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I/O Devices Overview for Students

Unit 8 of the I/O Technology document introduces various input/output devices including mice, keyboards, monitors, printers, and sound cards, along with their classifications and features. It aims to provide an understanding of the characteristics and basic functions of these devices in relation to computer processing. The unit also covers modern voice-based input devices and outlines the objectives for students to grasp the essential concepts of I/O technology.

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0% found this document useful (0 votes)
15 views19 pages

I/O Devices Overview for Students

Unit 8 of the I/O Technology document introduces various input/output devices including mice, keyboards, monitors, printers, and sound cards, along with their classifications and features. It aims to provide an understanding of the characteristics and basic functions of these devices in relation to computer processing. The unit also covers modern voice-based input devices and outlines the objectives for students to grasp the essential concepts of I/O technology.

Uploaded by

samrataisinger
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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I/O Technology

UNIT 8 I/O TECHNOLOGY


Structure

8.0 Introduction
8.1 Objectives
8.2 Mouse
8.2.1 Classifications of Mice
8.3 Keyboard
8.3.1 Features of Keyboard
8.4 Monitors
8.4.1 Cathode Ray Tube
8.4.2 Liquid Crystal Display
8.4.3 Light-Emitting diode
8.5 Video Cards
8.5.1 Resolution
8.5.2 Color Depth
8.5.3 Video Memory
8.5.4 Refresh Rates
8.5.5 Graphic Accelerators
8.5.6 Video Card Interfaces
8.6 Sound Cards
8.7 Digital Camera
8.7.1 Webcam
8.8 Voice Based Input Devices
8.8.1 Siri
8.8.2 Alexa
8.9 Printers
8.9.1 Impact Printers
8.9.2 Non-impact Printers
8.10 Scanners
8.10.1 Resolution
8.11 Modems
8.12 Summary
8.13 Solutions /Answers
References

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I/O Technology
8.0 INTRODUCTION
In the previous unit, you have studied the concept of input/output interfaces and I/O
techniques. The previous unit discussed three I/O techniques i.e., programmed I/O, Interrupt-
driven I/O and DMA were discussed along with the evolution of I/O processor. A computer
supports a number of I/O devices in order to perform data transfer with external environment.
This unit provides a brief introduction to the various I/O devices such as mouse, keyboard,
monitor, printer, scanner, video & sound cards etc. It also discusses the modern voice-based
input devices. The unit does not attempt to provide all the details of these devices, but attempts
to introduce you the characteristics, basic functions and use of the devices in the context of the
processor.

8.1 OBJECTIVES
After study of this unit, the students ought to be able to:
 Explain the features of mouse and its classifications;
 List the basic characteristics, functioning and interfacing requirements of keyboard;
 Explain different types of monitors
 Explain video Cards, sound cards, and digital camera
 Explain different types of printers;
 Explain the basic characteristics of Modems and scanners;
 Explain the concept of voice-based input

8.2 MOUSE
Douglas C. Engelbart at Stanford Research Institute (now SRI International) proposed the
basic concept of mouse in order to use it with computer system. Xerox Corporation is first
organization which developed the first Mouse. It is hand-held hardware input pointing device,
which gives user a cursor (pointing mark) on monitor screen and this cursor is used to send the
input to computer system. The purpose of mouse is to detect two-dimensional movement
relative to surface. Typically, mouse is available with two or three buttons but a single button
is sufficient to control the movement of cursor. There exist different types of mice namely
Wired, Wireless, Bluetooth, Trackball, Optical, Laser, Magic, USB etc.
The unit of mouse resolution is Counts Per Inch (CPI) which represents the number of signals
per inch of physical travel of mouse. The value of CPI may range from 400 to 1600. The
mouse also sends CPI data to computer with some frequency which is known as polling rate.
The polling rate may range from 60 Hz to 1000 Hz. The large value of CPI will result in faster
movement of cursor which requires sending much data to computer demanding high polling
rate. Therefore, it will be difficult to control the accuracy for large value of CPI.
8.2.1 Classifications of Mice
The classifications of mice are based on connectors, number of buttons and position sensing
technologies. Two classifications are discussed-
1. Connectors: This category deals with categorization of computer mice based on
ports/physical channels which are used to connect the mouse and computers.
a) Bus Mouse-Bus was used to connect the first mouse with PC. Thus, it has been called
as the bus mouse. It was used with IBM-compatible personal computers in its early
days. A specialized bus interface was used to connect them with PC which was
implemented via an ISA add-in card.
b) Serial Mouse-In Serial mouse, serial port was used for connection. It is basically an
interface present physically on computer for communication. Bit by bit information
goes in and taken out of the computer through this port. It is a male port of D-type
having 9 pin (DB9M) which is found at the back of the motherboard. However, this
category of mice is no longer in use.
c) PS/2 Mouse-The green colored PS/2 port is used to connect the mouse. Introduced in
1987, PS/2 uses 6-pin mini-din connector. It is the successor of serial connectors.
PS/2 ports were first used in the PS/2 systems and they are still being used in modern
designs. Green color of PS/2 port is for mouse and purple colored is for keyboard.
d) USB Mouse-USB mouse are same in terms of shape and appearance but the
difference lies in terms of connector. They are connected to a USB port. USB stands
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for universal serial bus has superseded the PS/2 ports, though some of the computers I/O Technology
still have the PS/2 ports. This standard defines the cables, connectors and
communication protocols for connection and communication between computers and
attached peripheral devices. The objective of this standard was to standardize
computer devices connection.
e) Wireless Mouse-These are the modern mouse that does not require any cable for
connection. Eliminating the clutter of cables, it provides a neat type of mouse to use.
Some of its key features are- comfortable ergonomic design, improved battery life,
Plug-and-Play, multi-function and wide compatibility

2. Sensing Technology: There are two types of mice based on sensing technologies i.e.,
mechanical mouse and optical mouse.
a) Mechanical mouse has a rubber or metal ball in middle, which is used to control the
movement of cursor. The sensors inside the ball detect the rotation of ball. When the
ball rolls with the movement of mouse, it causes sensors to detect the rotation of ball
along the two axes which consequently send signals to monitor screen. Figure 8.1(a)
depicts the mechanical mouse.
b) Optical mice use light emitting diodes (LEDs), optical sensors and digital image
processing. The optical mouse detects by sensing the changes in the reflected light.
The change in reflected light is measured by analyzing the images and the cursor
moves on screen accordingly. Figure 8.1(b) shows the optical mouse.

