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Grade-3-Coding and Robotics

Provid very much robotic advance coding.

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bharat
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© © All Rights Reserved
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0% found this document useful (0 votes)
163 views38 pages

Grade-3-Coding and Robotics

Provid very much robotic advance coding.

Uploaded by

bharat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 38

Coding Index

Chapter No. Chapter Name Page No.

1 Fun With Blocks 4


2 First Hop 5
3 Leap to Six 6
4 Turn & Hop 7
5 Direction Check 3 7
6 ZigZag Path 1 8
7 Turnabout & Leap 1 9
8 Turnabout & Leap 2 9
9 Hop & Go 1 10

www.educobot.com 2
ROBOTICS INDEX

Chapter No. Chapter Name Page No.


1 Launch & Learn: Catapult Challenge 11
2 Exploring Air Pressure with Syringes 14
3 Exploring Shadow Sizes 16
4 Levitating Pencil 19
5 Solar System Placement 21
6 Periscope Project 22
7 Hydraulic Arm 24
8 Breadboard Circuit 27
9 Bread Board with Slide Switch 29
10 Bread Board LED Circuit 31
11 Conductor & Insulator 33
12 Water Level Indicator 34
13 Calling Bell 35
14 Capstone Project 37
Fun With Blocks
Welcome to "Fun With Blocks: Basic Programming"!
Hello, young coder! Are you ready to embark on an exciting journey with our friendly frog? In this book, you'll learn the
basics of programming while helping the frog navigate through various adventures. Each task is designed to teach you
important skills like logic, sequencing, and critical thinking. Let's hop right in and start this fun-filled adventure!
What You'll Learn:
1. Basics of Movement: Understand how to move the frog using simple commands like hop and double hop.
2. Directional Skills: Learn how to determine which direction the frog is facing and make the right moves.
3. Navigating Paths: Combine commands to guide the frog along different paths.
4. Overcoming Obstacles: Use problem-solving skills to help the frog hop over obstacles and navigate the environ-
ment.
Checking Directions: Ensure the frog is heading in the right direction with direction check tasks.
How to Use eduCOBOT Software:

• Log In: Access the eduCOBOT portal using


your computer and log in with your OTP and
roll number provided by your teacher.

• Choose a Task: Your teacher will


unlock tasks for you to complete.
Select the unlocked task from the list
provided in the portal.

• Follow Instructions:
Carefully read the instructions
for each task and follow them
step-by-step.

• Execute Commands: Use the provided blocks in the portal to create the commands needed to guide the frog.

• Practice Patience and Timing: Wait for the right moment to move, especially in tasks involving timing.

• Use Logical Reasoning: Apply critical thinking to solve challenges and navigate paths.

• Pay Attention to Details: Ensure accuracy by carefully following directions and understanding the frog's orientation.

• Experiment and Learn: Don't be afraid to try different commands and learn from any mistakes.

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Welcome to the Fun With Blocks Journey! Are you ready for an
exciting adventure with Frog? Let’s help Frog hop along the path
and reach the special marked location. Sometimes, Frog might
even find some yummy food along the way, and we’ll need to
make sure he grabs it!

First Hop

Ready to help Frog on his awesome adventure? Find where Frog


starts and look for the special marked location he needs to reach.
Count the circles in between to see how many hops Frog needs to
take. Then, guide him hop by hop until he gets there. Don't forget
to cheer him on with every jump—hoppity hop, hooray! Ready to
get hopping? Let's go!

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Great job on the first task, superstars! Now, let's use your
awesome skills to help Frog reach his destination in the
second challenge. You can do it! Hop, hop, hooray!

Leap to Six

Frog’s next challenge is to hop 6 times, but here's a hint: You can
make it quicker by using just one forward block! Can you figure out
how? Happy hopping, Frog!

You can switch


to code mode
too to use
syntax that will
help the frog
reach the
marked location.

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Turn & Hop

In this task, the path for the frog is getting a little challenging. The
frog needs to not only hop forward but also take a turn to reach its
destination. Let's find a way to help Frog through this twisty path!

Direction Check 3

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You're all doing amazing, Explorer! Task 4 was a hop in the left
direction for Frog. Now get excited for tasks 5, 6, 7, and 8,9—
they're full of surprises and new challenges! The adventure
continues, and you're leading the way!

ZigZag Path 1

Hold on to your hats, adventurers! Task 10 is here, and it's going to


be a wild ride for Frog. This time, Frog needs to not only hop
forward but also navigate not one but two turns to reach the finish
line! Let's put our thinking caps on and help Frog conquer this
extra-twisty journey!

