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Testing A Prototype

This document is a detailed lesson plan for a TLE - Entrepreneurship class at Guinsorongan National High School, focusing on testing product prototypes. The lesson aims to help students understand the importance of prototyping, gather feedback, and apply best practices in their business projects. It includes objectives, learning resources, teaching procedures, and assessment methods to evaluate student understanding.

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Randy Pariente
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0% found this document useful (0 votes)
7 views11 pages

Testing A Prototype

This document is a detailed lesson plan for a TLE - Entrepreneurship class at Guinsorongan National High School, focusing on testing product prototypes. The lesson aims to help students understand the importance of prototyping, gather feedback, and apply best practices in their business projects. It includes objectives, learning resources, teaching procedures, and assessment methods to evaluate student understanding.

Uploaded by

Randy Pariente
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Republic of the Philippines

Department of Education
REGIONAL OFFICE VIII (EASTERN VISAYAS)
SCHOOLS DIVISION OF CATBALOGAN CITY
GUINSORONGAN NATIONAL HIGH SCHOOL
Guinsorongan, Catbalogan City
Teacher JOVAN A. ROLLO Learning Area TLE - ENTREPRENEURSHIP
Teaching Date/Day March 11, 2025
Year and Section HUMSS 11 – B Quarter FOURTH QUARTER
Teaching Time Mon-Fri 1:00-1:50 PM WEEK 1
DETAILED LESSON PLAN

I. OBJECTIVES

A. Content The learner demonstrates understanding of concepts, underlying principles, and processes
Standard of starting and operating a simple a business.
B. Performanc The learner independently or with his/her classmates starts and operates a business
e Standard according to the business plan and present a terminal report of its operation.
C. Specific At the end of the lesson the learners are expected to;
Learning  Test the product prototype
Objectives TLE_ ICTAN11/12EM-Ia-2
D. Contextuali Distinguish the purpose in testing a prototype product.
zed
Objective/s
E. Learning  Define prototype
Competenc
 Explain the six (6) best practice tips for gathering feedback on your prototypes
ies/
Objective(s
)
II. CONTENT/SUBJECT MATTER
A. Content Testing Product Prototype
B. Key
Behavior
Indicator/V Show interest and Mastery.
alues
Integration
(can be a
word, phrase
or sentence)
III. LEARNING RESOURCES
A. Referen
ces
1. Teacher’s ENTRENEURSHIP MELC page. 557
Guide pages
2. Learner’s
Materials
3. Textbook
pages
B. Addition
al ENTRENEURSHIP MELC page. 557
material
s from
learning
https://www.scribd.com/document/513551102/2-ENTREP-SLM2-QTR2-WK2-Day-5-8-
resource HMACAWAY
(LR
portal)
1. Other Internet
learning Laptop, pictures, bond paper and pentel pens
resources
IV. PROCEDURE

TEACHER’S ACTIVITY STUDENT ACTIVITY


Preliminary
Activities 1. Prayer
May I request everyone to please
stand, let us pray first. Our father…..

2. Greetings

Good morning class!


Good morning, Sir!

3. Checking of attendance

Say present if I call your name’s

4. Checking of assignment

Do we have an assignment? Yes, Sir!

Pass your assignments Infront

A. Reviewi Who can recall what we discussed in our


ng previous topic last meeting?
lesson or
presenting Last meeting, we talked about creating a
the new
Yes, Sean?
lesson
prototype product.
(Review)
Very good, thank you!

B. Establishing Direction:
purpose of
the lesson “NAME THE COLOR INSTEAD”
(Motivation)
Instruction: Say the color not the word. If (Students are listening to their teacher’s
you got it right, 5 points. If not, 3 points. attentively.)
(The students actively engage in the
activity.)
Did you enjoy the game, class?
Yes,Sir!

(Pre-assessment)
C. Presenting
Examples/In
stances of
the new
lesson

Class, what have observed from the


pictures?

(Students are reciting in chorus.)

Sir, it has something to do with creating the product.


Very good!

D. Discussing “PASS THE BALL”


new concept Direction:
and Students should pass the ball around the
practicing
new skills #
class. When the music stops and the ball
1 handed over to a student will answer a
question.
ACTIVITY
Class, did you get me? Yes, Sir!
(Students are actively engaged the
activity.)
Thank you for your participation.