(a) (b)

Figure-8.1: Difference between (a) Mechanical Mouse and (b) Optical Mouse

8.3 KEYBOARD
A keyboard is an input device, which is used since the inception of the computer systems. The
keyboard allows manual input of alphabets, numbers, special characters, which are available as
keys on a board. Figure 8.2 depicts a keyboard. In general, users use a keyboard to transfer a
meaningful sequence of characters or numbers to a computer. Thus, a keyboard can be used to
send input data into a computer from the external world.

Figure-8.2: Overview of how Keyboard transfers data to the computer

8.3.1 Features of Keyboard


Some of the basic characteristics of keyboard are given as follows.
 Keyboard Layout
The layout defines the arrangement of the keys on the keyboard. This arrangement is mostly
influenced by the typewriter. The keyboard layout is now available for many different
languages of the world. A good layout is the one, which allows faster data input. Thus, in most
cases, computer keyboard layout is identical to typewriter key layout, which was designed for
enhancing the speed of data input. The standard keyboard layout for English is called
QWERTY layout. QWERTY layout stands for the six top alphabets in the keyboard. The
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QWERY arrangement was created by Sholes, who invented typewriter. However, a computer I/O Technology
in addition to alphabets is required to input numbers, special characters, and several shortcut
commands. Therefore, keyboard has a very detailed arrangement of keys.
One popular keyboard designed by IBM for the personal computer had 101 keys. This
keyboard's key layout is shown in Figure 8.3. This keyboard consists of key sets for alphabets
in the middle, numeric key pad in the right for easy entry of numbers, function keys at the top
name F1, F2, which are used as shortcut to various functions in different software, and a set of
cursor keys to move the cursor on the screen. Later, a set of windows function keys were
added to this design.
Another keyboard layout was designed by A Dvorak and William Dealey in 1936. Their layout
was primality designed for people who find typing with all fingers difficult and would like to
type using only two fingers. It was expected that typing would be faster by using Dvorak-
Dealey keyboard, as you can use both the hands while typing. You can find more details on
this keyboard in the further readings. With the availability of newer mobile smart devices,
there are many possibilities of designing new keyboards for specific areas, including better
designed layout for regional scripts.
For the languages of our nation, Indic keyboard layout is a standard layout. This layout
supports 12 Indian scripts.

Figure-8.3: IBM 101-key Keyboard layout


 Keyboard Touch
In addition to layout, the other important characteristic of a keyboard is the keyboard touch.
The keys should be sensitive enough to capture the data being entered by the user. A good
keyboard must be able to send data with speed. These days, in addition, to physical keyboards,
touch screen keyboards are also available. Most of these keyboards provide features of
predictive text and autocorrect, which facilitate data entry by the user.
 Scan Codes
When a key is pressed on a keyboard, it transfers the scan code relating to those keys to the
processor. Scan code of every key is unique. The scan codes are used to communicate the
desired data or action to the processor. A keyboard of processor is connected through interrupt
driven I/O mechanism. Therefore, when a key or several keys are pressed together on the
keyboard, it interrupts the processor, provided processor has enabled interrupts. The processor
receives the scan code/codes and identifies the key or keys that were pressed using the scan
code table stored in the ROM BIOS. In addition, the status byte that is associated with the
keyboard informs the processor about the status of keys that are used a toggles, like, Caps lock,
Num Lock, etc. But how does a keyboard identified that more than one keys are pressed
together, such as CTRL & ALT & DEL. Interestingly, a keyboard sends two scan codes to the
processor - one when key is pressed and second key is released, which were called Make and
Break scan codes respectively. Thus, by knowing the timing of these make and break scan
codes, processor determines, which keys are pressed together. A detailed discussion on scan
codes is beyond the scope of this Unit.

8.4 MONITORS
A monitor is an output display device connected to processor and it displays the vision into the
brain of the processor. It allows a user to graphically interact with the processor which is
helpful to send output as well as to receive input to/from the user. Technically speaking, it is
display device which provides a graphical vision by converting the digital/analog signals into
the visual form.

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The monitor looks like a television set but both the devices are different with each other. The I/O Technology
monitors have greater sharpness, lower input lag, higher refresh rates, color purity, and operate
at higher frequencies in comparison to TV sets. The TV set consists of tuner or demodulator
circuit to convert the signals
Whenever users are interested to buy a monitor, they search for the better configurations in
minimum possible budget. The configuration of monitors consists of display size, resolution,
supported frequencies, the size of the picture tube and the type of connector used to connect to
the computer. Monitors are manufactured by many manufacturers like LG, Samsung, Acer,
Dell, HP, Lenovo, Sony, Asus, BenQ, etc. The monitors are available with different sizes i.e.,
14’’, 15’’, 17”, 19’’, 21.9’’, 24’’ or even higher. The monitors are also available with different
screen form factor i.e., flat and curved screens. The monitors can be categorized into three
categories based on the design technology. These categories are discussed in next sub-sections.