You're doing fantastic! Tasks 11 and 12 are just like the last
ones. Frog’s counting on you to hop forward and navigate two
turns all on your own. You've got this! Keep up the great work!

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Turnabout & Leap 1

Get ready for an exciting challenge, adventurers! In task 13, there's


a new "turn around" block for Frog, and more turns to navigate.
Can you master this twisty journey and guide Frog to success?
Let's hop to it!

Turnabout & Leap 2

Task 14 introduces an exciting new challenge for Frog! You'll now


have a "Long jump" block that lets Frog skip ahead 2 steps with a
single hop. It's like giving Frog a super jump to get closer to the
goal faster. Let's see how Frog can use this new ability to leap
closer to the goal. Get ready for some big hops and lots of fun!

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Turnabout & Leap 2

You're cruising through these challenges! Tasks 15, 16, 17, and
18 are just like the previous ones. Frog will continue to use the
"Long jump" block and navigate through twists and turns to
reach the goal. Keep up the awesome work and let's see how
far Froggy can go!

Hop & Go 1

Get ready for a new twist in Task 19! The frog will now have a "high
jump" block, which allows it to leap over obstacles in the path. It's
a super cool move that will help the frog reach the goal even when
faced with obstacles. Let's cheer the frog on as we master this
new challenge together!

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You're on a roll! Task 20 is just like Task 19, where the frog will
continue to use the "high jump" block to jump over obstacles
and reach the goal. Keep up the great work, and let's see what
different adventures await the frog!

Learning Outcomes for Grade 3


Congratulations on completing "Fun With Blocks: Basic Programming for Grade 3"! You've embarked
on an exciting journey with our friendly frog and learned the basics of programming. Here are the key
learning outcomes you’ve achieved:

1. Basic Commands: You understand and can execute simple programming commands like hop and
double hop.
2. Directional Skills: You can determine the frog’s orientation and make the correct moves based on
direction.
3. Problem-Solving: You’ve developed the ability to overcome obstacles and navigate paths using
logical reasoning.
4. Sequencing: You can combine commands in the correct sequence to guide the frog through various
tasks.
5. Critical Thinking: You’ve used critical thinking skills to solve challenges and ensure the frog reaches
its destination.
6. Attention to Detail: You’ve learned the importance of following instructions carefully and paying
attention to details.
7. Patience and Timing: You understand the value of waiting for the right moment to move, especially
in tasks involving timing.

By mastering these skills, you are well-prepared to take on more advanced programming challenges
ahead. Great job, and keep coding!

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CATAPULT CHALLENGE

Activity: In this hands-on activity,


students will assemble a
catapult using provided
materials such as wooden sticks,
rubber bands, and a base
platform. After assembling, they
will load a lightweight hollow
ball onto the catapult, and by
pulling back the lever, they will
fling the payload to see how far it
travels.

STEP 1

X2
X1
X2

STEP 2

X1
X2

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STEP 3

X1

X2

STEP 4

STEP 5

X1

X1

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STEP 6

X1 X1

Learning Outcome: Students will explore basic principles of force and


motion. They will understand how the energy stored in the catapult is re-
leased to propel the object. This activity introduces concepts like potential
energy, kinetic energy, and trajectory, helping them connect theory with
hands-on experimentation.

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EXPLORING AIR PRESSURE
WITH SYRINGES

Activity: Students will use two


syringes—one thick and the oth-
er thin—connected by a straw.
By pressing the plungers of the
syringes, they will explore how
air pressure is affected by the
size of the syringe. The thinner
syringe will create higher pres-
sure, while the thicker syringe
will create lower pressure. This
will demonstrate how air moves
differently in spaces of varying
size and how pressure plays a
role in fluid dynamics.

STEP 1

STEP 2

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STEP 3

STEP 3

Learning Outcome: Students will understand the concept of air pressure


and how it varies between different sizes of syringes. They will learn that
thinner syringes create higher pressure and thicker syringes create
lower pressure, helping them grasp the basic principles of fluid dynam-
ics and how pressure operates in various systems.

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EXPLORING SHADOW SIZES

Activity: In this activity, students will explore how the size of a shadow changes by using a torch,
shape cards (e.g., triangle, circle), and a color filter. The first frame holds the torch, the second
frame supports the shape card, and the third frame holds the color filter. Finally, a board will be
positioned to capture the shadow. As the board is moved back or forth, the size of the shadow will
change, demonstrating the relationship between distance and shadow size.

MATERIALS NEEDED

STEP 1

X1 X1

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STEP 2

X1

STEP 3

X1

X1 X1

Use the glue dots to stick the filters on the filter plate.

STEP 4

X1

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STEP 5

X1 X1
X1

X1

You can use the given shape filter and place it as shown in the figure in order to
show the shadow of that shape.

