Step 2 plus
3 Mate in one / Double check: A
1) 1. Re8# 5) 1. Bxd5# 9) 1. Nxd6#
2) 1. ... Rb1# 6) 1. d8Q# 10) 1. ... exd4#
3) 1. ... Ng3# 7) 1. Nf7# 11) 1. Rc7#
4) 1. ... Bxc3# 8) 1. Nf8# 12) 1. Rc4#
4 Mate in one / Double check: B
1) 1. Nb4# 5) 1. Bg5# 9) 1. Nd6#
2) 1. ... Rf3# 6) 1. ... Nf3# 10) 1. Bxb5#
3) Drawing 7) 1. Ne4# 11) 1. ... Rc2#
4) 1. Nd7# 8) 1. ... Rxg3# 12) 1. Re7#
5 Threatening mate / Bringing in the chaser: A
1) 1. Qd5 6) 1. ... Qg4 10) 1. Rh1
2) 1. Qf7 7) 1. Qg2 11) 1. Bh3
3) 1. Qh6 8) 1. Qh6 Qxf6 2. 12) 1. Nd5 Ne2 2.
4) 1. Qg6 Qf8# Rc7#; 1. ... exd5
5) 1. Qd3 9) 1. d5 2. exd5#
6 Threatening mate / Bringing in the helper: A
1) 1. ... Nh4 5) 1. Bh6 9) 1. Bc5
2) 1. Nf6 Kg7 2. 6) 1. Ng5 10) 1. h3
Qh7# 7) 1. ... f3 2. Rg1 11) 1. Qf7
3) 1. Bb7 Qh4# 12) 1. Re7
4) 1. Ra1 8) 1. Bg6
7 Threatening mate / Bringing in the guard: A
1) 1. ... Kg3 5) 1. d6 9) 1. Kb4
2) 1. Qg7 6) 1. Rf1 10) 1. ... b3
3) 1. f4 7) 1. Bf6 11) 1. Nb6
4) 1. Bg3 8) 1. ... Nf4 12) 1. Rd7
8 Mate in two / Cooperation ( ): A
1) 1. R2g4 3) 1. Rh7 Ke8 2. Re1#
2) 1. Rb2 Kd1 2. Rg8# 5) 1. Rc6 Kf5 2.
Rf1# 4) 1. Re3 Kg1 2. Rd5#
1
6) 1. Rhf2 Ke5 2. Ra8# 11) Drawing
Re3# (2. Re2#) 9) 1. Rh7 Kf5 2. 12) 1. Re7 Kd1 2.
7) 1. Rb5 Kd6 2. Rh5# Rd3#
Rf6# 10) 1. Ka5 Kh3 2.
8) 1. Kc7 Ka5 2. Rh1#
10 Pawn ending / Play the best move: A
1) 1. b4 Ke2 2. Kxe4) 2. 9) 1. f4+ Kxf4 2.
2) 1. ... h3 Kxg4 Kxd6
3) 1. f7 Kxf7 2. Kd5 8) 1. ... c2 (1. ... b2 10) 1. b8Q+ Kxb8 2.
4) 1. g3 2. h7 b1Q 3. f8Q+
5) 1. Ka6 h8Q+ Qb8 4. 11) 1. h3 Kg3 2.
6) 1. ... Kc5 Qh1+) 2. h7 Kxh6 Kxh3 3. g5
7) 1. Kf4 Kg2 (1. ... c1Q+ 12) 1. h5
11 Pawn ending / Play the best move: B
1) 1. ... Kb8 6) 1. ... g4 2. hxg4 h1Q 3. g8Q+
2) 1. b4 Kg3 Kxg4 11) 1. ... Ke5
stalemate 7) 1. Kf1 12) 1. Kd3 (1. cxb5
3) 1. ... g6 8) 1. Ke2 Kxd5) 1. ... bxc4+
4) 1. ... a5 9) 1. ... h5 2. Kxc4
5) 1. g5 fxg5 2. fxg5 10) 1. Kf8 h2 2. g7
13 The opening / Mix: A
1) c2-c3 This pawn move is the best of the three. The bishop cannot
move to c5 (an active place for the bishop) because d4 wins
another tempo. The moves 1. Nc3 and 1. Bd2 are not bad.
