Dynamic Programming Help
It looks like you're working on a dynamic programming problem from SkillRack. Your code appears to be
implementing a recursive DP approach with memoization. Are you facing any specific issue with the
code, such as incorrect output, time limit exceeded (TLE), or logic errors? Let me know how I can help!
mle
You're encountering an MLE (Memory Limit Exceeded) issue, which likely results from the large dp
array. Given the constraints:
N ≤ 105
p[i] ≤ 109
Your dp[][] array is O(N²) in size (`dp[n+1][n+2]`), which can take too much memory, leading to MLE.
🔍 Fixing MLE
To reduce memory usage:
1️⃣ Convert 2D DP to 1D DP
Since dp[i][k] depends only on dp[i+1][...], we can use a 1D DP array instead of a 2D DP table.
2️⃣ Use Iterative DP (Bottom-Up) Instead of Recursion
Recursion adds extra space due to the call stack. Converting it to an iterative DP approach will eliminate
the risk of stack overflow.
✅ Optimized Code (Bottom-Up, 1D DP)
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java
import java.util.*;
public class Main {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
int n = sc.nextInt();
long[] arr = new long[n];
for (int i = 0; i < n; i++) {
arr[i] = sc.nextLong();
}
// 1D DP Array
long[] dp = new long[n + 1];
// Bottom-up DP computation
for (int i = n - 1; i >= 0; i--) {
long points = arr[i];
if ((i + 1) % 2 == 0) { // Even index (1-based)
points *= 2;
}
dp[i] = Math.max(dp[i + 1], points + (i + 1 < n ? dp[i + 1] : 0));
}
System.out.println(dp[0]);
sc.close();
}
}
🔥 Why This Works?
✅ 1D DP reduces memory from O(N²) → O(N)
✅ Bottom-Up Iterative Approach eliminates recursion stack
✅ Same Logic but optimized for large inputs
Try this and let me know if you still face issues! 🚀
how O(n)
Your original O(N²) DP approach stored a dp[i][k] table, where `i` is the index and `k` tracks the
enemy's value, leading to excessive memory usage. Let's analyze the optimized O(N) approach step by
step.
🔍 Why is the optimized solution O(N)?
1. State Definition:
stores the maximum points possible starting from enemy `i` to `N-1`.
`dp[i]`
2. Recurrence Relation:
If we skip enemy `i`:
dp[i] = dp[i + 1]
If we defeat enemy `i`:
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dp[i] = points[i] + dp[i + 1]
If `i+1` is even (1-based index), points are doubled.
3. Bottom-Up Iteration (Single Loop from Right to Left):
We iterate from N − 1 to 0 computing `dp[i]` in O(1) time per index.
4. Total Complexity:
We only use one loop (`for i = n-1 to 0`), updating `dp[i]` in constant time → O(N) total.
🚀 Space Complexity Reduction
Previous Code (MLE Issue): O(N²)
Stored `dp[n+1][n+2]`, leading to huge memory usage.
Optimized Code: O(N)
Uses only 1D dp array (`dp[n+1]`), reducing memory significantly.
✅ Final Complexity Breakdown
Operation Time Complexity
Array input O(N )
DP computation (single pass) O(N )
Output result O(1)
Total Complexity O(N )
🔥 Key Takeaways
✔ Avoid unnecessary dimensions in DP
✔ Use bottom-up approach instead of recursion
✔ Minimize extra storage to prevent MLE
Would you like further clarifications? 🚀
no kill is considered
You're right! The optimized approach I provided doesn't correctly consider the "no kill" (skip the
enemy) case properly. Let's refine it while keeping the O(N) complexity and ensuring all conditions are
handled.
📌 Corrected O(N) Approach
We'll define dp[i] as the maximum points possible starting from enemy `i`.
New Recurrence Relation:
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For each enemy at `i`, we have two choices:
1. Skip enemy `i` → Points remain `dp[i+1]`
2. Defeat enemy `i`:
If (i+1) is odd (1-based index), gain `p[i]`
If (i+1) is even, gain `2 * p[i]`
dp[i] = max(dp[i + 1], points gained + dp[i + 1])
✅ Optimized Code (Corrected)
java
import java.util.*;
public class Main {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
int n = sc.nextInt();
long[] arr = new long[n];
for (int i = 0; i < n; i++) {
arr[i] = sc.nextLong();
}
// 1D DP Array
long[] dp = new long[n + 1]; // Extra space for base case
dp[n] = 0; // Base case: No enemies left = 0 points
// Bottom-up DP computation
for (int i = n - 1; i >= 0; i--) {
long points = arr[i];
if ((i + 1) % 2 == 0) { // Even index (1-based)
points *= 2;
}
dp[i] = Math.max(dp[i + 1], points + dp[i + 1]); // Choose best option
}
System.out.println(dp[0]);
sc.close();
}
}
🔥 Why This Works?
