KEMBAR78
Animation | PDF
0% found this document useful (0 votes)
22 views16 pages

Animation

The document contains detailed information about various character cards from the 'Animation/Detective' and 'Animation/Black Organization' themes, including their names, abilities, and statistics. Each card has unique effects, such as drawing cards, boosting power, and utilizing counter and soul blasts. The cards are categorized by their grades and clans, providing a comprehensive overview for gameplay mechanics.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
22 views16 pages

Animation

The document contains detailed information about various character cards from the 'Animation/Detective' and 'Animation/Black Organization' themes, including their names, abilities, and statistics. Each card has unique effects, such as drawing cards, boosting power, and utilizing counter and soul blasts. The cards are categorized by their grades and clans, providing a comprehensive overview for gameplay mechanics.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 16

CardStat = 11396

{
global.CardName[CardStat] = 'Conan Edogawa'
global.CardText[CardStat] = 'Animation/Detective

AUTO: When rode upon, draw a card. Then, if your opponent�s vanguard is grade 1 or
greater, put a Quick Shield ticket into your hand.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 10000
global.QuickShieldAdd[CardStat] = 1

CardStat = 11397
{
global.CardName[CardStat] = 'Shinichi Kudo'
global.CardText[CardStat] = 'Animation/Detective

AUTO [VC/RC]: When your drive check reveals a normal unit, this unit gets power
+3000 until end of turn.

AUTO [VC]: When placed, COST [Counter Blast 1], look at three cards from the top of
your deck, put a card from among them into your hand, put a card from among them
into your soul, and put a card from among them on the top of your deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 33
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11398
{
global.CardName[CardStat] = 'Phantom Thief Kid'
global.CardText[CardStat] = 'Animation/Phantom Thief

AUTO [VC/RC]: When it attacks, COST [Counter Blast 1], and move one of your force
markers to this unit�s circle.

AUTO [RC]: When its attack does not hit, COST [Soul Blast 1], and return this unit
to your hand.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 33
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11399
{
global.CardName[CardStat] = 'Great Detective, Conan Edogawa'
global.CardText[CardStat] = 'Animation/Detective

AUTO [VC]: When placed, COST [Counter Blast 1 & Soul Blast 1], search your deck for
up to one card with "Shinichi" in its card name, reveal it, put it into your hand,
and shuffle your deck.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11400
{
global.CardName[CardStat] = 'Heiji Hattori'
global.CardText[CardStat] = 'Animation/Detective

AUTO [RC]: When placed, look at two cards from the top of your deck, and put them
on the top of your deck in any order.

AUTO [RC]: When your drive check reveals a normal unit, this unit gets power +3000
until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 9000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11401
{
global.CardName[CardStat] = 'Kogoro Mouri'
global.CardText[CardStat] = 'Animation/Detective'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11402
{
global.CardName[CardStat] = 'Ran Mouri'
global.CardText[CardStat] = 'Animation/Human

AUTO [RC]: When it attacks a vanguard, if your vanguard has "Shinichi" or "Conan"
in its card name, this unit gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 11403
{
global.CardName[CardStat] = 'Kazuha Toyama'
global.CardText[CardStat] = 'Animation/Human

AUTO [RC]: When it boosts, if the boosted unit has "Heiji" in its card name, that
unit gets power +5000 until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11404
{
global.CardName[CardStat] = 'Sonoko Suzuki'
global.CardText[CardStat] = 'Animation/Human

ACT [RC]: COST [Counter Blast 1 & put this unit into your soul], and one of your
units gets power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11405
{
global.CardName[CardStat] = 'Dr. Agasa'
global.CardText[CardStat] = 'Animation/Human

CONT: Sentinel.