2) Qf3-g3 Playing two times with the same piece is correct when you
can get a clear advantage. The queen attacks two pawns.
The move 1. Be3 is better than 1. Nd5.
3) Ng8-f6 Developing is the best. White can reply 2. Be3 after a
check by the queen. The queen is in the way of his own
bishop. Capturing on f3 is a bad move. The pin is useful for
Black.
4) Bf8-g7 Black must develop. The bishop move prepares 2. ... Nge7.
Right away the move is very bad: Nf6#. The move 1. ...
Bg4 is a waste of time if White plays h3.
5) Qd1-d2 After 1. g3 Nf3# White is mated. Capturing on d4 is not to
be considered, because after 1. ... cxd4 the knight must
return to b1 (2. Nb5 Qa5+).
2
6) Qd4-d3 The logical place for the queen. On e3 she is in the way of
the bishop on c1. On d1 the queen must be developed
again.
7) Nc6-d4 A fine move. The threat is Nxc2+ and besides that the
move clears square c6. After that the irritating knight on d5
can be chased away. After 1. ... Nf6 the move 2. Bg5
annoys. This move is annoying after 1. ... Be6 as well (2. ...
f6 3. Nxf6+)
8) Nf3-g5 Black cannot protect f7.
9) Ng8-f6 Developing is correct. Capturing on d4 only supports
White’s development and 1. ... Qf6 is bad on account of 2.
Ndb5.
10) c2-c3 The most natural move. Also 1. Nxd4 is a good move. The
position arises now and then, because trainers (?)
recommend their pupils this trap. After 1. Nxe5 Qg5 2.
Nxf7 Qxg2 3. Rf1 Qxe4+ 4. Be2 Nf3# the point is on the
scoreboard.
11) Qd1-e2 Wins a pawn after 1. ... Qe7 2. Qxe4 d6. After the popular
response 1. ... Nf6, 2. Nc6+ decides. Nothing brings 1. Qf3
Nf6. The pawn move is too tame.
12) c6-c5 Very strong because White cannot take (Qb4+). The bishop
on h6 faces a well protected pawn. On d6 the bishop is
better off.
14 Opening / Play the best move: A
1) 1. Rxd1 Bb4+
2) 1. Nc3 8) 1. Ng5
3) 1. Qe2 9) 1. exd4 (1. Nxd4 Qa5+; 1.
4) 1. dxe5 Bxf3 2. Qxf3 dxe5 3. Qxd4 Nc6)
Bc4 10) 1. e4
5) 1. Ba3 11) 1. ... d5
6) 1. d6 Bf8 2. Qe2+ 12) 1. ... e6! (1. ... Rc8? 2. Nf6+)
7) 1. ... d4 2. Ne4? Nxe4 en 3. ...
15 Double attack / Queen: A
1) 1. Qb5+ 5) 1. Qh5+ 9) Drawing
2) 1. Qa4+ 6) 1. Qe1+ 10) 1. Qd5
3) 1. ... Qh4+ 7) 1. Qc4 11) 1. ... Qf6
4) 1. ... Qb4+ 8) 1. ... Qf5 12) 1. ... Qe5
3
16 Pin / Mix: A
1) 1. ... Bb4 5) 1. ... Bg5 9) 1. Qb3
2) 1. Bh5 6) 1. Re1 10) 1. ... Qc5
3) 1. Bb5 7) 1. ... Bf4 11) 1. Qc3
4) 1. Bg5 8) 1. Bh3 12) 1. ... Ba4
17 Eliminating of the defence / Capturing + material: A
1) 1. Nxf6+ exf6 2. 5) 1. Bxf6 Bxf6 2. 9) 1. ... Nxe3 2. fxe3
Qxg4 Nxd7 Qxg5
2) 1. Bxc6+ bxc6 2. 6) 1. ... Nxf3+ 2. 10) 1. Bxc6+ bxc6 2.
