Projection keyboard
Andriod
The iphone
Chapter One -Mobile Computing
•
Google glass Portable projectors
The iPod
Chapter Outline
• Definition
• Trends of computing
• Mobile devices
• Mobile computing issues &
Challenges
• Mobile computing applications &
platforms
• Mobile OS
2
What is computing?
The activity of performing computations
OR
Computing can also be defined as the activity of
using computer hardware and software for some
purpose.
3
Computing Trend
Size
Number One Computer for
One Person
One Computer for Many Many Computer for One
People (PC Computing) Person
(Mainframe Computing) (Pervasive Computing)
1960’s 1980’s 2000’s
Existing computing paradigms
5
Computing Paradigms…
Personal computing system
– refers to the use of personal computers
for Computation.
Characterized by
– Local software installation,
– Local system maintenance
– Customizable to user needs
– Very low utilization
6
Computing Paradigms…
Distributed computing :
– refers to the use of distributed systems to solve
computational problems.
Distributed system
– consists of multiple autonomous computers that
communicate through a computer network.
– it appears to its users as a single coherent
system.
7
• Distributed computing example: surfing the
web from different terminals on university . Each
web page consists of hypertext, pictures, movies
and elements anywhere on the internet.
• Google has more than 2.5 million servers
across the globe.
8
Distributed computing…
9
Distributed computing…
Distributed systems are characterized by:
✓Remote information access (Message passing )
✓High availability (replication , mirrored execution, ...)
✓Fault tolerance (atomic transactions, consistency …)
✓Security
10
Computing Paradigms…
Parallel Computing
– Calculations of large problems are divided into
smaller parts and carried out simultaneously
/concurrently on different processors.
Characterized by
– Shared memory (to exchange information
between processors)
11
Parallel Computing
12
Computing Paradigms…
What is Mobile Computing?
➢Mobile
✓ Able to move freely
✓ Usually Wireless is needed to move freely
➢ Computing
✓ The activity of performing computations
✓A simple answer =>
• Performing computation in mobile units
13
Mobile Computing
• Using:
– small size portable computers, hand-helds and other
small wearable devices,
• To run stand-alone applications (or access
remote applications) via:
– wireless networks: IR, Bluetooth, W-LANs, Cellular,
W-Packet Data networks, SAT. etc.
• By:
– nomadic or mobile users (animals, agents, trains, cars,
cell phones, ….)
14
Mobile Computing
➢Three basic components
✓ Networks: communication
✓ Devices and computing units: mobile
✓ Applications: Computation
15
Computing Paradigms…
➢Pervasive/ Ubiquitous computing
✓is about the invisible and everywhere (every time)
computing
– Ubiquitous= “seeming to be in all places”
– Pervasive= “present or noticeable in every part of a
thing or place”
Characteristics
✓ Invisible: tiny, embedded, attachable…
✓ Every where: wireless, dynamically configurable,
remote access, adapting, …
“It is about making computers so embedded, so fitting,
so natural that we use them without even thinking
about them.”
16
Pervasive computing Example
• The automatic adjustment of heating,
cooling and lighting levels in a room based
on an occupant’s profile.
• Refrigerators "aware" of their suitably
tagged contents, able to both plan a variety
of menus from the food actually on hand,
and warn users of stale or spoiled food.
17
Pervasive computing
Characterized by :
✓Context Awareness(physical location, physiological
state, emotional state,….. distraction-free)
✓Ad-hoc Networks
✓Smart Spaces(equipped with visual and audio sensing
systems )
✓Smart Sensors, Wearables…
18
Cloud Computing
• “Cloud computing provides computation,
software, data access, and storage services
that do not require end-user knowledge of
the physical location and configuration of
the system that delivers the services.”
• Cloud computing characteristics:
– Agility,
– Reduced Cost,
– Device and Location Independence,
– On-demand Scalability and Performance
19
Cloud computing
http://en.wikipedia.org/wiki/File:Cloud_computing.svg
20
Mobile Devices
21
Mobile devices
• A mobile device (also known as handheld device,
handheld computer) is a pocket-sized computing
device, typically having a display screen with
touch input or a miniature keyboard.
• Due to the rapid advancement of the technology
its hard to make a specific classifications of
mobile devices.
