades learners' higher-order-
thinking skills:
qCritical thinking
Here are some ways that teachers can do to
develop critical thinking.
a.Ask the right questions.
b.Use critical thinking tasks with appropriate level
of challenge.
Here are some simple ways that teachers should do.
1.Vary the questions asked.
2. Introduce new technologies.
3. Modify the leaners' groupings.
4. Modify the critical thinking task.
5. Encourage curiosity.
Creativity is characterized as involving the ability to think flexibly, fluently,
originally, and elaborately (Guildford, 1986 & Torrance, 1974 in Egbert,
2009).
Seven Creative Strategies (Osborn, 1963). These have been simplified into
fewer categories. To be creative, one can use any of these strategies.
1.Substitute - Find something else to replace to do what it does.
2.Combine - Blend two things that do not usually go together.
3.Adapt - Look for other ways this can be used.
4.Modify/Magnify/Minify - Make a change, enlarge, decrease.
5.Put to another use - Find other uses.
6.Eliminate - Reduce, remove
7.Reverse - Turn upside-down, inside out, front-side back
All together, the strategies will be labeled as SCAMPER
Conclusion:
To sum up, the very essence of our presentation for today are
the concepts and terminologies that perhaps some of you are
familiar: ICT Competency Standards and its 7 domains, the
ISTE( International Society for Technology in Education, basic
concepts of ICT, roles of technology for teaching and learning.
These terms are salient for us to better understand how
technologies plays a great role in the field of education especially
for teaching and learning. Thus therefore, we as a future teacher;
a. must be able to understand the essence of technology,
b. must be techno-savvy, and
c. must be technology literate for easy and convenience teaching
and learning
Prepared by: Group 1
Members:
Melvin Urbano
Sherrie Anne Tanquerido
Jeanie Racion
Jorelyn Manejo
BSED 2-B