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Visionary Pathway
Visionary Official Art
Spoiler : Off
Other Aliases
Spectator Pathway
Pathway of Dragons
Chinese
空想家途径
General Infomation
Card of Blasphemy
Justice
God
[Click the toggle]
Related Organization(s)
Psychology Alchemists
Twilight Hermit Order
Mythical Form
Mind Dragon
Main Abilities
Mind Reading
Mental Manipulation
Dream Manipulation
Virtual Personas
Mind World Teleportation
Prophecy
Envisioning
Pathway
High Sequence Group
Visionary
Sun
Tyrant
White Tower
Hanged Man
Above the Sequence
God Almighty
Sefirah
Chaos Sea
[ Article Category ]
“
Be careful of the ‘Spectator’.
„
— Mr. Door to Roselle
on Lord of Mysteries, Chapter 1036
Contents
1 Overview
2 Neighboring Pathways
3 Sequence Levels
4 Pathway Symbol
5 Corresponding Tarot Card
6 Corresponding Ingredients
7 Mythical Creature Form
8 Trivia
9 Notes
10 References
11 Site Navigation
Overview
The Visionary Pathway is adept at psychological manipulation. Beyonders of this
pathway can read minds, discern emotions, hypnotize, and travel between dreams.
They are also good at acting, knowing what kind of emotional reaction to show in
the appropriate situation and knowing, in detail, what kind of expression and body
language to react.[1]
At High-Sequences, they can enter and influence the Mind World, weave out realistic
dreams, control others without realization, and even affect reality through their
thoughts and dreams.
The Above the Sequence of the Visionary Pathway is the God Almighty, and the
corresponding Sefirah is the Chaos Sea.
Neighboring Pathways
Neighboring Pathways to the Visionary Pathway include, but might not be limited to,
the following:
Sequence Levels
Visionary Pathway Index
Sequence Name
Low Sequence
9 Spectator
8 Telepathist
Mid Sequence
7 Psychiatrist
6 Hypnotist
5 Dreamwalker
High Sequence - Saint
4 Manipulator
3 Dream Weaver
High Sequence - Angel
2 Discerner
1 Author
True God
0 Visionary
Pathway Symbol
This is the official symbol of the Visionary Pathway.[4] The color is alice blue.
Justice (VIII or XI) is one of the 22 Major Arcana. It is numbered either VIII or
XI, depending on the deck, with the Cards of Blasphemy following the Rider–Waite
Tarot (No. XI). The figure on the card holds a scale made of gold in their left
hand, symbolizing a balanced decision. The Justice card indicates that the fairest
decision will be made. Justice is the sword that cuts through a situation and will
not be swayed by outer beauty when deciding what is fair and just.[7]
Corresponding Ingredients
Further information: List of Mysticism Ingredients § Visionary Pathway
Mythical Creature Form
Mind Dragon:
They have golden vertical eyes, gray-skinned wings, and thick limbs. Their grayish-
white scales are engraved with complicated, three-dimensional mysterious symbols.
They extend into the flesh and the surrounding void and look like a mesh of objects
that don't belong to the real world.[8]
Trivia
Unlike other pathways, at Sequence 0, a Visionary can extract two of the three
Sequence 1 characteristics and replace them with imagined characteristics. This is
why Dragon of Nightmares Alzuhod could be at Sequence 1 while Dragon of Imagination
Ankewelt was at Sequence 0.[9]
Medici once said that high-level Beyonders of the Visionary Pathway is the hardest
to lose control or go crazy, but it's also the easiest to lose control and go
crazy.[10]
Notes
References
Lord of Mysteries, Chapter 418
Circle of Inevitability, Chapter 1164
Lord of Mysteries, Chapter 58
QiDian Book Settings: Power System
Tarot Card Correspondence
Lord of Mysteries, Chapter 1002 (Rider-Waite's Justice card)
Wikipedia:Justice (Tarot card)
Lord of Mysteries, Chapter 1051
Lord of Mysteries, Chapter 1346
Lord of Mysteries, Chapter 1074
Site Navigation
Visionary Pathway Navbox
Pathway Articles
OverviewAbilitiesAdvancementList of BeyondersRelated GroupsMisc
High-Sequence Group
Visionary • Sun • Tyrant • White Tower • Hanged Man
List of Visionary Pathway Beyonders
Related Organizations
Related Mystical Items
Pathways
List of Standard Pathways
v · d · e
Lord of Mysteries
Fool ▾ | Error ▾ | Door ▾
God Almighty
Visionary ▾ | Sun ▾ | Tyrant ▾ | White Tower ▾ | Hanged Man ▾
Eternal Darkness
Darkness ▾ | Death ▾ | Twilight Giant ▾
Calamity of Destruction
Demoness ▾ | Red Priest ▾
Demon of Knowledge
Hermit ▾ | Paragon ▾
Key of Light
Wheel of Fortune ▾
Goddess of Origin
Mother ▾ | Moon ▾
Father of Devils
Abyss ▾ | Chained ▾
The Anarchy
Black Emperor ▾ | Justiciar ▾
List of Non-Standard Pathways
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Lord of the Mysteries Wiki
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Contents
1 Sequence 9: Spectator
2 Sequence 8: Telepathist
3 Sequence 7: Psychiatrist (Psyche Analyst)
4 Sequence 6: Hypnotist
5 Sequence 5: Dreamwalker
6 Sequence 4: Manipulator
7 Sequence 3: Dream Weaver
8 Sequence 2: Discerner
9 Sequence 1: Author (Fairytale)
10 Sequence 0: Visionary
11 References
12 Site Navigation
Sequence 9: Spectator
New Abilities[1][2]
Enhanced Mental Attributes: A Spectator's Body of Heart and Mind would receive
great enhancement, mostly on their inferential, analytical, observational, and
identification abilities along with their memory.
If an animal drinks this potion, it will gain intelligence and the ability to speak
in human language.
When Susie accidentally drank the potion, she started to become more human-like and
eventually learned how to speak the human tongue in a couple of days.
Body Language Analysis: Spectators possess keen powers of observation when it comes
to observing individuals in either an individual or group sense. [3]
They can look at a person strictly from a bystander's perspective, discovering
their true thoughts from their expressions, their manners, and their subconscious
actions.
Through this, they can accurately figure out connections and draw conclusions from
the details they gathered to form an accurate mental model of the target.