22
Different types of mobile devices
• Laptop
– Notebook
– Net book
– Ultra-Mobile PC
• Communication devices
– Pager
– Smartphone
– PDA &Pocket PC
– Cell phone
– Cordless phone
• Tablet PC
• E-book readers
23
Laptops, Notebook, & Net books
Laptops: 1991
Notebooks: 1996
Net books: 2006
Mobile devices…
• Laptop in general
– is a small personal computer designed for
portability.
– Usually all of the interface hardware(ports,
graphics card, sound channel, etc.,) are built in
to a single unit.
– Contain batteries that can power the device
for some periods of time.
– upgrade is usually difficult/impossible.
( specially Keyboard / display)
25
Laptop…
Notebook
• Screen -(10” and above)
• Purpose- (multi- purpose)
• Weight – (light)
• Computing power (high )
– heavy multi-tasking loads
e.g creating and editing HD video or computer
aided engineering SWs.
– contain high capacity batteries.
26
Laptop…
Net book
• Screen -(7”-10”)
• Purpose (limited)
e.g. internet, basic applications
• Weight – (very light)
• Computing power (low )
– Used for basic applications.
E.g. Office applications
– Longer battery life.
27
Laptop…
Ultra mobile-PCs(UMPCs)
• Screen -(4”-7”)
• Purpose
– (very limited,…, Internet, view info)
• Weight –(very very light)
• Computing power (very low )
– Used for basic applications. E.g. Office applications
– Longer battery life.
• UMPCs are pocketable!
• Reduced specification (lack CD-drive, LAN )
28
Communication devices…
• Pager
• Beeper
– because of the sound it made
• Voice tone Pagers
– Recorded Voice message.
• Numeric Pagers
– can display up to twenty digits at a time.
• Alphanumeric Pagers
– modified versions of numeric pagers with
sophisticated display to accommodate text
29
Communication devices…
• Two-way Alphanumeric pagers
– are alphanumeric pagers capable of both
sending & receiving text messages.
• Still used in
• emergency services like fire & police stations.
• large hospital complex, where cellular
coverage is often weak or nonexistent
• Fancy Restaurant( waiting staff )
30
Communication devices…
Mobile phone/ Cellphone
• Provides
– Voice communications,
– Short Message Service (SMS),
– Multimedia Message Service (MMS),
• Newer phones also provide
– Internet services
• Web browsing, instant messaging capabilities &
• e-mail.
31
Communication devices…
PDA: Personal Digital Assistant
– designed primarily to provide the functionality of
maintaining appointments, tasks, contacts, etc.
– usually pen-based,(use a stylus rather than a
keyboard for input)
• Today PDAs function as a
– cellular phone, fax sender,
– Web browser and personal organizer.
• Traditional PDAs have not phone or fax
services
• Pocket PC: A type of PDA/ Smartphone which
runs Windows Mobile as its operating system.
32
Smart Phones
Communication devices…
Smart phone
• traditional PDA + cellular phone
– combines standard phone features,
such as making and receiving phone calls,
with computer functionality.
• Incorporates
– Wi-Fi access, email, calendars and
– GPS
• let you store information & install programs
34
Smart phone Functionality
• Voice calls (of course), Video calls
• Local File Storage
• Internet/Cloud Services
• Office Computing
• eBook Reader
• Multimedia Player
• Digital Audio/Video Recorder
• Location Based Services
• Context awareness
35
Communication devices…
• Cordless telephone
is a telephone with a wireless
handset that communicates
via radio wave with base station
connected to a fixed telephone line
36
Mobile devices…
Tablet PC
– portable personal computer equipped with
a touch screen as a primary input device and
designed to be operated and owned by an
individual.
– use virtual keyboards and handwriting
recognition for text input through the touch
screen.
– Tablet PCs also can be connected to a
full-size keyboard and monitor
37
• Two main types of tablet PCs:
– Convertible -look a lot like normal laptops
except the screen can be rotated all the way
around and laid down flat across the Keyboard.
– Slate- looks like a flat screen without a keyboard
38
Tablet PC…
• Advantage
– Great mobility
– Save money
• stationer costs stays in your pocket
– Digital ink
• record your handwriting and drawings
39
Mobile devices…
• E-book reader
– portable electronic device that
is designed primarily for the purpose
of reading digital books and publication.
