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My Simple Aim Bot

This document outlines a script for a Roblox game that implements an aimbot feature with a customizable field of view (FOV) using a graphical user interface (GUI). It allows players to adjust the FOV radius and tracks the closest target within that radius when the right mouse button is pressed. The script continuously updates the FOV circle and smoothly adjusts the camera towards the target while moving the mouse cursor to aim at it.

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vahanmarukyan11
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0% found this document useful (0 votes)
767 views3 pages

My Simple Aim Bot

This document outlines a script for a Roblox game that implements an aimbot feature with a customizable field of view (FOV) using a graphical user interface (GUI). It allows players to adjust the FOV radius and tracks the closest target within that radius when the right mouse button is pressed. The script continuously updates the FOV circle and smoothly adjusts the camera towards the target while moving the mouse cursor to aim at it.

Uploaded by

vahanmarukyan11
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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-- SERVICES

local Players = game:GetService("Players")


local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera

-- SETTINGS
local AimbotEnabled = true
local Tracking = false
local FOVRadius = 160 -- Initial FOV
local MinimumDistance = 500

-- GUI CREATION
local gui = Instance.new("ScreenGui", game.CoreGui)
local frame = Instance.new("Frame", gui)
frame.Position = UDim2.new(0.5, -125, 0.9, -15)
frame.Size = UDim2.new(0, 250, 0, 30)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0

local slider = Instance.new("TextButton", frame)


slider.Size = UDim2.new(0, 20, 1, 0)
slider.Position = UDim2.new(0, FOVRadius / 500 * 250, 0, 0)
slider.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
slider.Text = ""

local label = Instance.new("TextLabel", frame)


label.Size = UDim2.new(1, 0, 0, 20)
label.Position = UDim2.new(0, 0, -1, 0)
label.Text = "FOV: " .. FOVRadius
label.TextColor3 = Color3.new(1, 1, 1)
label.BackgroundTransparency = 1

local dragging = false

slider.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
end
end)

UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)

UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local relativeX = math.clamp(input.Position.X - frame.AbsolutePosition.X,
0, 250)
slider.Position = UDim2.new(0, relativeX, 0, 0)
FOVRadius = math.floor((relativeX / 250) * 500) -- Max FOV 500
label.Text = "FOV: " .. FOVRadius
end
end)
-- FOV CIRCLE
local fovCircle = Drawing.new("Circle")
fovCircle.Radius = FOVRadius
fovCircle.Thickness = 2
fovCircle.Color = Color3.fromRGB(255, 255, 255)
fovCircle.Transparency = 0.5
fovCircle.Filled = false
fovCircle.Visible = true

-- AIMBOT FUNCTION
local function GetClosestTarget()
local closestTarget = nil
local shortestDistance = FOVRadius

for _, player in pairs(Players:GetPlayers()) do


if player ~= LocalPlayer and player.Character and
player.Character:FindFirstChild("Head") then
local head = player.Character.Head
local screenPoint, onScreen =
Camera:WorldToViewportPoint(head.Position)
if onScreen then
local mouseLocation = UserInputService:GetMouseLocation()
local distance = (Vector2.new(screenPoint.X, screenPoint.Y) -
Vector2.new(mouseLocation.X, mouseLocation.Y)).Magnitude
local worldDistance = (Camera.CFrame.Position -
head.Position).Magnitude

if distance < shortestDistance and worldDistance <= MinimumDistance


then
shortestDistance = distance
closestTarget = head
end
end
end
end

return closestTarget
end

-- INPUT HANDLING
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
Tracking = true
end
end)

UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
Tracking = false
end
end)

-- MAIN LOOP
RunService.RenderStepped:Connect(function()
-- Update FOV circle
local mouseLocation = UserInputService:GetMouseLocation()
fovCircle.Position = Vector2.new(mouseLocation.X, mouseLocation.Y)
fovCircle.Radius = FOVRadius
if AimbotEnabled and Tracking then
local target = GetClosestTarget()
if target then
-- Smooth camera transition
local targetPosition = target.Position
local newCFrame = CFrame.new(Camera.CFrame.Position, targetPosition)
Camera.CFrame = Camera.CFrame:Lerp(newCFrame, 0.2)

-- Move mouse towards target


local screenPoint = Camera:WorldToViewportPoint(targetPosition)
local delta = Vector2.new(screenPoint.X, screenPoint.Y) -
Vector2.new(mouseLocation.X, mouseLocation.Y)
pcall(function()
mousemoverel(delta.X, delta.Y)
end)
end
end
end)

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