AUTO [GC]: When placed, COST [discard a card from your hand], and one of your units
cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 0

CardStat = 11406
{
global.CardName[CardStat] = 'Ai Haibara'
global.CardText[CardStat] = 'Animation/Human/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11407
{
global.CardName[CardStat] = 'Genta Kojima'
global.CardText[CardStat] = 'Animation/Human/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000
CardStat = 11408
{
global.CardName[CardStat] = 'Ayumi Yoshida'
global.CardText[CardStat] = 'Animation/Human/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 20000

CardStat = 11409
{
global.CardName[CardStat] = 'Mitsuhiko Tsuburaya'
global.CardText[CardStat] = 'Animation/Human/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11410
{
global.CardName[CardStat] = 'The Heisei Sherlock Holmes, Conan'
global.CardText[CardStat] = 'Animation/Detective/Draw Trigger

CONT: Sentinel.

AUTO [GC]: When placed, COST [discard a card from your hand], and one of your units
cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 0

CardStat = 11411
{
global.CardName[CardStat] = 'Kid the Phantom Thief'
global.CardText[CardStat] = 'Animation/Phantom Thief

AUTO [Hand]: When your unit�s attack does not hit, COST [Counter Blast 1 & Soul
Blast 1], call this card, and this unit gets power +10000 until end of turn. This
ability may only be used by a card with the same card name once a turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 9000
global.DefensePowerStat[CardStat] = 5000
CardStat = 11412
{
global.CardName[CardStat] = 'The Criminal'
global.CardText[CardStat] = 'Animation/Human

AUTO: When rode upon, draw a card. Then, if your opponent�s vanguard is grade 1 or
greater, put a Quick Shield ticket into your hand.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 10000
global.QuickShieldAdd[CardStat] = 1

CardStat = 11413
{
global.CardName[CardStat] = 'Gin'
global.CardText[CardStat] = 'Animation/Black Organization

CONT [VC]: During your turn, this unit gets power +3000 for each of your opponent�s
open RC.

AUTO [VC]: When it attacks, COST [Soul Blast 2], choose one of your opponent�s
rear-guards, and retire it.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 33
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11414
{
global.CardName[CardStat] = 'Bourbon'
global.CardText[CardStat] = 'Animation/Black Organization

ACT [Hand]: COST [Put this card into your soul], and one of your units gets power
+5000 until end of turn.

AUTO [Soul]: When it is put into the drop zone from your soul, COST [Counter Blast
1], and return this card to your hand.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 33
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11415
{
global.CardName[CardStat] = 'Vodka'
global.CardText[CardStat] = 'Animation/Black Organization'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11416
{
global.CardName[CardStat] = 'Rye'
global.CardText[CardStat] = 'Animation/Black Organization

AUTO [RC]: When placed, COST [Counter Blast 1], choose one of your opponent�s front
row rear-guards, retire it, and this unit gets power +5000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11417
{
global.CardName[CardStat] = 'Vermouth'
global.CardText[CardStat] = 'Animation/Black Organization

AUTO [RC]: When it attacks a vanguard, if your opponent has three or less rear-
guards, this unit gets power +5000 until end of battle.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000
global.AttackFromRBuff[CardStat] = 5000

CardStat = 11418
{
global.CardName[CardStat] = 'Subaru Okiya'
global.CardText[CardStat] = 'Animation/Human

AUTO [VC]: When placed, draw a card, and put a card from your hand on the bottom of
your deck.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11419
{
global.CardName[CardStat] = 'Makoto Kyogoku'
global.CardText[CardStat] = 'Animation/Human

AUTO [RC]: When placed, COST [Counter Blast 1 & Soul Blast 1], and this unit gets
power +10000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000
CardStat = 11420
{
global.CardName[CardStat] = 'Masumi Sera'
global.CardText[CardStat] = 'Animation/Human'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11421
{
global.CardName[CardStat] = 'Inspector Megure'
global.CardText[CardStat] = 'Animation/Human

CONT: Sentinel.