Enhanced Vision: Upon drinking this potion, a Spectator will also possess the
sharpened eyesight needed to analyze a target's body language.
Even though Audrey Hall was in the corner of a ballroom party, she could still
accurately notice the subtle movements of other people from afar.
Sequence 8: Telepathist
New Abilities[1]
Mind Reading: Telepathists are able to read the superficial thoughts of others and
are also able to simulate the trajectory of such thoughts to a certain degree.
Strengthened Abilities[1][4]
New Abilities[5][6][7]
Frenzy: Psychiatrists can trigger the emotions and mental state of their target,
throwing the target into a Frenzy, suffering intense psychological damage, and
might even cause a direct loss of control at times.
This effects not only one’s Body of Heart and Mind, but also targets one's Spirit
Body as well.
Telepathy: Through mediums like candlelight and extracts, they can put their target
in a partially hypnotic state. From there, they'll be able to directly communicate
with their Body of Heart and Mind.
This also allows the Psychiatrist to enter the deepest part of the target’s Soul,
or in other words, the bottom of the target’s dreamland. There, a corresponding
scene will materialize.
Psychological Cue: Through the use of specific methods, words, and a medium, a
Psychiatrist can Cue a target, letting them abide by their arrangements without
them even realizing it.
They can also enter the Sea of Collective Subconscious using Psychological Cue on
themselves.
They can make a target strongly abide by a particular promise from the bottom of
their hearts.
Awe (Dragon's Might, Mass Chaos): Psychiatrists can cause target(s) within a
certain range to instantly panic, freeze, and turn chaotic, as though they’re
facing a dragon.
This can be resisted against if the corresponding target possesses a strong mental
resistance or knows in advance that the attack is coming.
Placate (Psychoanalysis): Psychiatrists can help Beyonders or mortals on the brink
of losing control and becoming unstable regain their reason and escape danger.
The higher their Sequence compares to their "patients", the more easily Placate
will succeed.
Psychiatrists are also able to use Psychoanalysis in 2 other ways:
They can calm down various psychological instabilities and allow for communication.
They can awaken a feeling and memory, causing an unstable target to be Placated.
Physical Enhancements: Psychiatrists will experience a slight increase in their
physical attributes. This is no longer just limited to their eyesight.
Their strength and speed have become much stronger than before, while their
enhanced eyesight will allow them to clearly see in the dark. They are also more
healthy.
Their sense of smell is able to distinguish even more subtle smells, thus allowing
them to grasp a target’s truest emotions and thoughts.
Strengthened Abilities[1][6]
Body Language Analysis: Their analysis of a person can now be done indirectly.
A Psychiatrist can now analyze someone's body language in a picture to figure out
their true emotions and thoughts, allowing them to form an effective mental model
for the target.
Sequence 6: Hypnotist
New Abilities
Psychological Invisibility: With a Hypnotist's control of their target’s Body of
Heart and Mind, they could remain in the blind spot of one’s consciousness,
achieving Psychological Invisibility.
This won't change even if the target employs Spirit Vision. Even a Hunter's Danger
Intuition will not react until the user is prepared to strike. By comparison, a
Shadow Ascetic's Shadow Lurking occasionally evokes the sensation of being watched
by the darkness.[8]
Psychological Invisibility also prevents the target from perceiving the user, even
when the user is standing right before them and numerous others had already
witnessed their presence.
In this state, Hypnotists can also carry items such as scented candles and still
not be noticed by the target in the darkness; however, this effect will take all of
their focus to maintain.
The target will still notice interactions with the surroundings, but the sense of
their existence will be eliminated, and they will still be in the target's blind
spot.
Once that interaction becomes stronger to the point where the target can't ignore
it, the Psychological Invisibility of a Hypnotist will inevitably be broken.
Strengthened Abilities[9][1]
Hypnosis: Their Psychological Cue ability would undergo a qualitative change,
becoming Hypnosis.
Non-Combat Hypnosis: Hypnotists can open the door and enter their target's Body of
Heart and Mind by getting them to concentrate on something, which allowed them to
directly alter their target's consciousness and subconscious.
If the suggestion directly harms their life, the things they most value in its
subconscious, or if the target had a strong Soul and a firm body and mind, they can
resist to a certain extent.
In this way, the target wouldn’t notice that they were abiding by the Hypnotist's
arrangements, and would not realize they were taking actions that didn’t match
their true intentions.
Battle Hypnotism: Besides Non-Combat Hypnosis, they could just forcefully Hypnotize
an enemy, making their enemies do something abnormal, such as Hypnotizing them to
attack their companions or avoid them.
Similar to Non-combat Hypnosis, Battle Hypnotism us unable to harm the target’s
life or make the enemy directly commit suicide.
Such Battle Hypnotism could only last for short periods of time, and the target
would quickly snap awake and sense the problem.
Physical Enhancement: Be it their strength or agility, it would exceed an ordinary
person’s.
Dragon Scales: Besides their physical enhancements, Hypnotists could also form a
layer of Dragon Scales over their skin, allowing them to largely resist and reduce
any physical damage.[10]
Sequence 5: Dreamwalker
New Abilities[11]
Alteration: Dreamwalkers can modify their target's Dreams, influencing them over a
long period of time and making them do things they usually wouldn't do without them
realizing it.
The principle behind Alteration, is to use a dream as the incisive point and the
Astral Projection as a point of leverage, slowing and contaminating the target’s
Spirit Body before affecting the Body of Heart and Mind, planting it deep in the
subconscious.
Most scenarios involving love at first sight may include some hidden cases where
it's a result of Alteration, where a person might have a Dream about an individual
and spend romantic time with them. When they finally meet in real life, it won't
take long before that love blossoms.
Compared to Hypnosis, Alteration is more mild and furtive, making it difficult to
be noticed and suitable for targeting targets at a higher level. This control is so
mild that it can be done to even Demigods with sufficient preparations.
Guidance: While perceiving the target's Dreams, a Dreamwalker could cause different
changes within it, Guiding their target into subtly revealing their deepest
secrets.
This ability is similar to a Nightmare. The difference was that a Nightmare could
forcefully pull a person into a Dream. However, Dreamwalkers weren’t capable of
doing so unless they combined Guidance with Hypnosis to make the target enter a
dream-like state.
Dream Traversal: Their physical and Spirit Body would turn incorporeal, allowing
them to not only directly hide in someone else’s dream but to also jump from one
dream to another.