8.4.1 Cathode Ray Tubes


The cathode ray tubes monitors and television sets are based on the technology of Cathode ray
tube (CRT). A CRT is a partly empty glass tube which consists of inert gas at low pressure. A
negatively charged electrode which is known as Cathode/Electron gun is used to shoot beams
of electrons at high speed towards a positively charged electrode (anode). The high-speed
electrons impinge on the small phosphor coated screen. The screen consists of dots with three
primary colors i.e., Red, Green and Blue. Indeed, there exists either one electron gun for the
three colors (Red, Green and Blue) or one different electron gun for each color. Figure-8.4
depicts the cathode ray tube (CRT). The quality of image on CRT screen is influenced by
following four factors:
1. Phosphor coating: The monitor screen is coated with phosphor (fluorescent material)
which emits light when bombarded by electron gun. The phosphor coating is provided in
inner surface of cathode ray tube. The coating affects the color and the persistence. The
term persistence in the context of monitor is defined as the time for which the effect of a
single hit on a dot on the monitor surface lasts.
2. Shadow Mask/Aperture Grill: It is the manufacturing technology for CRT monitors to
produce clear and focused color images. It determines the resolution of the screen in color
monitors. In shadow mask CRT, each pixel position consists of 3 phosphor color dots one
for each red, green and blue. The Triad and inline arrangements are used for the alignment
of color dots to produce good quality images.
Another technology for same purpose is the aperture grille
3. Electron Gun: The electron gun must be efficient in its working. The high-quality
electron gun affects the quality/sharpness of the image.
4. The screen glare and lighting of the monitor are also major factors to influence the quality
of the image.

Focusing System Electron Beam


Y deflects
Base

Phosphor coated screen

X deflects
Connector Pins

Electron Gun Control grid voltage

Figure-8.4: Cathode Ray Tube

8.4.2 LIQUID CRYSTAL DISPLAYS (LCDs)


LCDs were developed by the company RCA in the year 1960. An LCD is an electronically
modulated optical device which employs light-modulating properties of liquid crystals
combined with polarizers. The light is not emitted directly from the liquid crystals rather a

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reflector is used to produce images in color or monochrome. An LCD blocks the light to I/O Technology
display patterns. LCDs are lightweight screens and are mainly used for portable computers.
They are known for low power consumption, good resolution and bright colors. The LCDs can
be divided into following three categories based on display generation techniques.
1. Reflective LCDs: The display is generated by selectively blocking reflected light.
2. Backlit LCDs: The display is generated due to a light source behind LCD panel.
3. Edgelite LCDs: The display is generated due to a light source that is adjacent to LCD
panel.

LCD Technology
To manufacture the LCD screens, Nematic technology is used. The molecules of liquid
crystals (rod-shaped crystals) which are known as Nematic cells are used. Figure 8.5 depicts
Nematic cells. The Nematic cells are packed (sandwich) between two thin plastic membranes.
The Nematic cells have special properties i.e., these cells can change the polarity and bend of
the light. The electric current is used to control these properties by applying the electric on
grooves in the plastic membranes.

Figure-8.5: Nematic Cells


There exist two types of LCDs i.e., Passive matrix and Active matrix.
1. Passive Matrix- The passive matrix arrangement is most widely used technology due to
low weight, high image quality, low cost and high response time. LCD panel consists of a
grid of horizontal and vertical conductors. The conductors consist of Indium Tin Oxide to
create a picture. Each pixel is located at the intersection of two conductors in the grid.
Whenever current is passed through a pixel, it becomes dark
2. Active Matrix-It employs Thin Film Transistors (TFT) and that’s why known as TFT
technology. In active-matrix arrangement, TFTs are arranged in a matrix on a glass
surface and these TFTs are considered as pixels. These TFTs receives a small amount of
white light, which is then enhanced by TFT to activate a pixel. The advantage of using
TFTs is that they have faster response times, as they use smaller amount of light.
However, the disadvantage of using TFTs are that they are difficult to fabricate, therefore,
are costly. TFT LCD Display Technology is shown in the below Figure-8.6.

Figure-8.6: TFT LCD Display Technology

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I/O Technology

8.4.3 Light Emitting Diodes (LED)


The light-emitting diode (LED) monitors display is a flat screen, flat-panel computer monitors
or television. It uses array of LEDs as pixels for displaying the videos. It is light weight and
has a very short depth. LCD monitors and LED monitors differ only in terms of backlighting;
typical LCD monitors uses fluorescent backlights whereas an LED monitor uses light-emitting
diodes. The earlier LCD monitors used CCFL instead of LEDs to illuminate the screen. LED
monitors offer many features/benefits namely slim design, flicker-free & brighter images,
longer lifespan, broader dimming range, low power consumption, better color and picture
quality etc. Figure 8.7 lists the benefits of LED monitors.

Figure-8.7 Benefits offered by LED monitors

Check Your Progress 1

1. Explain mechanical and optical mice.


........................................................................................................................................................

........................................................................................................................................................

........................................................................................................................................................

2. Discuss scan codes.


........................................................................................................................................................

........................................................................................................................................................

........................................................................................................................................................

3. What are the differences between LCDs and LEDs?


........................................................................................................................................................

........................................................................................................................................................

........................................................................................................................................................

8.5 VIDEO CARDS


First, this section discusses a brief overview of graphic display technology with the primary
focus on CRT monitors, before jumping to video hardware. The graphic display system is
responsible for displaying bit-mapped graphics on monitor. Every image is formed using small
dots which are known as picture elements or pixels. Figure 8.8 shows the pixels of an image.
The description of each pixel is stored in the memory which is taken care by video system.