AUTO [GC]: When placed, COST [discard a card from your hand], and one of your units
cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 0

CardStat = 11422
{
global.CardName[CardStat] = 'APTX-4869 Pill'
global.CardText[CardStat] = 'Animation/Equipment/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11423
{
global.CardName[CardStat] = 'Matsuda Jinpei'
global.CardText[CardStat] = 'Animation/Human/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11424
{
global.CardName[CardStat] = 'Azusa Enomoto'
global.CardText[CardStat] = 'Animation/Human/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 20000

CardStat = 11425
{
global.CardName[CardStat] = 'Shukichi Haneda'
global.CardText[CardStat] = 'Animation/Human/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11426
{
global.CardName[CardStat] = 'Black Organization, Gin'
global.CardText[CardStat] = 'Animation/Black Organization

AUTO [RC]: When your opponent�s rear-guard is retired, this unit gets power +3000
until end of turn.
AUTO [RC] 1/Turn: When one of your <Black Organization>�s attack hits a vanguard,
COST [put this unit into your soul] and Counter Charge 1.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 9000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11427
{
global.CardName[CardStat] = 'Black Organization, Vermouth'
global.CardText[CardStat] = 'Animation/Black Organization

AUTO [RC]: When this unit boosts a grade 3 <Black Organization>, COST [Counter
Blast 1], choose one of your opponent�s back row rear-guards, and retire it.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11428
{
global.CardName[CardStat] = 'House Spirit the Series, Grandpa'
global.CardText[CardStat] = 'Animation/Spirit

AUTO [VC]: During your turn, when a card is put into your soul, this unit gets
power +5000 until end of turn.

AUTO [VC] 1/Turn: At the end of the battle this unit attacked, COST [Soul Blast 1
grade 3 & discard two cards from hand], stand this unit, and it gets drive -1 until
end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 33
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11429
{
global.CardName[CardStat] = 'House Spirit the Series, Grandma'
global.CardText[CardStat] = 'Animation/Spirit

AUTO [RC]: At the end of the battle this unit boosted a grade 3 or greater
vanguard, COST [put this unit into soul], and get an Imaginary Gift:Force.

ACT [Soul]: COST [Discard two cards from hand], and put this card into your hand.

(SHIFT + left click to create Force gift.)'


global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000
global.ForceAdd[CardStat] = 1

CardStat = 11430
{
global.CardName[CardStat] = 'House Spirit the Series, Chao Mae Takhian Thong'
global.CardText[CardStat] = 'Animation/Spirit

AUTO [RC]: When this unit�s attack hits a vanguard, if your vanguard is grade 3 or
greater, Counter Charge 1 / Soul Charge 1.

AUTO [RC]: When this unit�s attack does not hit, COST [Counter Blast 1 & put this
unit into soul], and draw two cards.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11431
{
global.CardName[CardStat] = 'House Spirit the Series, Ghost Dancer'
global.CardText[CardStat] = 'Animation/Spirit

ACT [RC]: COST [Counter Blast 1 & put this unit into soul], choose one of your
grade 3 or greater <Spirit>, and it gets "CONT [VC/RC]: During the battle this unit
attacked, when your opponent would call cards from their hand to GC, they must call
two or more at the same time." until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 10000
CardStat = 11432
{
global.CardName[CardStat] = 'House Spirit the Series, Golden Baby'
global.CardText[CardStat] = 'Animation/Spirit

ACT [RC]: COST [Retire this unit], choose two of your units, and they get power
+5000 until end of turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11433
{
global.CardName[CardStat] = 'House Spirit the Series, Tanee'
global.CardText[CardStat] = 'Animation/Spirit

ACT [VC/RC]: COST [Counter Blast 3], and retire all of your opponent�s front row
rear-guards. If you retired three or more units, Counter Charge 2.

AUTO [RC]: When your opponent�s rear-guard is retired during your turn, this unit
gets power +3000 until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11434
{
global.CardName[CardStat] = 'House Spirit the Series, Boat Nymph'
global.CardText[CardStat] = 'Animation/Spirit

ACT [RC]: COST [rest this unit], search your deck for up to one "House Spirit the
Series, Golden Baby", call it to an open RC, and shuffle the deck. This ability may
only be used by a card with the same card name once a turn.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 7000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11435
{
global.CardName[CardStat] = 'Hero Form, Grandpa'
global.CardText[CardStat] = 'Animation/Spirit

AUTO [VC/RC]: When placed, COST [Counter Blast 1 & Soul Blast 1], search your deck
for up to one grade 1 <Spirit> or <Guardian Spirit>, reveal it and put it into
hand, and shuffle the deck.