STEP 6

X1

Learning Outcome: Students will learn how the size of a shadow is in-
fluenced by the distance between the object casting the shadow (the
shape card) and the surface (board). They will also understand the role of
light source positioning and how it affects the appearance of shadows,
exploring concepts related to light and geometry.

www.educobot.com 18
LEVITATING PENCIL

Activity: In this activity, students


will assemble a stand with MATERIALS NEEDED
magnets placed on three sides
of a circular base. A pencil with
a magnet attached to it will
levitate when positioned
correctly within the magnetic
field. The objective is to
demonstrate the concept of
magnetic repulsion and how it
can be used to levitate an
object.

STEP 1

X1 X4 X4

STEP 2

X4

X4

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STEP 3

X1 X4

STEP 4

X1

X1

Learning Outcome: Students will understand the principles of magnetic


fields and magnetic repulsion. They will learn how magnets can be ar-
ranged to make objects float or levitate and explore the relationship be-
tween magnetic poles. This activity helps develop a hands-on under-
standing of magnetism and its real-world applications.

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SOLAR SYSTEM PLACEMENT

Activity: In this activity, students will place planet cutouts on a board that already has
marked spots representing the correct positions of each planet in the solar system.
The goal is to match the planets with their respective locations in the solar system in
the correct order, from the closest to the farthest from the sun.

MATERIALS NEEDED

Final Outcome

Learning Outcome: Students will learn the order of the planets in the solar
system and understand their relative positions from the Sun. This activity
helps reinforce knowledge of the solar system, providing a visual and inter-
active way to remember the planets and their unique characteristics.

www.educobot.com 21
PERISCOPE PROJECT

Activity: In this activity, students will assemble a periscope using provided cutouts
and mirrors. They will carefully follow the instructions to create a simple device that
allows them to see objects from around a corner or over an obstacle. The mirrors will
be placed at specific angles to reflect light and enable the periscope's functionality.

MATERIALS NEEDED

STEP 1

STEP 2

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STEP 3

STEP 4

Learning Outcome: Students will learn about the reflection of light and how a peri-
scope works by utilizing mirrors. This hands-on project helps them understand the
concept of angle of reflection and how light travels, while also encouraging prob-
lem-solving and construction skills.

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HYDRAULIC ARM

Activity: In this activity, students will


assemble a hydraulic arm using MATERIALS NEEDED
provided cutouts and syringes. By
connecting the syringes with tubes,
students will learn how hydraulic
systems work by controlling the
movement of the arm through water
pressure. The syringes act as pistons
to control the arm's joints, allowing
students to lift or move objects,
mimicking a real-world hydraulic
mechanism.

STEP 1

X1 X1 X2

STEP 2

X2 X2

STEP 3

X2 X2

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STEP 4

X1 X2

STEP 5

X1 X2

Place the support arm between the gripping arm and the frame of the hydraulic arm. Align the
holes and secure the assembly temporarily with the provided bolts. Do not fix the nuts yet.

STEP 6

X1 X2

STEP 7 Attach the connector here

X1

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STEP 8 Place it here without any nuts and bolts

X1

STEP 9

X1

X2

STEP 10

X1

STEP 11

X1
Fill this Syringe with water to create Hydraulic pressure when the lever is
pushed

Learning Outcome: Students will understand the basic principles of hydraulic systems and how
pressure can be used to move objects. This hands-on activity demonstrates how fluid dynamics
operate in machines and how pressure transmission works in hydraulic arms, enhancing problem-
solving and construction skills.

www.educobot.com 26
BREADBOARD CIRCUIT
Activity: In this activity, you will be introduced to the breadboard, an essential tool used to build and test
electronic circuits. You’ll learn how to connect various electronic components such as LEDs, resistors, and
transistors to the breadboard. The best part is that you won’t need to solder anything—everything can be
connected temporarily, which makes it easy to experiment with different setups. You’ll also discover how to
place components on the breadboard and how to make proper connections to complete a circuit.

STEP 1 STEP 3

STEP 2 STEP 4

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STEP 5 STEP 7

STEP 6 STEP 8

Learning Outcome: By the end of this activity, you will have a good understanding of how to use
a breadboard to create simple circuits. You will know how to connect components correctly and
how to troubleshoot basic problems. This hands-on experience will be the first step in mastering
electronics and circuit design, preparing you for more advanced projects in the future!

www.educobot.com 28
BUZZER WITH SLIDE SWITCH
Activity: In this activity, you will be introduced to the breadboard, an essential tool used to build and test
electronic circuits. You’ll learn how to connect various electronic components such as LEDs, resistors, and
transistors to the breadboard. The best part is that you won’t need to solder anything—everything can be
connected temporarily, which makes it easy to experiment with different setups. You’ll also discover how to
place components on the breadboard and how to make proper connections to complete a circuit.