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I/O Technology

Pixels

Figure-8.8 Bit-mapped Graphics Image

The display memory which is used to store the data for images is known as frame buffer. At
any moment, the frame buffer consists of data for bit-map representation of current image on
screen and the next image. The frames are read dozens of times per second and sent to the
monitor using a cable in serial manner. Upon receiving the stream of data, the monitor forms
and displays it on the screen by scanning raster movement from first up to down one row at a
time. Based on this raster movement CRT, the monitor will illuminate its small phosphor dots.
It is shown in Figure 8.9 and Figure 8.10.

Frame Buffer Image

Figure-8.9: Frame Buffer and the corresponding image displayed on the system

The greater number of dots leads to better resolution of the image as well as the sharper the
picture. The number of dots directly correspond to the richness of the image (or gray levels for
a monochrome display) displayed by the system. The higher the number of colors, the more is
the information required for each dot. Therefore, higher resolution and color depth of the
system required bigger memory storage by the system to store the frame buffers.

Figure 8.10: Raster Display


8.5.1 Resolution
The resolution is defined as the possible sharpness or clarity of an image. The resolution does
not depend upon the physical characteristics of the monitor. It is measured in terms of number
of pixels on a monitor. For instance, a standard VGA graphic display with resolution 640×480
consists of 640 and 480 pixels on horizontal and vertical axes respectively. In order to
construct an image, different numbers of pixels are spread across both the axes of monitor
screen. Higher is the resolution, sharper is the image due to large number of pixels.
The sharpness of an image on actual live-screen does not depend only on resolution but it is
measured in the unit of dots-per-inch. These dots-per-inch are dependent on (i) size of the

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image and (ii) resolution of the image. An image will be sharper on a smaller screen in I/O Technology
comparison to bigger screen. For instance, an image may appear sharp on a 15" monitor and
may be a little jagged on a 12” monitor display. Figure 8.11 shows a circle with different
sharpness on different size monitor screens.

Figure-8.11: Circle with low and high resolutions

8.5.2 Color Depth


The image is constructed using stream of pixels. If the value of pixel is ‘ON’ and ‘OFF’, the
pixel will be displayed in image on the screen as a pure black and white respectively. If single
bit is assigned to a pixel, the image will be black and white. This system is known as two-
color system. The pure black and white images can be converted to gray levels, which are
different levels between white and black. This requires a greater number of bits to code each
pixel. For instance-if you assign two bits to each pixel, four color levels are possible: White,
Light Gray, Dark Gray and Black. In general, you need more than one bit to describe a pixel.
Hence, one bit per pixel implies 2 colors or 2 gray-levels, 2 bits per pixel implies 4 colors or 4
gray-levels, and 3 bits per pixel implies 8 colors and so on. It means n bits per pixel imply 2n
gray-levels. For colored images color codes for the intensity of the three primary colors, viz.
Red, Green and Blue, for each pixel are stored.
Color Depth can be understood as the number of bits allocated to every pixel in order to store
color code information. Since every bit of a pixel corresponds to a specific color i.e., all bits at
the same position for all pixels corresponds to the same color. Thus, the bits corresponding to
same color can be regarded to form a plane and these planes are known as color planes. It is
considered the color planes are stacked on top of each other which are helpful in deciding final
color at each pixel. Thus, depending upon number of bits required for each pixel, there are 3
Color Planes (one each for Red, Green and Blue). Figure-8.12 depicts the 3-bits color display
and 3 color planes.

Figure-8.12: 3-bits Color Display with 3 color planes

The computer system with a 3-bit RGB color planes utilized 1 bit for each of the red, green
and blue color components. Therefore, every color component can exist only in “ON" or
"OFF" state. The three-bit RGB ‘ON’ or ‘OFF” color components result in 8-colors consisting
of three primary RGB colors i.e., red, green and blue; two pure colors i.e., white and black;
and three complementary colors i.e., magenta, cyan, and yellow colors. The RGB values (ON"
or "OFF") of 3-bits color are given in Table 1 and the colors are displayed in Figure 8.13.

Figure-8.13: 8 possible colors for 3-bits Color Display

Table-1: 3-bit Color Display RGB values

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Bit-values (‘ON’ or ‘OFF’) Color I/O Technology

0 0 0 Black
0 0 1 Blue
0 1 0 Green
0 1 1 Cyan
1 0 0 Red
1 0 1 Magenta
1 1 0 Yellow
1 1 1 White

What Color depths are practically used?


If n is the color depth representing the total number of bits used to store one pixel, the number
of colors will be 2n (2 to the power n). Table 2 puts the most popular color modes.

Table 2: Popular Color Depths


Sr. No. Color Depth(bits/pixel) Color Mode
1 1 Monochrome
2 4 16-Colours
3 8 256-Colours
4 16 High Color
5 24 True Color

Human & Color Depth of Monitor Screen


The modern monitors can display up to a maximum of 262,144 (218) colors for 18 bits/pixel
Color Depth. If different tones (color pitch) are allowed and eight bits are used for each RGB
color, a total of 16.77 million colors (256 tones (R) x 256 tones (G) x 256 tones (B) =
16,777,216 colors) can be generated. On the other hand, human eyes are capable to distinguish
maximum few million different colors. Thus, even if the monitor screens display colors more
than few million, they would not be distinguished by humans. It also implies that the practical
upper limit the 24-bit per pixel color depth. Since the number of possible colors produced by
this color depth is more than the colors that could be distinguished by human eye, these colors
are called the true colors. However, 24-bits color or true color systems have more color than
possibly useful; the extra 8-bits are used by designers to store special effects information of the
image. These extra bits formed a channel which is known as Alpha channel.