AUTO [Soul]: At the end of the battle your vanguard�s attack did not hit, COST
[discard two cards from hand], and ride this card from your soul as stand. This
ability may only be used by a card with the same card name once a turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11436
{
global.CardName[CardStat] = 'Hero Form, Grandma'
global.CardText[CardStat] = 'Animation/Spirit

AUTO [RC]: When this unit attacks or boosts, this unit gets power +5000 until end
of that battle for each force marker on your circles.

AUTO [RC]: At the end of the battle this unit attacked or boosted, COST [put this
unit into soul], and draw a card.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11437
{
global.CardName[CardStat] = 'Spirit Summoner Artist, Jod 8riew'
global.CardText[CardStat] = 'Animation/Human

AUTO: When this unit is rode upon, draw a card. Then, if your opponent�s vanguard
is grade 1 or greater, put a Quick Shield ticket into your hand.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 6000
global.DefensePowerStat[CardStat] = 10000
global.QuickShieldAdd[CardStat] = 1

CardStat = 11565
{
global.CardName[CardStat] = 'Vessavana'
global.CardText[CardStat] = 'Animation/Guardian Spirit

AUTO [VC]: When placed, COST [Soul Blast 1 with grade 3 or greater], you get an
Imaginary Gift:Force, and this unit gets drive +1 until end of turn.

ACT [VC] 1/Turn: COST [Counter Blast 1], reveal the top card of your deck. If the
revealed card is <Spirit> or <Guardian Spirit>, put that card into your soul or
call it to RC.

AUTO [Hand]: At the beginning of your ride phase, if your opponent�s vanguard grade
is greater than your vanguard�s, COST [discard this card], draw two cards. This
ability may only be used by a card with the same card name once a turn.

(SHIFT + left click to create Force gift.)'


global.UnitGrade[CardStat] = 4
global.CardInClan[CardStat] = 33
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 15000
global.DefensePowerStat[CardStat] = 0
global.ForceAdd[CardStat] = 1

CardStat = 11566
{
global.CardName[CardStat] = 'Anger Chao Mae Takhian Thong'
global.CardText[CardStat] = 'Animation/Spirit

AUTO: When this unit is rode upon, COST [discard a card from your hand], your
vanguard gets drive +1 until end of turn.

AUTO [VC/RC]: When its attack hits a vanguard, look at five cards from the top of
your deck, reveal up to one grade 3 or greater, put it into your hand, shuffle your
deck.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 33
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11567
{
global.CardName[CardStat] = 'Master Kom'
global.CardText[CardStat] = 'Animation/Shaman

AUTO [RC]: At the end of your turn, you may put a <Spirit> or <Guardian Spirit>
from drop zone into your soul.

ACT [RC]: COST [Soul Blast 3], and one of your other units get power +10000 until
end of turn, if that unit is <Spirit> or <Guardian Spirit>, it gets power +15000
instead of +10000.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11568
{
global.CardName[CardStat] = 'Inthaka'
global.CardText[CardStat] = 'Animation/Guardian Spirit

CONT [VC/RC]: During your turn, if your soul has two or more cards with different
card names, this unit gets power +5000.

AUTO [VC/RC]: When placed from hand, look at five cards from the top of your deck,
reveal up to one grade 3 or greater from among them and put it into your hand,
shuffle your deck, and if you put a card, discard a card from your hand.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000
CardStat = 11856
{
global.CardName[CardStat] = 'Alawaka'
global.CardText[CardStat] = 'Animation/Guardian Spirit

AUTO [VC/RC]: When this unit gets power from a trigger effect, COST [Soul Blast 1],
it gets power +10000 until end of turn.