Qxd4 Qxf3 Qxg5 Qxb4
3) 1. ... Bxc3+ 2. 7) 1. Nxf6+ Qxf6 2. 11) 1. Bxc6 dxc6 2.
bxc3 Qxd5 Qxf6 Nxb4
4) 1. ... Qxd4 2. 8) 1. ... Bxf3 2. 12) 1. ... Bxc4 2.
Nxd4 Bxa4 Qxf3 Qxg5 Bxc4 Nxb6
18 Discovered attack / Mix: A
1) 1. ... Nf3+ 2. gxf3 5) 1. c5 bxc5 2. 9) 1. ... Nb6 2. Bb3
Qxd4 Bxa6 Qxd6
2) 1. Bb5+ c6 2. 6) 1. ... Bb4+ 2. Qd2 10) 1. Bb5+ Nd7 2.
Qxd5 Bxd2+ Qxd5
3) 1. Ne6+ fxe6 2. 7) 1. dxc5 Qxc5 2. 11) Drawing
Qxd8+ Qxg4 12) 1. Be4 Nxe4 2.
4) 1. e5 dxe5 2. 8) 1. ... Nxd4 2. Qd1 Qd8#
Bxc6 Nxf3+
19 Eliminating of the defence / Mix: A
1) 1. Bxf7+ 7) 1. Nh4 exd5 3. Bxe7 Re8
2) 1. f7+ 8) 1. ... Bf4 brings in just a
3) 1. h6 9) 1. Na5 pawn)
4) 1. ... Bxd4+ 10) 1. b4 12) 1. Bxd7+
5) 1. f4 11) 1. Nc4 Qd5 2.
6) 1. Bxf7+ Bxe7 (2. Qxd5
21 Defending / Getting out of check in a clever way: A
1) 1. Bf2+ 6) 1. ... c6 2. Qxa5 9) 1. Kf2
2) 1. b4 e5 2. Qc3 Nxc2 10) 1. ... Qe7 2. fxe7
3) 1. Rc3 7) 1. Kf8 Bxa2 Bg7
4) 1. Bd2 stalemate 11) 1. Re1
5) 1. Rf1+ 8) 1. Kf1 12) 1. Kf1
4
22 Defending / Getting out of check in a clever way: B
1) 1. ... Kf8 Kf5 Qd4
2) 1. ... Kf8 6) 1. ... Qxe5+ 10) 1. Qe2
3) 1. ... Rf8 7) 1. ... Kxd7 11) 1. ... Nxf6 (1. ...
4) 1. Bf3 (1. Bxf1 8) 1. Nbc3 (1. Bd2 Qxf6 2. Rxh5+)
stalemate) 1. ... Nd3#) 12) 1. ... Bg4 (1. ...
Qa1 2. Rh5# 9) 1. Be3 Bc5 2. Kh8 2. Qxf8#) 2.
5) 1. Kf6 Rb4 2. Bxc5 Qxc5+ 3. Rxg4+ Kh8
23 Defending / Choose the correct capture: A
1) 1. ... fxe6 6) 1. ... Nxe6 10) 1. cxb3 (1. axb3
2) 1. axb4 7) 1. cxb3 (1. axb3 Qc1+)
3) 1. hxg4# Rxc2) 11) 1. Rxb4
4) Drawing 8) 1. Bxd1 12) 1. dxc4
5) Drawing 9) 1. ... Nxf6
24 Defending / Defending against scholar’s mate: A
1) 1. ... dxe5 5) 1. ... Qxd5 (1. ... 9) Drawing
2) 1. ... Nf6 of 1. ... Bxf2+ 2. Ke2 10) 1. ... f5 (1. ... Ne5
Ng5 (1. ... d5 2. Qxd5 3. Bxd5) 2. Qf6)
Qxf7#) 6) 1. ... Be6 (1. ... 11) 1. ... d5
3) 1. ... d5 is better Nf6 2. Bxf7#) 12) 1. ... d5 2. exd5
than 1. ... Qe7) 7) 1. ... e6 e4
4) 1. ... g6 8) 1. ... Nf6
25 Defending / Defending against a passed pawn: A
1) 1. Bd4 b1Q 2. Be5 10) 1. Bg6
Bf6# 5) 1. Ba5 11) 1. Rg3 h2 2.
