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intirium 1.2 version
]]
-- DC: https://discord.gg/intirium
getgenv().Settings = {
['Camlock'] = {
['Enabled'] = true,-- [true | false] para desactivar o activar
['Keybind'] = "C", -- tecla al trackear || key to tracking
['Prediction'] = 0.026, -- prediccion || prediction
['Part'] = "Head", -- parte para q te tracke || part to track enemige
['EnableJumpPart'] = true, -- [true | false]
['JumpPart'] = "Head", -- parte donde apunta cuando salta | part where it
points when it jumps
['Smoothness'] = 0.9, -- suavidad de movimientos || Smoothness of movement
['Offset'] = 0.1, -- suvaidad al trackeo en vertical || suvaidity to
vertical tracking
['Resolver'] = false, -- resolver || resolver
},
['Fly'] = {
['Enabled'] = true, -- [true | false] para desactivar o activar
['Keybind'] = "L", -- tecla para volar || key to fly
['Speed'] = 85 -- velocidad del vuelo || velocity to fly
},
['Spin'] = {
['Enabled'] = true, -- [true | false] para activar/desactivar
['Keybind'] = "T", -- Tecla para girar || key to spin
['Speed'] = 100, -- || velocidad del giro
['InFirstPerson'] = true -- || Aativar el giro en primera persona
},
['Esp'] = {
['Enabled'] = true, -- [true | false] para activar/desactivar
['Keybind'] = "P", -- key to esp || Tecla para activar/desactivar el esp
['BoxColor'] = Color3.fromRGB(156, 114, 255), -- Box color | color de la
caja (rodear al enemigo con un cubo)
['TracerColor'] = {
['Enabled'] = false, -- [true | false] para activar/desactivar
['Color'] = Color3.fromRGB(255, 255, 255), -- color
['Thickness'] = 2, -- grosor del trazador || thickness of the tracer
},
['NameColor'] = Color3.fromRGB(255, 255, 255), -- Name color || Nombre del
color
['FontSize'] = 13 -- no change this || no cambies esto
},
["IntroSettings"] = {
['IntroID'] = "rbxassetid://95551562136264" -- no toques esto
},
}
local players = game:GetService("Players")
local localplayer = players.LocalPlayer
local mouse = localplayer:GetMouse()
local userinputservice = game:GetService("UserInputService")
local runservice = game:GetService("RunService")
local currentCamera = workspace.CurrentCamera
local victim = nil
local targeting = false
local flying = false
local velocity = Vector3.new(0,0,0)
local lastKnownPosition = nil
local spinning = false
local EspPlayers = {}
local espEnabled = false
local function intro()
local cam = workspace.CurrentCamera
local newx, newy = cam.ViewportSize.X * 0.5, cam.ViewportSize.Y * 0.5
local SplashScreen = Instance.new("ScreenGui", game.CoreGui)
local Image = Instance.new("ImageLabel", SplashScreen)
Image.BackgroundTransparency, Image.ImageTransparency, Image.AnchorPoint = 1,
1, Vector2.new(0.5, 0.5)
Image.Position, Image.Size, Image.Image = UDim2.new(0, newx, 0, newy),
UDim2.new(0, 825, 0, 377), getgenv().Settings.IntroSettings.IntroID
local Blur = Instance.new("BlurEffect", game.Lighting)
Blur.Size, Blur.Name = 0, "IntroBlur"
local function gui(el, props, dur)
game:GetService("TweenService"):Create(el, TweenInfo.new(dur or 1,
Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), props):Play()
end
gui(Image, {ImageTransparency = 0}, 0.3)
gui(Blur, {Size = 20}, 0.3)
wait(3)
gui(Image, {ImageTransparency = 1}, 0.3)
gui(Blur, {Size = 0}, 0.3)
wait(1)
SplashScreen:Destroy()
end
intro()
local function target()
local target = nil
local shortestDistance = math.huge
local mousePosition = Vector2.new(mouse.X, mouse.Y)
for _, player in ipairs(players:GetPlayers()) do
if player ~= localplayer and player.Character then
local character = player.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoid and humanoid.Health > 0 and humanoidRootPart then
local worldPosition, onScreen =
currentCamera:WorldToViewportPoint(humanoidRootPart.Position)
if onScreen then
local screenDistance = (mousePosition -
Vector2.new(worldPosition.X, worldPosition.Y)).Magnitude
if screenDistance < shortestDistance then
target = humanoidRootPart
shortestDistance = screenDistance
end
end
end
end
end
if target then
local targetHumanoid = target.Parent:FindFirstChildOfClass("Humanoid")
if not targetHumanoid or targetHumanoid.Health <= 0 then
target = nil
end
end
return target
end
local function toggleSpin()
spinning = not spinning
if spinning then
coroutine.wrap(function()
while spinning do
local speed = getgenv().Settings.Spin.Speed