AUTO [VC/RC]: When this unit gets critical from a trigger effect, COST [Counter
Blast 2], it gets critical +1 until end of turn.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 33
}
global.BlueTokenAdd[CardStat] = 1
global.PowerStat[CardStat] = 13000
global.DefensePowerStat[CardStat] = 0

CardStat = 11857
{
global.CardName[CardStat] = 'Full Weapon, Mother Classical Folk Dancer'
global.CardText[CardStat] = 'Animation/Spirit

ACT [RC]: COST [Counter Blast 2], retire all of your opponent�s rear-guards in the
same column as this unit.

AUTO [RC]: When your opponent�s rear-guard is retired, this unit gets power +3000
until end of turn.'
global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11858
{
global.CardName[CardStat] = 'Commander Scarred Ghost'
global.CardText[CardStat] = 'Animation/Ghost

(The original critical of this unit is 2.)'


global.UnitGrade[CardStat] = 2
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 3000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11859
{
global.CardName[CardStat] = 'Widow Ghost'
global.CardText[CardStat] = 'Animation/Ghost

CONT [RC]: All of your opponent�s rear-guards on your opponent�s additional RC


power -1000.

CONT [RC]: This unit gets power +2000 for each your opponent�s open RC.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11860
{
global.CardName[CardStat] = 'Banana Tree Horse, Banad'
global.CardText[CardStat] = 'Animation/Spirit

AUTO [RC]: When your opponent�s rear-guard is retired during your turn, COST [put
this unit into your soul], draw a card, Counter Charge 1.'
global.UnitGrade[CardStat] = 1
global.CardInClan[CardStat] = 33
}
global.PowerStat[CardStat] = 8000
global.DefensePowerStat[CardStat] = 10000

CardStat = 11861
{
global.CardName[CardStat] = 'Elephant'
global.CardText[CardStat] = 'Animation/Spirit/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11862
{
global.CardName[CardStat] = 'Modeler Ghost, Carla'
global.CardText[CardStat] = 'Animation/Ghost/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11863
{
global.CardName[CardStat] = 'Queen Termite'
global.CardText[CardStat] = 'Animation/Spirit/Critical Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 15000

CardStat = 11864
{
global.CardName[CardStat] = 'Duo Chao Mae Takhian'
global.CardText[CardStat] = 'Animation/Spirit/Heal Trigger

(You may only have up to four cards with "HEAL" in a deck.)'


global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 20000

CardStat = 11865
{
global.CardName[CardStat] = 'Horse'
global.CardText[CardStat] = 'Animation/Spirit/Draw Trigger

CONT: Sentinel.

AUTO [GC]: When placed, COST [discard a card from your hand], and one of your units
cannot be hit until end of that battle.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 0

CardStat = 11866
{
global.CardName[CardStat] = 'Faster Than Hell, Speed Granny'
global.CardText[CardStat] = 'Animation/Ghost/Draw Trigger'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 1
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 5000

CardStat = 11867
{
global.CardName[CardStat] = 'Ghost Fighter, Nun'
global.CardText[CardStat] = 'Animation/Human/Critical Trigger

CONT: Sentinel.'
global.UnitGrade[CardStat] = 0
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 2
global.PowerStat[CardStat] = 5000
global.DefensePowerStat[CardStat] = 30000

CardStat = 12786
{
global.CardName[CardStat] = 'Feet Snatch the Spirit, Wipha'
global.CardText[CardStat] = 'Animation/Human/Heal Trigger
AUTO: When this unit is put on GC from hand, if you did not ride a grade 3 or
greater unit this fight, perform one of the following.
� Choose one of your vanguards, and it gets power +10000 until end of turn.
� Choose one of your opponent�s units, and it gets critical -2 until end of that
battle.

AUTO: When this unit is placed on RC from hand, if your damage zone has no cards,
put the top card of your deck into the damage zone.'
global.UnitGrade[CardStat] = 3
global.CardInClan[CardStat] = 33
}
global.TriggerUnit[CardStat] = 4
global.PowerStat[CardStat] = 10000
global.DefensePowerStat[CardStat] = 15000

You might also like