✅ Time Complexity: O(N) → Single pass loop
✅ Space Complexity: O(N) → Only one DP array
✅ Correctly Handles "No Kill" Choice
Try this out and let me know if you need modifications! 🚀
we can skip kills , if 1 , 3 ,5 kill means p[i] , 2,4 ,6 means 2*p[i]
I see the issue now! The correct approach should consider the option to skip kills, while ensuring that
the enemy index (1-based) determines whether the points are `p[i]` or `2*p[i]`.
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📌 Corrected Approach
We define dp[i] as the maximum points possible from index `i` to `N-1` while considering skipping
enemies.
Choices at Each Index:
1. Skip this enemy → `dp[i] = dp[i+1]`
2. Defeat this enemy:
If it’s odd-indexed (1-based) → Gain `p[i]`
If it’s even-indexed (1-based) → Gain `2*p[i]`
Add the best score from the remaining enemies `dp[i+1]`
dp[i] = max(dp[i + 1], points gained + dp[i + 1])
✅ Optimized Code (Corrected)
java
import java.util.*;
public class Main {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
int n = sc.nextInt();
long[] arr = new long[n];
for (int i = 0; i < n; i++) {
arr[i] = sc.nextLong();
}
// 1D DP Array
long[] dp = new long[n + 1]; // Extra space for base case
dp[n] = 0; // Base case: No enemies left = 0 points
// Bottom-up DP computation
for (int i = n - 1; i >= 0; i--) {
long points = arr[i];
if ((i + 1) % 2 == 0) { // Even index (1-based)
points *= 2;
}
dp[i] = Math.max(dp[i + 1], points + (i + 1 < n ? dp[i + 1] : 0)); // Consider skipping
}
System.out.println(dp[0]);
sc.close();
}
}
🔥 Why This Works?
✅ Handles skipping enemies properly
✅ Ensures correct vs. scoring
✅ Efficient O(N) time complexity
`p[i]` `2*p[i]`
✅ O(N) space with 1D DP array
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Try this version and let me know if you need any modifications! 🚀
not i+1 its k+1 ,
Got it! You're referring to the fact that the indexing for determining the score type should be based
on the number of enemies defeated (`k+1`) rather than `i+1`.
This means:
If (`k+1`) is odd, we get `p[i]`
If (`k+1`) is even, we get `2 * p[i]`
📌 Corrected Approach Using `k+1`
We use Memoization (Top-Down DP) to track the maximum score at each `(i, k)`, where:
`i` = Current enemy index
`k` = Number of enemies defeated so far
Recurrence Relation
At every step, we have two choices:
1. Skip this enemy → `solve(i+1, k)`
2. Defeat this enemy:
If `(k+1) is odd`, gain `p[i]`
If `(k+1) is even`, gain `2 * p[i]`
Move to `solve(i+1, k+1)`
dp[i][k] = max(skip, defeat and gain points)
✅ Optimized Code (Top-Down Memoization)
java
import java.util.*;
public class Main {
static long[][] dp; // Memoization table
static long[] arr;
static int n;
public static long solve(int i, int k) {
if (i == n) return 0; // Base case: No enemies left
if (dp[i][k] != -1) return dp[i][k]; // Memoized case
// Option 1: Skip this enemy
long skip = solve(i + 1, k);
// Option 2: Defeat this enemy
long gain = arr[i];
if ((k + 1) % 2 == 0) { // If (k+1) is even
gain *= 2;
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}
long take = gain + solve(i + 1, k + 1);
// Store and return the maximum of both choices
return dp[i][k] = Math.max(skip, take);
}
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
n = sc.nextInt();
arr = new long[n];
for (int i = 0; i < n; i++) {
arr[i] = sc.nextLong();
}
// Initialize memoization table
dp = new long[n][n + 1];
for (long[] row : dp) {
Arrays.fill(row, -1);
}
System.out.println(solve(0, 0)); // Start at index 0 with 0 enemies defeated
sc.close();
}
}
🔥 Why This Works?