2) 1. c4+ Kxc4 2. 6) 1. Rg3 Rxg2+
Kc2 7) 1. Ra3+ Kb4 2. 12) 1. h4! g2 (1. ...
3) 1. Be1! (1. Ra1 gxf2 2. Ke2) 2.
Bxf4+? Kf3!) 8) 1. Kf6 Nh3
4) 1. ... e4+ 2. Kxe4 9) 1. Rf1
27 Route planner / Give a safe check: A
1) Drawing 5) Rd2-d1-c1-c4+ 9) Re1-e8-b8-b5+
2) Ra1-f1-f7+ 6) Rb1-b2-a2+ 10) Rh3-h4-g4-g1+
3) Rh3-a3-a1-b1+ 7) Rd8-f8-f7-b7+ 11) Ra7-a5-c5-c8+
4) Ra6-a1-c1-c3+ 8) Rg3-h3-h7-f7+ 12) Ra5-b5-b8-c8-c7+
5
28 Route planner / Give a safe check: B
1) Bc1-b2-g7-f8+ 5) Bd5-c6-a4-c2+ 9) Bb6-e3-c1-b2+
2) Be4-g2-h3-c8+ 6) Ba5-b6-a7-b8+ 10) Bb6-g1-h2-e5+
3) Bd3-b1-a2+ 7) Be7-b4-e1-f2+ 11) Bd8-b6-g1-h2+
4) Bc6-d7-h3-f1+ 8) Ba4-d1-h5-f7+ 12) Bf8-g7-e5-g3+
29 Route planner / Give a safe check: C
1) Qg2-c2-c3+ 5) Qc7-g3-h4+ 9) Qb7-a7-a2+
2) Qh2-a2-a8+ 6) Qf1-a6-a7+ 10) Qf6-a1-h1+
3) Qc7-b7-a8+ 7) Qf4-f1-d1+ 11) Qa4-a2-h2+
4) Qf1-f8-g8+ 8) Qd2-a5-b5+ 12) Qh8-a8-a1+
30 Route planner / Choose the safe way: A
1) example: Rg6-b6-b1-g1 7) Nb3-c5-b7-d6-f7-h8
2) Rc1-c3-b3-b6 8) Nb3-d4-b5-d6-f7-h8
3) Rb1-b3-g3-g8-h8 9) Nb3-d4-f3-h2-g4-h6-f7-h8
4) Bg2-f1-a6-c8-d7 10) Bc4-g8-h7-f5-g4-d1-c2-b1
5) Bf2-b6-d8-f6-h8 11) Nc2-e1-g2-f4-e2-c3-b5-c7-a8
6) Qa1-a8-h1-h2 12) Kb2-c1-d1-e2-e3-f4-e5-e6-e7-f8
31 Route planner / Choose the safe way: B
1) Kb1-a2-a3-b4-a5-b6-a7-a8 7) Drawing
2) Kd2-e1-f1-g2-g3-h4-g5-h6 8) Drawing
3) Kc1-b1-a2-a3-b4-a5-a6-a7-b8- 9) Kg7-h6-g5-f5-e5-d6-c5-b5-a4-
c8-d8-e8-f7 b3-c2-d2-e1-f1-g1
4) Kc1-b2-b3-c4-d4-e5-e6-f7-f8 10) Drawing
5) Ke8-d8-c8-b8-a7-b6-a5-b4-a3- 11) Drawing
b2-c1-d2-e1-f2-g1 12) Kg1-f2-e2-d2-c3-d4-c5-c6-d7-
6) Kb4-c3-d2-e1-f2-g1-h2-h3-g4- e6-f6-g5-h4-h3
f4-e5-f6
32 Mate planner / Find the quickest mate: A
1) example 5) Kf2 – Qe4# 9) Rg4 – Qa5
2) Ba2 – Qb3# 6) b3 – Qc4 10) Ba5 – Qd5
3) Bg5 – Nf6# 7) Bb7 – Qc6 11) Nd2 – Qd6
4) Re4 – Bb7 8) Rb5 – Nb2 12) Qb2 – Qb4
33 Mate planner / Find the quickest mate: B