The restriction on a Dreamwalker's Dream Traversal was that the distance between
two dreams couldn’t exceed 500 meters, and they had to belong to intelligent
creatures.
Sequence 4: Manipulator
New Abilities[12]
Manipulation: Their Body of Heart and Mind can pass through the Sea of Collective
Subconscious and enter another person’s Mind Island, allowing them to directly
change the target's subconscious and read their thoughts, silently Manipulating
them to do all sorts of things.
Manipulators can bury psychological hints deep inside the target's Mind Island.
From there onwards, their victims will orderly and accurately attempt to carry the
hint out.
They can manipulate groups of people like this, as if it were a mass mind control.
Even after recovering, most victims will not realize they were manipulated.
Mental Plague: They can secretly implant seeds of Mental Plague in the target’s
Mind Island, which would quietly infect the surrounding Sea of Collective
Subconscious, forming an environment of "contagious mental diseases" without anyone
within the area noticing.
This causes countless mental illnesses and extreme madness. Moreover, the madness
and mental illnesses from a Mental Plague can also be transmitted through Spirit
Body Threads.
Since Mental Plagues originate within oneself, it cannot be isolated by the
blessings of an Angel. At best, the Mental Plague will be weakened, and their onset
will be delayed.
This belongs to the erosion and infection of the Mind Island and the Spirit World,
it's not a direct attack, and it's difficult to offset it by a Virtual Persona.
Virtual Persona: They can create up to 13 Virtual Personas (at the start) that have
a corresponding Body of Heart and Mind. In this way, they can defend from a lot of
influence in the Mind Domain and invade another person's Mind Island without any
signs.
Hermes used "His" Virtual Personas to elevate Klein Moretti's Mind Island,
suppressing his consciousness to fight back and make him unable to take multiple
things into consideration.
Mind Storm: They can transform their designated thoughts into a Mind Storm and
sweep the surroundings, which would affect the surrounding Sea of Collective
Subconscious, causing all sorts of negative effects to those within its range.
It can cause the surrounding creatures to hear thousands of voices whose words
contained corrupting knowledge, causing them to have a higher chance at losing
control.
This Mind Storm will hit the enemy's Mind Island continuously, causing the
target(s)' Spirituality to be strongly disturbed, effectively destroying their mind
barrier.
Strengthened Abilities
Mind Deprivation: A qualitative change in Awe causes it to become Mind Deprivation.
When activated, all creatures within it's range wil inevitably experience all sorts
of abnormal conditions.
Among such abnormal conditions include the following:[13]
Varying degrees of losing control as their knees would buckle as they slumped to
the ground.
Showing their fervent expressions and crowding around the Manipulator like
attendants.
Standing rooted to the ground in a daze or attempting to blindly escape the area.
Some victims would even faint immediately and fall into a coma.
Psychological Invisibility: It's potency has been enhanced, allowing them to evade
the perception of most Demigods, so long as they don't directly come into their
field of view.
Hvin Rambis was able to hide from Klein Moretti using Psychological Invisibility.
Mind Dragon Breath: This Beyonder power that stems from their Mythical Creature
Form as Mind Dragons is the upgraded version of Frenzy.
It is an attack that can directly stimulate and harm the target's Body of Heart and
Mind. It deals damage in an area-of-effect manner.
Consciousness Stroll: A Manipulator's Dream Traversal ability has evolved when it
comes to its scope, becoming Consciousness Stroll.
It allows their consciousness and their Spirit Body to easily swim and wander in
the Sea of Collective Subconscious; however, they cannot bring their physical body
into it.
They still have to use dreams to traverse around areas.
Physical Enhancement: As Demigods, their physical attributes are strengthened
greatly.
They possess extraordinary strength and exaggerated dragon scale defenses, enough
break through a block of steel with one punch and run faster than a steam train.
Mythical Creature Form
As Sequence 4 Demigods they receive some level of Godhood, and with it comes an
incomplete Mythical Creature Form. Disregarding all consequences, they can release
their incomplete Mythical Creature Form to become an incomplete Mind Dragon.
Their incomplete Mythical Creature Form looks like a Mind Dragon that has yet to
fully evolve. Their head remains in the form of a human and their back is covered
in gray-skinned wings. Their limbs and thick and the grayish-white Dragon Scales
they possess will be engraved with complicated three-dimensional, mysterious
symbols that extends into the flesh and out to the void. It appears that these
symbols are a mesh of objects that didn’t belong to the real world.
Anyone who laid their eyes upon their incomplete Mythical Creature Form would
suffer a form of mental confusion as their thoughts warped. Even one’s Spirit Body
would be tainted with all kinds of thoughts that came from deep within one’s heart,
eager to rip apart themselves.
When in this incomplete Mythical Creature Form, they gain the strength and defense
of dragons. Although they would be strong in melee combat, they still lack the
necessary, powerful offensive Beyonder powers that make them excel in it.
Through the use of Psychoanalysis and Hypnosis, a newly advanced Manipulator will
be able to manifest and maintain full control over their incomplete Mythical
Creature Form for about 1 minute before they suffer negative effects.
Sequence 3: Dream Weaver
New Abilities
Dream Weaving: Dream Weavers can Weave out objects, persons, and scenes within a
dream that are indistinguishable from reality making the target not even realize
that they are in a dream.
If the target believes the Weaved scenes, objects, or persons are real, then they
are real to the target. Although these Weaved images don't cause physical
manifestations when they attacked, it can make the target to die from fright or
other mental reasons.
Pauli Derlau attempted to create the Weaved images of Hermes and Adam to trick
Klein Moretti into thinking those persons were real so he can use them for attacks.
Strengthened Abilities
Plague Storm: Through Mind Deprivation and Mental Plague, they can release a storm
of thoughts, desires, and wills that affects everyone caught within it in half-
illusory and real ways.
Within a Dream Weaver's Plague Storm, every affected and eroded creature will
experience Corruption and go crazy on the spot.
For Angels, this kind of attack is the most dangerous, because "Their" mental state
has certain problems, and "They" may lose control because of the tilt of the
balance at any time.
Enhanced Mental Attributes: With a control over their psyche and spirit, an enemy's
intuition can't form a picture in their mind, and it is difficult for others to
predict their own behavior.
They can effectively avoid the consequences of activating a Blatherer's Danger
Premonition.
Psychological Invisibility: They can create a mental mirage in a target's mind to
mask their existence.
This application of Psychological Invisibility is so realistic that it could even
fool Demigods who specialize in Spiritual Intuition and the discernment of various
illusions.