local rotation = CFrame.Angles(0, math.rad(speed), 0)
if localplayer.Character and
localplayer.Character:FindFirstChild("HumanoidRootPart") then
localplayer.Character.HumanoidRootPart.CFrame =
localplayer.Character.HumanoidRootPart.CFrame * rotation
end
if getgenv().Settings.Spin.InFirstPerson then
currentCamera.CFrame = currentCamera.CFrame * rotation
end
wait(0.01)
end
end)()
end
end
local function activateFly()
local character = localplayer.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
if flying then
humanoid.PlatformStand = false
flying = false
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
else
humanoid.PlatformStand = true
flying = true
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end
local function isInAir(humanoid)
return humanoid.FloorMaterial == Enum.Material.Air
end
local function ToggleESP()
espEnabled = not espEnabled
end
userinputservice.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode[getgenv().Settings.Camlock.Keybind] then
targeting = not targeting
if targeting then
victim = target()
else
victim = nil
end
end
if input.KeyCode == Enum.KeyCode[getgenv().Settings.Spin.Keybind] and
getgenv().Settings.Spin.Enabled then
toggleSpin()
end
if input.KeyCode == Enum.KeyCode[getgenv().Settings.Fly.Keybind] and
getgenv().Settings.Fly.Enabled then
activateFly()
end
if input.KeyCode == Enum.KeyCode[getgenv().Settings.Esp.Keybind] and
getgenv().Settings.Esp.Enabled then
ToggleESP()
end
end)
runservice.RenderStepped:Connect(function()
if flying then
local moveDirection = Vector3.new()
local speed = getgenv().Settings.Fly.Speed
if userinputservice:IsKeyDown(Enum.KeyCode.W) then
moveDirection += (currentCamera.CFrame.LookVector * speed)
end
if userinputservice:IsKeyDown(Enum.KeyCode.S) then
moveDirection -= (currentCamera.CFrame.LookVector * speed)
end
if userinputservice:IsKeyDown(Enum.KeyCode.A) then
moveDirection -= (currentCamera.CFrame.RightVector * speed)
end
if userinputservice:IsKeyDown(Enum.KeyCode.D) then
moveDirection += (currentCamera.CFrame.RightVector * speed)
end
if userinputservice:IsKeyDown(Enum.KeyCode.Space) then
moveDirection += Vector3.new(0, speed, 0)
end
if userinputservice:IsKeyDown(Enum.KeyCode.LeftControl) then
moveDirection -= Vector3.new(0, speed, 0)
end
local humanoidRootPart = localplayer.Character and
localplayer.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.Velocity = moveDirection
humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.Position)
end
end
end)
runservice.RenderStepped:Connect(function()
if targeting and victim and victim.Parent then
local humanoid = victim.Parent:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local aimPart =
victim.Parent:FindFirstChild(getgenv().Settings.Camlock.Part) or victim
lastKnownPosition = aimPart.Position
if getgenv().Settings.Camlock.UsePrediction then
local predictedPos = aimPart.Position + (velocity *
getgenv().Settings.Camlock.Prediction)
local targetCFrame = CFrame.new(currentCamera.CFrame.Position,
predictedPos)
currentCamera.CFrame = currentCamera.CFrame:Lerp(targetCFrame,
getgenv().Settings.Camlock.Smoothness)
end
elseif lastKnownPosition then
local targetCFrame = CFrame.new(currentCamera.CFrame.Position,
lastKnownPosition)
currentCamera.CFrame = currentCamera.CFrame:Lerp(targetCFrame,
getgenv().Settings.Camlock.Smoothness)
end
end
end)
runservice.Heartbeat:Connect(function(deltaTime)
if victim and victim.Parent then
local currentPos = victim.Position
local displacement = currentPos - oldPos
local velocityVector = displacement / deltaTime
velocity = velocity:Lerp(Vector3.new(
velocityVector.X,
velocityVector.Y * (0.3 * (getgenv().Settings.Camlock.Offset or 1)),
velocityVector.Z
), math.clamp(deltaTime * 5, 0, 1))
oldPos = currentPos
end
end)
runservice.RenderStepped:Connect(function()
if targeting and victim and victim.Parent then
local humanoid = victim.Parent:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
local aimPartName = isInAir(humanoid) and
getgenv().Settings.Camlock.EnableJumpPart
and getgenv().Settings.Camlock.JumpPart
or getgenv().Settings.Camlock.Part
local aimPart = victim.Parent:FindFirstChild(aimPartName) or victim
if aimPart then
lastKnownPosition = aimPart.Position
local predictedPos
if getgenv().Settings.Camlock.UsePrediction then
local predictionVelocity = getgenv().Settings.Camlock.Resolver
and velocity or victim.Velocity