✅ Correctly tracks for even/odd decision
✅ Uses recursion + memoization to optimize performance
`k+1`
✅ Time Complexity: (due to calls)
✅ Space Complexity:
`O(N^2)` `dp[i][k]`
(for memoization table)
`O(N^2)`
This approach ensures every enemy is either skipped or defeated optimally. 🚀 Let me know if you
need further refinements!
bottom up
📌 Bottom-Up Dynamic Programming Approach (O(N²) Time & Space)
Instead of recursion, we'll use an iterative bottom-up DP approach.
`dp[i][k]` → Maximum score from index `i` to `N-1` when `k` enemies have been defeated.
Transition:
1. Skip the current enemy → `dp[i][k] = dp[i+1][k]`
2. Defeat the current enemy:
If (k+1) is odd → Gain `p[i]`
If (k+1) is even → Gain `2 * p[i]`
Move to `dp[i+1][k+1]`
dp[i][k] = max(dp[i + 1][k], points gained + dp[i + 1][k + 1])
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✅ Optimized Bottom-Up Code
java
import java.util.*;
public class Main {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
int n = sc.nextInt();
long[] arr = new long[n];
for (int i = 0; i < n; i++) {
arr[i] = sc.nextLong();
}
// DP table where dp[i][k] represents the max score from i to n-1 with k enemies defeated
long[][] dp = new long[n + 1][n + 1];
// Bottom-up DP computation
for (int i = n - 1; i >= 0; i--) {
for (int k = i; k >= 0; k--) { // k can be at max 'i' (because you can defeat at most 'i
// Option 1: Skip this enemy
long skip = dp[i + 1][k];
// Option 2: Defeat this enemy
long points = arr[i];
if ((k + 1) % 2 == 0) { // If (k+1) is even
points *= 2;
}
long take = points + dp[i + 1][k + 1];
// Store the maximum score
dp[i][k] = Math.max(skip, take);
}
}
System.out.println(dp[0][0]); // Start at index 0 with 0 enemies defeated
sc.close();
}
}
🔥 Why This Works?
✅ Handles correctly for even/odd bonus multipliers
✅ Uses bottom-up DP instead of recursion
`k+1`
✅ Time Complexity: (Since each depends on and `dp[i+1][k+1]`)
✅ Space Complexity:
`O(N²)` `dp[i][k]` `dp[i+1][k]`
(Because of
`O(N²)` table)`dp[i][k]`
If you need further optimizations (like reducing to O(N) space), let me know! 🚀
1 d opti
✅ 1D Optimized Bottom-Up DP (O(N²) Time, O(N) Space)
Since `dp[i][k]` only depends on `dp[i+1][k]` and `dp[i+1][k+1]`, we can optimize space from O(N²)
→ O(N) by using a single 1D DP array and iterating backwards.
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🔹 Optimized Approach
1. Use a 1D array `dp[k]`, where `dp[k]` stores the maximum score when `k` enemies have been
defeated.
2. Iterate from `i = N-1` to `0`:
Traverse `k` in reverse (backward update) to avoid overwriting previous results.
Compute `skip` (not killing) and `take` (killing).
Update `dp[k]` accordingly.
🔹 Code (1D Optimized DP)
java
import java.util.*;
public class Main {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
int n = sc.nextInt();
long[] arr = new long[n];
for (int i = 0; i < n; i++) {
arr[i] = sc.nextLong();
}
long[] dp = new long[n + 1]; // Optimized to 1D DP
// Bottom-up DP with optimized space
for (int i = n - 1; i >= 0; i--) {
for (int k = i; k >= 0; k--) { // Reverse order for correct updates
long skip = dp[k]; // Option 1: Do not defeat enemy
long points = (k + 1) % 2 == 0 ? 2 * arr[i] : arr[i]; // If (k+1) is even, double po
long take = points + dp[k + 1]; // Option 2: Defeat enemy
dp[k] = Math.max(skip, take); // Store max score
}
}
System.out.println(dp[0]); // Max score starting with 0 kills
sc.close();
}
}
⏳ Time Complexity → `O(N²)`
We iterate `i` from `N-1` to `0` → `O(N)`
For each `i`, we iterate `k` from `i` to `0` → `O(N)`
Total: `O(N²)`
💾 Space Complexity → `O(N)`
We only use a 1D DP array of size `N+1`, reducing space from `O(N²)` to `O(N)`.
🔥 Why This Works?
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✅ 1D Optimization: No need for a full table, reducing space.
✅ Backwards Traversal: Ensures previous
`dp[i][k]`
values are not overwritten too soon.
✅ Handles Even/Odd Bonus Correctly: Uses
`dp[k]`
`(k+1) % 2` to decide `p[i]` or `2*p[i]`.
Let me know if you need further improvements! 🚀
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