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Corpse Party Cap 5 Faq

Chapter 5 involves a series of dialogue choices and chases within a building, requiring players to navigate through rooms and avoid pursuers. Players collect various items, including keys and notes, while progressing through scenes that lead to character switches and important decisions that affect the game's ending. The chapter culminates in a time-sensitive escape sequence that must be completed correctly to avoid a Wrong End.

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0% found this document useful (0 votes)
64 views4 pages

Corpse Party Cap 5 Faq

Chapter 5 involves a series of dialogue choices and chases within a building, requiring players to navigate through rooms and avoid pursuers. Players collect various items, including keys and notes, while progressing through scenes that lead to character switches and important decisions that affect the game's ending. The chapter culminates in a time-sensitive escape sequence that must be completed correctly to avoid a Wrong End.

Uploaded by

rockumanli78
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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* Chapter 5: *
**************

First thing to do in this chapter is a dialogue choice. The first choice will
progress the scene automatically while the second choice will force to you
first try leaving to the right to move the scene forward. After either choice,
you will end up in the stairwell.

Go down to the first floor. Saving at the candle on the way is probably a good
idea. Moving partway through the first room will trigger another scene. The
scene will move you to the entranceway for another chase, the longest yet.
This chase requires you to run all over this building to escape so always be on
guard for your pursuer.

Do not approach the eastern doorway to save yourself a big headache. Just move
a small bit east and wait for your pursuer to come into the room. Avoid him
and go into the western door again. Pass through the room and into the
stairwell, going back up to the second floor.

Go east through the first two rooms on the second floor. Continue east to the
fork and take it south. Follow the path west and north into another stairwell.
Go back down to the first floor again to be in that room to the east of the
entryway that was blocked earlier.

Follow the path east and north to another fork. North has nothing of note so
go west to find yourself back in the entryway. The [Front Door Key] is sitting
here. If you followed my advice earlier, just go directly to the front here.
If not, you have to go ALL the way back around. Much harder.

Use the key on the door to the north and cross the walkway into the other
building. Walk west until a ghost appears to tell you where to go. Follow her
into the stairway and head up. Go north a little ways and a scene will occur,
ending the longest chase in the game. Congrats!

You will see three more scenes after that one. During the third, you are given
a choice. You must pick the first one or you will get a Wrong End later. When
back in control, head south for a short scene in which you get a [Marble
Statue]. Afterwards, leave the classroom for another scene (there are quite a
lot of these in this chapter).

Go south for a brief scene. When it's done, continue down the stairs to the
first floor. Start going east for another scene. You will receive [Naomi's
Student ID] automatically as a result. Another scene plays after this one, a
longer one. Leave the room when it finishes for yet another scene. Walk a bit
east for another.

Finally back in control, note the pentagrams. You use these to switch between
the two groups. I will tell you when you need to switch, like right now. When
in control of Satoshi's group, you will be brought over to the other wing. A
candle is present and you probably want to save after all that exposition.

When satisfied, head out to the west. You get a scene when you enter and
acquire [Yuka's Shoes]. Go west into the stairwell when you can for another
scene. Now, we can go back two rooms to the east to the entryway again. Head
up to see a person in between the shoe racks. Approach for a scene.

You get a [Mini-DV Tape 2] from the encounter. We need to take this back to
the janitor's closet. Save again if you like and head north and across the
walkway back into the first wing. Slight detour before we see that tape. Go
past the new narrow pathway and take the southern door to the stairs. Head up
to the second floor.

Walk a bit north to see another lever. Using this now will save us time later,
opening a path for our other team. When you've activated the lever, go back
south and down the stairs. Go slightly east when down and walk up that narrow
pathway to get to the red door. Go inside.

Use the television to see what's on the tape. When finished, you can then open
the nearby sliding door for a scene and a ladder up to the third floor that
you take automatically. The dialogue choice during this scene makes no
difference. You get [Mini-DV "Sin" Tape] near the end of it.

Back in the bathroom hallway. Step onto the nearby pentagram to switch back to
Ayumi's team. Going straight west, past the fork, leads to a candle if you
wish to save. When done, go south at the fork. At the four-way fork, head
south again and into the entryway.

Walk to the bottom of the room to find [Naho's Notebook]. There are five
entries of this, including this one, and you need all of them in order to
ensure the best ending. Make sure to get them when I note their appearances.

Leave the entryway and return to the four-way. Go west to the staircase and
head up. A short ways north, right past the first door, is another Naho's
Notes (2/5). Read through it and head back south and down the stairs. Go
a bit east and you will see another Naho's Notes (3/5). Pick these up too.

Back up the stairs to the west. This time, let's go past the open door and up
to the fork. West is that bridge we made earlier so let's cross it and save
at the candle. As you continue west past the candle, you will see the window
splash red with blood. Examine it after that happens to open the door. Go
inside.

DO NOT examine the covered model near the doorway. Walk south in the room to
find Naho's Notes (4/5). After you read them, leave the classroom the way you
entered. Head east across the gap and south to that open doorway on the left
side of the hall. On the left side of the room, are Naho's Notes (5/5). Go
ahead and leave once you've gotten them.