Objectives
At the end of the lesson, the
students should be able to;
 Define prototype
 Explain the six (6) best practice tips
for gathering feedback on your
prototypes.

E. Discussin
g New After answering series of questions, what
concepts have you observed from the given
and activity? (Students are raising their hands.)
practicin
g new Yes, Sean! Sir, the activity is based from prototyping
skills # # of a product.
2

ANALYSIS Very good!

What do you think could be our lesson


this afternoon? (Students are reciting in chorus.)

Sir, it’s all about the prototype of a


product.
Exactly!

What comes into your mind when you


F. Developing heard about prototype or prototyping?
Mastery (Students are raising their hands.)

ABSTRACTION Yes, Dacallos!


Sir, for me a prototype is an early sample or
model of s product.
Very good!

Class, today we are going to discuss


Testing Prototype.

A prototype is representation of a product


idea, whether it is a simple model you put
together yourself. (Students are listening attentively to their
Six (6) Best Practice Tips for Gathering teacher.)
Feedback on Your Prototypes
1.Ways to solicit Feedback
2. Test Your prototypes on the right people
3. Ask the right questions
4. Be neutral when presenting your ideas
5. Adapt while testing
6. Let the user contribute the ideas

Please rad and explain, Jamaica.


1. Ways to Solicit Feedback
 Interviews with users to get them to
talk about their thinking process
while using the prototype
 Present your users with alternatives,
you allow them to compare the
various prototypes and tell you what
they liked and disliked about each
version
 Consider using the “I Like, I Wish,
What If method to solicit honest
feedback in testing sessions. This
method provides scaffolding for your
users to voice their opinions in a
critical but positive manner.

(Students are listening attentively to their


teacher.)

How important is soliciting feedback


when it comes to prototyping?

Yes, Dacallos!
Soliciting feedback is crucial in prototyping
because it helps identify issues early, refine
design, and ensure the final product meets
user needs.
Very good!
Next please read and explain, Lancy.
2. Test your prototypes on the right
people
Whom you test your prototypes on will affect the
usefulness and relevance of their feedback.

Team-mates. Would be good enough for simple and


rough feedback in early stage.

Extreme users. Product users who are on top of


regular users. Testing your prototypes on extreme
users will often help you uncover some problems
and relevant issues that affect regular users, because
the extreme users tend to be more vocal about their
love (or dislike) of doing things related to your
prototype.

What factors could lead to effective


testing of your product on the right people?
(Students are raising their hands.)
Yes, Jamaica!
It can clearly uncover problems which
might be helpful in improving the product.
Exactly!

Please read and explain, Jairens.

3. Ask the Right Questions

 Before you test your prototypes and gather


feedback, you should therefore be sure
about what exactly you are testing for.
 Post-testing interview session with your
user, you should then focus on linding out
the positive and negative feedback relating
to usability.
 Remember to keep an open mind when
testing your prototypes, even though you
have a few core questions you want to
Class, how effective questioning in focus on.
improving the product to prototyping?

Yes, Sean!

Sir, effective questioning plays a crucial


role in improving a product during
prototyping by uncovering valuable
insights, identifying pain points, and
ensuring the design aligns with user needs.
Definitely! (Students are raising their hands.)

Please read and explain, Menirva.

4. Be Neutral When Presenting Your


Ideas
Be objective. Highlight both the positive and
negative aspects of your solution, and refrain from
trying to sell your idea. Remember that prototyping
and testing is about finding ways to improve your
idea, and overly selling your idea can be detrimental
to that goal.

Do not defend your product from negative


feedbacks.

(Students are raising their hands.)


Please read and explain, Rabboni.

5. Adapt While Testing


-When you conduct tests on your prototypes, try to
adapt a flexible mindset. If you think that your
planned script for the testing session does not work
well, feel free to deviate from it and improvise
during the testing session in order to get the best
Finally! Please read and explain, Jairens. feedback from your users.

6. Let the User Contribute Ideas


Allow your users to contribute ideas that build on
your prototypes. You can ask your users how the
product or service could be improved for them, for
instance. Doing so would encourage users to provide
useful critiques as well as help improve your
solution.