8.5.3 Video Memory


The video memory/frame buffer is used to store the video to be displayed. The quality of video
display depends on the efficiency of the video system i.e., how quickly the frames are accessed
and updated. Initially, a fixed area of RAM is allocated to the video memory. Later, video
RAM along with video cards was introduced and it can be increased by placing additional
video RAM under the unified memory architecture (UMA). UMA is helpful in reducing the
cost of computer system. In UMA supported systems, an area of main memory is used as
frame buffer/video memory which results is elimination of bus for video processing.
Therefore, the computer system with UMA may be less costly.
Basically, UMA comes with on-board video card in the modern low-cost motherboards. The
required resolution and color-depths are the deciding factor for the size of video
memory/frame buffer. The minimum size of video memory can be calculated simply by
multiplying the Color Depths and resolution of the monitor screen.
Let us solve a simple exercise. Assume a standard VGA monitor screen with resolution 800 
600 and color depth value 8.

Number of Pixels = 800  600=480000


Color Depth (8 or 23) = 3-bits
Minimum Memory required = 1,440,000 bits (180,000 bytes)
= 180 KB

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It implies that minimum RAM required for resolution 800  600 and 8 color depth is 180 KB. I/O Technology
But the memory is available in exponential power of 2 and the next minimum size of memory
is 256 KB. It implies that minimum size RAM required for resolution 800  600 and 8 color
depth is 256 KB.
Now-a-days, a very odd-looking resolution i.e., 1152×864 has become popular. Could you
guess why this is so? The following are the reasons behind its popularity. There are nearly one
million (9,95,328) pixels for VGA with 1152×864 resolution. For color depth value 8, nearly 8
million bits or 1 MB memory is required. Further, human eyes perceive only a few million
colors and this resolution is more suitable. In addition, a square pixel that has a ratio of 4: 3
allows easier programming.
Please note that the calculations shown above are not applicable for 3-D displays, which
requires more memory due to the issues like “Double Buffering” and/or “Z-Buffering”.

8.5.4 Refresh Rates


The Video Controller (a special circuit) scans the frame buffer and reads rows one by one
followed by sending this data in serial manner. On monitor screen, the electron beam starts
scanning one-line at a time from left to right direction in order to create images. The horizontal
refresh rate or horizontal frequency is the rate at which horizontal sweeps take place, while
vertical refresh rate or vertical frequency is the rate at which vertical sweeps take place. The
vertical frequency is also known as refresh rate or frame rate, as during a vertical sweep one
complete frame is displayed. There exist several hundred rows in each frame and thus,
horizontal frequency is hundreds of times higher than vertical frequency. The unit of
horizontal frequency is KHz while the unit of vertical frequency is Hz.
Note: It is necessary to maintain the same frequencies between the monitor and video system
for better quality of images. The compatible refresh rates are provided with the manual of the
monitor.

8.5.5 Graphic Accelerators


An important chip associated with video card is known as Graphic Accelerator which is the
replacement older technology known as Graphic Co-Processor. The graphic accelerator chip
is a dedicated unit that executes in-built video functions of image construction and rendering,
thus, releasing the microprocessor (main processor) from this work. The accelerator chips are
optional but they are required due to noticeable impact on the performance of the computer,
especially in graphics-intensive tasks such as- Rendering of 3D models and images, Video
editing and Gaming. The graphic accelerator are needed if you need the following:
 Good support to 3-D graphics.
 Better resolution of graphics.
 Larger size of memory in the frame buffer.
 Better speed of display of drop-down menu.
 Good quality video playback.
The Graphics accelerators are widely used in industries such as- Motion pictures for special
effects, Computer-aided design (CAD), Video games, 3D-effect etc.

What is a 3-D Accelerator?


The accelerator chip that has built-in ability to perform the mathematical calculations and
execute the algorithms required for 3-D image generation and rendering, are called 3-D
Accelerator. A 3-D image is just an illusion for human eyes which basically represents a
projection of 3-D images/videos on 2-D monitor screens. This conversion takes place by
projection and transparency effects, perspective effects, color depth and lighting effects. In
addition, the following techniques can be used for creating 3-D images on 2-D screens: (i)
Ray-Tracing, which traces the path of light rays emitted by a light source; (ii) Z-buffering,
which uses a buffer to store the third axis, i.e., Z-axis positions and (iii) Double-Buffering,
which uses two buffers in place of a single buffer.

8.5.6 Video Card Interfaces


A video card interface connects the video display to the computer system in order to improve
the performance of the visual data you see on your screen. The video card can either be a
separate component which is plugged into a slot on the motherboard of the computer or it may
be integrated into the motherboard known as “onboard”. For isolated video cards, the
connection is realized using either Peripheral Connect Interface (PCI) or Accelerated
Graphics Port (AGP) bus.

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 PCI- It is introduced by Intel and also known as Peripheral Component Interconnect. It is I/O Technology
a high-speed common bus which is used to attach the computer peripherals to the
motherboard. It is used to attach sound cards, network cards and video cards. The
computers may use now some modern technologies like PCI-Express (PCIe), USB and
AGP.
 AGP-It is also known as Advanced Graphics Port. It is a standard connector port used to
connect the video card with the microprocessor and the main memory. It is a dedicated
high-speed connection interface which is used by only graphics subsystem. AGP employs
pipelining, isolated data and address buses and high-speed mode to improve the
performance of graphics card.
In specific computers, the video card is directly connected with the microprocessor and
may use direct memory access (DMA) I/O technique to send data from main memory to
frame buffer.