Consciousness Stroll: The limitations regarding this ability have lessened.
Dream Weavers are now able to just observe the movement of the Sea of Collective
Subconscious around them, and through it, obtain insight into the truest thoughts
of others.
In addition to their consciousness and Spirit Body, they can now let their physical
body enter the Body of Heart and Mind, achieving a form of Teleportation in the
process.
Hypnosis: Their Combat Hypnosis ability have been enhanced.
Battle Hypnotism: Their Combat Hypnosis allows them to interfere with the thoughts
passed through Spirit Body Threads. It is closer to the interference of will than
the hypnosis of the mind.
Virtual Persona: What was now just virtual can become real.
They can separate their fake personalities or previous identities and turn them
into living people. Even if these identities die it will not harm their true
bodies.
The living people created form their Virtual Persona can fully interact with the
environment and manage things independent from the main body.
Mythical Creature Form
The incomplete Mythical Creature Form a Dream Weaver exhibits develops further;
there is a certain change in their head, making it closer to a lizard and not a
human. In addition to that, their pupils as a Mind Dragon had become golden and
vertical while their Dragon Scales that had become intertwined with mysterious
patterns that make it cold and warped.
Sequence 2: Discerner
New Abilities
Dream Maze: "They" are able to create a Dream Maze made up of the Mind Islands of
many people. Inside will be doors that lead to the deepest part of someone's mind,
where their secrets are kept.[14]
Should there be corruption inside the Dream Maze, it will affect the minds of all
the people who made up the Dream Maze, leading to a mass loss in control.
Authorities
Discernment: "They" are easily able to Discern a target's potential psychic
loopholes and their deepest fears, and through that knowledge, be able to utilize
"Their" Beyonder powers to accurately attack an enemy's mental weaknesses and
destroy their psychic defenses step by step.
Through Discernment, "They" can accurately Weave out a nightmare containing
specific scenes, and use that to directly destroy the mental defenses of a target.
Strengthened Abilities
Dream Weaving: "Their" ability of Dream Weaving has been massively enhanced in 2
ways:
The effects of "Their" Weaving will even more affect the person in reality. Turning
the target crazy, becoming a monster, or changing their personality are examples of
the effects.
A Discerner's Dream Weaving is now able to exit the Mind World and be Weaved into
reality, creating a flawless illusion that is hard to discern as being a Weaved
image.
Enhanced Mental Attributes: At this level, merely believing in "Their" strength
allows "Them" to be powerful enough without being at a disadvantage due to "Their"
appearance.
Despite being turned into a rabbit through the Transfiguration Curse, Hermes could
become the size of half a mountain with the ability to trample one to death.
Mythical Creature Form
"They" become a complete Mythical Creature, "Their" Mythical Creature Form is that
of a Mind Dragon.
Sequence 1: Author (Fairytale)
New Abilities[15]
Meta-Awareness: Whatever is spoken about "Them" will be known; the more a person
knows about "Them", the more "They" will know about that person and everyone that
person came in contact with, making it more likely for those people to appear in
"Their" Prophecies.
Meta-Awareness can also be applied to a name or title.
Adam would immediately know everyone who has spoken "His" name. This effect applied
not only to "His" normal name, but also "His" alternative names as well.
If the Twilight Hermit Order is mentioned to the outside world, it will be
immediately noticed by Adam and possibly the other members of the organization.
However, this effect can be blocked by certain existences.
Any being of similar level with some degree of Concealment abilities such as a Key
of Stars, Attendant of Mysteries, or Servant of Concealment can block the effect.
[16]
Authorities
Prophecy (Fairytale): An Author can manipulate the fate of every living creature
and make them act and think according to the Author's will without them knowing it,
believing that their actions were of their own will as they encounter coincidences
over and over again according to the Author's story.[17][18]
"Their" Prophecies have to be within logical boundaries, although sometimes "They"
can force even the most improbable events to occur with just vague reasonings such
as "inexplicable" or "strange".
This effect will heavily increase "Their" Spirituality expenditure when writing a
story and cannot be done repeatedly within short periods of time.
When it comes to domain, this application of their authority isn't really centered
around the mind but rather of making Fairytales come true.[18]
The strength of an Author's Prophecy depends on the various factors that influence
the story. Involving higher-level begins within an Author's story will lead to more
unpredictability.
A Prophecy has to be written or spoken by the Author for it to take effect;
however, once done it It will be very hard for anyone within the Prophecy to
realize that they are in a story.
Some examples of this particular Authority being used are:
With the use of the Quill of Alzuhod, Ince Zangwill orchestrated the various events
that allowed him to take Saint Selena's Ashes from the Chanis Gate of Saint Selena
Cathedral.[19]
Quill of Alzuhod was able to make a meteor shower arrive on Earth two days early
with the meteors "just happened to" land in the forest where Klein Moretti was
hiding.[20]
Adam Prophesied that Klein had digested his Marionettist potion and fulfilled his
Advancement Ritual, allowing him to advance to become a Demigod.[21]
Sequence 0: Visionary
Description
Authorities
Envisioning/Imagination (Psyche): "He" has an authority over the mental Psyche, and
is able to manipulate reality and the minds of everyone through “His” thoughts and
Imaginations.[22]
The Authority of Envisioning contains at least three aspects: [23]
The objects that "He" Imagines will be conjured.[23]
The objects produced by Envisioning are real enough to function and thus allows
"Him" to split "His" Beyonder Characteristics and replace them with Envisioned
ones, allowing "His" level and strength to not decrease. At "His" level, "He" can
split two Sequence 1 Beyonder Characteristics from "Himself".[24]
The two real separated Sequence 1 Beyonder Characteristics an be combined with
one’s other identity or a certain life form that was Envisioned. It can make "Them"
become an Author with complete freedom.
Dragon of Imagination Ankewelt created Dragon of Nightmare Alzuhod from "His" one
Author Beyonder Characteristic. Adam was also given one Author Beyonder
Characteristic by the Ancient Sun God through this method.
Primordial Demoness took advantage of Primordial God Almighty's mind reviving in
"Her" and used Envisoning to create another "Her" with only a single Apocalypse
Beyonder Characteristic.[25]
When necessary or in life threatening danger, "He" is able to use a certain method
or some mediums to transform these Authors into "Their" true form, acting as "His"
resurrection plan when things go astray.