1) Qc6 – Bg5# 3) Qh7 – Bf5 – Qd7#
2) Qc4 – Qe4# 4) Bh5-e8-c6#
6
5) Qe6 – g4# 9) Bb5 – Bf1 – Bh3 – Rf1#
6) Rh7 – Nb6 – a7# 10) Bh5 – Qh2#
7) Qc1 – Bh1 – Qc6 – Qb7# 11) Nf3-d2-b3-c1-a2-b4-a6#
8) Bd2 – Bh6 – Rc8# 12) Ng3-e2-c1-d3-e5-d7#
34 Route planner / Capture all black pieces: A
1) Drawing 8) Ke4xe3xe2 Rxb5
2) Qa2xb1xb2xg7 9) Re5xe3xe2 Kxb5
3) Qc4xf7xf5xg4xh3 10) Nxb2-d3xc5xe6
4) Kf7-e7-d8-c7xc6-d5xe4 11) Bd7xg4-Be2xd3xg6
5) Qb4xf8xf5xd3 12) Nf2-h1-g3-f1-h2-f3-h4-g2-
6) Re7xe4xd4xd2 f4xe6xc7xd5
7) h4 hxg5 f5 fxe6 e7 e8N Nxg7
36 Mat / Creating mate: A
1) Qa3 / Nd2 5) Nf4 / Qc7 9) Nf4 / Qc5
2) Nc4 / Qb7 6) Qf6 / Nh6 10) Ng6 / Qe6
3) Qh5 / Ne7 7) Qa7 / Nd4 11) Ng4 / Qc4
4) Nc2 / Qe3 8) Ng6 / Qh8 12) Na6 / Qe6
37 Mat / Creating mate: B
1) Bc6 / Qa8 5) Bb5 / Qe5 9) Bd4 / Qg4
2) Bd5 / Qh4 6) Qg1 / Bd1 10) Be3 / Qe7
3) Bc5 / Qa7 7) Qe6 / Bb6 11) Qd8 / Bd5
4) Bh3 / Qd4 8) Qg6 / Bh6 12) Bd8 / Qd5
39 Mat / Creating mate: C
1) Nc3 / Rb5 7) Nf7 / Re5
2) Na3 / Rb5 8) Rd5 / Nd2
3) Ne6 / Re7 9) Nc3 / Rb5
4) Rc5 / Nd3 10) Ng6 / Rf7
5) Rc6 / Ne7 11) Na7 / Re7
6) Ra6 / Na3 12) Drawing
40 Mat / Creating mate: D
1) Bg2 / Be3 5) Nd7 / Bc6
2) Bb4 / Bd1 6) Nc7 / Bc5
3) Bf3 / Be3 7) Bc5 / Nc7
4) Bf5 / Bh8 8) Be5 / Nh6
7
9) Nc3 / Nf3 11) Nh6 / Ne6
10) Nf3 / Ng3 12) Nf4 / Ne4
40 Mat / Creating mate: E
1) Rc2 - Ba3 - Nd3 5) Ra6 - Bc5 - Nc8 9) Rf5 - Be3 - Ne6
2) Rc6 - Bb7 - Nc7 6) Rf5 - Bg7 - Ng4 10) Rb3 - Be1 - Na2
3) Rb2 - Ba4 - Na1 7) Rf5 - Bd6 - Ng6 11) Rd5 - Bb4 - Nb7
4) Re6 - Bb8 - Nc4 8) Rh3 - Be1 - Nf5 12) Rd4 - Bf5 - Nf2
41 Creating mate / Put the pieces on the right squares: A
1) White: Kc5, Qd6, Rf4 7) White: Ke4, Rh6, Nf7
Black: Ke5 Black: Kg5
2) White: Kc8, Qd8, Bg8. 8) White: Kg7, Re5, Ng2
Black: Ke7 Black: Kg5, g4
3) White: Kg8, Qf8, Nc5 9) White: Be3, Rh6, Ke6
Black: Ke8 Black: Kg5, g4
4) White: Qc5, Nd3, Bf5 10) White: Ke6, Rc3, Nh3