STEP 1 STEP 4

STEP 2 STEP 5

STEP 3
STEP 6

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STEP 7 STEP 11

STEP 8
STEP 12

STEP 9
STEP 13

STEP 10

Learning Outcome: By the end of this activity, you


will have a good understanding of how to use a
breadboard to create simple circuits. You will know
how to connect components correctly and how to
troubleshoot basic problems. This hands-on experi-
ence will be the first step in mastering electronics
and circuit design, preparing you for more advanced
projects in the future!

www.educobot.com 30
BREADBOARD LED CIRCUIT
Activity: In this activity, you will be introduced to the breadboard, an essential tool used to build and test electronic
circuits. You’ll learn how to connect various electronic components such as LEDs, resistors, and transistors to the
breadboard. The best part is that you won’t need to solder anything—everything can be connected temporarily,
which makes it easy to experiment with different setups. You’ll also discover how to place components on the
breadboard and how to make proper connections to complete a circuit.

STEP 4
STEP 1

eduCOBOT
eduCOBOT

STEP 2 STEP 5
eduCOBOT

eduCOBOT

STEP 3 STEP 6
eduCOBOT

eduCOBOT

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STEP 7 STEP 11

eduCOBOT
eduCOBOT

STEP 8 STEP 12

eduCOBOT
eduCOBOT

STEP 9

STEP 13
eduCOBOT
eduCOBOT

STEP 10 Learning Outcome: By the end of this activity, you


will have a good understanding of how to use a
breadboard to create simple circuits. You will know
how to connect components correctly and how to
troubleshoot basic problems. This hands-on experi-
ence will be the first step in mastering electronics and
eduCOBOT

circuit design, preparing you for more advanced pro-


jects in the future!

www.educobot.com 32
CONDUCTOR TESTER

Activity: In this activity, you will be introduced to the breadboard, an essential tool used to build and test
electronic circuits. You’ll learn how to connect various electronic components such as LEDs, resistors, and
transistors to the breadboard. The best part is that you won’t need to solder anything—everything can be
connected temporarily, which makes it easy to experiment with different setups. You’ll also discover how to
place components on the breadboard and how to make proper connections to complete a circuit.

STEP 1 STEP 4

STEP 2 STEP 5

STEP 3 STEP 6

Learning Outcome: By the end of this activity, you will have a good understanding of how to use a
breadboard to create simple circuits. You will know how to connect components correctly and
how to troubleshoot basic problems. This hands-on experience will be the first step in mastering
electronics and circuit design, preparing you for more advanced projects in the future!

www.educobot.com 33
WATER LEVEL INDICATOR

Activity: In this activity, you will be introduced to the breadboard, an essential tool used to build and test
electronic circuits. You’ll learn how to connect various electronic components such as LEDs, resistors, and
transistors to the breadboard. The best part is that you won’t need to solder anything—everything can be
connected temporarily, which makes it easy to experiment with different setups. You’ll also discover how to
place components on the breadboard and how to make proper connections to complete a circuit.

STEP 1 STEP 4

STEP 2 STEP 5

STEP 3 STEP 6

Learning Outcome: By the end of this activity, you will have a good understanding of how to use
a breadboard to create simple circuits. You will know how to connect components correctly and
how to troubleshoot basic problems. This hands-on experience will be the first step in mastering
electronics and circuit design, preparing you for more advanced projects in the future!

www.educobot.com 34
CALLING BELL
Activity: In this activity, you will be introduced to the breadboard, an essential tool used to build and test
electronic circuits. You’ll learn how to connect various electronic components such as LEDs, resistors, and
transistors to the breadboard. The best part is that you won’t need to solder anything—everything can be
connected temporarily, which makes it easy to experiment with different setups. You’ll also discover how to
place components on the breadboard and how to make proper connections to complete a circuit.

STEP 1 STEP 4

STEP 2 STEP 5

STEP 3 STEP 6

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STEP 7

STEP 10

STEP 8

STEP 11

STEP 9

Learning Outcome: By the end of this activity, you will have a good understanding of
how to use a breadboard to create simple circuits. You will know how to connect
components correctly and how to troubleshoot basic problems. This hands-on expe-
rience will be the first step in mastering electronics and circuit design, preparing you
for more advanced projects in the future!

www.educobot.com 36
MRP | 38 Pages |

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Bandra West, Mumbai, Maharashtra 400050

www.educobot.com

support@educobot.com

+91-7278517851

Published By Kritrima Prajna Innovations Pvt Ltd, Mumbai

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