Support
- Text to Speech
- Internet Capabilities(Wi-Fi ,3G)
40
Mobile devices
PDA Laptop/Notebook
Pager
• graphical displays • fully functional
• receive only
• character recognition • standard applications
• tiny displays
• simple text • simplified WWW
messages
Sensors,
embedded
controllers
Smartphone
• tiny keyboard
Mobile phones
• simple versions
• voice, data
of standard applications
• simple graphical displays
performance
No clear separation between device types possible
Application
42
Mobile computing application
• Transport
– Position and tracking via GPS
– Prevent accidents, navigation system.
– Tourist navigation
• Emergencies/ Disaster relief
– Early transmission of patient data to the
hospital, current status, first diagnosis.
– Earthquakes, hurricanes, fire etc.
43
Mobile computing application…
• Business
– M-Commerce: mobile E-commerce /shopping …
– M-Banking: offer mobile access to financial and
account information.
– Advertising: using SMS is becoming very popular
in our country.
– Traveling salesperson
• Entertainment, education
– Outdoor Internet access
– Multi user games
– M-learning: E-learning
44
Dashen Bank
• The first mobile
Banking service in
Ethiopia
45
Mobile computing application…
• Location aware
– Find services in the local environment, e.g. printer
– Nearest cash ATM/ shop / restaurant/hotel
• Web access & Communication
– Outdoor Internet access
– Electronic Mail
– Chatting
• Application Services in general
– Push: e.g., breaking news info
– Pull: e.g., nearest cash ATM
46
E.g. NextBus: Customer Service
• The Problem
– Buses in San Francisco have difficulty keeping to
20 minute schedule during rush hours
– Posted schedule becomes meaningless
• The Solution
– Bus riders carrying Internet-enabled cell phone
or PDA helps:
• Find estimated arrival time at each stop, digitally in real time
• Soon location-based advertisements will pop up—you have time
to get a cup of coffee before the bus arrives—Starbuck’s is 200
feet to the right
47
NextBus (cont…)
• The Results
– Passengers in San Francisco are happy with
the system
• Worries about missing the bus are diminished
• May discover they have time for a cup of coffee
before the bus arrives
– Bus company can:
• Schedule better
• Arrange for extra buses when needed
• Improve operations
48
NextBus Operational Model
49
Comparison to Wired Net.
• Wired Networks • Mobile Networks
- High bandwidth - Low bandwidth
- Low bandwidth variability - High bandwidth variability
- Can listen on wire - Hidden terminal problem
- High power machines - Low power machines
- High resource machines - Low resource machines
- Need physical access (security) - Need proximity
- Low delay - Higher delay
- Connected operation - Disconnected operation
50
Home work
• Write a summary report
– Microsoft Surface
– The sixth Sense by MIT
– Mood ring
– Google glass
• Due date is Sat. Oct 28, 2023
• Via Google Classroom (To be announced soon)
51
• Mobile OS
• Mobile Computing issues &
Challenges
• Mobile applications development
52
Mobile OS
• Is the operating system that controls
a mobile device
• Similar in principle to an operating system
such as Windows, Mac OS, or Linux that
controls a desktop computer or laptop.
53
What are the major functions of any OS?
– Managing the various peripheral devices:
eg. mouse, keyboard
– Provides a user interface:, e.g. CLI, (GUI)
– Handles system resources: such as
computer's memory and sharing of the
central processing unit (CPU) time by
various applications or peripheral devices
– Provides file management : refers to the
way that the operating system manipulates,
stores, retrieves and saves data.
54
Types of Mobile OS
55
Types of Mobile OS
• Symbian
– Market share(2010): 37.6%( #1 )
– License : open source
– Company: Nokia.
– CPU Architecture: ARM(Advanced RISC Machine)
(based on reduced instruction set computer)
– Programmed in: C++
– Application store: Symbian Horizon,
Ovistore(10000+)
– Package manager: Nokia Ovi Suite
– Other: multi-touch, easily affordable cost
56
Symbian (Nokia)
• Pros
– Massive global reach
• Leads WW market with 62% of smartphone traffic
– being open source could help accelerate pace
of innovation
• Issues
– Limited reach in the US/Developed countries
– Application distribution more difficult today
vs. iPhone’s app store
– Manufacturer dependent
57
Types of Mobile OS
• Android
– Market share(2010): 22.7%
– License : open source
– Company: Open Handset Alliance(Google).