Ancient Sun God partially resurrected as Adam, becoming "His" Divinity. "His"
humanity, on the other hand, formed the True Creator.
Dragon of Imagination Ankewelt could resurrect on Dragon of Nightmare Alzuhod but
failed, "He" later revived in Ariehogg instead.[26]
"He" can create a realistic Dreamscape that connects the world.
As a True God, Adam created the Garden of Eden which was the headquarters for the
councilors of the Psychology Alchemists.[27]
"He" can give life to everything virtual and immaterial.
Adam gave one of Klein Moretti's Marionettes a unique sense of humanity that was
not able to be discovered by Klein Moretti. This Marionette, who became a Gehrman
Sparrow that wanted rest and freedom, then stabbed Klein's heart with a stake that
Sealed all of "His" Beyonder powers.[28]
Prophecy: The future that "He" declares will be staged and become a reality in the
real world.[23]
Ancient Sun God Prophesied that Antigonus's advancement to Fool would ultimately
fail due to various reasons. This Prophecy became true in its future.[29]
A Visionary can Envision "Their" Divine Kingdom to descend upon the physical world.
[23]
Every Divine Kingdom of a Visionary is unique according to “Their” own imagination
and thus possesses a variety of different purposes and abilities.
Corpse Cathedral: It’s a large holy cathedral made out of the bones of different
races. It can create an isolated space where one's connection to the Spirit World
and the Astral World is blocked as well as resist the destructive power of a True
God.[30][31]
City of Miracles, Liveseyd: It is a floating continent where the Dragon Race lived.
Its core is the Hall of Truth, where the Dragon of Imagination Ankewelt resided.
[32]
However, the Hall of Truth's purpose changed to Seal the Dragon of Imagination
Ankewelt's negative personality Corrupted by the Chaos Sea.[24]
References
Lord of Mysteries, Chapter 65
Lord of Mysteries, Chapter 35
Circle of Inevitability, Chapter 127
Lord of Mysteries, Chapter 221
Lord of Mysteries, Chapter 519
Lord of Mysteries, Chapter 979
Lord of Mysteries, Chapter 530
Circle of Inevitability, Chapter 200
Lord of Mysteries, Chapter 859
Circle of Inevitability, Chapter 405
Lord of Mysteries, Chapter 1061
Lord of Mysteries, Chapter 1190
Lord of Mysteries, Chapter 1051
Lord of Mysteries, Chapter 1342
Cuttlefish That Loves Diving/Archive
Lord of Mysteries, Chapter 766
"0-08" on Cuttlefish's WeChat, 2018-07-06
Cuttlefish's WeChat Post: "The Goddess of Fate Pathway"
Lord of Mysteries, Chapter 210
Lord of Mysteries, Chapter 471
Lord of Mysteries, Chapter 946
Circle of Inevitability, Chapter 1153
Lord of Mysteries, Chapter 1072
Lord of Mysteries, Chapter 1346
Circle of Inevitability, Chapter 1108
Lord of Mysteries, Chapter 1343
Lord of Mysteries, Chapter 1322
Lord of Mysteries, Chapter 1344
Lord of Mysteries, Chapter 1380
Lord of Mysteries, Chapter 1351
Lord of Mysteries, Chapter 941
Lord of Mysteries, Chapter 1069
Site Navigation
Pathways
List of Standard Pathways
v · d · e
Lord of Mysteries
Fool ▾ | Error ▾ | Door ▾
God Almighty
Visionary ▾ | Sun ▾ | Tyrant ▾ | White Tower ▾ | Hanged Man ▾
Eternal Darkness
Darkness ▾ | Death ▾ | Twilight Giant ▾
Calamity of Destruction
Demoness ▾ | Red Priest ▾
Demon of Knowledge
Hermit ▾ | Paragon ▾
Key of Light
Wheel of Fortune ▾
Goddess of Origin
Mother ▾ | Moon ▾
Father of Devils
Abyss ▾ | Chained ▾
The Anarchy
Black Emperor ▾ | Justiciar ▾
List of Non-Standard Pathways
v · d · e
Categories
Community content is available under CC-BY-SA unless otherwise noted.
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Lord of the Mysteries Wiki
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Media
Characters
Pathways
Universe
Contents
1 Sequence 9: Spectator
2 Sequence 8: Telepathist
3 Sequence 7: Psychiatrist (Psyche Analyst)
4 Sequence 6: Hypnotist
5 Sequence 5: Dreamwalker
6 Sequence 4: Manipulator
7 Sequence 3: Dream Weaver
8 Sequence 2: Discerner
9 Sequence 1: Author
10 Sequence 0: Visionary
11 References
12 Site Navigation
Sequence 9: Spectator
Overview
Formula
Acting Method
Potion Appearance
A sticky silver liquid filled with countless bubbles, creating a serene atmosphere.
[2]
Beyonder Characteristic Appearance
— No data —
Sequence 8: Telepathist
Overview
Formula
Acting Method
Potion Appearance
A liquid exhibiting constantly changing lusters capable of shining into the depths
of everyone's hearts.[5]
Beyonder Characteristic Appearance
— No data —
Sequence 7: Psychiatrist (Psyche Analyst)
Overview
Formula
Acting Method
Potion Appearance
The slightly golden liquid rippled like a deformed, gigantic pupil, its gaze
seeming to penetrate into the depths of anyone's heart.[8]
Beyonder Characteristic Appearance
A huge golden iris that could expose the thoughts of everyone’s hearts.[9]
Sequence 6: Hypnotist
Overview
Formula
Acting Method
Potion Appearance
A translucent, colorless, sticky liquid that resembles a mirror when still,
perfectly reflecting its surroundings. When disturbed, tiny whirlpools silently
spin beneath its surface.[12]
Beyonder Characteristic Appearance
The transparent, colorless mucus had lost its binding substance, leaving it only
able to condense independently, eventually forming a sticky grayish-white colloid.
From a distance, this colloid resembled an unfixed mirror, capable of reflecting
everything around it. Minuscule transparent bubbles deep within the colloid. They
caught and refracted sunlight from various angles, displaying an array of colors.