G. Making
generalization Again, what is a Prototype?
and abstraction
(Students are raising their hands.)
about the
lesson
Yes, Dacallos! A representation of a product idea.

Very good!

Then what are the Six (6) best Practice


Tips for Gathering Feedback on Your
Prototypes

(Students are reciting in chorus.)

1.Ways to solicit Feedback


2. Test Your prototypes on the right people
3. Ask the right questions
4. Be neutral when presenting your ideas
5. Adapt while testing
6. Let the user contribute the ideas
Very good!

How is prototyping important in creating a


product?

Prototyping is incredibly important in


creating a product because it allows
designers and developers to test and refine
their ideas early in the development
process, identifying potential issues,
gathering user feedback, etc.

H. Finding KWL CHART


practical
application of
Direction:
concepts and Fill-out what is being asked.
skills in daily
living Are we clear, class?
Yes, Sir!
Let us start!
APPLICATION
KWL CHART
know What Learn

(Students are doing the activity.)

(Answers may vary.)


Criteria
Content 40
Organization 20
Grammar 40
100%
Direction:
I. Evaluating In a ¼ sheet of paper. Read each item
learning
carefully and write only the letter that
best describe.
ASSESSMENT
1. What refers to the statement that
contains important information about the
features and benefits of the product they’re
compelled?

a. Product prototype
b. Product description
c. Business model
d. Product model
2. Which best describes a prototype?
a) It refers to the finished product of
the company
b) It is an exact clone of a product Answers key:
which is produced genetically
c) It is a representation of a product
1.B
idea using a simple model
d) It is an idea on an imagination phase 2. C
3.C
3. What type of prototyping that will be 4. A
used for food tasting? 5. A
a) Check it
6. C
b) Test function
c) Product form and appearance 7. D
d) Volume production 8. D
9. C
4. Which of the following steps in
10. A
prototyping with whom you test your
prototypes on will affect the usefulness and
relevance of their feedback?
a) Test your product on the right
people
b) Ask the right question
c) Solicit your feedback
d) Be neutral when presenting ideas
5. When you conduct tests on your
prototypes, try to adapt a flexible mindset.
What best practices being implied from
this statement?
a) Adapt while testing
b) Ask the right questions
c) Test your product on the
right people
d) Be neutral when presenting
ideas
6. In prototyping a product, customers play a
vital role by giving ideas and information to
improve the product. What statement does this
represent?

a) Adapt while testing


b) Ask the right question
c) Let the user contribute ideas
d) Be neutral when presenting
ideas
7.Why should we do prototyping?
a) In order to boost competition with
other product
b) In order to set the price of the
product
c) To capture suppliers for the
product to be produced in the
market
d) In order to get feedback from
potential customers on product
usability and performance
8.Which of the following is not belong to
the group?
a) Ask the right questions
b) Adapt while testing
c) Test your prototype on the right
people
d) None of the above
9. How to achieve a good product
representation?
I. By undergoing testing
without asking feedback
II. By acquiring what is
needed in the product for
improvement
III. By undergoing
prototyping approach
IV. Defending your product
from negative feedbacks

a) I
b) I, III and IV
c) II and III
d) II, III and IV
10. Prototyping play a vital role in
improving products.
a) True
b) Partially true
c) False
d) Neither a and b

J. Additional Apply what you have learned today.


Activities for
application or
remediation
List down at least ten (10) advantages of
(Assignment) prototyping.

Class, do you have questions?


None, Sir!

Goodbye, class!
Goodbye, Sir!
V. REMARKS

VI. REFLECTION
A. No. of
learners who
earned 80% on
the formative
assessment
B. No of
learners who
require
additional
activities for
remediation
C. Did the
remedial
lessons work?
No. of learners
who have
caught up with
the lesson
D. No. of
learners who
continue to
require
remediation
E. Which of my
teaching
strategies
worked well?
Why did this
work?
F. What
difficulties did I
encounter
which my
principal or
supervisor can
help me solve?
G. What
innovation or
localized
materials did I
use/discover
which I wish to
share with
other teachers.

Prepared by: Checked by:

Jovan A. Rollo Catherine Baylon


Student-Teacher Resource Teacher

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