– CPU Architecture: ARM, x86
– Programmed in: C, C++, Java
– Application store: Google play (700,000+)
– Package manager: APK(Android Package)
– Other: multi-touch, Linux
58
Android (Google)
• Pros:
– Open source => accelerate pace of
innovation
– Manufacturer-independent => could
help accelerate consumer adoption
– Technology support (e.g., touchscreen,
GPS, accelerometer, video and still
cameras)
• Issues:
– Late to market relative to iPhone
59
Sensors
• Ambient Light Sensor:
– adjusts the display brightness
• Proximity Sensor
– detects how close screen of the phone is to
your body
– display turns off in order to save battery
• Accelerometer, Gyroscope
– detect the orientation of the device and adapts
the content to suit the new orientation
60
Sensors…
• Combining a gyroscope with an
accelerometer allows the device to sense
motion on six axes – left, right, up, down,
forward and backward, as well as roll, pitch
and yaw rotations – allowing for more
accurate motion sensing abilities comparable
to a game controller such as the Wii-mote.
61
Gyroscope
• A gyroscope is a device for
measuring orientation,
based on conservation of
angular momentum.
• 2010: $5, based on
MEMS technology
• a single part with
gyroscopic sensors and
an accelerometer
• output up to six full
degrees of freedom.
62
Proximity sensor
• A proximity sensor
detects the presence of
nearby objects without
physical contact
63
Types of Mobile OS
• BlackBerry RIM OS
– Market share(2010): 16.0%
– License : Proprietary
– Company: Research in motion (RIM).
– CPU Architecture: ARM
– Programmed in: Java
– Application store: Blackberry App
World(30000+)
– Package manager: Blackberry Desktop Manager
– Other: not multi-touch, push email service
64
BlackBerry OS (RIM)
• Pros:
– Large reach and data-hungry user base
• Leads US market with 31% of smartphone traffic
• #3in WW market with 11% of smartphone traffic
– Developers not limited to single distribution channel
• Issues:
– Less Developer momentum
– Application distribution more difficult today vs.
iPhone’s app store
– Users more email focused vs. web consuming iPhone
users
– RIM / hardware dependent
65
Types of Mobile OS
• Apple iOS
– Market share(2010): 15.7%
– License : Proprietary
– Company: Apple.
– CPU Architecture: ARM
– Programmed in: C, C++, Objective-C
– Application store: Apple App Store(300,000+)
– Package manager: iTunes
– Other: Mac OS X, multi-touch, for iphone ,ipod
touch ipad, Apple Tv only
66
iPhone OS (Apple)
• Pros:
– Strong user growth and data-hungry user base
• More than 10 million iPhones sold
– Application store creating a vibrant app ecosystem
with great momentum
• More than 3K applications (~20% free)
• More than 1 million downloads
– Powerful technology (e.g., multi-touch, GPS,
accelerometer)
• Issues:
– App approval process is largely a black-box to developers
– Apps viewed as competitive to Apple are often shut down
– App store is the only authorized distribution channel
– Apple / hardware dependent
67
Types of Mobile OS
• Windows Mobile
– Market share(2010): 4.2%
– License : Proprietary
– Company: Microsoft.
– CPU Architecture: ARM
– Programmed in: C++
– Application store: Windows Marketplace for
Mobile
– Package manager: Windows Mobile Device Center/
ActiveSync
– Other: multi-touch, Windows CE
68
Windows Mobile
• Pros
– Strong user reach
• #2 in US market with 30% of smartphone traffic
– Manufacturer independent
– >18K apps
– Windows Mobile 7 support refurbish UI and multi-
touch
• Issues
– Less developer enthusiasm vs. that for iPhone and
Android
– Application distribution more difficult today vs.