8.6 SOUND CARDS


Multimedia has become an indispensable component of personnel computers to play different
music files like MP3, MP4, WAV (Waveform audio file), WMA (Windows media audio),
AAC (Advanced audio coding), FALC (Free lossless audio codec), OGG (The latest Free
Sound format standard) etc.
The Sound card can either integrated into motherboard (built-in sound card) or connected
through expansion slot. As you may study in computer networks, the analog sound waves
could be converted into electrical form using electrical signals, which is used to compute the
strength of sound. Usually, the analog audio signal is converted into digital audio (or digital
signals) in the form of bits using sampling process. The microprocessor manipulates the digital
audio bits and this data is sent to the sound card. The sound card converts this data into analog
audio in order to play back through the speakers or headphones. The major functions of a
modern sound card are as follows:
1. Conversion from digital sound signals to analog form to play back the sound.
2. Amplifiers to augment the strength of sound signals
3. Sound recording.
4. Sound synthesis.
5. Mixing of sound from various resources.

The three basic issues relating to sound cards are - Compatibility, Connections and Quality.
 Compatibility: Sound cards must be compatible for hardware as well as for software
to meet the current industry standards/protocols. Some specific software like games
need sound cards to be compatible with industry standards. You may refer to further
readings to know about these standards.
 Connections: The sound card must provide different connections in order to perform
various functions. It should provide MIDI port (Musical Instrument Device Interface)
which allows user to produce music directly by using synthesizer circuit in the sound
card. It also allows connecting a Piano keyboard to the computer system.
 Quality: There exist different sound cards which provide sounds with different
qualities. The quality of sound differs due to the noise control, digital quality and the
ranges of frequency supported by the sound card.

Check Your Progress 2

1. Explain the concept of a frame buffer in the context of Video Card interfaces.
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2. What do you understand by horizontal and vertical frequencies?
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3. Compute the minimum required video memory for 16 color depth and a monitor screen
with the highest possible resolution 7680x4320.
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4. Explain sound card. What are the functions of sound card?
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8.7 DIGITAL CAMERA


The first digital camera was invented in the year 1975 by Steven Sasson at Eastman Kodak.
Digital camera is a hardware device that takes images or record videos and stores them on
memory as digital data on memory card instead of on photographic film in analog camera. In
digital Camera, the images are stored in digital form and thus they can be reused later for
different purposes like printing, editing etc. Since the digital camera takes images (input) and
sends them to computer (output), it is considered as input as well as output device.
Figure 8.14 depicts the digital camera which is taking an image of subject (scene) under
consideration. A digital camera consists of a sequence of lenses which focuses light on to a
semiconductor device to create an image of a scene under consideration. The semiconductor
device, in turn, records this light as digital images by using an in-built processor.
The semiconductor device is known as an Image sensor which converts light into electrical
charges. Two types of Image sensors exist: Charge Coupled Devices (CCD) and
Complementary Metal Oxide Semiconductor (CMOS). CCD is more popular and powerful
kind of sensor in comparison to CMOS image sensors.

Figure-8.14: Working of a Digital Camera


The resolution (pixels) of digital camera is major deciding factor for the quality images. The
higher the resolution, the better the digital camera is. The major benefits of a digital camera are
as follows
 Allows user to see the videos and images immediately
 Allows user to store thousands of images/videos due to in-built memory
 Digital cameras are portable
 Allows user to edit images directly
 Allows flexibility in printing of desired images

8.7.1 Webcam
A digital camera without storage connected to computer system or network is referred as
Webcam. In modern computers, the webcam can either be a separate component which is
plugged into the computer or be an in-built integrated camera. In order to use webcams, it is
necessary to install the required software. A webcam is an input device which is used to
capture the images/videos and then send it to the computer. Webcams are used for
videoconference or video calling or online meeting using Google Meet, Zoom, MS Team and
others services.
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I/O Technology
8.8 Voice Based Input Device
Modern devices are capable to take human voice as input using speech recognition processes
and execute applications accordingly. These devices are known as Voice Based Input devices.
As compared to microphone, the speech recognition process of these devices recognizes
human voice; converts it into machine-language and execute programs/applications
accordingly. Figure 8.15 two devices which use speech recognition process to recognize
human voice.

Figure-8.15: (a) Siri (b) Echo Dot 3 Smart Speaker with Alexa
The Voice Based Input Devices can recognize spoken words in two ways. The spoken words
can either be recognized from a pre-defined vocabulary or be recognized from a known
speaker after training of the input device. Whenever speaker utters a word from the pre-defined
vocabulary, the Voice Based Input device may display the characters of monitor screen for
verification by the speaker. However, some of these devices may process the speech without
verification from the speaker. The process of speech recognition compares each uttered word
with the words stored in pre-defined vocabulary table.

8.8.1 Siri
Apple Inc. offers a built-in, voice-controlled virtual assistant with most of products i.e.,
iPhone, iPad, Apple Watch or Mac (macOS Sierra and later) etc. This voice-controlled
personal assistant is known as Siri. The users may talk to Siri as they talk to their friends. Siri
allows a seamless interaction with Apple devices such that user speaks to Siri and Siri speaks
to user. Siri helps users to get their job done after receiving user commands. Siri can help to
open a file, send messages, open a web browser, open a website, booking a ticket, watch
movies, and many other activities.
Siri works based on the Artificial Intelligence and Natural Language Processing fields. It
consists of three components -Conversational interface, personal context awareness and
service delegation systems. The conversational interface understands the user word-for-word
manner and the semantic of text is produced using personal context awareness which is based
on habit and language of the user. The service delegation helps to deliver services using built-
in apps and their inner workings.