predictedPos = aimPart.Position + (predictionVelocity *
(getgenv().Settings.Camlock.Prediction or 0))
else
predictedPos = aimPart.Position
end
local smoothness =
math.clamp(getgenv().Settings.Camlock.Smoothness, 0.1, 1)
local targetCFrame = CFrame.new(currentCamera.CFrame.Position,
predictedPos)
currentCamera.CFrame = currentCamera.CFrame:Lerp(targetCFrame,
smoothness)
end
elseif lastKnownPosition then
local targetCFrame = CFrame.new(currentCamera.CFrame.Position,
lastKnownPosition)
currentCamera.CFrame = currentCamera.CFrame:Lerp(targetCFrame,
getgenv().Settings.Camlock.Smoothness)
end
end
end)
local function CreateDrawing(type, properties)
local drawing = Drawing.new(type)
for i, v in pairs(properties) do
drawing[i] = v
end
return drawing
end
local function CreatePlayerESP(player)
if player == localplayer then return end
local esp = {
Name = CreateDrawing("Text", {
Color = getgenv().Settings.Esp.NameColor,
Outline = true,
Visible = false,
Center = true,
Size = getgenv().Settings.Esp.FontSize,
Font = 0
}),
BoxOutline = CreateDrawing("Square", {
Color = Color3.new(0, 0, 0),
Thickness = 3,
Filled = false,
Visible = false
}),
Box = CreateDrawing("Square", {
Color = getgenv().Settings.Esp.BoxColor,
Thickness = 1,
Filled = false,
Visible = false
}),
Tracer = CreateDrawing("Line", {
Color = getgenv().Settings.Esp.TracerColor.Color,
Thickness = getgenv().Settings.Esp.TracerColor.Thickness,
Visible = getgenv().Settings.Esp.TracerColor.Enabled
}),
Distance = CreateDrawing("Text", {
Color = getgenv().Settings.Esp.NameColor,
Outline = true,
Visible = false,
Center = true,
Size = getgenv().Settings.Esp.FontSize,
Font = 0
})
}
EspPlayers[player] = esp
end
local function UpdateESP()
for player, esp in pairs(EspPlayers) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart")
and player.Character.Humanoid.Health > 0 then
local humanoidRootPart = player.Character.HumanoidRootPart
local screenPos, onScreen =
workspace.CurrentCamera:WorldToViewportPoint(humanoidRootPart.Position)
if onScreen then
local size = Vector3.new(2, 3, 0)
local topLeft =
workspace.CurrentCamera:WorldToViewportPoint(humanoidRootPart.Position - size / 2)
local bottomRight =
workspace.CurrentCamera:WorldToViewportPoint(humanoidRootPart.Position + size / 2)
local boxPos = Vector2.new(topLeft.X, topLeft.Y)
local boxSize = Vector2.new(bottomRight.X - topLeft.X,
bottomRight.Y - topLeft.Y)
esp.BoxOutline.Position = boxPos
esp.BoxOutline.Size = boxSize
esp.BoxOutline.Visible = espEnabled
esp.Box.Position = boxPos
esp.Box.Size = boxSize
esp.Box.Visible = espEnabled
local headPos =
workspace.CurrentCamera:WorldToViewportPoint(player.Character.Head.Position)
esp.Name.Position = Vector2.new(headPos.X, headPos.Y - 20)
esp.Name.Text = player.Name
esp.Name.Visible = espEnabled
if getgenv().Settings.Esp.TracerColor.Enabled then
esp.Tracer.From =
Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2,
workspace.CurrentCamera.ViewportSize.Y)
esp.Tracer.To = Vector2.new(screenPos.X, screenPos.Y)
esp.Tracer.Color = getgenv().Settings.Esp.TracerColor.Color
esp.Tracer.Thickness =
getgenv().Settings.Esp.TracerColor.Thickness
esp.Tracer.Visible = espEnabled
else
esp.Tracer.Visible = false
end
local distance = (humanoidRootPart.Position -
localplayer.Character.HumanoidRootPart.Position).Magnitude
esp.Distance.Position = Vector2.new(screenPos.X, screenPos.Y + 20)
esp.Distance.Text = string.format("[%.1fm]", distance)
esp.Distance.Visible = espEnabled
else
esp.Name.Visible = false
esp.Box.Visible = false
esp.BoxOutline.Visible = false
esp.Tracer.Visible = false
esp.Distance.Visible = false
end
else
esp.Name.Visible = false
esp.Box.Visible = false
esp.BoxOutline.Visible = false
esp.Tracer.Visible = false
esp.Distance.Visible = false
end
end
end
runservice.RenderStepped:Connect(function()
if espEnabled then
UpdateESP()
else
for _, esp in pairs(EspPlayers) do
esp.Name.Visible = false
esp.Box.Visible = false
esp.BoxOutline.Visible = false
esp.Tracer.Visible = false
esp.Distance.Visible = false
end
end
end)
players.PlayerAdded:Connect(function(player)
CreatePlayerESP(player)
end)
players.PlayerRemoving:Connect(function(player)
local esp = EspPlayers[player]
if esp then
for _, drawing in pairs(esp) do
drawing:Remove()
end
EspPlayers[player] = nil
end
end)
for _, player in pairs(players:GetPlayers()) do
CreatePlayerESP(player)
end