iPhone’s app store
69
Types of Mobile OS
• Others
– Palm OS- mobile operating system initially
developed by Palm
– WebOS – Mobile operating system from
HP/Palm
– Bada - Mobile operating system developed by
Samsung Electronics
– MeeGo OS – from Nokia and Intel (open
source, GPL)
70
71
More on Mobile OS
• Metrics
– AdMob metrics
(http://www.admob.com/s/solutions/metrics)
• Mobile OS introductions / summaries
– http://en.wikipedia.org/wiki/Symbian_OS
– http://en.wikipedia.org/wiki/IPhone_OS
– http://en.wikipedia.org/wiki/Windows_Mobile
– http://en.wikipedia.org/wiki/Google_Android
– http://en.wikipedia.org/wiki/BlackBerry_OS
• Comparison / analysis
– http://mobithinking.com/mobile-marketing-
tools/latest-mobile-stats
72
Mobile computing issues &
Challenges
• Location issues
• Connection Quality
• Device limitations
• Active transaction
• Security risks
• Wide variety terminals and devices with
different capabilities
73
Challenges
• Location
– Device location is always changing
– Mobility: challenges and opportunities
– Localization & Location sensitivity
– Routing data and messages
74
Location…
• Localization is the ability of the architecture of
the mobile application to accommodate logic
that allows the selection of different business
logic, level of work flow, and interfaces based
on a given set of location information
commonly referred to as locales.
• E.g Location in Ethiopia currency ETB ,
TAX… e-commerce Web sites are able to take
into account the different taxation rules
depending on the locale of the sale and the
location of the purchase
75
Location…
• Location sensitivity is the ability of the
device and the software application to first
obtain location information while being
used and then to take advantage of this
location information in offering features
and functionality.
76
Collecting location
• Methods for collecting location
– Prompt the user to select the location
– Using the device( GPS, signal strength and
triangulation can be used to come up with some
approximate location information, depending on
the cellular network)
• Techniques
– Triangulation
– Proximity
– Scene analysis
77
Triangulation: Lateration
Calculation of position information based
on distance measurements
• 2D position requires three distance measurements
• 3D position requires four distance measurements
d
d
d
Proximity
Detecting an object when it is near a known
location through observed changes at that
location
• Physical contact: pressure sensors, capacitance field
detector, Smart Floor
• Monitoring access point = ‘in-range’ proximity, Active
Badge
• Automatic ID Systems: RFID badges, UPC scanning,
phone & computer logs. Location of scanner, badge,
computer, phone, identifies location of object
Scene analysis
• The scene analysis location sensing technique
uses features of a scene observed from a
particular vantage point to draw conclusions
about the location of the observer or of
objects in the scene. E.g. using camera
80
Location-Based Applications (LBAs)
• Examples: Location-based
recommendations, geo-tagging
GeoLife: shopping list when near a grocery store
TrafficSense: real-time traffic conditions
Fieldworker assistant
• Location expresses context of user
– Facilitates content delivery
82
83
Connection ….
• Quality of Service
– Wireless connection is used usually
– Mobility means loss of network connectivity
reliability
– Frequent Disconnection
– Variable Bandwidth( indoor , outdoor)
– Heterogeneous Networks (2G,3G, Satellite, wi-fi..
84
Frequent Disconnections
• Handoff blank out (>1ms for most cellular's)
• Drained battery disconnection
• Voluntary disconnection (turned off to
preserve battery power, also off overnight)
• Theft and damage (hostile environment)
• Roam-off disconnections
85
Connection….
• Address Migration
– Existing applications send packets to a fixed
network address
– Need to support dynamically changing “local”
addresses as mobile device moves through
network Mobile IP
• Apps should stop & resume must know how
to deal with lack of reliable connectivity.
– E.g user traveling in a train and downloading
report using his PDA while passing through a
tunnel
86
Solution variable Bandwidth
» Caching is a good idea, e.g., web cache
– Asynchronous/spool-oriented applications, like
mail or printing
» Trickle back data when bandwidth is available
– Disconnected file systems:
• Applications adaptation to changing quality of
connectivity
» High bandwidth, low latency: business as usual
» High bandwidth, high latency: aggressive pre
fetching
» Low bandwidth, high latency: asynchronous
• Vertical handoff in case of heterogeneous network
87
Device limitation
• Device limitation
– Power
– Storage
– CPU
– User interface
88
Device limitation …
• Mobile device are small!
– Physical limitation
Display,
Memory,
CPU,
Power… limitations
– The heaviest part of mobile devices are
batteries
89
Mobile Computers
• CPUs
– Multiple cores
– Mega Hertz. 1 Giga Hertz new
• RAM
– 512 MB, common in 2011
– in Giga Bytes new
• Persistent Storage
– 32 GB MicroSD common in 2011
90
Limitations of the Mobile
Computer
• Short battery lifetime (max ~ 12 hours)
• Subject to theft and destruction => unreliable
• Highly unavailable (normally powered-off to
conserve battery)
• Limited capability (display, memory, input
devices, and disk space)
• Lack of de-facto general architecture: hand-helds,
communicators, laptops, and other devices
91
Device limitation …
• Varying user interface
– some alternative interfaces are voice user
interfaces, smaller displays, stylus and other
pointing devices, touch-screen displays, and
miniature keyboards
– For example, drivers who want to get some
directions to their destination may use a data-
enabled cellular phone.