8.8.2 Alexa
Amazon offers virtual interactive voice-based AI powered digital assistant known as Alexa.
This device has been designed in association with Alexa Voice Service (AVS) in order to
simulate real conversations. “Alexa” is basically the “wake word” which is used to alert the
device to start listening the voice to perform some tasks. Alexa employs intuitive voice
commands to provide services to perform some specific tasks. Figure 8.15(b) depicts the
Amazon Alexa. It is available as Echo speakers, smart thermostats, lamps and lights, and right
on your phone through the Alexa app. Alexa can do quick math, play music, check news and
weather updates, read emails and control many of the smart products.
Alexa also works based on the Artificial Intelligence and Natural Language Processing fields.
It Alexa consists of speakers, microphone and a processor which is used to activate the device.
It receives input and sends it to cloud where Alexa Voice services (AVS) interprets and
understands the user input. Accordingly, AVS sends the appropriate output back to user
device. The internet connection is the basic requirement to use Alexa.

8.9 PRINTERS

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Printers are devices that accept textual and graphical contents as output from a computer I/O Technology
system and print contents on paper in a controlled manner. The text and photographic images
are produced by printers. Printers differ in technology used, memory, speed, resolution, color
supported, size, hardware compatibility, cost and others factors. The present-day printer
technologies include the dot matrix printer, Inkjet or tank printers, Laser Printers etc. to serve
different needs. The available printers can be divided into two classifications-Impact and Non-
impact printers. Figure 8.16 shows the classifications of printers.

Figure-8.16: Classification of Printers

8.9.1 Impact Printers


Impact printer uses mechanical components for printing i.e., physical contact between printing
head and paper. In order to print, the characters and graphics are produced on a paper by
striking. They produce banging noise during printing. Impact printers can be divided further
two categories-Character and line printers. The character printers print only one at a time by
striking on ribbon whereas line printers print one line at time. The line printers are fast and
costly printer in comparison to character printers. Different types of impact printers are line
printers, dot-matrix printers and, daisy-wheel printers.

(b)
(a)
Figure-8.17: (a) Dot-matrix printer (b) Local Railway ticket

Dot Matrix Printer


A Dot Matrix Printer (DMP) employs fixed number of pins to print on paper. The print head
with many pins runs back and forth on the page and prints by striking against a socked cloth
ribbon in order to make a mark on paper. In DMP, the characters are using matrix of dots and
the printed character is basically an accumulation of several dots on the paper. Therefore, the
arbitrary font or graphics will be generated in each printing. Figure 8.17 shows a DMP and the
local railway ticket printed by DMP.

8.9.2 Non-Impact Printers


In non-impact printer, no mechanical moving component is employed for printing. These
printers don’t strike or impact the ribbon for print. The technologies used by non-impact
printers are chemical, inkjet, electrostatic, xerographic and laser. These printers work silently.
Non-impact printers can be further divided into two categories-Character and Page printers.
The non-impact character printers spray tiny drops of ink on to the without striking/physical
contact with paper. The page printers print one full page at once. Different types of non-impact
printers are inkjet, photo, and laser printers.
Laser Printer

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Laser printers are very common page printers and print one page at once. Laser printers I/O Technology
employ a focused light beam to transfer image or text onto paper. The modern laser printer use
Resolution Enhancement Technology (RET) which is introduced by Hewlett-Packard. This
technology smoothens the edges of character, diagonal lines etc. to produce better quality
printouts. To produce high quality print, the basic requirement is the memory which increases
as a square of resolution i.e., dots per inch (DPI). For 600 dpi, approximately 3.5 MB
(600x600 bits) memory is required whereas 14 MB (1200x1200 bits) is required for 1200 dpi.
Figure 8.18 depicts a single function monochrome laser printer.

Figure-8.18: Single function Monochrome Laser Printer

8.10 SCANNERS
A scanner is an electronic device which is used to capture images from tangible sources like
photographic images, paper, posters, slides and others. The scanner converts the captured
images into electronic form and stores them in computer memory in order to view/modify
later. The scanner employs light sensors arranged in the form of an array in scan-able area. The
light sensors detect differences in brightness of reflections from an image and then scan the
source.
The existing scanners differ in many factors such as compatibility, resolution, support for
different media and interfaces, etc. Two popular types of scanners are - Flatbed Scanners and
Handheld Scanners.
Flatbed Scanners are used to scan high-resolution tangible images into detailed and sharp
electronic images. The images are placed on a flat glass tray and movable sensors are used to
scan the images. Figure 8.19(a) shows a flatbed scanner. Handheld scanners are used to scan
the physical documents, and require good hand control for high quality scanning. These are the
most portable and cheapest scanners and shown in Figure-8.19(b).

Scanning is used for many different applications. The scanners are used as Magnetic Ink
Character Recognition (MICR) scanner in order to scan cheques and Bar-Code readers to
identify different objects. One more application is Optical Recognition of Characters (OCR).
The OCR software use character/pattern matching algorithms to recognize characters and
converts the scanned text to a text file. The OCR technology is very much useful in digitizing
the ancient text written in old scripts.

Figure-8.19: (a) Flatbed Scanner (b) Handheld Scanner

8.10.1 Resolution
The resolution of scanner is the quality of image achieved by scanner. It is measured in dots
per inch (dpi) and it indicates the number of dots per inch scanned horizontally and vertically.
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It implies that the more is the dpi of a scanner, the more details a scanned electronic image will I/O Technology
have. The scanned file size increases with increased resolution. There are various ways to
measure the resolution.

Optical Resolution - The upper resolution limit of a scanner which is used to scan the images
is known as optical resolution (hardware resolution). For example- if the optical resolution of
a scanner is 300 dpi, it means 90000 (300x300) pixels per square inch can be captured by the
scanner. The scanners may be available with optical resolutions of 300, 600, 1200, 2400 dpi or
even more.