Black: Kd4 Black: Kf4, Ng4, Be4
5) White: Kb2,Qc3, Ng5, Ne7 11) Dot g2 Ö g3. White: Kg3,
Black: Kd4 Bc2, Bf2. Black: Ke3, d2, e2
6) White: Kc1, Qf1, Nc2, Nd2 12) White: Ke2, Bc3, Nd6
Black: Ke2 Black: Ke4, d5, f4
43 Draw / Forcing stalemate: A
1) 1. ... Qb7+ 2. Kxb7 7) 1. Qg8+ Rxg8 stalemate
stalemate 8) 1. Qg3+ Kxg3 stalemate
2) 1. ... g6+ 2. Kxg6 stalemate 9) 1. Qh3+ Qxh3 stalemate
3) 1. Ra5+ Bxa5 stalemate 10) 1. ... Nc4+ 2. Bxc4 stalemate
4) 1. Bxg5+ Bxg5 stalemate 11) 1. ... Bc7+ 2. Qxc7 stalemate
5) 1. ... Rf4+ 2. Qxf4 stalemate 12) 1. Rf7 Kxf7 stalemate
6) 1. Qd8+ Qxd8 stalemate
44 Stalemate danger! / Lifting stalemate: A
1) 1. Ne6 5) 1. ... Bb3 2. Kxb3 9) 1. ... Rf6
2) 1. ... b5 2. axb5 c1Q 10) 1. Nf3 gxf3 2.
c3 6) 1. Ra6 bxa6 2. b7 Kg1
3) 1. Bg8 7) 1. Bc4 bxc4 2. b5 11) 1. Kd3
4) 1. Kh1 (1. Kg1) 8) 1. Nb1 axb1Q+ 2. 12) 1. Bg8
1. ... Kxh3 2. f5 Rxb1+
8
45 Stalemate danger! / Avoiding stalemate: A
1) 1. c8R 6) 1. Qd5 b1B
2) Drawing 7) 1. ... Qf3+ (1. ... 10) 1. Ka1
3) 1. Bg4+ Qxf2 stalemate) 11) 1. Bb7 Qb8 2.
4) 1. Rc1 8) 1. ... Rd6 Bg2#
5) 1. Rd3+ 9) 1. ... b1R of 1. ... 12) 1. ... Qg3
46 Forced stalemate / Yes or no: A
1) No: 1. ... Bb1 stalemate 11) Yes: 1. Rg4 hxg4
2) Yes 6) Yes 2. hxg4
3) No: 1. ... Ke4 7) Yes 12) No: 1. Kb4 Kb2
4) Yes 8) No: 1. ... Qb3 2. Qh2+ Ka1 3.
5) Yes: 1. ... Rb3+ 9) No: 1. Rg6+ Qe5#
2. axb3 axb3 10) No: 1. ... f3
47 Stalemate / Where is the king stalemated: A
1) a2 a4 c4 6) a8 a6 h8 e6 11) a1 a3 c3 e3 g5 h8
2) f1 h1 e3 7) f5 f3 h5 h3 12) f8 g6 g4 e4 c5 c1
3) h3 h5 h1 8) h1 f1 a7 h8 a1
4) a1 h2 g7 h4 9) a3 b6 e7 h8 c3
5) a7 h7 h5 c7 10) d8 f8 h8 h6 h4
49 Material / Winning material: A
1) 1. Qxf8+ 7) 1. ... Kd6 2. Rg5 gxh5
2) 1. Qxf6+ 8) 1. Qxf8+
3) 1. b8Q (1. bxc8Q+ Bxc8 2. 9) 1. Qg2+ N7g6 2. fxe6
Kf3 Bd6) 1. ... Rxb8 2. Rxb8+ 10) 1. Qc3
4) 1. Qe5+ 11) 1. Rh1 (1. dxe8Q+ Kxe8; 1.