Head back up and west past the candle. Take the open doorway all the way to
the west for a stairway up to the third floor. Go right and into the first
classroom door for a long scene. You get a [Baby Statue] at the end. Leave
the room and head east the rest of the way to meet up with the others.

A scene will play before you take control of them. When you can move again, go
east and down the stairs. All that is down here is a switch to open a path for
the others again. Go back up after you've done this and head into the second
door, the Girls' Lavatory. Walk into the open stall to return to the first
floor and leave the janitor's closet.

Head south through the narrow pathway and take the stairs to the west. This
time, go east when you get up here and you will find a door with two pedestals
in front of it and a candle. Save if you want and use your statues on the
slots to open the wall up. Go inside and head north a bit for a scene.

You automatically enter the next room. Move up and a scene plays. You leave
automatically as well and head all the way out to the candle area for another
scene. Save if you didn't before and start walking back to see a new sparkle.
Examine it for a [Black Cat Plushie]. Go south and back down to the first
floor.

Head east and exit out to the walkway. Start walking east for a scene. You
will get a [Principal's Key] as a result. Continue into the other wing. Save
if you didn't earlier and go west through another room back to the stairs. Go
all the way up to the third floor and use your key to open this door.

A short scene plays before you can move. Head to the top of the desk to pick
up the sparkle, getting [Sachiko's Tongue] and watching a scene. You probably
see the nearby small entrance just to the right of your current position.
Examine it to move to a new area but first is a character switch.

Enter the nearby room just to the west for a bit of exposition. Leave when you
can and take the stairs to the west back downstairs. A long scene plays out.
You find yourself in a new place when it's done. Head south to a new hall.

Here's that other path you opened earlier. Cross over the gap and head east to
trigger a scene. Finish walking east when you can and enter the room the game
shows as ???.

Move east through a small passage to an attached room with a large pentagram on
the ground. A long scene will play out in which you get a dialogue choice.
The one you choose doesn't matter. Another scene plays when you leave the
room. The choice during this one again doesn't matter.

Back to the others. Head west and north at the fork. A scene will play. Go a
bit farther north and another scene plays. The path the ghost goes tells you
which path you should take through the hall. If you weren't paying attention,
it went right twice, left once, and right twice again.

Continue through the hall for another scene. Afterwards, use the nearby lever
to open a path. Go south and across the gap to find another lever. Back over
the gap, go east this time and south, across another gap and around a corner.
Use this lever to open that gap up to the north we just passed.

Cross over the first gap and continue over the second. Follow the path until
you reach another lever. Backtrack slightly to cross over and pull the final
lever, allowing you to return west and cross to a candle. Save and head up.

Ignore the doorway and move into the maze-like room for another ghost scene.
You can take the ghost path but it's easier to just go right, right, up, left,
left, up, left, down, down, left, up, up, and up to make it across and into
another hallway.

Take the doorway you see immediately. You will see a scene inside. Inspect
the wardrobe in the corner and try to leave for another. You'll be back in the
hallway when it's done. Go north to see a candle to the west. You can save
here if you want but DO NOT go past it into the doorway. You will get a Wrong
End if you do.

Go east when you're ready and follow the blood until you encounter another
scene. Head west and follow the turn to switch characters. Leave the room to
bump into each other and see a scene. Go north a bit for a few more. When you
regain control, there is a candle. This is the last one and saving is a VERY
GOOD idea. Go north when you are ready.

Move west through this small room. A long set of scenes will start and you are
given a few important choices during them. Offer [Sachiko's Tongue] and the
[Black Cat Plushie]. Do not offer [Naho's Notebook] or the [Mini-DV "Sin"
Tape]. If you do it wrong, you get a Wrong End.

You now have to chant the right number of times. There are five characters and
you must chant an extra time on top of that. The game doesn't count for you so
don't lose track of it. Everyone chants once, except Satoshi who says it
twice. Choose to not chant once you've done six.

Now it's time to escape. Your timer is the bells that start to chime as you
run. Once you hear seven, you will fail. This time does not pause in the
menu either so don't think you can cheat it.

All you have to do is run all the way back along the path we just took to the
part where the ladder was at the beginning. Go down to where you see TO FINISH
if you can remember how to do that yourself. If not, I will tell you here, but
you won't have much time to look at this. You have to go pretty quickly to
make it. A good thing to remember is to avoid any side doors; they aren't the
right way.

Head east out of the small room first. Run south, past the door and into the
next hall. Head around the corner and south at the first fork. Round another
corner and south at this fork too. Don't take the doorway.

For the maze, go down all the way along the west wall and then go right, up,
up, right, down, right, right, down, left and left to exit. Head south down
the hall and pass the doorway to the right.

Pass the candle and cross the gap. Don't take the first path south but take
the second. Go west at the first fork and north at the second. Follow the
path around to be at the skull part. Go right twice, left once, and right
twice again to get through. Almost done.

TO FINISH: Pass the door to the left and the path to the right and go south to
be back in the school. Go east all the way, past the fork and until you see
the red door. Run south through the narrow pathway, avoiding the holes in the
ground. Head east as soon as you're out and through the open doorway. You
made it!

Watch the several scenes play out and the credits and you're done with Corpse
Party!

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