The colorless colloid with numerous bubbles.[13][14]
Sequence 5: Dreamwalker
Overview
Formula
Ritual
Acting Method
Potion Appearance
A liquid dotted with darkened points of grayish-white light.[16]
Beyonder Characteristic Appearance
A large amount of grayish-white matter that had been purged. It flowed freely,
forming a heart-shaped object the size of a child’s fist. Not only were there
wrinkles on it, but there were also cracks that resembled eyes. As for the
complicated, three-dimensional, illusory patterns, labels, and symbols that
extended into the void, they were nearly identical to the Manipulator’s Beyonder
characteristic that had seen from before.[17]
Sequence 4: Manipulator
Overview
Formula
Ritual
Acting Method
Potion Appearance
Countless points of light float within the potion, resembling the manifestation of
the sea of the collective subconscious.[22]
Beyonder Characteristic Appearance
The fist-sized object resembled a heart and brain, adorned with grayish-white
wrinkles and intricate symbols. It connected to an unseen realm, embodying a child-
sized, grayish-white, wrinkled 'heart.'[23][24]
Sequence 3: Dream Weaver
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
It was formed from thin mist, seemingly an unreal, grayish-white brain from a
dream.[25]
Sequence 2: Discerner
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
— No data —
Sequence 1: Author
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
— No data —
Sequence 0: Visionary
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
References
Lord of Mysteries, Chapter 34
Lord of Mysteries, Chapter 41
Lord of Mysteries, Chapter 35
Lord of Mysteries, Chapter 155
Lord of Mysteries, Chapter 221
Lord of Mysteries, Chapter 359
Lord of Mysteries, Chapter 441
Lord of Mysteries, Chapter 518
Lord of Mysteries, Chapter 601
Lord of Mysteries, Chapter 714
Lord of Mysteries, Chapter 680
Lord of Mysteries, Chapter 519
Circle of Inevitability, Chapter 410
Circle of Inevitability, Chapter 496
Lord of Mysteries, Chapter 1015
Lord of Mysteries, Chapter 1061
Lord of Mysteries, Chapter 1057
Lord of Mysteries, Chapter 1180
Lord of Mysteries, Chapter 1187
Lord of Mysteries, Chapter 1061
Lord of Mysteries, Chapter 1053
Lord of Mysteries, Chapter 1190
Lord of Mysteries, Chapter 1054
Lord of Mysteries, Chapter 1074
Lord of Mysteries, Chapter 1366
Circle of Inevitability, Chapter 1119
Lord of Mysteries, Chapter 1036
Site Navigation
Pathways
List of Standard Pathways
v · d · e
Lord of Mysteries
Fool ▾ | Error ▾ | Door ▾
God Almighty
Visionary ▾ | Sun ▾ | Tyrant ▾ | White Tower ▾ | Hanged Man ▾
Eternal Darkness
Darkness ▾ | Death ▾ | Twilight Giant ▾
Calamity of Destruction
Demoness ▾ | Red Priest ▾
Demon of Knowledge
Hermit ▾ | Paragon ▾
Key of Light
Wheel of Fortune ▾
Goddess of Origin
Mother ▾ | Moon ▾
Father of Devils
Abyss ▾ | Chained ▾
The Anarchy
Black Emperor ▾ | Justiciar ▾
List of Non-Standard Pathways
v · d · e
Categories
Community content is available under CC-BY-SA unless otherwise noted.
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in: Pathway/Advancement, Visionary Pathway
Lord of Mysteries (Book I)
Contents
1 Sequence 9: Spectator
2 Sequence 8: Telepathist
3 Sequence 7: Psychiatrist (Psyche Analyst)
4 Sequence 6: Hypnotist
5 Sequence 5: Dreamwalker
6 Sequence 4: Manipulator
7 Sequence 3: Dream Weaver
8 Sequence 2: Discerner
9 Sequence 1: Author
10 Sequence 0: Visionary
11 References
12 Site Navigation
Sequence 9: Spectator
Overview
Formula
Acting Method
Potion Appearance
A sticky silver liquid filled with countless bubbles, creating a serene atmosphere.
[2]
Beyonder Characteristic Appearance
— No data —
Sequence 8: Telepathist
Overview
Formula
Acting Method
Potion Appearance
A liquid exhibiting constantly changing lusters capable of shining into the depths
of everyone's hearts.[5]
Beyonder Characteristic Appearance
— No data —
Sequence 7: Psychiatrist (Psyche Analyst)
Overview
Formula
Acting Method
Potion Appearance
The slightly golden liquid rippled like a deformed, gigantic pupil, its gaze
seeming to penetrate into the depths of anyone's heart.[8]
Beyonder Characteristic Appearance
A huge golden iris that could expose the thoughts of everyone’s hearts.[9]
Sequence 6: Hypnotist
Overview
Formula
Acting Method
Potion Appearance
A translucent, colorless, sticky liquid that resembles a mirror when still,
perfectly reflecting its surroundings. When disturbed, tiny whirlpools silently
spin beneath its surface.[12]
Beyonder Characteristic Appearance
The transparent, colorless mucus had lost its binding substance, leaving it only
able to condense independently, eventually forming a sticky grayish-white colloid.
From a distance, this colloid resembled an unfixed mirror, capable of reflecting
everything around it. Minuscule transparent bubbles deep within the colloid. They
caught and refracted sunlight from various angles, displaying an array of colors.