Interpolated Resolution- The resolution of image can be augmented using interpolation


algorithms and this resolution is known as Interpolation resolution. The interpolation
technique employing complex algorithms is used to add intermediate pixels based on the
properties of surrounding pixels. The interpolation technique results in increased size of
scanned images but it provides smoother and high-quality images without adding any
additional information. For instance- if the optical and interpolated resolutions are 300x300
dpi and 4800x4800 dpi respectively. This implies 90000 pixels per square inch can be captured
by the scanner while the interpolation algorithm can add 15 pixels between every pair of pixels
to increase the dpi of image.

8.11 MODEMS
Modem (i.e., modulator-demodulator) is a device that connects two computers using telephone
lines in order to exchange data with each other. The modem receives digital signals from
computer, puts them into analog circuit by modifying a constant wave (known as carries) and
then analog signals are transmitted over the telephone lines. This process is known as
modulation. It occurs whenever user connects to the Internet. Demodulation is the inverse
process of modulation in which the digital signals are derived from the modulated wave. It
occurs whenever user receives data from a website, which is then displayed by your browser.
Figure 8.20 shows the process of modulation and demodulation performed by the modem. You
may refer to further readings for more details on modulation and demodulation techniques.

Figure-8.20: Modulation and Demodulation process by Modem

Check Your Progress 3

1. Explain webcam and its major benefits.


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2. How characters are recognized by voice-based input devices? I/O Technology
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3. Compare impact and non-impact printers.
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4. Explain Interpolated resolution.
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5. How many pixels can be captured by a scanner with 600 dpi optical resolution?
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8.12 SUMMARY
This unit discussed several input/output devices and the technologies behind them. This unit
covers different input device along with different components or types or features. It is
discussed Mouse and classifications of Mice, Keyboard along with its features, voice-based
input devices, scanners and webcam its different types. This unit also discussed output devices
along with other components or types or features. It discussed computer monitors with three
different categories i.e., CRT, LCD and TFT screens. The printers with their different
categories have also been discussed. The video cards have also been discussed with their
characteristics like resolution, color depth, video memory, refresh rates, graphic accelerators
and video card interfaces. It also discussed sound cards with its functions and different
characteristics. At last, the modem device is discussed in brief manner.

8.13 SOLUTIONS/ ANSWERS


Check Your Progress 1
1. Mechanical mouse has a rubber or metal ball in middle, which is used to control the
movement of cursor. The sensors inside the ball detect the rotation of ball. When the ball
rolls with the movement of mouse, it causes sensors to detect the rotation of ball along the
two axes which consequently send signals to monitor screen. Figure 8.1(a) depicts the
mechanical mouse.
Optical mice use light emitting diodes (LEDs), optical sensors and digital image
processing. The optical mouse detects by sensing the changes in the reflected light. The
change in reflected light is measured by analyzing the images and the cursor moves on
screen accordingly. Figure 8.1(b) shows the optical mouse.

2. Scan Codes-When a key is pressed on a keyboard, it transfers the scan code relating to
those keys to the processor. Scan code of every key is unique. The scan codes are used to
communicate the desired data or action to the processor. A keyboard of processor is
connected through interrupt driven I/O mechanism. Therefore, when a key or several keys
are pressed together on the keyboard, it interrupts the processor, provided processor has
enabled interrupts. The processor receives the scan code/codes and identifies the key or
keys that were pressed using the scan code table stored in the ROM BIOS.

3. LCD monitors and LED monitors differ only in terms of backlighting; typical LCD
monitors uses fluorescent backlights whereas an LED monitor uses light-emitting diodes.
The earlier LCD monitors used CCFL instead of LEDs to illuminate the screen.

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Check Your Progress 2 I/O Technology

1. The display memory which is used to store the data for images is known as frame buffer.
At any moment, the frame buffer consists of data for bit-map representation of current
image on screen and the next image. The frames are read dozens of times per second and
sent to the monitor using a cable in serial manner. Upon receiving the stream of data, the
monitor forms and displays it on the screen by scanning raster movement from first up to
down one row at a time. Based on this raster movement CRT, the monitor will illuminate
its small phosphor dots.

2. Refer text 8.5.4

3. The minimum required video memory is computed as follows-

Number of Pixels = 7680  4320 = 33,177,600


Color Depth (16-colours = 24) = 4-bits
Minimum Memory = 132,710,400 bits (16,588,800 bytes)
= 16,200 KB = 15.82 MB

4. Sound card is used to convert digital audio data into analog audio in order to play back
through the speakers or headphones. The Sound card can either integrated into
motherboard (built-in sound card) or connected through expansion slot. The major
functions of a modern sound card are as follows:
a) Conversion from digital sound signals to analog form to play back the sound.
b) Amplifiers to augment the strength of sound signals
c) Sound recording.
d) Built-in synthesizer
e) Sound mixer circuits.

Check Your Progress 3


1. A digital camera without storage connected to computer system or network is referred as
Webcam. In modern computers, the webcam can either be a separate component which is
plugged into the computer or be an in-built integrated camera. The webcam can be used
for video conference or video calling or online meeting using Google Meet, Zoom, MS
Team and others services.

2. These devices recognize spoken words in two ways. The spoken words can either be
recognized from a pre-defined vocabulary or be recognized from a known speaker after
training of the input device. Whenever speaker utters a word from the pre-defined
vocabulary, the Voice Based Input device may display the characters on monitor screen
for verification by the speaker. However, some of these devices may process the speech
without verification from the speaker.

3. Impact printer uses mechanical components for printing i.e., the characters and graphics
are produced on a paper by striking whereas non-impact printer don’t strike or impact the
ribbon to print on paper. Impact printers produce banging noise during printing while non-
impact printers work silently.

4. Refer text 8.10.1

5. The scanner can capture 360000 pixels per square inch

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