– Most apps must be multichannel /multimodal
92
Active transaction
• Active transaction
– Most stationary applications, passive systems
because they are in a passive state, waiting for
some external signal from the user to tell them
to start doing some particular thing..
– Then comes message based system any one
participant in the system could send a message
to another participant in the system. and, if
desired, in an asynchronous manner.
93
Active transaction..
• Later came the idea of push. In the push model of
communication, an information producer
announces the availability of certain types of
information, an interested consumer subscribes to
this information, and the producer periodically
publishes the information (pushes it to the
consumer).
• There is much in common between the concepts of
messaging systems and push systems. The principle
difference is that messaging systems are
asynchronous by definition. This requirement does
not exist for push based systems. Push systems,
by definition, are active systems.
94
Active transaction…
• We will define active transactions as those
transactions initiated by the system.
• Active transactions may be synchronous or
asynchronous.
• Synchronous transactions are time
dependent transactions.
95
Mobile SW development(WHY?)
• Motivation
In Africa:
– + 1 billion people
– + 30 million computers
– + 264 million mobiles
• Largest growth rate of mobile subscribers
• For most Africans/Ethiopians , our mobile
is our only computing device!
96
Mobile Application Marketplaces
• Google, Apple, Nokia, Palm, etc. have
mobile marketplaces where one can sell
applications.
– Application delivery over the Network!
• Apple iPhone App store:
– 2.2M applications as of 2017
– 1 Billion downloads !
– $1 Million USD a day in sales!
97
Mobile Software Development
• Challenges
– Different Operating Systems.
– Different Screen Size.
• are a challenge even on the same OS
– Different Input methods.
• Keyboard (Keypad – Keyboard – Soft
Keyboard),
• TrackBall/Joystick, Pen (Handwriting),
Touch,
• Microphone (Voice Command), Camera
(Image Recognition), GPS
98
– Different Hardware Architectures
• most dominant architectures in the
market of CPUs is the ARM
architecture
– Limited computing capabilities
– Lack of good language support
– Security
• Always shared medium
99
Mobile Software Development
• Solutions to Challenges
– Multi Modal Interface.
• E.g Combining the face and speech recognition together
helps to increase speech recognition accuracy and lower
word error rate
– Simplified Algorithms (Speed ).
– Data Compression (Size & Speed).
– Programming Language Selection.
– Screen independent graphical coordinates or
layout managers.
– Unicode Support
– Encryption and authentication
100
Mobile Software Development
• Programming Languages
– C/C++, .NET, Java ME, FlashLite, SilverLight
Mobile
– JavaFX, HTML/WML/JAVASCRIPT/AJAX
• Selection is same reasons for using them on the
desktop.
• Some languages are for web,
• some are for performance,
• some for portability,
• some of skills and preferences.
101
Why Android?
• Open source
• Easy to develop
• Wide tech support
• Android NO. #1 Mobile Os in the current
market !
102
Developers Toolkits…
• To start to develop you need:
– JDK
– Android Studio
– Android SDK
103
Mobile Application
• Group project developing mobile app
and demo.
• A chance to demonstrate your
creativity!
104
Application Categories
• Informational
– Converters, weather, area-guides, finance
– Location-based
• Data Entry
– Business records, medical records, exercise
– Send info to server for aggregation?
• Multimedia
– Camera, video, music, photos, ringtones
• Shopping
– m-commerce, compare prices
105
Application Categories
• (Social) Networks
– IM, MySpace, Facebook, binu
• Communication
– Skype, IMO, viber, VoIP, video, Telegram
• Business productivity
– spreadsheets, inventory
• Utilities
– Torch (flashlight), notepad, stopwatch
• Games
106
Recent Facts
107
Global smart phone share
108
Summary
• Computing Trend
• Existing computing paradigms
• Mobile computing applications
• Different types of mobile devices
• Mobile OS
• Mobile Software Development
109