The colorless colloid with numerous bubbles.[13][14]
Sequence 5: Dreamwalker
Overview
Formula
Ritual
Acting Method
Potion Appearance
A liquid dotted with darkened points of grayish-white light.[16]
Beyonder Characteristic Appearance
A large amount of grayish-white matter that had been purged. It flowed freely,
forming a heart-shaped object the size of a child’s fist. Not only were there
wrinkles on it, but there were also cracks that resembled eyes. As for the
complicated, three-dimensional, illusory patterns, labels, and symbols that
extended into the void, they were nearly identical to the Manipulator’s Beyonder
characteristic that had seen from before.[17]
Sequence 4: Manipulator
Overview
Formula
Ritual
Acting Method
Potion Appearance
Countless points of light float within the potion, resembling the manifestation of
the sea of the collective subconscious.[22]
Beyonder Characteristic Appearance
The fist-sized object resembled a heart and brain, adorned with grayish-white
wrinkles and intricate symbols. It connected to an unseen realm, embodying a child-
sized, grayish-white, wrinkled 'heart.'[23][24]
Sequence 3: Dream Weaver
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
It was formed from thin mist, seemingly an unreal, grayish-white brain from a
dream.[25]
Sequence 2: Discerner
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
— No data —
Sequence 1: Author
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
— No data —
Sequence 0: Visionary
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
References
Lord of Mysteries, Chapter 34
Lord of Mysteries, Chapter 41
Lord of Mysteries, Chapter 35
Lord of Mysteries, Chapter 155
Lord of Mysteries, Chapter 221
Lord of Mysteries, Chapter 359
Lord of Mysteries, Chapter 441
Lord of Mysteries, Chapter 518
Lord of Mysteries, Chapter 601
Lord of Mysteries, Chapter 714
Lord of Mysteries, Chapter 680
Lord of Mysteries, Chapter 519
Circle of Inevitability, Chapter 410
Circle of Inevitability, Chapter 496
Lord of Mysteries, Chapter 1015
Lord of Mysteries, Chapter 1061
Lord of Mysteries, Chapter 1057
Lord of Mysteries, Chapter 1180
Lord of Mysteries, Chapter 1187
Lord of Mysteries, Chapter 1061
Lord of Mysteries, Chapter 1053
Lord of Mysteries, Chapter 1190
Lord of Mysteries, Chapter 1054
Lord of Mysteries, Chapter 1074
Lord of Mysteries, Chapter 1366
Circle of Inevitability, Chapter 1119
Lord of Mysteries, Chapter 1036
Site Navigation
Pathways
List of Standard Pathways
v · d · e
Lord of Mysteries
Fool ▾ | Error ▾ | Door ▾
God Almighty
Visionary ▾ | Sun ▾ | Tyrant ▾ | White Tower ▾ | Hanged Man ▾
Eternal Darkness
Darkness ▾ | Death ▾ | Twilight Giant ▾
Calamity of Destruction
Demoness ▾ | Red Priest ▾
Demon of Knowledge
Hermit ▾ | Paragon ▾
Key of Light
Wheel of Fortune ▾
Goddess of Origin
Mother ▾ | Moon ▾
Father of Devils
Abyss ▾ | Chained ▾
The Anarchy
Black Emperor ▾ | Justiciar ▾
List of Non-Standard Pathways
v · d · e
Categories
Community content is available under CC-BY-SA unless otherwise noted.
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Lord of the Mysteries Wiki
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1,635
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Explore
Media
Characters
Pathways
Universe
Contents
1 Sequence 9: Spectator
2 Sequence 8: Telepathist
3 Sequence 7: Psychiatrist (Psyche Analyst)
4 Sequence 6: Hypnotist
5 Sequence 5: Dreamwalker
6 Sequence 4: Manipulator
7 Sequence 3: Dream Weaver
8 Sequence 2: Discerner
9 Sequence 1: Author
10 Sequence 0: Visionary
11 References
12 Site Navigation
Sequence 9: Spectator
Overview
Formula
Acting Method
Potion Appearance
A sticky silver liquid filled with countless bubbles, creating a serene atmosphere.
[2]
Beyonder Characteristic Appearance
— No data —
Sequence 8: Telepathist
Overview
Formula
Acting Method
Potion Appearance
A liquid exhibiting constantly changing lusters capable of shining into the depths
of everyone's hearts.[5]
Beyonder Characteristic Appearance
— No data —
Sequence 7: Psychiatrist (Psyche Analyst)
Overview
Formula
Acting Method
Potion Appearance
The slightly golden liquid rippled like a deformed, gigantic pupil, its gaze
seeming to penetrate into the depths of anyone's heart.[8]
Beyonder Characteristic Appearance
A huge golden iris that could expose the thoughts of everyone’s hearts.[9]
Sequence 6: Hypnotist
Overview
Formula
Acting Method
Potion Appearance
A translucent, colorless, sticky liquid that resembles a mirror when still,
perfectly reflecting its surroundings. When disturbed, tiny whirlpools silently
spin beneath its surface.[12]
Beyonder Characteristic Appearance
The transparent, colorless mucus had lost its binding substance, leaving it only
able to condense independently, eventually forming a sticky grayish-white colloid.
From a distance, this colloid resembled an unfixed mirror, capable of reflecting
everything around it. Minuscule transparent bubbles deep within the colloid. They
caught and refracted sunlight from various angles, displaying an array of colors.
The colorless colloid with numerous bubbles.[13][14]
Sequence 5: Dreamwalker
Overview
Formula
Ritual
Acting Method
Potion Appearance
A liquid dotted with darkened points of grayish-white light.[16]
Beyonder Characteristic Appearance
A large amount of grayish-white matter that had been purged. It flowed freely,
forming a heart-shaped object the size of a child’s fist. Not only were there
wrinkles on it, but there were also cracks that resembled eyes. As for the
complicated, three-dimensional, illusory patterns, labels, and symbols that
extended into the void, they were nearly identical to the Manipulator’s Beyonder
characteristic that had seen from before.[17]
Sequence 4: Manipulator
Overview
Formula
Ritual
Acting Method
Potion Appearance
Countless points of light float within the potion, resembling the manifestation of
the sea of the collective subconscious.[22]
Beyonder Characteristic Appearance
The fist-sized object resembled a heart and brain, adorned with grayish-white
wrinkles and intricate symbols. It connected to an unseen realm, embodying a child-
sized, grayish-white, wrinkled 'heart.'[23][24]
Sequence 3: Dream Weaver
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
It was formed from thin mist, seemingly an unreal, grayish-white brain from a
dream.[25]
Sequence 2: Discerner
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
— No data —
Sequence 1: Author
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
— No data —
Sequence 0: Visionary
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
References
Lord of Mysteries, Chapter 34
Lord of Mysteries, Chapter 41
Lord of Mysteries, Chapter 35
Lord of Mysteries, Chapter 155
Lord of Mysteries, Chapter 221
Lord of Mysteries, Chapter 359
Lord of Mysteries, Chapter 441
Lord of Mysteries, Chapter 518
Lord of Mysteries, Chapter 601
Lord of Mysteries, Chapter 714
Lord of Mysteries, Chapter 680
Lord of Mysteries, Chapter 519
Circle of Inevitability, Chapter 410
Circle of Inevitability, Chapter 496
Lord of Mysteries, Chapter 1015
Lord of Mysteries, Chapter 1061
Lord of Mysteries, Chapter 1057
Lord of Mysteries, Chapter 1180
Lord of Mysteries, Chapter 1187
Lord of Mysteries, Chapter 1061
Lord of Mysteries, Chapter 1053
Lord of Mysteries, Chapter 1190
Lord of Mysteries, Chapter 1054
Lord of Mysteries, Chapter 1074
Lord of Mysteries, Chapter 1366
Circle of Inevitability, Chapter 1119
Lord of Mysteries, Chapter 1036
Site Navigation
Pathways
List of Standard Pathways
v · d · e
Lord of Mysteries
Fool ▾ | Error ▾ | Door ▾
God Almighty
Visionary ▾ | Sun ▾ | Tyrant ▾ | White Tower ▾ | Hanged Man ▾
Eternal Darkness
Darkness ▾ | Death ▾ | Twilight Giant ▾
Calamity of Destruction
Demoness ▾ | Red Priest ▾
Demon of Knowledge
Hermit ▾ | Paragon ▾
Key of Light
Wheel of Fortune ▾
Goddess of Origin
Mother ▾ | Moon ▾
Father of Devils
Abyss ▾ | Chained ▾
The Anarchy
Black Emperor ▾ | Justiciar ▾
List of Non-Standard Pathways
v · d · e
Categories
Community content is available under CC-BY-SA unless otherwise noted.