5) 1. Bc6 Qf8 2. Bxa8 d8Q Qc5)
6) 1. Bd5+ Kh8 2. Bxe4 12) 1. ... Qxa4
50 Pin / Pin: A
1) 1. Re2 5) 1. Bf4 9) 1. Qe4
2) 1. ... Qa5 6) 1. ... Bb4 10) 1. Rh4
3) 1. Bf4 7) 1. Qe2 11) 1. Qa4
4) 1. Qf3 8) 1. Bc3 12) 1. Qd4
51 Double attack / Mating threat: A
1) 1. ... Kc5 2. c3 Ra8# 3) 1. Bb3 a1Q 2. Bf7#
2) 1. Nd3 Re3 2. Rd4# 4) 1. Kc4
9
5) 1. Kg3 Kg6 (1. ... Bb1 2. 10) 1. c4 Nxc4 (1. ... Nd1 2. b3#)
Nf4#) 2. Nf4+ 2. Nc3#
6) 1. Kf5 Rxe7 2. g4# 11) 1. Kg2 Re1 2. Bf6#
7) 1. Nf4 Rh1 2. Rc6# 12) 1. Rb2! Qg1 2. Bb7#
8) 1. Kb3
9) 1. Nf4 Rg1 2. Rd5#
52 Passed pawn / Cashing in a passed pawn: A
1) 1. f7 8) 1. Ke6
2) 1. ... Ba4 9) 1. Kf5
3) 1. Nxe6 Qf6+ 2. Nd4 10) 1. Qg7+ Qxg7 2. hxg7 a3 3.
4) 1. f8Q+ Kxf8 2. Qxd7 g8Q
5) 1. c7 11) 1. Nc4
6) 1. a7 12) 1. Bb3 Be6 2. Bxe6
7) 1. Nd5+
53 Passed pawn / Cashing in a passed pawn: B
1) 1. Bh7+ Kxh7 2. g8Q# 6) 1. ... Kb8
2) 1. b6 (1. Be7 Kc3 2. d8Q Bxd8 7) 1. Rb7+ Rxb7 2. cxb7
3. Bxd8 b6) 8) 1. f3+ Kxf3 2. c7
3) 1. ... Bh3+ 2. Kxh3 exf1Q+ 9) 1. Ba5+
4) 1. Bb4 (1. Bg7 Bxa3) 1. ... 10) 1. ... Rg8
Bxb4 2. axb4 11) 1. ... Rb1
5) 1. Rg5 Rxg5 2. h8Q 12) 1. b8Q+
54 Material / Winning material: B
1) 1. ... Qxf5 7) 1. ... Bxf3
2) 1. Rxe7 Rxe7 2. Qxe7 Qxe7 3. 8) 1. ... Nxg6
Rxe7 9) 1. ... dxc4 2. Rxc4 Qd5
3) 1. ... Rxc4 10) 1. ... Rxc3 2. Bxc3 Qxc3
4) 1. Qxe8+ 11) 1. Qxb4
5) 1. Nxd4 12) 1. Bxd6
6) 1. fxg7 Qa5
55 Rules / Legal position (Yes or no): A
1) example 5) Yes
2) text 6) No: before the last move White
3) example was in check
4) No: pawn on a2 and a3 is not 7) Yes: b2-b1Q+ is the last move
possible 8) Drawing
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9) Drawing 11) Yes: b2-b1N is the last move
10) Yes: Black is in stalemate 12) Yes: f4xe3+ is the last move
56 Rules / Legal position (Yes or no): A
1) No: before the last move Black came on h1?
was in check 8) Yes: 4 (5) promotions to a
2) Yes: b7xc8R+ is last move queen
3) No: before the last move White 9) No: two white bishops and 8
was in check pawns
4) Yes: Rc6-c8+ is the last move 10) No: Black has a double pawn
5) No: Black doesn’t have a last and White still has all his
move pieces.
6) Yes: Kg2-h2 is last move 11) Yes: a5 is the last move
7) No: g2-g4 must be the last 12) No: The black bishop cannot
move, but how the bishop give check on a6.
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