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The Lord of Mysteries Wiki has its own Discord Server! Click the button below to
join and chat with fellow fans live.
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Need Help?
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Follow Us
Overview
What is Fandom?
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Search this wiki
Search all wikisSearch
Start a Wiki
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Visionary Pathway
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Skip to content
Lord of the Mysteries Wiki
Lord of Mysteries | Circle of Inevitability Wiki
1,635
pages
Explore
Media
Characters
Pathways
Universe
Contents
1 Sequence 9: Spectator
2 Sequence 8: Telepathist
3 Sequence 7: Psychiatrist (Psyche Analyst)
4 Sequence 6: Hypnotist
5 Sequence 5: Dreamwalker
6 Sequence 4: Manipulator
7 Sequence 3: Dream Weaver
8 Sequence 2: Discerner
9 Sequence 1: Author
10 Sequence 0: Visionary
11 References
12 Site Navigation
Sequence 9: Spectator
Overview
Formula
Acting Method
Potion Appearance
A sticky silver liquid filled with countless bubbles, creating a serene atmosphere.
[2]
Beyonder Characteristic Appearance
— No data —
Sequence 8: Telepathist
Overview
Formula
Acting Method
Potion Appearance
A liquid exhibiting constantly changing lusters capable of shining into the depths
of everyone's hearts.[5]
Beyonder Characteristic Appearance
— No data —
Sequence 7: Psychiatrist (Psyche Analyst)
Overview
Formula
Acting Method
Potion Appearance
The slightly golden liquid rippled like a deformed, gigantic pupil, its gaze
seeming to penetrate into the depths of anyone's heart.[8]
Beyonder Characteristic Appearance
A huge golden iris that could expose the thoughts of everyone’s hearts.[9]
Sequence 6: Hypnotist
Overview
Formula
Acting Method
Potion Appearance
A translucent, colorless, sticky liquid that resembles a mirror when still,
perfectly reflecting its surroundings. When disturbed, tiny whirlpools silently
spin beneath its surface.[12]
Beyonder Characteristic Appearance
The transparent, colorless mucus had lost its binding substance, leaving it only
able to condense independently, eventually forming a sticky grayish-white colloid.
From a distance, this colloid resembled an unfixed mirror, capable of reflecting
everything around it. Minuscule transparent bubbles deep within the colloid. They
caught and refracted sunlight from various angles, displaying an array of colors.
The colorless colloid with numerous bubbles.[13][14]
Sequence 5: Dreamwalker
Overview
Formula
Ritual
Acting Method
Potion Appearance
A liquid dotted with darkened points of grayish-white light.[16]
Beyonder Characteristic Appearance
A large amount of grayish-white matter that had been purged. It flowed freely,
forming a heart-shaped object the size of a child’s fist. Not only were there
wrinkles on it, but there were also cracks that resembled eyes. As for the
complicated, three-dimensional, illusory patterns, labels, and symbols that
extended into the void, they were nearly identical to the Manipulator’s Beyonder
characteristic that had seen from before.[17]
Sequence 4: Manipulator
Overview
Formula
Ritual
Acting Method
Potion Appearance
Countless points of light float within the potion, resembling the manifestation of
the sea of the collective subconscious.[22]
Beyonder Characteristic Appearance
The fist-sized object resembled a heart and brain, adorned with grayish-white
wrinkles and intricate symbols. It connected to an unseen realm, embodying a child-
sized, grayish-white, wrinkled 'heart.'[23][24]
Sequence 3: Dream Weaver
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
It was formed from thin mist, seemingly an unreal, grayish-white brain from a
dream.[25]
Sequence 2: Discerner
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
— No data —
Sequence 1: Author
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
Beyonder Characteristic Appearance
— No data —
Sequence 0: Visionary
Overview
Formula
Ritual
Acting Method
Potion Appearance
— No data —
References
Lord of Mysteries, Chapter 34
Lord of Mysteries, Chapter 41
Lord of Mysteries, Chapter 35
Lord of Mysteries, Chapter 155
Lord of Mysteries, Chapter 221
Lord of Mysteries, Chapter 359
Lord of Mysteries, Chapter 441
Lord of Mysteries, Chapter 518
Lord of Mysteries, Chapter 601
Lord of Mysteries, Chapter 714
Lord of Mysteries, Chapter 680
Lord of Mysteries, Chapter 519
Circle of Inevitability, Chapter 410
Circle of Inevitability, Chapter 496
Lord of Mysteries, Chapter 1015
Lord of Mysteries, Chapter 1061
Lord of Mysteries, Chapter 1057
Lord of Mysteries, Chapter 1180
Lord of Mysteries, Chapter 1187
Lord of Mysteries, Chapter 1061
Lord of Mysteries, Chapter 1053
Lord of Mysteries, Chapter 1190
Lord of Mysteries, Chapter 1054
Lord of Mysteries, Chapter 1074
Lord of Mysteries, Chapter 1366
Circle of Inevitability, Chapter 1119
Lord of Mysteries, Chapter 1036
Site Navigation
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Eternal Darkness
Darkness ▾ | Death ▾ | Twilight Giant ▾
Calamity of Destruction
Demoness ▾ | Red Priest ▾
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Hermit ▾ | Paragon ▾
Key of Light
Wheel of Fortune ▾
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Mother ▾ | Moon ▾
Father of Devils
Abyss ▾ | Chained ▾
The Anarchy
Black Emperor ▾ | Justiciar ▾
List of Non-Standard Pathways
v · d · e
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